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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
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parent
cbe8abbc9a
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624c5ea1d3
3 changed files with 7 additions and 4 deletions
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@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("3.0.0.3272")]
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[assembly: AssemblyVersion("3.0.0.3274")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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[assembly: AssemblyHash("1cbfddd")]
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[assembly: AssemblyHash("cbe8abb")]
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@ -383,7 +383,10 @@ namespace CodeImp.DoomBuilder.Rendering
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if (General.Map != null && General.Map.Config != null)
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{
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// [ZZ] old texture is Gone here. Redraw
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StartPlotter(true);
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plotter.Clear();
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gridplotter.Clear();
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RenderBackgroundGrid();
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SetupBackground();
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gridplotter.DrawContents(graphics);
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plotter.DrawContents(graphics);
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}
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@ -29,5 +29,5 @@ using System.Resources;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("3.0.0.3272")]
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[assembly: AssemblyVersion("3.0.0.3274")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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