raze-gles/polymer/eduke32/source
2015-03-25 06:27:08 +00:00
..
android More Android changes. DONT_BUILD. 2015-03-24 00:40:01 +00:00
enet OS X: Add a preliminary Xcode project. DONT_BUILD. 2014-10-18 04:50:47 +00:00
jaudiolib A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
jmact Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
lunatic A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
misc KenBuild. 2014-07-24 14:01:44 +00:00
testgame GTK: Fix warnings and errors related to the banners. DONT_BUILD. 2014-11-28 23:47:46 +00:00
util ivfrate: fix one error message, make -h/--help display usage. 2014-01-15 20:29:06 +00:00
_functio.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
_midi.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
_rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
actors.c "Stylistic changes" 2015-03-24 00:40:05 +00:00
actors.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
actors_inline.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
actors_inline.h Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
android.h More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
anim.c Remove animvpx's dependency on GLSL; adds in-place YUV420 to RGB888 conversion. 2015-02-11 05:22:52 +00:00
anim.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.c Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animsounds.h Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change: 2015-02-11 05:22:07 +00:00
animvpx.c Abort animvpx playback if uploading the texture for a frame throws a GL error. DONT_BUILD. 2015-03-24 00:40:27 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Fix Mapster32 mouse cursor in GL 2015-02-18 01:47:09 +00:00
common.c Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
common_game.h Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
config.c Remove unused buffer to fix warning, DONT_BUILD. 2015-03-24 00:40:15 +00:00
config.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
demo.c Amend r5048 to also reset ototalclock and lockclock, and to reset all three at the top of G_PlaybackDemo. 2015-03-08 23:40:08 +00:00
demo.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
duke3d.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
events_defs.h CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART. 2015-03-08 07:58:24 +00:00
function.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
game.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
game.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
game_inline.c Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
game_inline.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
gamedef.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
gamedef.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
gamedefs.h Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash. 2014-12-18 18:16:16 +00:00
gameexec.c A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
gameexec.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
GameListSource.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GameListSource.game.m Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
gamestructures.c C-CON: Add PLAYER_PALETTE to quick player struct access, and add a setter that calls P_SetGamePalette(). 2015-03-25 06:27:08 +00:00
gamevars.c A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
gamevars.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
global.c CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
global.h A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
gpl-2.0.txt Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
GrpFile.game.h Further work on the Xcode project. 2014-10-20 07:37:29 +00:00
GrpFile.game.m Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD. 2014-10-16 21:03:24 +00:00
grpscan.c Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
grpscan.h Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
input.c Menus: Disable normal left-click/touch menu functionality when the mouse is active. 2014-12-27 18:36:58 +00:00
input.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
keys.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
m32common.c Mapster32: style-cleanup check_spritelist_consistency() and VM_Execute(): 'for'. 2015-02-19 17:41:56 +00:00
m32def.c m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them. 2014-12-06 19:09:53 +00:00
m32def.h Fix tdupsprite in m32script. 2015-01-12 09:28:46 +00:00
m32exec.c m32script: in 'for i drawnsprites' handling, back up and restore sprite MAXSPRITES-1. 2015-02-19 17:41:57 +00:00
m32structures.c Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD. 2015-01-11 04:55:07 +00:00
m32vars.c In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading. 2014-12-26 17:29:56 +00:00
macros.h Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
mapster32.h Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c. 2014-07-28 06:45:53 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
menus.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
midi.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
midi.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
mpu401.c Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD. 2014-10-25 03:29:21 +00:00
mpu401.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
music.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
names.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
namesdyn.c Suppress tile and sound remapping debug output in debug builds when not using -condebug 2014-09-30 04:16:06 +00:00
namesdyn.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
net.c Macro for handling ud.bgstretch. DONT_BUILD. 2015-02-11 05:21:46 +00:00
net.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdcmds.h Menus: Add a Cheats menu to options. 2015-03-24 10:49:03 +00:00
osdfuncs.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
osdfuncs.h Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti. 2014-10-25 03:25:35 +00:00
player.c A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
player.h Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'. 2015-02-07 17:29:11 +00:00
premap.c Fix swapbufreverse(), adding precondition of count >= 4. 2015-02-17 16:23:04 +00:00
premap.h Provide a RETURN value of -2 to EVENT_DISPLAYLOADINGSCREEN after G_CacheMapData(). 2015-02-09 05:50:47 +00:00
quotes.h Get rid of the "press space to restart" message on mobile. DONT_BUILD. 2015-02-11 05:22:41 +00:00
rev.c Nuke rev.h. 2014-07-28 08:59:58 +00:00
rts.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
rts.h Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
savegame.c Build fix. DONT_BUILD. 2015-03-24 03:33:57 +00:00
savegame.h Further gamevar changes/optimizations. This also fixes a bug Fox reported with the "shortcut" access to structure members that's tacked on to GetVar, where if the value of the index you're trying to access happened to equal the ID of the current sprite, it would act as if the variable passed was THISACTOR. 2015-03-24 00:40:12 +00:00
sdlmusic.c A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD. 2015-02-11 05:22:48 +00:00
sector.c More Android changes. DONT_BUILD. 2015-02-11 05:22:19 +00:00
sector.h Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. 2015-01-25 12:17:59 +00:00
sector_inline.c Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD. 2014-11-22 12:32:56 +00:00
sector_inline.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
soundefs.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds.c Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds.h Minor sound cleanup... clean up crappy old code, remove obsolete "FXDevice" and "MusicDevice" variables, etc. 2015-02-11 05:22:00 +00:00
sounds_common.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
sounds_mapster32.c Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. 2015-01-25 12:17:59 +00:00
sounds_mapster32.h Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code. 2015-01-25 12:17:59 +00:00
soundsdyn.c Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD. 2014-11-22 12:33:15 +00:00
soundsdyn.h Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD. 2014-11-22 12:33:15 +00:00
standard.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
startgtk.game.c Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
startosx.game.m Fix the Wii build and clean up remaining warnings. DONT_BUILD. 2014-10-19 00:44:23 +00:00
startwin.game.c Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename> 2015-03-23 08:30:41 +00:00
startwin.game.h Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00
valgrind_errors.log Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND. 2014-02-08 14:37:41 +00:00
winbits.c Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it. 2014-07-20 08:55:56 +00:00