UltimateZoneBuilder/Source/Core
2017-08-10 16:01:22 +03:00
..
Actions Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum. 2017-05-10 06:13:33 +03:00
Controls Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
Data Fixed (?) cross-thread bitmap usage. (reported by Xane123) 2017-05-09 06:06:21 +03:00
Editing Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master) 2017-03-17 17:48:14 +02:00
General Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
Geometry Fixed: removed useless rounding to 1px in Draw Curve, Draw Ellipse, Draw Rectangle, Draw Grid tools; this performed incorrectly with grid sizes less than 1px 2017-02-12 18:35:11 +02:00
GZBuilder Added new flags for internal dynamic lights (reported by Nash) 2017-06-20 21:30:00 +03:00
IO Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00
Map Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv) 2017-05-29 06:38:11 +03:00
Plugins Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Properties Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+) 2017-08-10 16:01:22 +03:00
Rendering Fixed minor translucent rendering issue 2017-07-26 19:34:01 +03:00
Resources Added lights on models 2017-07-26 18:35:22 +03:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+) 2017-08-10 16:01:22 +03:00
Windows Fixed: regression in texture selection window caused by previous fixes (reported by simc2) 2017-04-11 04:48:01 +03:00
ZDoom Fixed nested template types handling in ZScript parser 2017-04-17 12:40:58 +03:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Internal: Oops: removed useless leftover file 2017-03-09 18:01:08 +02:00