UltimateZoneBuilder/Source/Core
2020-03-14 15:46:00 +01:00
..
Actions - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow 2019-12-29 13:00:10 +01:00
Controls Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
Data Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Editing Fatal crash (Texture name input) #367 2020-01-13 19:11:10 +01:00
General Produce release build 2020-01-06 08:52:59 +01:00
Geometry Fixed: CalculateArea was doing some weird shit (resolves #372) 2020-01-18 22:08:48 +02:00
GZBuilder Load images when they accessed 2020-01-12 23:10:57 +01:00
IO Produce release build 2020-01-06 08:52:59 +01:00
Map Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
Resources Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken 2020-01-14 11:09:33 +02:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Windows Load images when they accessed 2020-01-12 23:10:57 +01:00
ZDoom Self-inheritance of ZScript classes is now considered an error and not a warning 2020-03-14 15:46:00 +01:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
BuilderMono.csproj Produce release build 2020-01-06 08:52:59 +01:00
NoScintilla.cs Unix build fixes 2020-01-06 08:07:52 +01:00