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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-19 23:11:03 +00:00
Removed -f suffixes for floats (not supported on AMD)
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parent
7f6ff8929d
commit
3de2427e7c
13 changed files with 13 additions and 13 deletions
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@ -10,7 +10,7 @@ uniform mat4 projection;
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void main()
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{
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gl_Position = projection * vec4(AttrPosition, 1.0f);
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gl_Position = projection * vec4(AttrPosition, 1.0);
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Color = AttrColor;
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UV = AttrUV;
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}
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@ -36,7 +36,7 @@ void main()
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vec4 c = texture(texture1, UV);
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// If this pixel is not drawn on...
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if(c.a < 0.1f)
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if(c.a < 0.1)
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{
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// Mix the colors of nearby pixels
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vec4 n = vec4(0.0);
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@ -10,7 +10,7 @@ uniform mat4 projection;
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void main()
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{
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gl_Position = projection * vec4(AttrPosition, 1.0f);
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gl_Position = projection * vec4(AttrPosition, 1.0);
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Color = AttrColor;
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UV = AttrUV;
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}
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@ -27,7 +27,7 @@ void main()
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if (Color.a > 0.0)
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{
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vec3 cr = desaturate(c.rgb);
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FragColor = vec4((cr.r + Color.r) / 2.0f, (cr.g + Color.g) / 2.0f, (cr.b + Color.b) / 2.0f, c.a * rendersettings.w * Color.a);
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FragColor = vec4((cr.r + Color.r) / 2.0, (cr.g + Color.g) / 2.0, (cr.b + Color.b) / 2.0, c.a * rendersettings.w * Color.a);
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}
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else
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{
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@ -23,5 +23,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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@ -33,5 +33,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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@ -56,7 +56,7 @@ void main()
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lightColorMod.rgb *= df;
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}
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if (lightColor.a > 0.979f && lightColor.a < 0.981f) // attenuated light 98%
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if (lightColor.a > 0.979 && lightColor.a < 0.981) // attenuated light 98%
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lightColorMod.rgb *= diffuseContribution;
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if (lightColorMod.r <= 0.0 && lightColorMod.g <= 0.0 && lightColorMod.b <= 0.0)
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@ -29,5 +29,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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@ -50,5 +50,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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@ -40,5 +40,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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@ -54,5 +54,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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@ -20,5 +20,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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@ -16,5 +16,5 @@ void main()
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if (FragColor.a < 0.5) discard;
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#endif
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if (fogsettings.x >= 0.0f) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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if (fogsettings.x >= 0.0) FragColor = mix(FragColor, fogcolor, clamp((-viewpos.z - fogsettings.x) / (fogsettings.y - fogsettings.x), 0.0, 1.0));
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}
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