UltimateZoneBuilder/Source/Core
2018-05-27 08:53:54 +03:00
..
Actions Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
Controls Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
Data GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
Editing Add "Mouse selection threshold" option (#141 by Mistranger) 2017-08-24 16:24:03 +03:00
General Added platform information to application log 2018-05-27 04:25:16 +03:00
Geometry Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px 2017-02-12 18:35:11 +02:00
GZBuilder Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
IO Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible... 2018-03-31 14:01:36 +03:00
Map Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
Plugins Fixed (?): The new .NET 4.6.x JIT method inlining was fucking with GetCallingAssembly-based plugin detection 2018-04-15 01:59:58 +03:00
Properties Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
Rendering Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
Resources Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Added UDMF desaturation preview in visual modes 2018-04-10 19:41:44 +03:00
Windows Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
ZDoom Added simple Unreal model support; Fixed numerous issues with normal handling; Fixed outright invalid handling of AngleOffset/PitchOffset/RollOffset in MODELDEF 2018-05-27 08:53:54 +03:00
app.config GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Fixed: GZDB was built against wrong SlimDX version (including 64-bit which was built against 32-bit SlimDX) - (reported by StrikerMan780, leodoom85, Rockstar Racoon) 2018-04-16 01:51:57 +03:00