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Move handling of ud.drawweapon from G_DrawWeaponTileWithID() to P_DisplayWeapon(). This fixes it not being applied to the quick kick and mighty foot.
git-svn-id: https://svn.eduke32.com/eduke32@5117 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 30 additions and 35 deletions
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@ -1606,14 +1606,11 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon
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case SHOTGUN_WEAPON
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setvar hud_tilenum SHOTGUNSPRITE
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break
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case KNEE_WEAPON
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break
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default
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addlogvar currentweapon
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break
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/*
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case KNEE_WEAPON
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setvar hud_tilenum -1
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break
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*/
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endswitch
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ifvarn hud_tilenum -1
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@ -1827,37 +1827,20 @@ static void G_DrawWeaponTile(int32_t x, int32_t y, int32_t tilenum, int32_t shad
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palf[slot] = p;
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switch (ud.drawweapon)
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{
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case 1:
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#ifdef USE_OPENGL
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if (getrendermode() >= REND_POLYMOST)
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if (tilenum >= CHAINGUN + 1 && tilenum <= CHAINGUN + 4)
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if (!usemodels || md_tilehasmodel(tilenum, p) < 0)
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{
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// HACK: Draw the upper part of the chaingun two screen
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// pixels (not texels; multiplied by weapon scale) lower
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// first, preventing ugly horizontal seam.
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g_dts_yadd = tabledivide32_noinline(65536 * 2 * 200, ydim);
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G_DrawTileScaled(x, y, tilenum, shadef[slot], orientation, p);
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g_dts_yadd = 0;
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}
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if (getrendermode() >= REND_POLYMOST)
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if (tilenum >= CHAINGUN + 1 && tilenum <= CHAINGUN + 4)
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if (!usemodels || md_tilehasmodel(tilenum, p) < 0)
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{
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// HACK: Draw the upper part of the chaingun two screen
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// pixels (not texels; multiplied by weapon scale) lower
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// first, preventing ugly horizontal seam.
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g_dts_yadd = tabledivide32_noinline(65536 * 2 * 200, ydim);
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G_DrawTileScaled(x, y, tilenum, shadef[slot], orientation, p);
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g_dts_yadd = 0;
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}
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#endif
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G_DrawTileScaled(x, y, tilenum, shadef[slot], orientation, p);
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return;
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case 2:
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{
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const DukePlayer_t *const ps = g_player[screenpeek].ps;
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const int32_t sc = scale(65536, ud.statusbarscale, 100);
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if ((unsigned)hudweap.cur < MAX_WEAPONS && hudweap.cur != KNEE_WEAPON)
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rotatesprite_win(160 << 16, (180 + (ps->weapon_pos * ps->weapon_pos)) << 16, sc, 0,
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hudweap.cur == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[hudweap.cur], 0,
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0, 2);
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return;
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}
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}
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G_DrawTileScaled(x, y, tilenum, shadef[slot], orientation, p);
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}
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static inline void G_DrawWeaponTileWithID(int32_t id, int32_t x, int32_t y, int32_t tilenum, int32_t shade,
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@ -2160,7 +2143,7 @@ void P_DisplayWeapon(void)
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if (VM_OnEvent(EVENT_DISPLAYWEAPON, p->i, screenpeek) == 0)
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{
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j = 14-p->quick_kick;
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if (j != 14 || p->last_quick_kick)
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if ((j != 14 || p->last_quick_kick) && ud.drawweapon == 1)
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{
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pal = P_GetHudPal(p);
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if (pal == 0)
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@ -2198,6 +2181,20 @@ void P_DisplayWeapon(void)
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}
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else
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{
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switch (ud.drawweapon)
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{
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case 1:
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break;
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case 2:
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if ((unsigned)hudweap.cur < MAX_WEAPONS && hudweap.cur != KNEE_WEAPON)
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rotatesprite_win(160 << 16, (180 + (p->weapon_pos * p->weapon_pos)) << 16, scale(65536, ud.statusbarscale, 100), 0,
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hudweap.cur == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[hudweap.cur], 0,
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0, 2);
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default:
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goto enddisplayweapon;
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}
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const int doanim = !(sprite[p->i].pal == 1 || ud.pause_on || g_player[myconnectindex].ps->gm&MODE_MENU);
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const int hla = p->look_ang >> 1;
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@ -2567,6 +2564,7 @@ void P_DisplayWeapon(void)
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}
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}
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enddisplayweapon:
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P_DisplaySpit();
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}
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