biwa
1d5867333c
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390 .
2020-03-29 11:53:12 +02:00
biwa
a4466ba01b
Added support for helper messages in version/deprecated modifier in ZScript
2020-03-19 20:14:57 +01:00
Magnus Norddahl
3346c00fab
Keep stream open so that the image loaders can be chained
2020-03-19 19:54:54 +01:00
Magnus Norddahl
44d972c876
Fix crash when tga image loader succeeds in loading a 0x0 image
...
Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
Magnus Norddahl
e19b2912f3
Update mono project file
2020-03-17 21:07:51 +01:00
Magnus Norddahl
6492a2b3ff
Merge branch 'nodevil'
2020-03-17 21:06:10 +01:00
Magnus Norddahl
29b30a3dcc
This joke isn't funny when half the racists in the US is saying this
2020-03-17 20:09:34 +01:00
biwa
e8cc2f9801
Self-inheritance of ZScript classes is now considered an error and not a warning
2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
2020-03-14 13:18:45 +01:00
biwa
afef349220
- Slope handles are not shown anymore when showing selection is disabled
...
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
915d83c92a
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
...
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
73e8d5440f
Fixed a problem where slope handles could be picked through other geometry
2020-02-23 01:07:40 +01:00
biwa
fd2b11505c
Removed remnants of holding Alt to interact with slope handles
2020-02-23 00:14:43 +01:00
biwa
f606f3bd7c
Drawing slope handles works correctly now
2020-02-22 19:45:12 +01:00
biwa
21c8379904
Added action to toggle between picking slope handles or other map elements
2020-02-19 21:59:42 +01:00
biwa
7154dec8c7
Code cleanup, added some comments
2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
...
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
Magnus Norddahl
c943b07bd0
Fix broken patch loading
2020-02-16 18:57:19 +01:00
Magnus Norddahl
4d3fea0088
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
2020-02-16 17:10:57 +01:00
Magnus Norddahl
c1130b4c62
Merge remote-tracking branch 'origin/master' into nodevil
2020-02-16 16:48:49 +01:00
ZZYZX
ec9765f004
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
2020-01-25 23:28:27 +02:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
ZZYZX
973a4b1447
Fixed: CalculateArea was doing some weird shit ( resolves #372 )
2020-01-18 22:08:48 +02:00
Magnus Norddahl
6e4a02fb2b
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
2020-01-15 23:28:17 +01:00
Magnus Norddahl
afb79e80d5
Implement tga image loader
2020-01-14 20:39:46 +01:00
Magnus Norddahl
0372b75eea
Fix offsetting bug
2020-01-14 18:57:50 +01:00
Magnus Norddahl
4e86765f2a
Implement pcx loader (I can't believe I wrote this in 2020...)
2020-01-14 18:49:45 +01:00
Magnus Norddahl
e908ec72e9
Add missing try/catch
2020-01-14 17:29:13 +01:00
Magnus Norddahl
3bbe76b225
Remove DevIL dependency
...
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
ZZYZX
42aa6c8832
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
2020-01-14 11:09:33 +02:00
Magnus Norddahl
7ea64f910b
Fatal crash (Texture name input) #367
2020-01-13 19:11:10 +01:00
Magnus Norddahl
a2b18f1893
Fix load bug where exactly one image per thread would not get loaded
2020-01-12 23:35:20 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
...
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
acfd4f5283
LoadImage should not be virtual
2020-01-12 21:12:56 +01:00
Magnus Norddahl
db747d022b
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
2020-01-12 20:17:18 +01:00
Magnus Norddahl
21d19e2804
Only use GetBitmap for the alpha test
2020-01-12 19:53:50 +01:00
Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
biwa
247d3e7a97
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-09 20:05:34 +01:00
biwa
a14fc7cafd
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
2020-01-07 22:26:21 +01:00
biwa
2c9235e4ea
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
Magnus Norddahl
5363fe0717
Produce release build
...
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
01ccfa56f3
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-05 14:27:47 +01:00
biwa
b415046694
Fixed nonsensical values being returned when using +++/--- in many fields.
2020-01-04 23:29:35 +01:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
ZZYZX
0e7875e0ad
Fixed: light clipping on back faces was gone
2020-01-03 03:55:34 +02:00
ZZYZX
044dbbcfd0
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
biwa
7e84883125
Some cleanups
2020-01-02 20:32:37 +01:00
ZZYZX
7b5d4a03e9
Write uniform data into separate structures
2020-01-02 21:32:08 +02:00
Magnus Norddahl
6450bdcc67
Improve error message if OpenGL context creation fails
2020-01-02 19:45:45 +01:00
ZZYZX
0ba5870dfc
Merge branch 'shadercompiler'
2020-01-02 20:22:49 +02:00
ZZYZX
0fbebbe759
Allow functions block in a shader, error out on duplicate functions
2020-01-02 02:56:27 +02:00
biwa
e4e05542ec
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
2020-01-02 01:32:55 +01:00
ZZYZX
e015cc6fb1
Fixed token position for named tokens
2020-01-02 01:51:54 +02:00
biwa
55135f2982
- Handles on floor are shown
...
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
Magnus Norddahl
73364a130e
Remove UTF-8 BOM if found
2020-01-01 09:21:41 +01:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
ZZYZX
7b5506363e
Fixed F10 key focusing the menu on key release
2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074
Fixed F10 key focusing the menu instead of opening the script editor as intended
2019-12-31 14:57:29 +02:00
ZZYZX
e092235262
Removed the remains of resource editing
2019-12-31 14:16:13 +02:00
ZZYZX
961b5fdb33
Actually fixed PK3 synchronization
2019-12-31 13:46:30 +02:00
ZZYZX
fa053bc097
Prevent closing the PK3 stream before read operation has completed
2019-12-31 13:35:43 +02:00
ZZYZX
e61937c7b7
Removed the capability to open any file from the script editor
2019-12-31 13:18:39 +02:00
biwa
d7e259bc7e
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
2019-12-31 10:57:29 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
Magnus Norddahl
f6dd787f0d
Present maps slightly faster to the user
2019-12-30 06:41:52 +01:00
Magnus Norddahl
c95e5af46d
Reduce memory usage during preview image loading
2019-12-30 06:22:32 +01:00
Magnus Norddahl
65fdafafd8
Fix TransformPatch using bitmap from the main thread
2019-12-29 23:24:08 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
biwa
a024ac9f47
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 19:05:26 +01:00
biwa
c46e548a73
- Fixed vertical grid lines being 1 pixel off in their horizontal position
...
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
ZZYZX
5dc2ab7b28
Supposedly fixed sprites not loading if reloaded resources from visual mode
2019-12-29 19:59:52 +02:00
Magnus Norddahl
ca3fa76e32
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
2019-12-29 18:54:22 +01:00
ZZYZX
12fd006c61
Removed dynamic resource reloading for resource writing
2019-12-29 16:38:53 +02:00
ZZYZX
8990cc57b0
Fixed code folding in script editor
2019-12-29 15:58:53 +02:00
ZZYZX
87f74cb9c3
Trashed embedded resource editing UI
2019-12-29 15:27:29 +02:00
ZZYZX
58d2d67e77
Do not try to continuously reload failed textures
2019-12-29 14:25:53 +02:00
biwa
30819b3b0c
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 13:01:25 +01:00
biwa
1786ab525e
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
2019-12-29 13:00:10 +01:00
ZZYZX
62cddff505
Use nearest filtering if nearest is specified
2019-12-29 13:02:03 +02:00
biwa
8f9d840aeb
Use map boundaries defined in the game's config instead of static values in VisualBlockMap
2019-12-29 11:03:42 +01:00
Magnus Norddahl
5082d7c308
Alter the nearest filter to not have noise in it
2019-12-29 06:52:39 +01:00
Magnus Norddahl
d46c72b04a
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ZZYZX
f41c5bdd6f
Used slightly better approach for executing stuff in the main thread
2019-12-28 22:01:57 +02:00
ZZYZX
bd811aac7d
Fixed deadlock caused by errors displayed by texture loading
2019-12-28 21:37:05 +02:00
ZZYZX
78fe6c306e
Fixed UI thread becoming unresponsible in case of missing textures
2019-12-28 20:12:22 +02:00
ZZYZX
866facf80b
Fixed: not all cases of static FontFamily were addressed
2019-12-28 10:22:32 +02:00
Magnus Norddahl
3cae8740ef
Prevent Image.FromStream from closing the stream if the image isn't recognized
2019-12-28 05:34:38 +01:00
ZZYZX
197f96a059
Unfix MaxED's TGA fix
2019-12-27 12:43:06 +02:00
Magnus Norddahl
af3d74d186
Fix DevIL crash by protecting it with a mutex lock
...
Use the .net framework image loaders if they work. They do for the sane formats (PNG and JPEG) and they are faster, too.
Enable usage of multiple threads for resource loading now that it no longer crashes
2019-12-27 07:45:44 +01:00
Magnus Norddahl
11b5cb4e8f
Fix crash if entering 3D mode early
...
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254
Don't use SendMessage when the built-in Invoke function does the same
2019-12-27 04:37:10 +01:00
ZZYZX
24e4c55ed0
Fixed logos in the About form
2019-12-26 15:15:13 +02:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
1cbfddd367
Oops.
2019-12-26 07:10:01 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00
ZZYZX
76bfd79bd6
Merged remote...
2019-12-26 04:17:24 +02:00
ZZYZX
8320402201
Fixed background in About form for larger fonts
2019-12-26 04:16:23 +02:00
Magnus Norddahl
061fa30a45
Improve camera sector search somewhat
2019-12-26 01:10:00 +01:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
NickZ
1aa020b2d0
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
...
* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
60d836dc85
Fixed: redraw grid after window size changes
2019-12-25 17:26:30 +02:00
biwa
33b888e5d2
Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325 .
2019-12-25 01:54:05 +01:00
ZZYZX
d559ba30d7
Added error reporting to Update Checker; Fixed update checking failure in certain setups
2019-12-24 23:32:37 +02:00
ZZYZX
842d4a6668
Fixed: full sector highlight would not show in 2D mode
2019-12-24 23:06:13 +02:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004
Fixed references to GZDB in the setup
2019-12-24 20:43:55 +02:00
ZZYZX
f3c60ac5e5
Corrected Git Issues link for error dialog
2019-12-24 20:13:18 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
6419cc04b0
Merged OpenGL UDB dev branch
2019-12-24 19:49:43 +02:00
ZZYZX
e1f3dfda87
Changed link to UDB
2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
biwa
37c52b4d70
Code folding in the script editor works again. Fixes #115 .
2019-12-24 15:58:20 +01:00
ZZYZX
4b86389a5c
Clarified credits a bit
2019-12-24 15:28:31 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
Magnus Norddahl
28406cf1a7
Declare the uniform variables in C#
2019-12-21 02:14:42 +01:00
Magnus Norddahl
a21edf78da
Misc adjustments to make the cherry-picked 'C# shader resources' commit work
2019-12-21 01:47:27 +01:00
Magnus Norddahl
3de2427e7c
Removed -f suffixes for floats (not supported on AMD)
2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
ZZYZX
da57945db7
Merge branch 'master' into slimgl_merge
2019-12-20 16:41:38 +02:00
ZZYZX
e187872553
Add fps counter in visual mode
2019-12-20 16:39:01 +02:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
Magnus Norddahl
c8237b0e64
Speed up linedef processing by not relying on a hashmap
2019-12-20 05:12:39 +01:00
Magnus Norddahl
28f01517d3
Trade some memory for speed
2019-12-20 04:50:43 +01:00
Magnus Norddahl
80f815cad9
Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
2019-12-20 03:39:06 +01:00
biwa
9c8f8916e6
Fixed a crash that would happen in the texture set editor when double-clicking on the last texture
2019-12-19 15:46:02 +01:00
Magnus Norddahl
4274ee2893
Use C++ and SSE code to do matrix math
...
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
ZZYZX
2bce3f06a4
Flip GDI bitmap in model loading before feeding it to OpenGL
2019-12-18 21:27:09 +02:00
ZZYZX
4de0d96d13
Only set uniform for world matrix if it was the only one that changed
2019-12-18 15:24:54 +02:00
Magnus Norddahl
de2e336cb1
Use OpenGL sampler objects
2019-12-18 03:24:09 +01:00
ZZYZX
bd967138f2
Return old code for grid drawing on the renderer side
2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc
Fixed: don't reduce alpha twice in 2D render layers
2019-12-16 04:52:42 +02:00
ZZYZX
19718cd464
Fixed: skybox generated from Doom texture was misplaced
2019-12-16 04:18:19 +02:00
ZZYZX
8ac7e40754
Returned CodeImp's software renderer for line plotting
2019-12-16 04:15:53 +02:00
ZZYZX
81c8cdeec6
Added credit to Talon1024 & dpJ
2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a
Merge remote-tracking branch 'origin/master' into slimgl_merge
2019-12-16 00:00:01 +02:00
ZZYZX
502b641967
Improved error reporting
2019-12-15 23:53:33 +02:00
ZZYZX
7f09dd2aec
Reenabled point filtering in visual mode
2019-12-15 22:47:06 +02:00
biwa
4febbdadf6
Zscript bool user variables are now treated as bool instead of int
...
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
6f122d28c3
Fixed: alpha in the plotter was applied twice
2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5
Make grid dotted again
2019-12-15 03:45:21 +02:00
ZZYZX
d843a61d61
Replaced line intersection with something that does not cause infinite loops
2019-12-15 02:32:02 +02:00
ZZYZX
554ccc442f
Fixed plotting from plugins, fixed transformed grid
2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f
Fixed untransformed grid being Y-inverted
2019-12-15 01:16:04 +02:00
ZZYZX
714bb84204
Implemented alternate fix for Linux paths (2)
2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
ZZYZX
5295f7f590
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
2019-12-14 23:43:20 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
biwa
31eaf98cbe
Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog
2019-12-14 11:52:46 +01:00
biwa
c9e7551ca3
Added ZScript mixin class support
2019-12-08 01:14:21 +01:00
biwa
2699f5793b
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
2019-12-03 15:23:49 +01:00
biwa
8824a2bb94
Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory
2019-11-30 17:49:21 +01:00
biwa
cbaa0c030c
Long names can now used for flats (again)
2019-11-30 17:05:00 +01:00
biwa
b94dd31fdb
- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307 .
2019-10-31 21:16:59 +01:00
biwa
4b86f5458f
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
...
@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
biwa
ba6dc546ba
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
...
@ This is a workaround for #295 .
2019-10-13 13:47:29 +02:00
biwa
67a6818632
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299 .
2019-09-20 23:14:53 +02:00
Kevin Caccamo
b5bd90c0ce
Attempt to fix grid being vertically inverted
...
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
6e4298660f
Fix crash when adding a new sector with the same number of vertices as another
...
I think it happened because set.buffers[bufferindex] was null.
Fixes #2
2019-09-10 00:17:53 -04:00
Xabis
399e527b5c
Support for RenderRadius (PR#297 by Xabis)
2019-09-05 13:37:31 +03:00
Kevin Caccamo
7d3379c6ce
Fix textures in 2D mode being clamped
...
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
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Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
03e9da365e
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
Magnus Norddahl
3cd96fc788
Fix linux compile errors and build the BuilderNative.so library
2019-08-30 08:45:14 +02:00
Magnus Norddahl
51fabae1e7
Turn off updater with mono as it won't work without additional work
2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a
GZDB can now boot using mono
2019-08-29 21:04:50 +02:00
Magnus Norddahl
159a2e6d38
Build using msbuild on mono to fix issues with resources and such
2019-08-29 20:24:22 +02:00
Magnus Norddahl
9b300126e9
Disable DEVIL and create build solution specifically for mono
2019-08-29 17:56:12 +02:00
Magnus Norddahl
9f2c9e00d7
Add mono makefile
2019-08-29 16:30:49 +02:00
biwa
64c04f4246
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294 .
2019-08-24 12:45:55 +02:00
Magnus Norddahl
c2157ee24e
- fix field of view
2019-08-22 23:28:26 +02:00
Magnus Norddahl
9d02676f8f
- fix wrong uniform state
2019-08-22 22:59:27 +02:00
Magnus Norddahl
64cc7d2bc2
- implement the fixed function fog
2019-08-22 18:43:54 +02:00
Magnus Norddahl
808d644c0b
- fix visual mode movement not working
2019-08-22 16:26:22 +02:00
Magnus Norddahl
7abcb2a328
- remove unsafe keyword from functions no longer needing it
2019-08-22 15:52:17 +02:00
Magnus Norddahl
0562dac685
- fix screenverts math and some line drawing bugs
2019-08-20 12:45:23 +02:00
Magnus Norddahl
4c0e6e8fcc
- implement plotter as a shader
2019-08-20 11:00:24 +02:00
Magnus Norddahl
e5500f7190
- don't update the texture unless something was drawn
2019-08-18 08:14:14 +02:00
Magnus Norddahl
9b0b6d2687
- clear command list once drawn
2019-08-18 08:11:09 +02:00
Magnus Norddahl
b51270fdfa
- Delay plotter drawing until DrawContents is called
2019-08-18 08:07:28 +02:00
Magnus Norddahl
3142437444
- move plotter texture into plotter
2019-08-18 07:43:46 +02:00
Magnus Norddahl
5ccc225fa8
- fix light pass
2019-08-17 05:21:28 +02:00
Magnus Norddahl
6c9f9b9247
- remove unused code
2019-08-17 03:58:07 +02:00
Magnus Norddahl
c914aadcaa
- simplify texture binding
2019-08-17 03:21:11 +02:00
Magnus Norddahl
c88b94e1c9
- render to texture bug fixes
2019-08-17 03:08:34 +02:00
Magnus Norddahl
cea032e025
- remove unused code
2019-08-16 14:06:03 +02:00
Magnus Norddahl
0542bd25ec
- convert texturefactor to uniform
2019-08-16 14:01:27 +02:00
Magnus Norddahl
3968206199
- Sending data to Direct3D 9 just to retrieve it is stupid
2019-08-16 13:38:53 +02:00
Magnus Norddahl
149012e8b3
- simplify buffer indexing
2019-08-16 13:23:25 +02:00
Magnus Norddahl
9b53939f0c
- simplify vertex buffer and vertex format
2019-08-16 13:07:57 +02:00
Magnus Norddahl
d701987fb4
- don't pass sizes into VertexBuffer and IndexBuffer constructors
...
- CopyTexture bug fixes
2019-08-16 11:24:22 +02:00
Magnus Norddahl
fb137d46db
- draw streamed vertices
2019-08-16 07:45:34 +02:00
Magnus Norddahl
edecd3f7aa
- rename draw functions
2019-08-16 07:12:26 +02:00
Magnus Norddahl
5604685770
- remove old fixed function shader as it isn't used
2019-08-16 07:10:46 +02:00
Magnus Norddahl
55c404e689
- add raw mouse input
2019-08-16 06:39:18 +02:00
Magnus Norddahl
e035ff8113
- fix alpha ending up in red channel
2019-08-16 05:37:03 +02:00
Magnus Norddahl
8ea439a5c2
- fix some rendering problems in visual mode
2019-08-15 14:49:49 +02:00
Magnus Norddahl
a542385cd7
- force texture and buffer updating to go through RenderDevice
2019-08-15 02:52:21 +02:00
Magnus Norddahl
b41cb07eaa
- Hook up texture creation and binding
2019-08-14 13:51:05 +02:00
Magnus Norddahl
1d09a0f86a
- implement ApplyUniforms
2019-08-14 12:36:33 +02:00
Magnus Norddahl
3c44f77b60
- port all the direct3d shaders to glsl
2019-08-14 07:55:21 +02:00
Magnus Norddahl
14fd3c96e1
- remove Things2DShader, World3DShader, Effect and EffectShader
2019-08-13 04:12:04 +02:00
Magnus Norddahl
0b3725e2fa
- remove Display2DShader class
2019-08-13 02:43:01 +02:00
Magnus Norddahl
2eaf323ad0
- fix vertex array object binding bug
...
- add shader program
- fix that alpha color was stored in red channel in Color4
- fix buffer upload bug
2019-08-12 08:33:40 +02:00
Magnus Norddahl
d48f032b71
- create OpenGL context
2019-08-10 02:32:08 +02:00
Magnus Norddahl
3fae1e9ef3
- add RenderDevice bindings
2019-08-10 00:46:51 +02:00
Magnus Norddahl
e3740033fc
- rename classes with D3D in them
2019-08-09 23:22:16 +02:00
Magnus Norddahl
8ada3862e4
- rename files
2019-08-09 23:20:36 +02:00
Magnus Norddahl
407cc703b8
- implement enough of BuilderNative for GZDB to successfully run without crashing
2019-08-09 23:15:48 +02:00
Magnus Norddahl
37876f6d8a
- add BuilderNative library that does the actual rendering
2019-08-09 06:18:08 +02:00
Magnus Norddahl
690a4d2e83
- remove DataStream class
2019-08-08 20:06:35 +02:00
Magnus Norddahl
c665bfca86
- remove SlimDX namespace
2019-08-08 18:24:33 +02:00
biwa
c00a8995aa
- Fixed a crash when loading OBJ models with faces without normals
2019-08-08 12:17:49 +02:00
Magnus Norddahl
8f15e8d5e7
- Simplify code
2019-08-08 07:10:35 +02:00
Magnus Norddahl
e4b257a89a
- remove SlimDX.DirectInput namespace
2019-08-08 04:21:57 +02:00
Magnus Norddahl
21b46010c1
Merge remote-tracking branch 'origin/master' into slimgl
2019-08-08 04:07:00 +02:00
Magnus Norddahl
c8845ae559
- remove SlimDX Stopwatch
2019-08-08 04:02:00 +02:00
Magnus Norddahl
3cff90d716
- remove SlimDX.Direct3D9 namespace
2019-08-08 03:51:21 +02:00
Magnus Norddahl
1be047d316
- Simplify D3DDevice
2019-08-08 03:19:11 +02:00
Magnus Norddahl
90b5c41517
- update solution to .net framework 4.7.2 and add build output files to .gitignore
2019-08-08 00:18:44 +02:00
Magnus Norddahl
4cec56b5d6
- remove SlimDX dependency
2019-08-08 00:05:21 +02:00
biwa
363a07c609
- Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275 .
2019-07-16 20:37:18 +02:00
biwa
34f2c308bd
- More model texture loading weirdness is now regarded
2019-06-16 19:31:44 +02:00
biwa
c2b18a913e
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
2019-06-16 18:40:10 +02:00
biwa
70b2be5e73
- Fixed a crash that happened when there were OBJ elements without parameters
2019-06-16 12:05:03 +02:00
biwa
dc74617820
- Fixed a problem with OBJ models being flipped
2019-06-16 00:03:37 +02:00
biwa
97d4fdd78a
@Fixed some compiler warnings
2019-06-15 21:26:43 +02:00
biwa
dde8742ff2
- Added support for Wavefront OBJ models
...
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
2019-06-15 17:44:02 +02:00
biwa
44745bdbc8
- More speed improvements to the texture browser
2019-05-31 23:11:17 +02:00
biwa
48af52afcf
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
2019-05-31 00:20:12 +02:00
biwa
36361de889
- Fixed a bug where script compile errors were not shown under certain circumstances. Fixes #161 .
2019-04-19 19:58:41 +02:00
biwa
b5e950df89
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2019-04-19 16:14:30 +02:00
biwa
aafe42c88d
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2019-04-16 18:05:21 +02:00
biwa
03cb5249af
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
2019-04-14 18:27:34 +02:00
biwa
f2a343e118
- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
...
- Improved support for auto aligning scaled textures
2019-04-14 18:24:37 +02:00
ZZYZX
95a9d28798
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
volte
821016760b
Fix for rotated grid algorithm causing a freeze in some circumstances (PR#255 by Volte)
2019-01-28 01:27:14 +02:00
ZZYZX
5c42035731
Fixed unused variable warnings; fixed compilation error in Renderer2D
2019-01-19 10:02:54 +02:00
volte
5157dafd6a
Various fixes for rotated grid functionality (PR#253 by Volte)
2019-01-16 08:44:38 +02:00
volte
a1d28e1e56
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
ZZYZX
e1b9f31525
Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom
2018-12-02 17:51:54 +02:00
ZZYZX
a705dc1e03
Maintenance: added missing FolderSelectDialog.cs
2018-10-08 01:26:51 +03:00
ZZYZX
6fc15a179f
Fixed crash while trying to reference nonexistent vertices in Unreal models
2018-07-25 16:03:41 +03:00
ZZYZX
80b7d86cd8
Added: color user variable, //$UserReinterpret for color control on integer user variable
2018-07-24 11:35:52 +03:00
ZZYZX
04dc210db5
Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
2018-07-24 10:27:29 +03:00
ZZYZX
74e31b658b
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
ZZYZX
a196457f83
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
ZZYZX
20f96cd115
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
Marisa Kirisame
afd710801f
Update .3d support to match coelckers/gzdoom#506 (PR#221 by Marisa_Kirisame)
2018-07-05 12:50:03 +03:00
ZZYZX
50d458f764
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
2018-06-23 19:20:39 +03:00
ZZYZX
b026e58a89
Added: MODELDEF #include support
2018-06-09 17:26:03 +03:00
ZZYZX
3c433cfcb8
Fixed scalar in UE1 model reader (was 127, should be 128)
2018-06-07 11:59:52 +03:00
JakeSmokie
6768bc7f37
Added sector raise/lower by 128mp (PR #215 by JakeSmokie)
2018-06-07 11:32:36 +03:00
ZZYZX
0f469e90ad
Updated Unreal model loading to the fixed behavior (only this time really fixed)
2018-05-28 11:12:04 +03:00
ZZYZX
320b5f017f
Updated Unreal model loading to the fixed behavior in GZDoom - axes were remapped incorrectly (I blame Marisa_Kirisame)
2018-05-28 11:00:57 +03:00
ZZYZX
8af4a46c5b
Actually fixed vertex axes in Unreal models. Fixed the order of rotations in MODELDEF Offsets (this was not releavent to Unreal issues)
2018-05-28 04:06:21 +03:00
ZZYZX
260ffbe57b
Fixed skin remapping method
2018-05-27 23:25:17 +03:00
ZZYZX
85f00ab9d7
Added multiple texture support for Unreal models
2018-05-27 21:05:57 +03:00
ZZYZX
4213be1c7a
Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF
2018-05-27 08:53:54 +03:00
ZZYZX
d6e1b815c3
Added platform information to application log
2018-05-27 04:25:16 +03:00
ZZYZX
db36293462
Added platform information to the saved error report
2018-04-16 03:22:24 +03:00
ZZYZX
e9c83d0646
Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon)
2018-04-16 01:51:57 +03:00
ZZYZX
a2a6004a61
Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection
2018-04-15 01:59:58 +03:00
ZZYZX
000ecfbab0
Made GZDB output 64-bit in the title
2018-04-14 18:15:11 +03:00
ZZYZX
d9dfab64a0
Made some edits to the build scripts and auto-update routine to support 64-bit updating
2018-04-14 18:11:40 +03:00
jewalky
0b14bdeec1
GZDB native 64-bit binary support (PR#197 by StrikerMan780)
2018-04-14 16:55:21 +03:00
ZZYZX
0a5a2e81e0
Updated ZDoom ACC to the latest dev build (reported by printz)
2018-04-10 21:07:55 +03:00
ZZYZX
5344700f77
Added UDMF desaturation preview in classic modes
2018-04-10 20:54:57 +03:00
ZZYZX
9742a9f7bb
Added UDMF desaturation preview in visual modes
2018-04-10 19:41:44 +03:00
ZZYZX
88d98acd49
Fixed: zero-radius point lights would crash upon entering things mode (reported by blood)
2018-03-31 14:13:35 +03:00
ZZYZX
10167038ae
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
2018-03-31 14:01:36 +03:00
ZZYZX
f7c2a577e4
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
2018-03-31 13:38:30 +03:00
ZZYZX
abdacb32df
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
2018-03-31 13:07:41 +03:00
ZZYZX
995e23f290
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
2018-03-25 01:40:31 +02:00
ZZYZX
efd2ded0b3
Made 2D spotlight projection even more accurate (reported by Gutawer)
2018-02-04 13:20:11 +02:00
ZZYZX
a0ef5209b7
Fixed light color picker to work with spotlights
2018-02-04 09:18:02 +02:00
ZZYZX
f97b0b2ee8
Made 2D spotlight projection more accurate
2018-02-04 07:28:41 +02:00
ZZYZX
4462224aaa
Oops quickfix: inherited generic lights did not work
2018-02-04 06:30:50 +02:00
ZZYZX
5791171851
Added proper spotlight preview in 2D mode
2018-02-04 06:16:46 +02:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
184982dc67
Added spotlight preview in visual mode
2018-02-04 04:18:59 +02:00
ZZYZX
089906bac0
Removed leftovers of default string value implementation
2018-02-04 02:50:46 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
ZZYZX
8375ece252
Fixed collection modification inside foreach. (reported by Lud)
2018-01-22 13:20:12 +02:00
ZZYZX
1d36d3fe6e
Updated ZScript parser for const array definition support (reported by SanyaWaffles)
2017-12-25 02:45:21 +02:00
ZZYZX
f0364c15a5
Fixed one-line issue in model lighting pipeline (reported by everyone)
2017-10-25 07:58:48 +03:00
ZZYZX
3f35731914
Fixed: allow dotted identifier in array dimensions
2017-09-06 18:57:25 +03:00
ZZYZX
e7328e4caa
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
2017-08-27 08:10:22 +03:00
Mistranger
7168ad2095
Add "Mouse selection threshold" option ( #141 by Mistranger)
...
* Mouse selection threshold
* Cleanup
* Fix selection bug
2017-08-24 16:24:03 +03:00
ZZYZX
c9162c6f26
Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
2017-08-10 16:01:22 +03:00
ZZYZX
c0b3f983b9
Fixed minor translucent rendering issue
2017-07-26 19:34:01 +03:00
ZZYZX
a122dacf1d
Added lights on models
2017-07-26 18:35:22 +03:00
ZZYZX
f14a4bd64a
Added new flags for internal dynamic lights (reported by Nash)
2017-06-20 21:30:00 +03:00
ZZYZX
7603e5fa30
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
2017-05-29 06:38:11 +03:00
ZZYZX
d9d8c352a0
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
2017-05-10 22:53:30 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
ZZYZX
04324cd140
Fixed (?) cross-thread bitmap usage. (reported by Xane123)
2017-05-09 06:06:21 +03:00
Sean Baggaley
021bcf6981
Fix texture filtering not disabling properly ( resolves #106 ) ( #107 by csnxs)
2017-04-29 09:52:12 -04:00
ZZYZX
ad6ae1112e
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
2017-04-29 13:56:17 +03:00
ZZYZX
de7445b786
Fixed nested template types handling in ZScript parser
2017-04-17 12:40:58 +03:00
ZZYZX
594dab97c8
Fixed: regression in texture selection window caused by previous fixes (reported by simc2)
2017-04-11 04:48:01 +03:00
ZZYZX
0c4051a5a0
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
ZZYZX
3d943f12bc
Fixed: Internal: added off-grid vertices check to BuilderModes project
2017-04-11 04:33:41 +03:00
ZZYZX
983dea1b8a
Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
2017-04-04 14:06:08 +03:00
ZZYZX
8dbe5f7a7b
Fixed: Visplane Explorer depended on the old behavior of SafeDistanceToSq. (reported by riderr3)
2017-04-04 14:04:29 +03:00
ZZYZX
356eac34e2
Internal: Oops: removed debug leftovers (x2)
2017-04-03 20:45:51 +03:00
ZZYZX
b80c8febff
Internal: Oops: removed debug leftovers
2017-04-03 20:42:34 +03:00
ZZYZX
a2c9de393e
Fixed: changing flat names around is wrong... (reported by Lud)
2017-04-03 20:40:51 +03:00
ZZYZX
153c63b5d2
Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
2017-03-29 04:11:05 +03:00
ZZYZX
bb650fa679
Updated ZScript parser to support abstract on classes
2017-03-28 15:07:12 +03:00
ZZYZX
10aa7e9493
Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
2017-03-25 05:19:42 +02:00
ZZYZX
aff6998dbd
Fixed: reduced magic in Linedef.SafeDistanceToSq - fixes line/sector selection with 0.125mp grid (reported by camaxide)
2017-03-25 04:15:50 +02:00
ZZYZX
816e61d110
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
ZZYZX
e9030bd5d8
Readme: devbuilds link should point to the right page.
2017-03-18 19:33:12 +02:00
ZZYZX
814fdd9027
Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
2017-03-17 17:48:14 +02:00
ZZYZX
53ce14fc43
Internal: fixed compiler warnings
2017-03-15 08:52:53 +02:00
ZZYZX
579b90a13c
Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
2017-03-14 20:31:04 +02:00
ZZYZX
36af342423
Internal: removed debug code from Renderer3D.
2017-03-13 03:12:24 +02:00
ZZYZX
35f8c5e10e
Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
2017-03-13 03:10:07 +02:00
ZZYZX
9bd51a0186
Updated ZDoom ACS compiler
2017-03-12 13:26:28 +02:00
ZZYZX
ee28f1d094
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ZZYZX
ce6074fd9f
Internal: Oops: removed useless leftover file
2017-03-09 18:01:08 +02:00
ZZYZX
509fb55e62
Fixed field caption for floor glow color.
2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac
Fixed: field name for things is called color_sprites.
2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
2017-03-09 01:00:20 +02:00
ZZYZX
87a2a14d7c
Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
2017-03-08 23:34:21 +02:00
ZZYZX
4611aa1bc8
Added more specific debug logging to random NullPointerException crash place
2017-03-08 05:35:56 +02:00
ZZYZX
717e48edbb
Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
2017-03-07 03:06:15 +02:00
ZZYZX
bbe651d366
Camera texture can be longer than 8 characters
2017-03-06 06:08:30 +02:00
ZZYZX
92825a0870
Updated ZScript parser to the latest syntax
2017-03-06 06:07:19 +02:00
ZZYZX
8c36eafbff
Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
2017-03-04 16:50:46 +02:00
ZZYZX
522c1e3ff9
Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
2017-03-04 02:25:10 +02:00
ZZYZX
4b1a31c3ca
Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
2017-03-04 02:13:39 +02:00
ZZYZX
f97c15ae95
Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
2017-03-03 20:33:40 +02:00
ZZYZX
59c1320971
Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
2017-03-02 20:14:24 +02:00
ZZYZX
52e771fe1d
Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
2017-03-02 00:57:29 +02:00
ZZYZX
61085027c2
Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
2017-03-02 00:36:33 +02:00