..
Actions
Added: binding actions to horizontal mouse wheel
2017-03-25 03:47:18 +02:00
Compilers
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Config
Support for RenderRadius (PR#297 by Xabis)
2019-09-05 13:37:31 +03:00
Controls
- More speed improvements to the texture browser
2019-05-31 23:11:17 +02:00
Data
- Added support for Wavefront OBJ models
2019-06-15 17:44:02 +02:00
Editing
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263 .
2019-04-16 18:05:21 +02:00
General
- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
2019-04-19 16:14:30 +02:00
Geometry
Various fixes for rotated grid functionality (PR#253 by Volte)
2019-01-16 08:44:38 +02:00
GZBuilder
- Fixed a crash when loading OBJ models with faces without normals
2019-08-08 12:17:49 +02:00
IO
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
2019-10-13 13:47:29 +02:00
Map
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299 .
2019-09-20 23:14:53 +02:00
Plugins
Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
2018-07-16 17:06:49 +03:00
Properties
Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
2019-03-29 20:41:01 +02:00
Rendering
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294 .
2019-08-24 12:45:55 +02:00
Resources
Grid rotation and alignment functionality (PR#252 by Volte)
2019-01-14 20:07:08 +02:00
Types
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualModes
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
2019-10-19 16:52:02 +02:00
Windows
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
2019-10-19 16:52:02 +02:00
ZDoom
- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
2019-06-16 18:40:10 +02:00
app.config
Fixed Builder.exe.config, only this time properly
2018-07-16 21:33:22 +03:00
app.manifest
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Builder.csproj
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00