mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
Fixed: line can be either dotted or smoothed
This commit is contained in:
parent
ca75897bc5
commit
d1ff6bcc36
7 changed files with 612 additions and 535 deletions
26
Builder.sln
26
Builder.sln
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29201.188
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Builder", "Source\Core\Builder.csproj", "{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}"
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ProjectSection(ProjectDependencies) = postProject
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|
@ -322,6 +322,28 @@ Global
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{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x64.Build.0 = Release|x64
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{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.ActiveCfg = Release|Win32
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{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}.Release|x86.Build.0 = Release|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|Any CPU.ActiveCfg = Release|x64
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||||
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|Any CPU.Build.0 = Release|x64
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||||
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x64.ActiveCfg = Debug|x64
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||||
{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x64.Build.0 = Debug|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x86.ActiveCfg = Debug|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug + Profiler|x86.Build.0 = Debug|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x64.ActiveCfg = Debug|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x64.Build.0 = Debug|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x86.ActiveCfg = Debug|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Debug|x86.Build.0 = Debug|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|Any CPU.ActiveCfg = Release|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|Any CPU.Build.0 = Release|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x64.ActiveCfg = Release|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x64.Build.0 = Release|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x86.ActiveCfg = Release|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release + Profiler|x86.Build.0 = Release|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release|Any CPU.ActiveCfg = Release|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x64.ActiveCfg = Release|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x64.Build.0 = Release|x64
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x86.ActiveCfg = Release|Win32
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{78938655-9807-485E-9D4B-46226DC7AD27}.Release|x86.Build.0 = Release|Win32
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{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|Any CPU.ActiveCfg = Debug|Any CPU
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{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|Any CPU.Build.0 = Debug|Any CPU
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{88CFD996-027B-4CBE-9828-26B2728B6127}.Debug + Profiler|x64.ActiveCfg = Debug|x64
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@ -1509,45 +1509,5 @@
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</ItemGroup>
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<ItemGroup />
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<PropertyGroup>
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<PreBuildEvent>echo Current Output Directory: %25cd%25
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echo Copying platform-appropriate DevIL.dll file.
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copy /Y ..\DevIL\$(PlatformName)\DevIL.dll .\
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echo Copying platform-appropriate SlimDX.dll file.
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copy /Y ..\SlimDX\$(PlatformName)\SlimDX.dll .\
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echo Copying platform-appropriate Updater.ini.
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copy /Y ..\UpdaterConfig\Updater-$(PlatformName).ini Updater.ini</PreBuildEvent>
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<PostBuildEvent>if exist "%25VS140COMNTOOLS%25" goto tools140
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if exist "%25VS120COMNTOOLS%25" goto tools120
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if exist "%25VS110COMNTOOLS%25" goto tools110
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if exist "%25VS100COMNTOOLS%25" goto tools100
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if exist "%25VS90COMNTOOLS%25" goto tools90
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if exist "%25VSAPPIDDIR%25" goto tools17
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:tools17
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call "%25VSAPPIDDIR%25..\Tools\vsdevcmd" -arch=x86
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goto end
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:tools140
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call "%25VS140COMNTOOLS%25vsvars32.bat"
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goto end
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:tools120
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call "%25VS120COMNTOOLS%25vsvars32.bat"
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goto end
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:tools110
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call "%25VS110COMNTOOLS%25vsvars32.bat"
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goto end
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:tools100
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call "%25VS100COMNTOOLS%25vsvars32.bat"
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goto end
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:tools90
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call "%25VS90COMNTOOLS%25vsvars32.bat"
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goto end
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:end
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editbin.exe /NOLOGO /LARGEADDRESSAWARE "$(TargetPath)"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -42,7 +42,7 @@ namespace CodeImp.DoomBuilder.Rendering
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public void DrawContents(RenderDevice graphics)
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{
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if (clear == false && vertices.Count == 0)
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if (clear == false && Lists.Count == 0)
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return;
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var projmat = Matrix.Scaling(2.0f / this.Texture.Width, 2.0f / this.Texture.Height, 1.0f) * Matrix.Translation(-1.0f, -1.0f, 0.0f);
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@ -54,12 +54,30 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.SetBlendOperation(BlendOperation.Add);
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graphics.SetSourceBlend(Blend.SourceAlpha);
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graphics.SetDestinationBlend(Blend.InverseSourceAlpha);
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graphics.Draw(PrimitiveType.TriangleList, 0, vertices.Count / 3, vertices.ToArray());
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for (int i = 0; i < Lists.Count; i++)
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{
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PrimitiveType pt = Lists[i].PrimitiveType;
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List<FlatVertex> vertices = Lists[i].Vertices;
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int cnt = vertices.Count;
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switch (pt)
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{
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case PrimitiveType.TriangleList:
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cnt /= 3;
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break;
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case PrimitiveType.LineList:
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cnt /= 2;
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break;
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case PrimitiveType.TriangleStrip:
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cnt = 1;
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break;
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}
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graphics.Draw(Lists[i].PrimitiveType, 0, cnt, vertices.ToArray());
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}
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graphics.SetAlphaBlendEnable(false);
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graphics.FinishRendering();
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clear = false;
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vertices.Clear();
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Lists.Clear();
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}
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private int TransformY(int y)
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@ -67,11 +85,9 @@ namespace CodeImp.DoomBuilder.Rendering
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return this.Texture.Height - y;
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}
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void DrawLine(int x0, int y0, int x1, int y1, int c, bool dotted = false)
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// non-dotted line may be smoothed
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void DrawSmoothedLine(int x0, int y0, int x1, int y1, int c)
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{
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y0 = TransformY(y0);
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y1 = TransformY(y1);
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var v = new FlatVertex();
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v.c = c;
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@ -105,28 +121,73 @@ namespace CodeImp.DoomBuilder.Rendering
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float xx1 = x1 + 0.5f + dx;
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float yy1 = y1 + 0.5f + dy;
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float start, end;
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if (!dotted)
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{
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start = 0.5f;
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end = 0.5f;
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}
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else
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{
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start = 0.0f;
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end = len;
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}
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float lineextent = 3.0f; // line width in shader + 1
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nx *= lineextent;
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ny *= lineextent;
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v.u = start; v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; vertices.Add(v);
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v.u = start; v.v = lineextent; v.x = xx0 + nx; v.y = yy0 + ny; vertices.Add(v);
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v.u = end; v.v = lineextent; v.x = xx1 + nx; v.y = yy1 + ny; vertices.Add(v);
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vertices.Add(v);
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v.u = end; v.v = -lineextent; v.x = xx1 - nx; v.y = yy1 - ny; vertices.Add(v);
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v.u = start; v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; vertices.Add(v);
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v.u = 0.5f;
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v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; AddVertex(PrimitiveType.TriangleList, v);
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v.v = lineextent; v.x = xx0 + nx; v.y = yy0 + ny; AddVertex(PrimitiveType.TriangleList, v);
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v.v = lineextent; v.x = xx1 + nx; v.y = yy1 + ny; AddVertex(PrimitiveType.TriangleList, v);
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AddVertex(PrimitiveType.TriangleList, v);
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v.v = -lineextent; v.x = xx1 - nx; v.y = yy1 - ny; AddVertex(PrimitiveType.TriangleList, v);
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v.v = -lineextent; v.x = xx0 - nx; v.y = yy0 - ny; AddVertex(PrimitiveType.TriangleList, v);
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}
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void DrawLine(int x0, int y0, int x1, int y1, int c, bool dotted = false)
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{
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y0 = TransformY(y0);
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y1 = TransformY(y1);
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if (!dotted)
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{
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DrawSmoothedLine(x0, y0, x1, y1, c);
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return;
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}
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var v = new FlatVertex();
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v.c = c;
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float nx, ny, len;
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if (x0 == x1)
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{
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nx = 1.0f;
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ny = 0.0f;
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len = y1 - y0;
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}
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else if (y0 == y1)
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{
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nx = 0.0f;
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ny = 1.0f;
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len = x1 - x0;
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}
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else
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{
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nx = (float)(y1 - y0);
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ny = (float)-(x1 - x0);
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len = (float)Math.Sqrt(nx * nx + ny * ny);
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nx /= len;
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ny /= len;
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}
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float xx0 = x0 + 0.5f;
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float yy0 = y0 + 0.5f;
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float xx1 = x1 + 0.5f;
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float yy1 = y1 + 0.5f;
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float dotType = 0;
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if (dotted)
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{
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if (Math.Abs(ny) > Math.Abs(nx))
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dotType = -1;
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else dotType = -2;
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}
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v.u = dotType; v.v = 0; v.x = xx0; v.y = yy0;
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AddVertex(PrimitiveType.LineList, v);
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v.u = dotType; v.v = 0; v.x = xx1; v.y = yy1;
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AddVertex(PrimitiveType.LineList, v);
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}
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void FillBox(int x0, int y0, int x1, int y1, int c)
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@ -139,12 +200,12 @@ namespace CodeImp.DoomBuilder.Rendering
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v.u = 0.5f;
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v.v = 0.0f;
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v.x = x0; v.y = y0; vertices.Add(v);
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v.x = x1; v.y = y0; vertices.Add(v);
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v.x = x1; v.y = y1; vertices.Add(v);
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vertices.Add(v);
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v.x = x0; v.y = y1; vertices.Add(v);
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v.x = x0; v.y = y0; vertices.Add(v);
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v.x = x0; v.y = y0; AddVertex(PrimitiveType.TriangleList, v);
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v.x = x1; v.y = y0; AddVertex(PrimitiveType.TriangleList, v);
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v.x = x1; v.y = y1; AddVertex(PrimitiveType.TriangleList, v);
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AddVertex(PrimitiveType.TriangleList, v);
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v.x = x0; v.y = y1; AddVertex(PrimitiveType.TriangleList, v);
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v.x = x0; v.y = y0; AddVertex(PrimitiveType.TriangleList, v);
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}
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public void DrawVertexSolid(int x, int y, int size, PixelColor c, PixelColor l, PixelColor d)
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@ -214,7 +275,26 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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bool clear = true;
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List<FlatVertex> vertices = new List<FlatVertex>();
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//
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private struct PlotVertexList
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{
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public PrimitiveType PrimitiveType;
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public List<FlatVertex> Vertices;
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}
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private List<PlotVertexList> Lists = new List<PlotVertexList>();
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private void AddVertex(PrimitiveType t, FlatVertex v)
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{
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if (Lists.Count == 0 || Lists[Lists.Count-1].PrimitiveType != t)
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{
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PlotVertexList vxlist;
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vxlist.PrimitiveType = t;
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vxlist.Vertices = new List<FlatVertex>();
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Lists.Add(vxlist);
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}
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Lists[Lists.Count - 1].Vertices.Add(v);
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}
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const int DASH_INTERVAL = 16;
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}
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@ -1,239 +1,239 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{78938655-9807-485E-9D4B-46226DC7AD27}</ProjectGuid>
|
||||
<RootNamespace>BuilderNative</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(ProjectDir)..\..\Build\</OutDir>
|
||||
<IntDir>$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
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@ -7,6 +7,7 @@ static const char* plotter_vs = R"(
|
|||
|
||||
out vec4 Color;
|
||||
out vec2 UV;
|
||||
out vec2 Pos;
|
||||
|
||||
uniform mat4 projection;
|
||||
|
||||
|
@ -15,20 +16,34 @@ static const char* plotter_vs = R"(
|
|||
gl_Position = projection * vec4(AttrPosition, 1.0f);
|
||||
Color = AttrColor;
|
||||
UV = AttrUV;
|
||||
Pos = AttrPosition.xy;
|
||||
}
|
||||
)";
|
||||
|
||||
const char* plotter_ps = R"(
|
||||
in vec4 Color;
|
||||
in vec2 UV;
|
||||
in vec2 Pos;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform vec4 rendersettings;
|
||||
|
||||
void main()
|
||||
{
|
||||
// line stipple
|
||||
if (mod(UV.x, 2.0) > 1.0)
|
||||
discard;
|
||||
if (UV.x < 0)
|
||||
{
|
||||
float yFrac = -(UV.x + 1);
|
||||
|
||||
vec2 tPos = vec2(
|
||||
gl_FragCoord.x,
|
||||
gl_FragCoord.y
|
||||
);
|
||||
|
||||
// line stipple
|
||||
if (mod(floor(mix(tPos.x, tPos.y, yFrac)), 2.0) > 0f)
|
||||
discard;
|
||||
}
|
||||
|
||||
// line smoothing
|
||||
float linewidth = 3.0;
|
||||
|
|
Binary file not shown.
|
@ -1,221 +1,221 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|Win32">
|
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<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|x64">
|
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<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<PropertyGroup Label="Globals">
|
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<ProjectGuid>{29C8D76F-DE3D-482D-AD7D-B86BBD0824DE}</ProjectGuid>
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<RootNamespace>vpo_dll</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>14.0.25431.1</_ProjectFileVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<OutDir>$(ProjectDir)..\VisplaneExplorer\Resources\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
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</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<SubSystem>Windows</SubSystem>
|
||||
<FixedBaseAddress>false</FixedBaseAddress>
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<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<Link>
|
||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
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<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<FixedBaseAddress>false</FixedBaseAddress>
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<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<WarningLevel>Level3</WarningLevel>
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<Link>
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<OutputFile>$(OutDir)vpo.dll</OutputFile>
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<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<FixedBaseAddress>false</FixedBaseAddress>
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<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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||||
<FloatingPointModel>Fast</FloatingPointModel>
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<WarningLevel>Level3</WarningLevel>
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||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
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||||
<Link>
|
||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
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||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<FixedBaseAddress>false</FixedBaseAddress>
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<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
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||||
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||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="m_bbox.cc" />
|
||||
<ClCompile Include="m_fixed.cc" />
|
||||
<ClCompile Include="p_setup.cc" />
|
||||
<ClCompile Include="r_bsp.cc" />
|
||||
<ClCompile Include="r_main.cc" />
|
||||
<ClCompile Include="r_plane.cc" />
|
||||
<ClCompile Include="r_segs.cc" />
|
||||
<ClCompile Include="tables.cc" />
|
||||
<ClCompile Include="vpo_main.cc" />
|
||||
<ClCompile Include="vpo_stuff.cc" />
|
||||
<ClCompile Include="w_file.cc" />
|
||||
<ClCompile Include="w_wad.cc" />
|
||||
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="doomdata.h" />
|
||||
<ClInclude Include="doomdef.h" />
|
||||
<ClInclude Include="doomtype.h" />
|
||||
<ClInclude Include="inttypes.h" />
|
||||
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||||
<ClInclude Include="m_fixed.h" />
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||||
<ClInclude Include="r_bsp.h" />
|
||||
<ClInclude Include="r_defs.h" />
|
||||
<ClInclude Include="r_main.h" />
|
||||
<ClInclude Include="r_plane.h" />
|
||||
<ClInclude Include="r_state.h" />
|
||||
<ClInclude Include="stdint.h" />
|
||||
<ClInclude Include="sys_endian.h" />
|
||||
<ClInclude Include="sys_macro.h" />
|
||||
<ClInclude Include="sys_type.h" />
|
||||
<ClInclude Include="tables.h" />
|
||||
<ClInclude Include="vpo_api.h" />
|
||||
<ClInclude Include="vpo_local.h" />
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||||
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||||
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||||
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||||
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||||
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|
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|
||||
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|
||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
||||
</ClCompile>
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||||
<Link>
|
||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
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||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<FixedBaseAddress>false</FixedBaseAddress>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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<Optimization>Disabled</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<FixedBaseAddress>false</FixedBaseAddress>
|
||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_RELEASE;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(OutDir)vpo.dll</OutputFile>
|
||||
<ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<FixedBaseAddress>false</FixedBaseAddress>
|
||||
<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="m_bbox.cc" />
|
||||
<ClCompile Include="m_fixed.cc" />
|
||||
<ClCompile Include="p_setup.cc" />
|
||||
<ClCompile Include="r_bsp.cc" />
|
||||
<ClCompile Include="r_main.cc" />
|
||||
<ClCompile Include="r_plane.cc" />
|
||||
<ClCompile Include="r_segs.cc" />
|
||||
<ClCompile Include="tables.cc" />
|
||||
<ClCompile Include="vpo_main.cc" />
|
||||
<ClCompile Include="vpo_stuff.cc" />
|
||||
<ClCompile Include="w_file.cc" />
|
||||
<ClCompile Include="w_wad.cc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="doomdata.h" />
|
||||
<ClInclude Include="doomdef.h" />
|
||||
<ClInclude Include="doomtype.h" />
|
||||
<ClInclude Include="inttypes.h" />
|
||||
<ClInclude Include="m_bbox.h" />
|
||||
<ClInclude Include="m_fixed.h" />
|
||||
<ClInclude Include="r_bsp.h" />
|
||||
<ClInclude Include="r_defs.h" />
|
||||
<ClInclude Include="r_main.h" />
|
||||
<ClInclude Include="r_plane.h" />
|
||||
<ClInclude Include="r_state.h" />
|
||||
<ClInclude Include="stdint.h" />
|
||||
<ClInclude Include="sys_endian.h" />
|
||||
<ClInclude Include="sys_macro.h" />
|
||||
<ClInclude Include="sys_type.h" />
|
||||
<ClInclude Include="tables.h" />
|
||||
<ClInclude Include="vpo_api.h" />
|
||||
<ClInclude Include="vpo_local.h" />
|
||||
<ClInclude Include="w_file.h" />
|
||||
<ClInclude Include="w_wad.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="exports.def" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
Loading…
Reference in a new issue