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Add FPS counter for visual mode
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3 changed files with 28 additions and 3 deletions
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@ -1,4 +1,4 @@
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URL http://devbuilds.drdteam.org/gzdbbf/
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FileName Builder.exe
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UpdateName GZDoom_Builder_Bugfix-r[REVNUM]-x64.7z
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UpdaterName GZDB_Updater-x64.7z
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UpdateName GZDoom_Builder_Bugfix-r[REVNUM].7z
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UpdaterName GZDB_Updater-x86.7z
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@ -113,6 +113,11 @@ namespace CodeImp.DoomBuilder.Rendering
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//mxd. Event lines
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private List<Line3D> eventlines;
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// FPS-related
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private int fps = 0;
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private System.Diagnostics.Stopwatch fpsWatch;
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private TextLabel fpsLabel;
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#endregion
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@ -142,6 +147,12 @@ namespace CodeImp.DoomBuilder.Rendering
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frustum = new ProjectedFrustum2D(new Vector2D(), 0.0f, 0.0f, PROJ_NEAR_PLANE,
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General.Settings.ViewDistance, Angle2D.DegToRad(General.Settings.VisualFOV));
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fpsLabel = new TextLabel();
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fpsLabel.AlignX = TextAlignmentX.Left;
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fpsLabel.AlignY = TextAlignmentY.Top;
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fpsLabel.Text = "(FPS unavailable)";
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fpsWatch = new System.Diagnostics.Stopwatch();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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@ -282,6 +293,9 @@ namespace CodeImp.DoomBuilder.Rendering
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// This starts rendering
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public bool Start()
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{
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if (!fpsWatch.IsRunning)
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fpsWatch.Start();
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// Start drawing
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graphics.StartRendering(true, General.Colors.Background.ToColorValue());
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@ -498,6 +512,15 @@ namespace CodeImp.DoomBuilder.Rendering
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translucentmodelthings = null;
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visualvertices = null;
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//
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fps++;
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if (fpsWatch.ElapsedMilliseconds > 1000)
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{
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fpsLabel.Text = string.Format("{0} FPS", fps);
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fps = 0;
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fpsWatch.Restart();
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}
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}
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// [ZZ] black renderer magic here.
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@ -2006,7 +2029,9 @@ namespace CodeImp.DoomBuilder.Rendering
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// Draw
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graphics.Draw(PrimitiveType.TriangleStrip, 0, 2, crosshairverts);
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}
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General.Map.Renderer2D.RenderText(fpsLabel);
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}
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// This switches fog on and off
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public void SetFogMode(bool usefog)
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