Add fps counter in visual mode

This commit is contained in:
ZZYZX 2019-12-20 16:38:54 +02:00
parent 9c8f8916e6
commit e187872553

View file

@ -119,12 +119,17 @@ namespace CodeImp.DoomBuilder.Rendering
//mxd. Event lines
private List<Line3D> eventlines;
#endregion
#region ================== Properties
// FPS-related
private int fps = 0;
private System.Diagnostics.Stopwatch fpsWatch;
private TextLabel fpsLabel;
public ProjectedFrustum2D Frustum2D { get { return frustum; } }
#endregion
#region ================== Properties
public ProjectedFrustum2D Frustum2D { get { return frustum; } }
public bool DrawThingCages { get { return renderthingcages; } set { renderthingcages = value; } }
public bool ShowSelection { get { return showselection; } set { showselection = value; } }
public bool ShowHighlight { get { return showhighlight; } set { showhighlight = value; } }
@ -148,8 +153,14 @@ namespace CodeImp.DoomBuilder.Rendering
frustum = new ProjectedFrustum2D(new Vector2D(), 0.0f, 0.0f, PROJ_NEAR_PLANE,
General.Settings.ViewDistance, Angle2D.DegToRad(General.Settings.VisualFOV));
// We have no destructor
GC.SuppressFinalize(this);
fpsLabel = new TextLabel();
fpsLabel.AlignX = TextAlignmentX.Left;
fpsLabel.AlignY = TextAlignmentY.Top;
fpsLabel.Text = "(FPS unavailable)";
fpsWatch = new System.Diagnostics.Stopwatch();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
@ -304,8 +315,11 @@ namespace CodeImp.DoomBuilder.Rendering
// This starts rendering
public bool Start()
{
// Start drawing
if(graphics.StartRendering(true, General.Colors.Background.ToColorValue(), graphics.BackBuffer, graphics.DepthBuffer))
if (!fpsWatch.IsRunning)
fpsWatch.Start();
// Start drawing
if (graphics.StartRendering(true, General.Colors.Background.ToColorValue(), graphics.BackBuffer, graphics.DepthBuffer))
{
// Beginning renderstates
graphics.Device.SetRenderState(RenderState.CullMode, Cull.None);
@ -534,7 +548,16 @@ namespace CodeImp.DoomBuilder.Rendering
translucentmodelthings = null;
visualvertices = null;
}
//
fps++;
if (fpsWatch.ElapsedMilliseconds > 1000)
{
fpsLabel.Text = string.Format("{0} FPS", fps);
fps = 0;
fpsWatch.Restart();
}
}
// [ZZ] black renderer magic here.
// todo maybe implement proper frustum culling eventually?
@ -2101,7 +2124,9 @@ namespace CodeImp.DoomBuilder.Rendering
graphics.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, crosshairverts);
graphics.Shaders.Display2D.EndPass();
graphics.Shaders.Display2D.End();
}
General.Map.Renderer2D.RenderText(fpsLabel);
}
// This switches fog on and off
public void SetFogMode(bool usefog)