UltimateZoneBuilder/Source/Core
2019-12-21 01:47:27 +01:00
..
Actions - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
Controls Merge branch 'master' into slimgl_merge 2019-12-20 16:41:38 +02:00
Data Fixed: skybox generated from Doom texture was misplaced 2019-12-16 04:18:19 +02:00
Editing - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. 2019-04-16 18:05:21 +02:00
General Enable DevIL on Linux 2019-09-03 22:47:59 -04:00
Geometry Replaced line intersection with something that does not cause infinite loops 2019-12-15 02:32:02 +02:00
GZBuilder Flip GDI bitmap in model loading before feeding it to OpenGL 2019-12-18 21:27:09 +02:00
IO Implemented alternate fix for Linux paths (2) 2019-12-14 23:52:12 +02:00
Map Speed up linedef processing by not relying on a hashmap 2019-12-20 05:12:39 +01:00
Plugins Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo) 2018-07-16 17:06:49 +03:00
Properties Move the shaders to C# resources 2019-12-21 01:26:58 +01:00
Rendering Misc adjustments to make the cherry-picked 'C# shader resources' commit work 2019-12-21 01:47:27 +01:00
Resources Removed -f suffixes for floats (not supported on AMD) 2019-12-21 01:34:51 +01:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Speed up linedef processing by not relying on a hashmap 2019-12-20 05:12:39 +01:00
Windows Added credit to Talon1024 & dpJ 2019-12-16 00:27:29 +02:00
ZDoom Merge remote-tracking branch 'origin/master' into slimgl_merge 2019-12-16 00:00:01 +02:00
app.config Enable DevIL on Linux 2019-09-03 22:47:59 -04:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Move the shaders to C# resources 2019-12-21 01:26:58 +01:00
BuilderMono.csproj Move the shaders to C# resources 2019-12-21 01:26:58 +01:00
NoScintilla.cs Disable DEVIL and create build solution specifically for mono 2019-08-29 17:56:12 +02:00