Fixed one-line issue in model lighting pipeline (reported by everyone)

This commit is contained in:
ZZYZX 2017-10-25 07:58:48 +03:00
parent 3f35731914
commit f0364c15a5

View file

@ -1701,7 +1701,8 @@ namespace CodeImp.DoomBuilder.Rendering
}
graphics.Shaders.World3D.EndPass();
}
if (lightpass) graphics.Device.SetRenderState(RenderState.BlendOperation, BlendOperation.Add);
}
//mxd
private void RenderSky(IEnumerable<VisualGeometry> geo)