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Actions
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
Compilers
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Config
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
Controls
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Merge branch 'master' into slimgl_merge
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2019-12-20 16:41:38 +02:00 |
Data
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Fixed: skybox generated from Doom texture was misplaced
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2019-12-16 04:18:19 +02:00 |
Editing
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2019-04-16 18:05:21 +02:00 |
General
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Enable DevIL on Linux
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2019-09-03 22:47:59 -04:00 |
Geometry
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Replaced line intersection with something that does not cause infinite loops
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2019-12-15 02:32:02 +02:00 |
GZBuilder
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Flip GDI bitmap in model loading before feeding it to OpenGL
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2019-12-18 21:27:09 +02:00 |
IO
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Implemented alternate fix for Linux paths (2)
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2019-12-14 23:52:12 +02:00 |
Map
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Speed up linedef processing by not relying on a hashmap
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2019-12-20 05:12:39 +01:00 |
Plugins
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
Properties
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Move the shaders to C# resources
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2019-12-21 01:26:58 +01:00 |
Rendering
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Misc adjustments to make the cherry-picked 'C# shader resources' commit work
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2019-12-21 01:47:27 +01:00 |
Resources
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Removed -f suffixes for floats (not supported on AMD)
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2019-12-21 01:34:51 +01:00 |
Types
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualModes
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Speed up linedef processing by not relying on a hashmap
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2019-12-20 05:12:39 +01:00 |
Windows
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Added credit to Talon1024 & dpJ
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2019-12-16 00:27:29 +02:00 |
ZDoom
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Merge remote-tracking branch 'origin/master' into slimgl_merge
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2019-12-16 00:00:01 +02:00 |
app.config
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Enable DevIL on Linux
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2019-09-03 22:47:59 -04:00 |
app.manifest
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Builder.csproj
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Move the shaders to C# resources
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2019-12-21 01:26:58 +01:00 |
BuilderMono.csproj
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Move the shaders to C# resources
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2019-12-21 01:26:58 +01:00 |
NoScintilla.cs
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Disable DEVIL and create build solution specifically for mono
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2019-08-29 17:56:12 +02:00 |