mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-19 06:51:09 +00:00
Fixed one-line issue in model lighting pipeline (reported by everyone)
This commit is contained in:
parent
3f35731914
commit
f0364c15a5
1 changed files with 2 additions and 1 deletions
|
@ -1701,7 +1701,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
}
|
||||
|
||||
graphics.Shaders.World3D.EndPass();
|
||||
}
|
||||
if (lightpass) graphics.Device.SetRenderState(RenderState.BlendOperation, BlendOperation.Add);
|
||||
}
|
||||
|
||||
//mxd
|
||||
private void RenderSky(IEnumerable<VisualGeometry> geo)
|
||||
|
|
Loading…
Reference in a new issue