Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)

This commit is contained in:
ZZYZX 2017-05-10 22:53:30 +03:00
parent 0e43985f65
commit d9d8c352a0
3 changed files with 4 additions and 4 deletions

View file

@ -583,7 +583,7 @@ namespace CodeImp.DoomBuilder.Map
case ThingRenderMode.MODEL:
ModelData md = General.Map.Data.ModeldefEntries[type];
rollrad = (md.UseActorRoll ? Angle2D.DegToRad(roll) : 0);
pitchrad = ((md.InheritActorPitch || md.UseActorPitch) ? Angle2D.DegToRad(md.InheritActorPitch ? -pitch : pitch) : 0);
pitchrad = ((md.InheritActorPitch || md.UseActorPitch) ? Angle2D.DegToRad((md.InheritActorPitch || !General.Map.Config.BuggyModelDefPitch) ? -pitch : pitch) : 0);
break;
case ThingRenderMode.FLATSPRITE:

View file

@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2976")]
[assembly: AssemblyVersion("2.3.0.2977")]
[assembly: NeutralResourcesLanguageAttribute("en")]
[assembly: AssemblyHash("04324cd")]
[assembly: AssemblyHash("0e43985")]

View file

@ -29,5 +29,5 @@ using System.Resources;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2976")]
[assembly: AssemblyVersion("2.3.0.2977")]
[assembly: NeutralResourcesLanguageAttribute("en")]