Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)

This commit is contained in:
ZZYZX 2019-12-26 14:33:23 +02:00
parent cbe8abbc9a
commit 624c5ea1d3
3 changed files with 7 additions and 4 deletions

View file

@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
// Build Number
// Revision
//
[assembly: AssemblyVersion("3.0.0.3272")]
[assembly: AssemblyVersion("3.0.0.3274")]
[assembly: NeutralResourcesLanguageAttribute("en")]
[assembly: AssemblyHash("1cbfddd")]
[assembly: AssemblyHash("cbe8abb")]

View file

@ -383,7 +383,10 @@ namespace CodeImp.DoomBuilder.Rendering
if (General.Map != null && General.Map.Config != null)
{
// [ZZ] old texture is Gone here. Redraw
StartPlotter(true);
plotter.Clear();
gridplotter.Clear();
RenderBackgroundGrid();
SetupBackground();
gridplotter.DrawContents(graphics);
plotter.DrawContents(graphics);
}

View file

@ -29,5 +29,5 @@ using System.Resources;
// Build Number
// Revision
//
[assembly: AssemblyVersion("3.0.0.3272")]
[assembly: AssemblyVersion("3.0.0.3274")]
[assembly: NeutralResourcesLanguageAttribute("en")]