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Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
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parent
bb650fa679
commit
153c63b5d2
3 changed files with 4 additions and 4 deletions
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@ -38,7 +38,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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internal GZModel Model;
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internal Vector3 Scale { get { return scale; } }
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internal Matrix Transform { get { return (General.Settings.GZStretchView ? transformstretched : transform); } }
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internal Matrix Transform { get { /* return (General.Settings.GZStretchView ? transformstretched : transform); */ return transformstretched; } }
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internal bool OverridePalette; // Used for voxel models only
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internal float AngleOffset; // Used for voxel models only
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internal bool InheritActorPitch;
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@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2958")]
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[assembly: AssemblyVersion("2.3.0.2959")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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[assembly: AssemblyHash("10aa7e9")]
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[assembly: AssemblyHash("bb650fa")]
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@ -29,5 +29,5 @@ using System.Resources;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2958")]
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[assembly: AssemblyVersion("2.3.0.2959")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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