- add BuilderNative library that does the actual rendering

This commit is contained in:
Magnus Norddahl 2019-08-09 06:18:08 +02:00
parent 690a4d2e83
commit 37876f6d8a
25 changed files with 990 additions and 186 deletions

6
.gitignore vendored
View file

@ -16,3 +16,9 @@ obj
/Source/Plugins/VisplaneExplorer/Resources/*.pdb
/Source/Plugins/vpo_dll/Debug
/Source/Plugins/vpo_dll/*.user
/Build/BuilderNative.dll
/Build/BuilderNative.exp
/Build/BuilderNative.ilk
/Build/BuilderNative.lib
/Build/BuilderNative.pdb
/Source/Native/Debug

View file

@ -1,9 +1,12 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
# Visual Studio Version 16
VisualStudioVersion = 16.0.29201.188
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Builder", "Source\Core\Builder.csproj", "{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}"
ProjectSection(ProjectDependencies) = postProject
{78938655-9807-485E-9D4B-46226DC7AD27} = {78938655-9807-485E-9D4B-46226DC7AD27}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuilderModes", "Source\Plugins\BuilderModes\BuilderModes.csproj", "{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}"
EndProject
@ -35,6 +38,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomapMode", "Source\Plugi
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vpo_dll", "Source\Plugins\vpo_dll\vpo_dll.vcxproj", "{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BuilderNative", "Source\Native\BuilderNative.vcxproj", "{78938655-9807-485E-9D4B-46226DC7AD27}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug + Profiler|x64 = Debug + Profiler|x64
@ -255,6 +260,22 @@ Global
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x64.Build.0 = Release|x64
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.ActiveCfg = Release|Win32
{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.Build.0 = Release|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x64.ActiveCfg = Debug|x64
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x64.Build.0 = Debug|x64
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x86.ActiveCfg = Debug|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x86.Build.0 = Debug|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x64.ActiveCfg = Debug|x64
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x64.Build.0 = Debug|x64
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x86.ActiveCfg = Debug|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x86.Build.0 = Debug|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x64.ActiveCfg = Release|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x64.Build.0 = Release|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x86.ActiveCfg = Release|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x86.Build.0 = Release|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x64.ActiveCfg = Release|x64
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x64.Build.0 = Release|x64
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x86.ActiveCfg = Release|Win32
{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -222,10 +222,16 @@
</Compile>
<Compile Include="Rendering\Color3.cs" />
<Compile Include="Rendering\Color4.cs" />
<Compile Include="Rendering\Effect.cs" />
<Compile Include="Rendering\IndexBuffer.cs" />
<Compile Include="Rendering\Matrix.cs" />
<Compile Include="Rendering\Mesh.cs" />
<Compile Include="Rendering\Texture.cs" />
<Compile Include="Rendering\Vector2.cs" />
<Compile Include="Rendering\Vector3.cs" />
<Compile Include="Rendering\Vector4.cs" />
<Compile Include="Rendering\VertexBuffer.cs" />
<Compile Include="Rendering\VertexDeclaration.cs" />
<Compile Include="Windows\ThingStatisticsForm.cs">
<SubType>Form</SubType>
</Compile>

View file

@ -22,210 +22,133 @@ using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
using System.Runtime.InteropServices;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
#region High level mesh rendering
public class Mesh
{
public Mesh(VertexElement[] vertexDecl, Array vertexData, Array indexData) { }
public void DrawSubset(int index) { }
public void Dispose() { }
}
public class Effect
{
public static Effect FromStream(System.IO.Stream stream, ShaderFlags flags, out string errors) { errors = ""; return null; }
public void SetTexture(EffectHandle handle, BaseTexture texture) { }
public void SetValue<T>(EffectHandle handle, T value) where T : struct { }
public EffectHandle GetParameter(EffectHandle parameter, string name) { return null; }
public void CommitChanges() { }
public void Begin() { }
public void BeginPass(int index) { }
public void EndPass() { }
public void End() { }
public void Dispose() { }
}
public class EffectHandle
{
public void Dispose() { }
}
#endregion
#region Vertex buffer format / Input assembly
public class VertexDeclaration
{
public VertexDeclaration(VertexElement[] elements) { }
public void Dispose() { }
}
public struct VertexElement
{
public VertexElement(short stream, short offset, DeclarationType type, DeclarationUsage usage) { }
}
#endregion
#region Buffer objects
public class VertexBuffer
{
public VertexBuffer(int sizeInBytes) { }
public void SetBufferData(Array data) { }
public void SetBufferSubdata(long destOffset, Array data) { }
public void SetBufferSubdata(long destOffset, Array data, long offset, long size) { }
public bool Disposed { get; private set; }
public void Dispose() { Disposed = true; }
}
#endregion
#region Textures
public class BaseTexture
{
public bool Disposed { get; private set; }
public void Dispose() { Disposed = true; }
}
public class Texture : BaseTexture
{
public Texture(int width, int height, int levels, Format format) { }
public int Width { get; private set; }
public int Height { get; private set; }
public object Tag { get; set; }
public void SetPixels(System.Drawing.Bitmap bitmap)
{
/*
BitmapData bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
DataRectangle textureLock = texture.LockRectangle(0, LockFlags.None);
textureLock.Data.WriteRange(bmlock.Scan0, bmlock.Height * bmlock.Stride);
texture.UnlockRectangle(0);
bitmap.UnlockBits(bmpdata);
*/
}
internal Plotter LockPlotter(int visibleWidth, int visibleHeight)
{
//return new Plotter((PixelColor*)plotlocked.Data.DataPointer.ToPointer(), plotlocked.Pitch / sizeof(PixelColor), Height, visibleWidth, visibleHeight);
return null;
}
public void UnlockPlotter() { }
public static Texture FromStream(System.IO.Stream stream) { return null; }
public static Texture FromStream(System.IO.Stream stream, int length, int width, int height, int levels, Format format) { return null; }
}
public class CubeTexture : BaseTexture
{
public CubeTexture(int size, int levels, Format format) { }
public void SetPixels(CubeMapFace face, System.Drawing.Bitmap bitmap) { }
}
#endregion
#region Enumerations
public enum RenderState
{
AlphaBlendEnable,
AlphaRef,
AlphaTestEnable,
CullMode,
BlendOperation,
SourceBlend,
DestinationBlend,
FillMode,
FogEnable,
FogColor,
FogStart,
FogEnd,
MultisampleAntialias,
TextureFactor,
ZEnable,
ZWriteEnable
}
public enum Cull { None, Counterclockwise }
public enum Blend { InverseSourceAlpha, SourceAlpha, One, BlendFactor }
public enum BlendOperation { Add, ReverseSubtract }
public enum FillMode { Solid, Wireframe }
public enum TransformState { World, View, Projection }
public enum SamplerState { AddressU, AddressV, AddressW }
public enum TextureAddress { Wrap, Clamp }
public enum Format { Unknown, A8R8G8B8 }
public enum ShaderFlags { None, Debug }
public enum PrimitiveType { LineList, TriangleList, TriangleStrip }
public enum CubeMapFace { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ }
public enum TextureFilter { None, Point, Linear, Anisotropic }
public enum DeclarationType { Float2, Float3, Color }
public enum DeclarationUsage { Position, Color, TextureCoordinate, Normal }
#endregion
#region Device context
internal class D3DDevice : IDisposable
{
internal D3DDevice(RenderTargetControl rendertarget)
{
RenderTarget = rendertarget;
Handle = RenderDevice_New();
if (Handle == IntPtr.Zero)
throw new Exception("RenderDevice_New failed");
RenderTarget = rendertarget;
Shaders = new ShaderManager(this);
SetupSettings();
}
public void SetStreamSource(int index, VertexBuffer buffer, long offset, long stride) { }
public void SetRenderState(RenderState state, float v) { }
public void SetRenderState(RenderState state, bool v) { }
public void SetRenderState(RenderState state, int v) { }
public void SetRenderState(RenderState state, Cull v) { }
public void SetRenderState(RenderState state, Blend v) { }
public void SetRenderState(RenderState state, BlendOperation v) { }
public void SetRenderState(RenderState state, FillMode v) { }
public Matrix GetTransform(TransformState state) { return Matrix.Identity; }
public void SetTransform(TransformState state, Matrix matrix) { }
public void SetSamplerState(int unit, SamplerState state, TextureAddress address) { }
public void DrawPrimitives(PrimitiveType type, int startIndex, int primitiveCount) { }
public void DrawUserPrimitives<T>(PrimitiveType type, int startIndex, int primitiveCount, T[] data) where T : struct { }
public void SetVertexDeclaration(VertexDeclaration decl) { }
~D3DDevice()
{
Dispose();
}
public void Dispose() { }
public bool Disposed { get { return Handle == IntPtr.Zero; } }
internal void RegisterResource(ID3DResource res) { }
internal void UnregisterResource(ID3DResource res) { }
public void Dispose()
{
if (!Disposed)
{
RenderDevice_Delete(Handle);
Handle = IntPtr.Zero;
}
}
public void SetStreamSource(int index, VertexBuffer buffer, long offset, long stride)
{
}
public void SetRenderState(RenderState state, float v)
{
}
public void SetRenderState(RenderState state, bool v)
{
}
public void SetRenderState(RenderState state, int v)
{
}
public void SetRenderState(RenderState state, Cull v)
{
}
public void SetRenderState(RenderState state, Blend v)
{
}
public void SetRenderState(RenderState state, BlendOperation v)
{
}
public void SetRenderState(RenderState state, FillMode v)
{
}
public Matrix GetTransform(TransformState state)
{
return Matrix.Identity;
}
public void SetTransform(TransformState state, Matrix matrix)
{
}
public void SetSamplerState(int unit, SamplerState state, TextureAddress address)
{
}
public void DrawPrimitives(PrimitiveType type, int startIndex, int primitiveCount)
{
}
public void DrawUserPrimitives<T>(PrimitiveType type, int startIndex, int primitiveCount, T[] data) where T : struct
{
}
public void SetVertexDeclaration(VertexDeclaration decl)
{
}
internal void RegisterResource(ID3DResource res)
{
}
internal void UnregisterResource(ID3DResource res)
{
}
public void StartRendering(bool clear, Color4 backcolor)
{
//if (clear)
// Clear(ClearFlags.Target | ClearFlags.ZBuffer, backcolor, 1f, 0);
}
public void StartRendering(bool clear, Color4 backcolor, Texture target, bool usedepthbuffer)
{
//if (clear)
// Clear(ClearFlags.Target, backcolor, 1f, 0);
}
public void FinishRendering() { }
public void Present() { }
public void ClearTexture(Color4 backcolor, Texture texture) { }
public void CopyTexture(Texture src, CubeTexture dst, CubeMapFace face) { }
//mxd. Anisotropic filtering steps
public static readonly List<float> AF_STEPS = new List<float> { 1.0f, 2.0f, 4.0f, 8.0f, 16.0f };
//mxd. Antialiasing steps
public static readonly List<int> AA_STEPS = new List<int> { 0, 2, 4, 8 };
public void FinishRendering()
{
}
internal RenderTargetControl RenderTarget { get; private set; }
internal ShaderManager Shaders { get; private set; }
public void Present()
{
}
public void ClearTexture(Color4 backcolor, Texture texture)
{
}
public void CopyTexture(Texture src, CubeTexture dst, CubeMapFace face)
{
}
public void SetupSettings()
{
@ -260,8 +183,25 @@ namespace CodeImp.DoomBuilder.Rendering
Presentation.Initialize();
}
// Make a color from ARGB
public static int ARGB(float a, float r, float g, float b)
IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr RenderDevice_New();
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void RenderDevice_Delete(IntPtr handle);
//mxd. Anisotropic filtering steps
public static readonly List<float> AF_STEPS = new List<float> { 1.0f, 2.0f, 4.0f, 8.0f, 16.0f };
//mxd. Antialiasing steps
public static readonly List<int> AA_STEPS = new List<int> { 0, 2, 4, 8 };
internal RenderTargetControl RenderTarget { get; private set; }
internal ShaderManager Shaders { get; private set; }
// Make a color from ARGB
public static int ARGB(float a, float r, float g, float b)
{
return Color.FromArgb((int)(a * 255f), (int)(r * 255f), (int)(g * 255f), (int)(b * 255f)).ToArgb();
}
@ -296,5 +236,36 @@ namespace CodeImp.DoomBuilder.Rendering
return new Vector2D(v2.X, v2.Y);
}
}
#endregion
public enum RenderState
{
AlphaBlendEnable,
AlphaRef,
AlphaTestEnable,
CullMode,
BlendOperation,
SourceBlend,
DestinationBlend,
FillMode,
FogEnable,
FogColor,
FogStart,
FogEnd,
MultisampleAntialias,
TextureFactor,
ZEnable,
ZWriteEnable
}
public enum Cull { None, Counterclockwise }
public enum Blend { InverseSourceAlpha, SourceAlpha, One, BlendFactor }
public enum BlendOperation { Add, ReverseSubtract }
public enum FillMode { Solid, Wireframe }
public enum TransformState { World, View, Projection }
public enum SamplerState { AddressU, AddressV, AddressW }
public enum TextureAddress { Wrap, Clamp }
public enum Format { Unknown, A8R8G8B8 }
public enum ShaderFlags { None, Debug }
public enum PrimitiveType { LineList, TriangleList, TriangleStrip }
public enum TextureFilter { None, Point, Linear, Anisotropic }
}

View file

@ -0,0 +1,68 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace CodeImp.DoomBuilder.Rendering
{
public class Effect
{
public static Effect FromStream(Stream stream, ShaderFlags flags, out string errors)
{
errors = "";
return new Effect();
}
public void SetTexture(EffectHandle handle, BaseTexture texture)
{
}
public void SetValue<T>(EffectHandle handle, T value) where T : struct
{
}
public EffectHandle GetParameter(EffectHandle parameter, string name)
{
if (!Parameters.ContainsKey(name))
{
Parameters[name] = new EffectHandle();
}
return Parameters[name];
}
public void CommitChanges()
{
}
public void Begin()
{
}
public void BeginPass(int index)
{
}
public void EndPass()
{
}
public void End()
{
}
public void Dispose()
{
}
Dictionary<string, EffectHandle> Parameters = new Dictionary<string, EffectHandle>();
}
public class EffectHandle
{
public void Dispose()
{
}
}
}

View file

@ -15,13 +15,14 @@
#endregion
#region ================== Namespaces
using System.Runtime.InteropServices;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
// FlatVertex
public struct FlatVertex
// FlatVertex
[StructLayout(LayoutKind.Sequential)]
public struct FlatVertex
{
// Vertex format
public const int Stride = 24; //6 * 4

View file

@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class IndexBuffer : IDisposable
{
public IndexBuffer(int sizeInBytes)
{
Handle = IndexBuffer_New(sizeInBytes);
if (Handle == IntPtr.Zero)
throw new Exception("IndexBuffer_New failed");
}
~IndexBuffer()
{
Dispose();
}
public void SetBufferData(int[] data)
{
IndexBuffer_SetBufferData(Handle, data, data.Length * Marshal.SizeOf<int>());
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
IndexBuffer_Delete(Handle);
Handle = IntPtr.Zero;
}
}
IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr IndexBuffer_New(int sizeInBytes);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void IndexBuffer_Delete(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void IndexBuffer_SetBufferData(IntPtr handle, int[] data, long size);
}
}

View file

@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeImp.DoomBuilder.Rendering
{
public class Mesh : IDisposable
{
public Mesh(VertexElement[] vertexDecl, WorldVertex[] vertexData, int[] indexData)
{
VertexDecl = new VertexDeclaration(vertexDecl);
unsafe { Vertices = new VertexBuffer(sizeof(WorldVertex)); }
Vertices.SetBufferData(vertexData);
Indices = new IndexBuffer(sizeof(int) * indexData.Length);
Indices.SetBufferData(indexData);
}
~Mesh()
{
Dispose();
}
public void DrawSubset(int index)
{
}
public void Dispose()
{
if (Vertices != null) Vertices.Dispose();
if (Indices != null) Indices.Dispose();
}
VertexDeclaration VertexDecl;
VertexBuffer Vertices;
IndexBuffer Indices;
}
}

View file

@ -0,0 +1,101 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class BaseTexture : IDisposable
{
public BaseTexture()
{
Handle = Texture_New();
if (Handle == IntPtr.Zero)
throw new Exception("Texture_New failed");
}
~BaseTexture()
{
Dispose();
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
Texture_Delete(Handle);
Handle = IntPtr.Zero;
}
}
IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr Texture_New();
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void Texture_Delete(IntPtr handle);
}
public class Texture : BaseTexture
{
public Texture(int width, int height, int levels, Format format)
{
}
public int Width { get; private set; }
public int Height { get; private set; }
public object Tag { get; set; }
public void SetPixels(System.Drawing.Bitmap bitmap)
{
/*
BitmapData bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
DataRectangle textureLock = texture.LockRectangle(0, LockFlags.None);
textureLock.Data.WriteRange(bmlock.Scan0, bmlock.Height * bmlock.Stride);
texture.UnlockRectangle(0);
bitmap.UnlockBits(bmpdata);
*/
}
internal Plotter LockPlotter(int visibleWidth, int visibleHeight)
{
//return new Plotter((PixelColor*)plotlocked.Data.DataPointer.ToPointer(), plotlocked.Pitch / sizeof(PixelColor), Height, visibleWidth, visibleHeight);
return null;
}
public void UnlockPlotter()
{
}
public static Texture FromStream(System.IO.Stream stream)
{
return null;
}
public static Texture FromStream(System.IO.Stream stream, int length, int width, int height, int levels, Format format)
{
return null;
}
}
public class CubeTexture : BaseTexture
{
public CubeTexture(int size, int levels, Format format)
{
}
public void SetPixels(CubeMapFace face, System.Drawing.Bitmap bitmap)
{
}
}
public enum CubeMapFace { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ }
}

View file

@ -0,0 +1,81 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class VertexBuffer : IDisposable
{
public VertexBuffer(int sizeInBytes)
{
Handle = VertexBuffer_New(sizeInBytes);
if (Handle == IntPtr.Zero)
throw new Exception("VertexBuffer_New failed");
}
~VertexBuffer()
{
Dispose();
}
public void SetBufferData(FlatVertex[] data)
{
VertexBuffer_SetBufferData(Handle, data, data.Length * Marshal.SizeOf<FlatVertex>());
}
public void SetBufferData(WorldVertex[] data)
{
VertexBuffer_SetBufferData(Handle, data, data.Length * Marshal.SizeOf<WorldVertex>());
}
public void SetBufferSubdata(long destOffset, FlatVertex[] data)
{
VertexBuffer_SetBufferSubdata(Handle, destOffset, data, data.Length * Marshal.SizeOf<FlatVertex>());
}
public void SetBufferSubdata(long destOffset, WorldVertex[] data)
{
VertexBuffer_SetBufferSubdata(Handle, destOffset, data, data.Length * Marshal.SizeOf<WorldVertex>());
}
public void SetBufferSubdata(long destOffset, FlatVertex[] data, long offset, long size)
{
if (data.Length < size || size < 0) throw new ArgumentOutOfRangeException("size");
VertexBuffer_SetBufferSubdata(Handle, destOffset, data, size * Marshal.SizeOf<FlatVertex>());
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
VertexBuffer_Delete(Handle);
Handle = IntPtr.Zero;
}
}
IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr VertexBuffer_New(int sizeInBytes);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexBuffer_Delete(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexBuffer_SetBufferData(IntPtr handle, FlatVertex[] data, long size);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexBuffer_SetBufferData(IntPtr handle, WorldVertex[] data, long size);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexBuffer_SetBufferSubdata(IntPtr handle, long destOffset, FlatVertex[] data, long sizeInBytes);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexBuffer_SetBufferSubdata(IntPtr handle, long destOffset, WorldVertex[] data, long sizeInBytes);
}
}

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@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class VertexDeclaration : IDisposable
{
public VertexDeclaration(VertexElement[] elements)
{
Handle = VertexDeclaration_New(elements, elements.Length);
if (Handle == IntPtr.Zero)
throw new Exception("VertexDeclaration_New failed");
}
~VertexDeclaration()
{
Dispose();
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
VertexDeclaration_Delete(Handle);
Handle = IntPtr.Zero;
}
}
IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr VertexDeclaration_New(VertexElement[] elements, int count);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexDeclaration_Delete(IntPtr handle);
}
[StructLayout(LayoutKind.Sequential)]
public struct VertexElement
{
public VertexElement(short stream, short offset, DeclarationType type, DeclarationUsage usage)
{
Stream = stream;
Offset = offset;
Type = type;
Usage = usage;
}
public short Stream;
public short Offset;
public DeclarationType Type;
public DeclarationUsage Usage;
}
public enum DeclarationType : int { Float2, Float3, Color }
public enum DeclarationUsage : int { Position, Color, TextureCoordinate, Normal }
}

View file

@ -17,13 +17,15 @@
#region ================== Namespaces
using CodeImp.DoomBuilder.Geometry;
using System.Runtime.InteropServices;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
// WorldVertex
public struct WorldVertex
// WorldVertex
[StructLayout(LayoutKind.Sequential)]
public struct WorldVertex
{
// Vertex format
public const int Stride = 36; //mxd: 9 * 4, was 6 * 4

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@ -0,0 +1,199 @@
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View file

@ -0,0 +1,4 @@
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@ -0,0 +1,27 @@
#include "IndexBuffer.h"
IndexBuffer::IndexBuffer(int sizeInBytes)
{
}
void IndexBuffer::SetBufferData(const void* data, int64_t size)
{
}
/////////////////////////////////////////////////////////////////////////////
IndexBuffer* IndexBuffer_New(int sizeInBytes)
{
return new IndexBuffer(sizeInBytes);
}
void IndexBuffer_Delete(IndexBuffer* buffer)
{
delete buffer;
}
void IndexBuffer_SetBufferData(IndexBuffer* handle, void* data, int64_t size)
{
handle->SetBufferData(data, size);
}

View file

@ -0,0 +1,11 @@
#pragma once
#include <cstdint>
class IndexBuffer
{
public:
IndexBuffer(int sizeInBytes);
void SetBufferData(const void* data, int64_t size);
};

View file

@ -0,0 +1,16 @@
#include "RenderDevice.h"
RenderDevice::RenderDevice()
{
}
RenderDevice* RenderDevice_New()
{
return new RenderDevice();
}
void RenderDevice_Delete(RenderDevice* device)
{
delete device;
}

View file

@ -0,0 +1,9 @@
#pragma once
#include <cstdint>
class RenderDevice
{
public:
RenderDevice();
};

16
Source/Native/Texture.cpp Normal file
View file

@ -0,0 +1,16 @@
#include "Texture.h"
Texture::Texture()
{
}
Texture* Texture_New()
{
return new Texture();
}
void Texture_Delete(Texture* tex)
{
delete tex;
}

9
Source/Native/Texture.h Normal file
View file

@ -0,0 +1,9 @@
#pragma once
#include <cstdint>
class Texture
{
public:
Texture();
};

View file

@ -0,0 +1,36 @@
#include "VertexBuffer.h"
VertexBuffer::VertexBuffer(int sizeInBytes)
{
}
void VertexBuffer::SetBufferData(const void* data, int64_t size)
{
}
void VertexBuffer::SetBufferSubdata(int64_t destOffset, const void* data, int64_t size)
{
}
/////////////////////////////////////////////////////////////////////////////
VertexBuffer* VertexBuffer_New(int sizeInBytes)
{
return new VertexBuffer(sizeInBytes);
}
void VertexBuffer_Delete(VertexBuffer* buffer)
{
delete buffer;
}
void VertexBuffer_SetBufferData(VertexBuffer* handle, void* data, int64_t size)
{
handle->SetBufferData(data, size);
}
void VertexBuffer_SetBufferSubdata(VertexBuffer* handle, int64_t destOffset, void* data, int64_t size)
{
handle->SetBufferSubdata(destOffset, data, size);
}

View file

@ -0,0 +1,12 @@
#pragma once
#include <cstdint>
class VertexBuffer
{
public:
VertexBuffer(int sizeInBytes);
void SetBufferData(const void* data, int64_t size);
void SetBufferSubdata(int64_t destOffset, const void* data, int64_t size);
};

View file

@ -0,0 +1,16 @@
#include "VertexDeclaration.h"
VertexDeclaration::VertexDeclaration(const VertexElement* elements, int count) : Elements(elements, elements + count)
{
}
VertexDeclaration* VertexDeclaration_New(const VertexElement* elements, int count)
{
return new VertexDeclaration(elements, count);
}
void VertexDeclaration_Delete(VertexDeclaration* decl)
{
delete decl;
}

View file

@ -0,0 +1,23 @@
#pragma once
#include <cstdint>
#include <vector>
enum class DeclarationType : int32_t { Float2, Float3, Color };
enum class DeclarationUsage : int32_t { Position, Color, TextureCoordinate, Normal };
struct VertexElement
{
int16_t Stream;
int16_t Offset;
DeclarationType Type;
DeclarationUsage Usage;
};
class VertexDeclaration
{
public:
VertexDeclaration(const VertexElement* elements, int count);
std::vector<VertexElement> Elements;
};

16
Source/Native/exports.def Normal file
View file

@ -0,0 +1,16 @@
EXPORTS
RenderDevice_New
RenderDevice_Delete
VertexBuffer_New
VertexBuffer_Delete
VertexBuffer_SetBufferData
VertexBuffer_SetBufferSubdata
VertexDeclaration_New
VertexDeclaration_Delete
IndexBuffer_New
IndexBuffer_Delete
IndexBuffer_SetBufferData
Texture_New
Texture_Delete