MSVC build fix... guess it was upset about the macro expansion

git-svn-id: https://svn.eduke32.com/eduke32@4921 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2015-01-15 06:45:24 +00:00
parent 0b1582185e
commit 4c883f81b6

View file

@ -1864,17 +1864,19 @@ static void M_PreMenuDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
#ifndef DROIDMENU
mgametextcenter(origin.x, origin.y + (112<<16), "Please visit Steam and purchase\n"
"Duke Nukem 3D: Megaton Edition\n"
"to upgrade to the full registered\n"
"version of Duke Nukem 3D.");
#else
# if defined __APPLE__ && TARGET_OS_IPHONE
mgametextcenter(origin.x, origin.y + (121<<16), "Please visit the App Store\n"
# else
mgametextcenter(origin.x, origin.y + (121<<16), "Please visit the Play Store\n"
# endif
#endif
"to upgrade to the full registered\n"
"version of Duke Nukem 3D.");
# else
mgametextcenter(origin.x, origin.y + (121<<16), "Please visit the Play Store\n"
"to upgrade to the full registered\n"
"version of Duke Nukem 3D.");
# endif
#endif
mgametextcenter(origin.x, origin.y + ((148+16)<<16), "Press any key or button...");
break;
@ -4131,7 +4133,11 @@ static void M_RunMenu_MouseReturn(Menu_t *cm, const vec2_t origin)
if (cm->menuID == MENU_MAIN)
return;
rotatesprite_(origin.x + (tilesiz[SELECTDIR].y<<16), origin.y, 65536, 512, SELECTDIR, M_RunMenuInput_MouseReturn_status ? 4-(sintable[(totalclock<<4)&2047]>>11) : 6, 0, 2|8|16|RS_ALIGN_L, 0, 0, xdim_from_320_16(origin.x + x_widescreen_left()), 0, xdim_from_320_16(origin.x + x_widescreen_left() + (tilesiz[SELECTDIR].y<<15)), ydim-1);;
rotatesprite_(origin.x + (tilesiz[SELECTDIR].y << 16), origin.y, 65536, 512, SELECTDIR,
M_RunMenuInput_MouseReturn_status ? 4 - (sintable[(totalclock << 4) & 2047] >> 11) : 6, 0,
2 | 8 | 16 | RS_ALIGN_L, MOUSEALPHA, 0, xdim_from_320_16(origin.x + x_widescreen_left()), 0,
xdim_from_320_16(origin.x + x_widescreen_left() + (tilesiz[SELECTDIR].y << 15)), ydim - 1);
;
}
#endif