Refactor the ImageData load code so that the UI thread requires no locks

This commit is contained in:
Magnus Norddahl 2019-12-29 03:54:12 +01:00
parent f41c5bdd6f
commit d46c72b04a
18 changed files with 1267 additions and 1366 deletions

View file

@ -57,19 +57,12 @@ namespace CodeImp.DoomBuilder.Data
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
lock(this)
{
// No failure checking here. I anything fails here, it is not the user's fault,
// because the resources this loads are in the assembly.
// No failure checking here. I anything fails here, it is not the user's fault,
// because the resources this loads are in the assembly.
// Get resource from memory
bitmap = img;
// Pass on to base
base.LocalLoadImage();
}
return new LocalLoadResult(img);
}
#endregion

View file

@ -36,70 +36,63 @@ namespace CodeImp.DoomBuilder.Data
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
lock(this)
Bitmap bitmap = new Bitmap(width, height);
int w = Math.Max(2, Math.Min(width, height) / 24); // line width
int o = w / 2; // line center offset
int l = w * 3; // line length
name = name.ToUpperInvariant();
using(Graphics g = Graphics.FromImage(bitmap))
{
bitmap = new Bitmap(width, height);
// Fill bg
g.FillRectangle(Brushes.Black, 0, 0, width, height);
int w = Math.Max(2, Math.Min(width, height) / 24); // line width
int o = w / 2; // line center offset
int l = w * 3; // line length
name = name.ToUpperInvariant();
using(Graphics g = Graphics.FromImage(bitmap))
// Draw corners
Color color = General.Colors.BrightColors[General.Random(0, General.Colors.BrightColors.Length - 1)].ToColor();
using(var pen = new Pen(color, w))
{
// Fill bg
g.FillRectangle(Brushes.Black, 0, 0, width, height);
g.DrawLines(pen, new[] { new Point(l, o), new Point(o, o), new Point(o, l) }); // TL
g.DrawLines(pen, new[] { new Point(width - l, o), new Point(width - o, o), new Point(width - o, l) }); // TR
g.DrawLines(pen, new[] { new Point(l, height - o), new Point(o, height - o), new Point(o, height - l) }); // BL
g.DrawLines(pen, new[] { new Point(width - l, height - o), new Point(width - o, height - o), new Point(width - o, height - l) }); // BR
}
// Draw corners
Color color = General.Colors.BrightColors[General.Random(0, General.Colors.BrightColors.Length - 1)].ToColor();
using(var pen = new Pen(color, w))
// Calculate required font size
const string rec = "\u25CFREC";
float targetwidth = Math.Max(l * 2, 22);
SizeF fontsize = g.MeasureString(rec, General.MainWindow.Font);
float scaleratio = Math.Min(targetwidth / fontsize.Height, targetwidth / fontsize.Width);
// Draw "REC" text
using(Font font = new Font(General.MainWindow.Font.FontFamily, General.MainWindow.Font.Size * scaleratio))
{
using(var brush = new SolidBrush(Color.Red))
{
g.DrawLines(pen, new[] { new Point(l, o), new Point(o, o), new Point(o, l) }); // TL
g.DrawLines(pen, new[] { new Point(width - l, o), new Point(width - o, o), new Point(width - o, l) }); // TR
g.DrawLines(pen, new[] { new Point(l, height - o), new Point(o, height - o), new Point(o, height - l) }); // BL
g.DrawLines(pen, new[] { new Point(width - l, height - o), new Point(width - o, height - o), new Point(width - o, height - l) }); // BR
}
// Calculate required font size
const string rec = "\u25CFREC";
float targetwidth = Math.Max(l * 2, 22);
SizeF fontsize = g.MeasureString(rec, General.MainWindow.Font);
float scaleratio = Math.Min(targetwidth / fontsize.Height, targetwidth / fontsize.Width);
// Draw "REC" text
using(Font font = new Font(General.MainWindow.Font.FontFamily, General.MainWindow.Font.Size * scaleratio))
{
using(var brush = new SolidBrush(Color.Red))
{
g.DrawString(rec, font, brush, new RectangleF(l / 2, l / 2 - w / 2, fontsize.Width * scaleratio, fontsize.Height * scaleratio));
}
}
// Calculate required font size
targetwidth = Math.Min(width, height);
targetwidth -= targetwidth / 6;
fontsize = g.MeasureString(name, General.MainWindow.Font);
scaleratio = Math.Min(targetwidth / fontsize.Height, targetwidth / fontsize.Width);
// Draw texture name
using(Font font = new Font(General.MainWindow.Font.FontFamily, General.MainWindow.Font.Size * scaleratio))
{
using(var brush = new SolidBrush(color))
{
StringFormat sf = new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center };
g.DrawString(name, font, brush, new RectangleF(0, 0, width, height), sf);
}
g.DrawString(rec, font, brush, new RectangleF(l / 2, l / 2 - w / 2, fontsize.Width * scaleratio, fontsize.Height * scaleratio));
}
}
// Pass on to base
base.LocalLoadImage();
// Calculate required font size
targetwidth = Math.Min(width, height);
targetwidth -= targetwidth / 6;
fontsize = g.MeasureString(name, General.MainWindow.Font);
scaleratio = Math.Min(targetwidth / fontsize.Height, targetwidth / fontsize.Width);
// Draw texture name
using(Font font = new Font(General.MainWindow.Font.FontFamily, General.MainWindow.Font.Size * scaleratio))
{
using(var brush = new SolidBrush(color))
{
StringFormat sf = new StringFormat { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center };
g.DrawString(name, font, brush, new RectangleF(0, 0, width, height), sf);
}
}
}
return new LocalLoadResult(bitmap);
}
//mxd

View file

@ -56,42 +56,31 @@ namespace CodeImp.DoomBuilder.Data
protected override void LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
if((width == 0) || (height == 0)) return;
lock(this)
// Create bitmap
Bitmap bitmap = null;
string error = null;
try
{
// Create bitmap
try
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
PixelColor* pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
for(int i = 0; i < (width * height); i++)
{
if(bitmap != null) bitmap.Dispose();
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
PixelColor* pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
for(int i = 0; i < (width * height); i++)
{
*pixels = color;
pixels++;
}
bitmap.UnlockBits(bitmapdata);
*pixels = color;
pixels++;
}
catch(Exception e)
{
// Unable to make bitmap
General.ErrorLogger.Add(ErrorType.Error, "Unable to create color image '" + this.Name + "'. " + e.GetType().Name + ": " + e.Message);
loadfailed = true;
}
// Dispose bitmap if load failed
if(loadfailed && (bitmap != null))
{
bitmap.Dispose();
bitmap = null;
}
// Pass on to base
base.LocalLoadImage();
bitmap.UnlockBits(bitmapdata);
}
catch(Exception e)
{
// Unable to make bitmap
error = "Unable to create color image '" + this.Name + "'. " + e.GetType().Name + ": " + e.Message;
bitmap?.Dispose();
}
EndLoadImage(bitmap, error);
}
#endregion

View file

@ -17,6 +17,7 @@
#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using CodeImp.DoomBuilder.IO;
@ -44,66 +45,52 @@ namespace CodeImp.DoomBuilder.Data
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
Bitmap bitmap = null;
string error = null;
lock(this)
// Get the lump data stream
Stream lumpdata = General.Map.Data.GetColormapData(Name);
if(lumpdata != null)
{
// Get the lump data stream
Stream lumpdata = General.Map.Data.GetColormapData(Name);
if(lumpdata != null)
// Copy lump data to memory
lumpdata.Seek(0, SeekOrigin.Begin);
byte[] membytes = new byte[(int)lumpdata.Length];
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMCOLORMAP, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Copy lump data to memory
lumpdata.Seek(0, SeekOrigin.Begin);
byte[] membytes = new byte[(int)lumpdata.Length];
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMCOLORMAP, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
General.ErrorLogger.Add(ErrorType.Error, "Colormap lump \"" + Name + "\" data format could not be read. Does this lump contain valid colormap data at all?");
bitmap = null;
}
else
{
// Read data as bitmap
mem.Seek(0, SeekOrigin.Begin);
if(bitmap != null) bitmap.Dispose();
bitmap = reader.ReadAsBitmap(mem);
}
// Done
mem.Dispose();
if(bitmap != null)
{
// Get width and height from image and set the scale
width = bitmap.Size.Width;
height = bitmap.Size.Height;
scale.x = General.Map.Config.DefaultFlatScale;
scale.y = General.Map.Config.DefaultFlatScale;
}
else
{
loadfailed = true;
}
// Data is in an unknown format!
error = "Colormap lump \"" + Name + "\" data format could not be read. Does this lump contain valid colormap data at all?";
bitmap = null;
}
else
{
// Missing a patch lump!
General.ErrorLogger.Add(ErrorType.Error, "Missing colormap lump \"" + Name + "\". Did you forget to include required resources?");
loadfailed = true;
// Read data as bitmap
mem.Seek(0, SeekOrigin.Begin);
if(bitmap != null) bitmap.Dispose();
bitmap = reader.ReadAsBitmap(mem);
}
// Pass on to base
base.LocalLoadImage();
// Done
mem.Dispose();
}
else
{
// Missing a patch lump!
error = "Missing colormap lump \"" + Name + "\". Did you forget to include required resources?";
}
return new LocalLoadResult(bitmap, error, () =>
{
scale.x = General.Map.Config.DefaultFlatScale;
scale.y = General.Map.Config.DefaultFlatScale;
});
}
#endregion

View file

@ -96,11 +96,13 @@ namespace CodeImp.DoomBuilder.Data
private Dictionary<int, AmbientSoundInfo> ambientsounds;
//mxd. Text resources
private Dictionary<ScriptType, HashSet<ScriptResource>> scriptresources;
// Background loading
private Dictionary<ScriptType, HashSet<ScriptResource>> scriptresources;
// Background loading
private object syncobject = new object();
private Queue<ImageData> imageque;
private Thread[] backgroundloader;
private int threadsfinished;
private bool notifiedbusy;
// Image previews
@ -734,6 +736,7 @@ namespace CodeImp.DoomBuilder.Data
// Timing
loadstarttime = Clock.CurrentTime;
loadfinishtime = 0;
threadsfinished = 0;
// If a loader is already running, stop it first
if(backgroundloader != null) StopBackgroundLoader();
@ -804,7 +807,7 @@ namespace CodeImp.DoomBuilder.Data
{
// Get next item
ImageData image = null;
lock(imageque)
lock(syncobject)
{
// Fetch next image to process
if(imageque.Count > 0) image = imageque.Dequeue();
@ -851,37 +854,53 @@ namespace CodeImp.DoomBuilder.Data
}
else
{
// Timing
if(loadfinishtime == 0)
{
//mxd. Release PK3 files
foreach(DataReader reader in containers)
{
if(reader is PK3Reader) (reader as PK3Reader).BathMode = false;
}
loadfinishtime = Clock.CurrentTime;
string deltatimesec = ((loadfinishtime - loadstarttime) / 1000.0f).ToString("########0.00");
General.WriteLogLine("Resources loading took " + deltatimesec + " seconds");
loadstarttime = 0; //mxd
bool lastthread = false;
lock (syncobject)
{
threadsfinished++;
if (threadsfinished == backgroundloader.Length)
lastthread = true;
}
//mxd. Show more detailed message
if(notifiedbusy)
{
notifiedbusy = false;
General.MainWindow.ResourcesLoaded(deltatimesec);
}
}
else if(notifiedbusy) //mxd. Sould never happen (?)
{
notifiedbusy = false;
General.MainWindow.UpdateStatus();
}
if (lastthread)
{
// Timing
if (loadfinishtime == 0)
{
//mxd. Release PK3 files
foreach (DataReader reader in containers)
{
if (reader is PK3Reader) (reader as PK3Reader).BathMode = false;
}
loadfinishtime = Clock.CurrentTime;
string deltatimesec = ((loadfinishtime - loadstarttime) / 1000.0f).ToString("########0.00");
General.WriteLogLine("Resources loading took " + deltatimesec + " seconds");
loadstarttime = 0; //mxd
lock (syncobject)
{
threadsfinished = 0;
}
//mxd. Show more detailed message
if (notifiedbusy)
{
notifiedbusy = false;
General.MainWindow.ResourcesLoaded(deltatimesec);
}
}
else if (notifiedbusy) //mxd. Sould never happen (?)
{
notifiedbusy = false;
General.MainWindow.UpdateStatus();
}
}
// Wait until there's more to do.
lock (imageque)
lock (syncobject)
{
if (imageque.Count == 0) Monitor.Wait(imageque);
if (imageque.Count == 0) Monitor.Wait(syncobject);
}
}
}
@ -899,7 +918,7 @@ namespace CodeImp.DoomBuilder.Data
{
// Add for loading
img.ImageState = ImageLoadState.Loading;
lock(imageque) { imageque.Enqueue(img); Monitor.Pulse(imageque); }
lock(syncobject) { imageque.Enqueue(img); Monitor.Pulse(syncobject); }
}
// Unload this image?
@ -907,7 +926,7 @@ namespace CodeImp.DoomBuilder.Data
{
// Add for unloading
img.ImageState = ImageLoadState.Unloading;
lock(imageque) { imageque.Enqueue(img); Monitor.Pulse(imageque); }
lock(syncobject) { imageque.Enqueue(img); Monitor.Pulse(syncobject); }
}
}

View file

@ -20,6 +20,7 @@ using System;
using System.IO;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Controls;
using System.Drawing;
#endregion
@ -140,62 +141,48 @@ namespace CodeImp.DoomBuilder.Data
}
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Leave when already loaded
if (this.IsImageLoaded) return;
// Load file data
Bitmap bitmap = null;
string error = null;
lock (this)
MemoryStream filedata = null;
try
{
// Load file data
if (bitmap != null) bitmap.Dispose(); bitmap = null;
MemoryStream filedata = null;
try
{
filedata = new MemoryStream(File.ReadAllBytes(filepathname));
}
catch (IOException)
{
General.ErrorLogger.Add(ErrorType.Error, "Image file \"" + filepathname + "\" could not be read, while loading image \"" + this.Name + "\". Consider reloading resources.");
loadfailed = true;
}
if (filedata != null)
{
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
if (!(reader is UnknownImageReader))
{
// Load the image
filedata.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(filedata); }
catch (InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Not loaded?
if (bitmap == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Image file \"" + filepathname + "\" data format could not be read, while loading image \"" + this.Name + "\". Is this a valid picture file at all?");
loadfailed = true;
}
else
{
// Get width and height
width = bitmap.Size.Width;
height = bitmap.Size.Height;
}
filedata.Dispose();
}
// Pass on to base
base.LocalLoadImage();
filedata = new MemoryStream(File.ReadAllBytes(filepathname));
}
catch (IOException)
{
error = "Image file \"" + filepathname + "\" could not be read, while loading image \"" + this.Name + "\". Consider reloading resources.";
}
if (filedata != null)
{
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
if (!(reader is UnknownImageReader))
{
// Load the image
filedata.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(filedata); }
catch (InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Not loaded?
if (bitmap == null)
{
error = "Image file \"" + filepathname + "\" data format could not be read, while loading image \"" + this.Name + "\". Is this a valid picture file at all?";
}
filedata.Dispose();
}
return new LocalLoadResult(bitmap, error);
}
#endregion

View file

@ -17,6 +17,7 @@
#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using CodeImp.DoomBuilder.IO;
@ -45,74 +46,59 @@ namespace CodeImp.DoomBuilder.Data
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
Bitmap bitmap = null;
string error = null;
lock(this)
// Get the lump data stream
string flatlocation = string.Empty; //mxd
Stream lumpdata = General.Map.Data.GetFlatData(Name, hasLongName, ref flatlocation);
if(lumpdata != null)
{
// Get the lump data stream
string flatlocation = string.Empty; //mxd
Stream lumpdata = General.Map.Data.GetFlatData(Name, hasLongName, ref flatlocation);
if(lumpdata != null)
// Copy lump data to memory
byte[] membytes = new byte[(int)lumpdata.Length];
lock(lumpdata) //mxd
{
// Copy lump data to memory
byte[] membytes = new byte[(int)lumpdata.Length];
lock(lumpdata) //mxd
{
lumpdata.Seek(0, SeekOrigin.Begin);
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
}
lumpdata.Seek(0, SeekOrigin.Begin);
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
General.ErrorLogger.Add(ErrorType.Error, "Flat lump \"" + Path.Combine(flatlocation, Name) + "\" data format could not be read. Does this lump contain valid picture data at all?");
bitmap = null;
}
else
{
// Read data as bitmap
mem.Seek(0, SeekOrigin.Begin);
if(bitmap != null) bitmap.Dispose();
bitmap = reader.ReadAsBitmap(mem);
}
// Done
mem.Dispose();
if(bitmap != null)
{
// Get width and height from image and set the scale
width = bitmap.Size.Width;
height = bitmap.Size.Height;
scale.x = General.Map.Config.DefaultFlatScale;
scale.y = General.Map.Config.DefaultFlatScale;
}
else
{
loadfailed = true;
}
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
error = "Flat lump \"" + Path.Combine(flatlocation, Name) + "\" data format could not be read. Does this lump contain valid picture data at all?";
bitmap = null;
}
else
{
// Missing a patch lump!
General.ErrorLogger.Add(ErrorType.Error, "Missing flat lump \"" + Name + "\". Did you forget to include required resources?");
loadfailed = true;
// Read data as bitmap
mem.Seek(0, SeekOrigin.Begin);
bitmap = reader.ReadAsBitmap(mem);
}
// Pass on to base
base.LocalLoadImage();
// Done
mem.Dispose();
}
else
{
// Missing a patch lump!
error = "Missing flat lump \"" + Name + "\". Did you forget to include required resources?";
}
}
#endregion
}
return new LocalLoadResult(bitmap, error, () =>
{
scale.x = General.Map.Config.DefaultFlatScale;
scale.y = General.Map.Config.DefaultFlatScale;
});
}
#endregion
}
}

View file

@ -108,86 +108,73 @@ namespace CodeImp.DoomBuilder.Data
}
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Checks
if(this.IsImageLoaded) return;
// Get the patch data stream
Bitmap bitmap = null;
string error = null;
string sourcelocation = string.Empty;
Stream data = General.Map.Data.GetHiResTextureData(shortname, ref sourcelocation);
if(data != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)data.Length];
lock(this)
{
// Get the patch data stream
if(bitmap != null) bitmap.Dispose(); bitmap = null;
string sourcelocation = string.Empty;
Stream data = General.Map.Data.GetHiResTextureData(shortname, ref sourcelocation);
if(data != null)
lock(data) //mxd
{
// Copy patch data to memory
byte[] membytes = new byte[(int)data.Length];
lock(data) //mxd
{
data.Seek(0, SeekOrigin.Begin);
data.Read(membytes, 0, (int)data.Length);
}
data.Seek(0, SeekOrigin.Begin);
data.Read(membytes, 0, (int)data.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, (isFlat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE), General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
{
// Load the image
mem.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(mem); }
catch(InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Not loaded?
if(bitmap == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Image lump \"" + Path.Combine(sourcelocation, filepathname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)) + "\" data format could not be read, while loading HiRes texture \"" + this.Name + "\". Does this lump contain valid picture data at all?");
loadfailed = true;
}
else
{
// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
// Apply source overrides?
if(!sourcesize.IsEmpty)
{
scale = new Vector2D(ScaledWidth / width, ScaledHeight / height);
}
else
{
if(overridesettingsapplied)
General.ErrorLogger.Add(ErrorType.Warning, "Unable to get source texture dimensions while loading HiRes texture \"" + this.Name + "\".");
// Use our own size...
sourcesize = new Size(width, height);
}
}
// Done
mem.Dispose();
}
else
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, (isFlat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE), General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
{
General.ErrorLogger.Add(ErrorType.Error, "Image lump \"" + shortname + "\" could not be found, while loading HiRes texture \"" + this.Name + "\". Did you forget to include required resources?");
loadfailed = true;
// Load the image
mem.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(mem); }
catch(InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Pass on to base
base.LocalLoadImage();
// Not loaded?
if(bitmap == null)
{
error = "Image lump \"" + Path.Combine(sourcelocation, filepathname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)) + "\" data format could not be read, while loading HiRes texture \"" + this.Name + "\". Does this lump contain valid picture data at all?";
}
// Done
mem.Dispose();
}
}
#endregion
}
else
{
error = "Image lump \"" + shortname + "\" could not be found, while loading HiRes texture \"" + this.Name + "\". Did you forget to include required resources?";
}
return new LocalLoadResult(bitmap, error, () =>
{
// Apply source overrides?
if (!sourcesize.IsEmpty)
{
scale = new Vector2D(ScaledWidth / width, ScaledHeight / height);
}
else
{
if (overridesettingsapplied)
General.ErrorLogger.Add(ErrorType.Warning, "Unable to get source texture dimensions while loading HiRes texture \"" + this.Name + "\".");
// Use our own size...
sourcesize = new Size(width, height);
}
});
}
#endregion
}
}

View file

@ -17,10 +17,12 @@
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.IO;
@ -62,20 +64,21 @@ namespace CodeImp.DoomBuilder.Data
//mxd. Hashing
private static int hashcounter;
private readonly int hashcode;
// Loading
private volatile ImageLoadState previewstate;
private volatile ImageLoadState imagestate;
private volatile int previewindex;
protected volatile bool loadfailed;
private volatile bool allowunload;
// References
private volatile bool usedinmap;
// Loading
private ImageLoadState previewstate;
private ImageLoadState imagestate;
private int previewindex;
private bool loadfailed;
private bool allowunload;
// References
private volatile bool usedinmap;
private volatile int references;
// GDI bitmap
protected Bitmap bitmap;
// GDI bitmap
private Bitmap _bitmap;
protected Bitmap bitmap { get { return _bitmap; } }
// Direct3D texture
private int mipmaplevels; // 0 = all mipmaps
@ -84,9 +87,6 @@ namespace CodeImp.DoomBuilder.Data
// Disposing
protected bool isdisposed;
// Dummy object used when we don't have a bitmap for locking
private object bitmapLocker = new object();
#endregion
@ -104,7 +104,7 @@ namespace CodeImp.DoomBuilder.Data
public bool HasPatchWithSameName { get { return hasPatchWithSameName; } } //mxd
internal bool HasLongName { get { return hasLongName; } } //mxd
public bool UseColorCorrection { get { return usecolorcorrection; } set { usecolorcorrection = value; } }
public Texture Texture { get { lock (this) lock (bitmap ?? bitmapLocker) { return texture; } } }
public Texture Texture { get { return texture; } }
public bool IsPreviewLoaded { get { return (previewstate == ImageLoadState.Ready); } }
public bool IsImageLoaded { get { return (imagestate == ImageLoadState.Ready); } }
public bool LoadFailed { get { return loadfailed; } }
@ -153,20 +153,17 @@ namespace CodeImp.DoomBuilder.Data
// Not already disposed?
if(!isdisposed)
{
lock (this) lock (bitmap ?? bitmapLocker)
{
// Clean up
if(bitmap != null) bitmap.Dispose();
if(texture != null) texture.Dispose();
bitmap = null;
texture = null;
// Clean up
_bitmap?.Dispose();
texture?.Dispose();
_bitmap = null;
texture = null;
// Done
usedinmap = false;
imagestate = ImageLoadState.None;
previewstate = ImageLoadState.None;
isdisposed = true;
}
// Done
usedinmap = false;
imagestate = ImageLoadState.None;
previewstate = ImageLoadState.None;
isdisposed = true;
}
}
@ -212,17 +209,6 @@ namespace CodeImp.DoomBuilder.Data
ComputeNamesWidth(); // biwa
}
// This unloads the image
public virtual void UnloadImage()
{
lock (this) lock (bitmap ?? bitmapLocker)
{
if(bitmap != null) bitmap.Dispose();
bitmap = null;
imagestate = ImageLoadState.None;
}
}
// biwa. Computing the widths in the constructor of ImageBrowserItem accumulates to taking forever when loading many images,
// like when showing the texture browser of huge texture sets like OTEX
internal void ComputeNamesWidth()
@ -235,16 +221,28 @@ namespace CodeImp.DoomBuilder.Data
// This returns the bitmap image
public Bitmap GetBitmap()
{
lock (this) lock (bitmap ?? bitmapLocker)
{
// Image loaded successfully?
if(!loadfailed && (imagestate == ImageLoadState.Ready) && (bitmap != null))
return bitmap;
// Image loaded successfully?
if(!loadfailed && (imagestate == ImageLoadState.Ready) && (bitmap != null))
return bitmap;
// Image loading failed?
return (loadfailed ? Properties.Resources.Failed : Properties.Resources.Hourglass);
}
// Image loading failed?
return (loadfailed ? Properties.Resources.Failed : Properties.Resources.Hourglass);
}
// Loads the image directly. This is needed by the background loader for some patches.
public Bitmap LocalGetBitmap()
{
// Note: if this turns out to be too slow, do NOT try to make it use GetBitmap or _bitmap.
// Create a cache for the local background loader thread instead.
LocalLoadResult result = LocalLoadImage();
if (result.messages.Any(x => x.Type == ErrorType.Error))
{
return Properties.Resources.Failed;
}
ConvertImageFormat(result);
return result.bitmap;
}
public void LoadImage()
{
@ -254,235 +252,292 @@ namespace CodeImp.DoomBuilder.Data
// This loads the image
public virtual void LoadImage(bool notify)
{
// Do the loading
LocalLoadImage();
// Do the loading
LocalLoadResult loadResult = LocalLoadImage();
// Notify the main thread about the change so that sectors can update their buffers
if (notify) General.MainWindow.ImageDataLoaded(this.name);
}
// This requests loading the image
protected virtual void LocalLoadImage()
{
lock (this) lock (bitmap ?? bitmapLocker)
ConvertImageFormat(loadResult);
General.MainWindow.RunOnUIThread(() =>
{
// Bitmap loaded successfully?
if(bitmap != null)
// Log errors and warnings
foreach (LogMessage message in loadResult.messages)
{
General.ErrorLogger.Add(message.Type, message.Text);
}
if (loadResult.messages.Any(x => x.Type == ErrorType.Error))
{
loadfailed = true;
}
// Image is ready
imagestate = ImageLoadState.Ready;
_bitmap = loadResult.bitmap;
if (loadResult.uiThreadWork != null)
loadResult.uiThreadWork();
});
// Notify the main thread about the change so that sectors can update their buffers
if (notify) General.MainWindow.ImageDataLoaded(this.name);
}
// This unloads the image
public virtual void UnloadImage()
{
General.MainWindow.RunOnUIThread(() =>
{
_bitmap?.Dispose();
_bitmap = null;
imagestate = ImageLoadState.None;
});
}
protected class LocalLoadResult
{
public LocalLoadResult(Bitmap bitmap, string error = null, Action uiThreadWork = null)
{
this.bitmap = bitmap;
messages = new List<LogMessage>();
if (error != null)
messages.Add(new LogMessage(ErrorType.Error, error));
this.uiThreadWork = uiThreadWork;
}
public LocalLoadResult(Bitmap bitmap, IEnumerable<LogMessage> messages, Action uiThreadWork = null)
{
this.bitmap = bitmap;
this.messages = messages.ToList();
this.uiThreadWork = uiThreadWork;
}
public Bitmap bitmap;
public List<LogMessage> messages;
public Action uiThreadWork;
}
protected abstract LocalLoadResult LocalLoadImage();
protected class LogMessage
{
public LogMessage(ErrorType type, string text) { Type = type; Text = text; }
public ErrorType Type { get; set; }
public string Text { get; set; }
}
void ConvertImageFormat(LocalLoadResult loadResult)
{
// Bitmap loaded successfully?
Bitmap bitmap = loadResult.bitmap;
if(bitmap != null)
{
// Bitmap has incorrect format?
if(bitmap.PixelFormat != PixelFormat.Format32bppArgb)
{
// Bitmap has incorrect format?
if(bitmap.PixelFormat != PixelFormat.Format32bppArgb)
{
if(dynamictexture)
throw new Exception("Dynamic images must be in 32 bits ARGB format.");
if(dynamictexture)
throw new Exception("Dynamic images must be in 32 bits ARGB format.");
//General.ErrorLogger.Add(ErrorType.Warning, "Image '" + name + "' does not have A8R8G8B8 pixel format. Conversion was needed.");
Bitmap oldbitmap = bitmap;
try
{
// Convert to desired pixel format
bitmap = new Bitmap(oldbitmap.Size.Width, oldbitmap.Size.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(bitmap);
g.PageUnit = GraphicsUnit.Pixel;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.SmoothingMode = SmoothingMode.None;
g.PixelOffsetMode = PixelOffsetMode.None;
g.Clear(Color.Transparent);
g.DrawImage(oldbitmap, 0, 0, oldbitmap.Size.Width, oldbitmap.Size.Height);
g.Dispose();
oldbitmap.Dispose();
}
catch(Exception e)
{
bitmap = oldbitmap;
General.ErrorLogger.Add(ErrorType.Warning, "Cannot lock image \"" + name + "\" for pixel format conversion. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message);
}
//General.ErrorLogger.Add(ErrorType.Warning, "Image '" + name + "' does not have A8R8G8B8 pixel format. Conversion was needed.");
Bitmap oldbitmap = bitmap;
try
{
// Convert to desired pixel format
bitmap = new Bitmap(oldbitmap.Size.Width, oldbitmap.Size.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(bitmap);
g.PageUnit = GraphicsUnit.Pixel;
g.CompositingQuality = CompositingQuality.HighQuality;
g.InterpolationMode = InterpolationMode.NearestNeighbor;
g.SmoothingMode = SmoothingMode.None;
g.PixelOffsetMode = PixelOffsetMode.None;
g.Clear(Color.Transparent);
g.DrawImage(oldbitmap, 0, 0, oldbitmap.Size.Width, oldbitmap.Size.Height);
g.Dispose();
oldbitmap.Dispose();
}
catch(Exception e)
{
bitmap = oldbitmap;
loadResult.messages.Add(new LogMessage(ErrorType.Warning, "Cannot lock image \"" + name + "\" for pixel format conversion. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message));
}
}
// This applies brightness correction on the image
if(usecolorcorrection)
// This applies brightness correction on the image
if(usecolorcorrection)
{
BitmapData bmpdata = null;
try
{
// Try locking the bitmap
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
}
catch(Exception e)
{
loadResult.messages.Add(new LogMessage(ErrorType.Warning, "Cannot lock image \"" + name + "\" for color correction. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message));
}
// Bitmap locked?
if(bmpdata != null)
{
// Apply color correction
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
General.Colors.ApplyColorCorrection(pixels, bmpdata.Width * bmpdata.Height);
bitmap.UnlockBits(bmpdata);
}
}
}
else
{
// Loading failed
// We still mark the image as ready so that it will
// not try loading again until Reload Resources is used
bitmap = new Bitmap(Properties.Resources.Failed);
}
if(bitmap != null)
{
width = bitmap.Size.Width;
height = bitmap.Size.Height;
if(dynamictexture)
{
if((width != General.NextPowerOf2(width)) || (height != General.NextPowerOf2(height)))
throw new Exception("Dynamic images must have a size in powers of 2.");
}
// Do we still have to set a scale?
if((scale.x == 0.0f) && (scale.y == 0.0f))
{
if((General.Map != null) && (General.Map.Config != null))
{
scale.x = General.Map.Config.DefaultTextureScale;
scale.y = General.Map.Config.DefaultTextureScale;
}
else
{
scale.x = 1.0f;
scale.y = 1.0f;
}
}
if(!loadfailed)
{
//mxd. Check translucency and calculate average color?
if(General.Map != null && General.Map.Data != null && General.Map.Data.GlowingFlats != null &&
General.Map.Data.GlowingFlats.ContainsKey(longname) &&
General.Map.Data.GlowingFlats[longname].CalculateTextureColor)
{
BitmapData bmpdata = null;
try
{
// Try locking the bitmap
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Warning, "Cannot lock image \"" + name + "\" for color correction. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message);
loadResult.messages.Add(new LogMessage(ErrorType.Error, "Cannot lock image \"" + this.filepathname + "\" for glow color calculation. " + e.GetType().Name + ": " + e.Message));
}
// Bitmap locked?
if(bmpdata != null)
{
// Apply color correction
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
General.Colors.ApplyColorCorrection(pixels, bmpdata.Width * bmpdata.Height);
int numpixels = bmpdata.Width * bmpdata.Height;
uint r = 0;
uint g = 0;
uint b = 0;
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
{
r += cp->r;
g += cp->g;
b += cp->b;
// Also check alpha
if(cp->a > 0 && cp->a < 255) istranslucent = true;
else if(cp->a == 0) ismasked = true;
}
// Update glow data
int br = (int)(r / numpixels);
int bg = (int)(g / numpixels);
int bb = (int)(b / numpixels);
int max = Math.Max(br, Math.Max(bg, bb));
// Black can't glow...
if(max == 0)
{
General.Map.Data.GlowingFlats.Remove(longname);
}
else
{
// That's how it's done in GZDoom (and I may be totally wrong about this)
br = Math.Min(255, br * 153 / max);
bg = Math.Min(255, bg * 153 / max);
bb = Math.Min(255, bb * 153 / max);
General.Map.Data.GlowingFlats[longname].Color = new PixelColor(255, (byte)br, (byte)bg, (byte)bb);
General.Map.Data.GlowingFlats[longname].CalculateTextureColor = false;
if(!General.Map.Data.GlowingFlats[longname].Fullbright) General.Map.Data.GlowingFlats[longname].Brightness = (br + bg + bb) / 3;
}
// Release the data
bitmap.UnlockBits(bmpdata);
}
}
//mxd. Check if the texture is translucent
else
{
BitmapData bmpdata = null;
try
{
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
}
catch(Exception e)
{
loadResult.messages.Add(new LogMessage(ErrorType.Error, "Cannot lock image \"" + this.filepathname + "\" for translucency check. " + e.GetType().Name + ": " + e.Message));
}
if(bmpdata != null)
{
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
int numpixels = bmpdata.Width * bmpdata.Height;
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
{
// Check alpha
if(cp->a > 0 && cp->a < 255) istranslucent = true;
else if(cp->a == 0) ismasked = true;
}
// Release the data
bitmap.UnlockBits(bmpdata);
}
}
}
else
{
// Loading failed
// We still mark the image as ready so that it will
// not try loading again until Reload Resources is used
loadfailed = true;
bitmap = new Bitmap(Properties.Resources.Failed);
}
if(bitmap != null)
{
width = bitmap.Size.Width;
height = bitmap.Size.Height;
if(dynamictexture)
{
if((width != General.NextPowerOf2(width)) || (height != General.NextPowerOf2(height)))
throw new Exception("Dynamic images must have a size in powers of 2.");
}
// Do we still have to set a scale?
if((scale.x == 0.0f) && (scale.y == 0.0f))
{
if((General.Map != null) && (General.Map.Config != null))
{
scale.x = General.Map.Config.DefaultTextureScale;
scale.y = General.Map.Config.DefaultTextureScale;
}
else
{
scale.x = 1.0f;
scale.y = 1.0f;
}
}
if(!loadfailed)
{
//mxd. Check translucency and calculate average color?
if(General.Map != null && General.Map.Data != null && General.Map.Data.GlowingFlats != null &&
General.Map.Data.GlowingFlats.ContainsKey(longname) &&
General.Map.Data.GlowingFlats[longname].CalculateTextureColor)
{
BitmapData bmpdata = null;
try
{
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image \"" + this.filepathname + "\" for glow color calculation. " + e.GetType().Name + ": " + e.Message);
}
if(bmpdata != null)
{
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
int numpixels = bmpdata.Width * bmpdata.Height;
uint r = 0;
uint g = 0;
uint b = 0;
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
{
r += cp->r;
g += cp->g;
b += cp->b;
// Also check alpha
if(cp->a > 0 && cp->a < 255) istranslucent = true;
else if(cp->a == 0) ismasked = true;
}
// Update glow data
int br = (int)(r / numpixels);
int bg = (int)(g / numpixels);
int bb = (int)(b / numpixels);
int max = Math.Max(br, Math.Max(bg, bb));
// Black can't glow...
if(max == 0)
{
General.Map.Data.GlowingFlats.Remove(longname);
}
else
{
// That's how it's done in GZDoom (and I may be totally wrong about this)
br = Math.Min(255, br * 153 / max);
bg = Math.Min(255, bg * 153 / max);
bb = Math.Min(255, bb * 153 / max);
General.Map.Data.GlowingFlats[longname].Color = new PixelColor(255, (byte)br, (byte)bg, (byte)bb);
General.Map.Data.GlowingFlats[longname].CalculateTextureColor = false;
if(!General.Map.Data.GlowingFlats[longname].Fullbright) General.Map.Data.GlowingFlats[longname].Brightness = (br + bg + bb) / 3;
}
// Release the data
bitmap.UnlockBits(bmpdata);
}
}
//mxd. Check if the texture is translucent
else
{
BitmapData bmpdata = null;
try
{
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image \"" + this.filepathname + "\" for translucency check. " + e.GetType().Name + ": " + e.Message);
}
if(bmpdata != null)
{
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
int numpixels = bmpdata.Width * bmpdata.Height;
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
{
// Check alpha
if(cp->a > 0 && cp->a < 255) istranslucent = true;
else if(cp->a == 0) ismasked = true;
}
// Release the data
bitmap.UnlockBits(bmpdata);
}
}
}
}
// Image is ready
imagestate = ImageLoadState.Ready;
}
loadResult.bitmap = bitmap;
}
// This creates the Direct3D texture
public virtual void CreateTexture()
{
lock (this) lock (bitmap ?? bitmapLocker)
{
// Only do this when texture is not created yet
if(((texture == null) || (texture.Disposed)) && this.IsImageLoaded && !loadfailed)
{
Bitmap img = bitmap;
if(loadfailed) img = Properties.Resources.Failed;
// Only do this when texture is not created yet
if(((texture == null) || (texture.Disposed)) && this.IsImageLoaded && !loadfailed)
{
Bitmap img = bitmap;
if(loadfailed) img = Properties.Resources.Failed;
texture = new Texture(General.Map.Graphics, img);
texture = new Texture(General.Map.Graphics, img);
if(dynamictexture)
{
if((width != texture.Width) || (height != texture.Height))
throw new Exception("Could not create a texture with the same size as the image.");
}
if(dynamictexture)
{
if((width != texture.Width) || (height != texture.Height))
throw new Exception("Could not create a texture with the same size as the image.");
}
#if DEBUG
texture.Tag = name; //mxd. Helps with tracking undisposed resources...
texture.Tag = name; //mxd. Helps with tracking undisposed resources...
#endif
}
}
}
@ -492,77 +547,65 @@ namespace CodeImp.DoomBuilder.Data
if(!dynamictexture)
throw new Exception("The image must be a dynamic image to support direct updating.");
lock (this) lock (bitmap ?? bitmapLocker)
{
if((texture != null) && !texture.Disposed)
{
General.Map.Graphics.SetPixels(texture, bitmap);
}
if((texture != null) && !texture.Disposed)
{
General.Map.Graphics.SetPixels(texture, bitmap);
}
}
// This destroys the Direct3D texture
public void ReleaseTexture()
{
lock (this) lock (bitmap ?? bitmapLocker)
{
// Trash it
if(texture != null) texture.Dispose();
texture = null;
}
// Trash it
if(texture != null) texture.Dispose();
texture = null;
}
// This draws a preview
public virtual void DrawPreview(Graphics target, Point targetpos)
{
lock (this) lock (bitmap ?? bitmapLocker)
{
// Preview ready?
if(!loadfailed && (previewstate == ImageLoadState.Ready))
{
// Draw preview
General.Map.Data.Previews.DrawPreview(previewindex, target, targetpos);
}
// Loading failed?
else if(loadfailed)
{
// Draw error bitmap
targetpos = new Point(targetpos.X + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Width) >> 1),
targetpos.Y + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Height) >> 1));
target.DrawImageUnscaled(Properties.Resources.Failed, targetpos);
}
else
{
// Draw loading bitmap
targetpos = new Point(targetpos.X + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Width) >> 1),
targetpos.Y + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Height) >> 1));
target.DrawImageUnscaled(Properties.Resources.Hourglass, targetpos);
}
// Preview ready?
if(!loadfailed && (previewstate == ImageLoadState.Ready))
{
// Draw preview
General.Map.Data.Previews.DrawPreview(previewindex, target, targetpos);
}
// Loading failed?
else if(loadfailed)
{
// Draw error bitmap
targetpos = new Point(targetpos.X + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Width) >> 1),
targetpos.Y + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Height) >> 1));
target.DrawImageUnscaled(Properties.Resources.Failed, targetpos);
}
else
{
// Draw loading bitmap
targetpos = new Point(targetpos.X + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Width) >> 1),
targetpos.Y + ((PreviewManager.MAX_PREVIEW_SIZE - Properties.Resources.Hourglass.Height) >> 1));
target.DrawImageUnscaled(Properties.Resources.Hourglass, targetpos);
}
}
// This returns a preview image
public virtual Image GetPreview()
{
lock (this) lock (bitmap ?? bitmapLocker)
{
// Preview ready?
if(previewstate == ImageLoadState.Ready)
{
// Make a copy
return General.Map.Data.Previews.GetPreviewCopy(previewindex);
}
// Loading failed?
if(loadfailed)
{
// Return error bitmap
return Properties.Resources.Failed;
}
// Return loading bitmap
return Properties.Resources.Hourglass;
// Preview ready?
if(previewstate == ImageLoadState.Ready)
{
// Make a copy
return General.Map.Data.Previews.GetPreviewCopy(previewindex);
}
// Loading failed?
if(loadfailed)
{
// Return error bitmap
return Properties.Resources.Failed;
}
// Return loading bitmap
return Properties.Resources.Hourglass;
}
//mxd. This greatly speeds up Dictionary lookups

View file

@ -17,6 +17,7 @@
#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.IO;
@ -109,59 +110,46 @@ namespace CodeImp.DoomBuilder.Data
}
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
// Load file data
Bitmap bitmap = null;
string error = null;
MemoryStream filedata = datareader.LoadFile(filepathname); //mxd
lock(this)
isBadForLongTextureNames = false;
if (filedata != null)
{
// Load file data
if(bitmap != null) bitmap.Dispose(); bitmap = null;
MemoryStream filedata = datareader.LoadFile(filepathname); //mxd
isBadForLongTextureNames = false;
if (filedata != null)
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
{
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
// Load the image
filedata.Seek(0, SeekOrigin.Begin);
try
{
// Load the image
filedata.Seek(0, SeekOrigin.Begin);
try
{
bitmap = reader.ReadAsBitmap(filedata);
}
catch(InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
bitmap = reader.ReadAsBitmap(filedata);
}
// Not loaded?
if(bitmap == null)
catch(InvalidDataException)
{
General.ErrorLogger.Add(ErrorType.Error, "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\"");
loadfailed = true;
// Data cannot be read!
bitmap = null;
}
else
{
// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
}
filedata.Dispose();
}
// Pass on to base
base.LocalLoadImage();
// Not loaded?
if(bitmap == null)
{
error = "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\"";
}
filedata.Dispose();
}
}
#endregion
}
return new LocalLoadResult(bitmap, error);
}
#endregion
}
}

View file

@ -69,28 +69,21 @@ namespace CodeImp.DoomBuilder.Data
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
if(IsImageLoaded) return; //mxd. ResourceImages can't be unloaded, so no need to reload them.
lock(this)
{
// No failure checking here. If anything fails here, it is not the user's fault,
// because the resources this loads are in the assembly.
// No failure checking here. If anything fails here, it is not the user's fault,
// because the resources this loads are in the assembly.
// Get resource from memory
Stream bitmapdata = assembly.GetManifestResourceStream(resourcename);
if(bitmap != null) bitmap.Dispose();
bitmap = (Bitmap)Image.FromStream(bitmapdata);
bitmapdata.Dispose();
// Pass on to base
base.LocalLoadImage();
}
}
// Get resource from memory
Stream bitmapdata = assembly.GetManifestResourceStream(resourcename);
var bitmap = (Bitmap)Image.FromStream(bitmapdata);
bitmapdata.Dispose();
//mxd
public override Image GetPreview()
return new LocalLoadResult(bitmap);
}
//mxd
public override Image GetPreview()
{
return base.GetBitmap();
}

View file

@ -17,6 +17,7 @@
#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using CodeImp.DoomBuilder.IO;
@ -57,70 +58,56 @@ namespace CodeImp.DoomBuilder.Data
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Checks
if(this.IsImageLoaded) return;
lock(this)
// Get the patch data stream
Bitmap bitmap = null;
string error = null;
string patchlocation = string.Empty; //mxd
Stream patchdata = General.Map.Data.GetTextureData(lumpname, hasLongName, ref patchlocation);
if(patchdata != null)
{
// Get the patch data stream
if(bitmap != null) bitmap.Dispose(); bitmap = null;
string patchlocation = string.Empty; //mxd
Stream patchdata = General.Map.Data.GetTextureData(lumpname, hasLongName, ref patchlocation);
if(patchdata != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)patchdata.Length];
// Copy patch data to memory
byte[] membytes = new byte[(int)patchdata.Length];
lock(patchdata) //mxd
{
patchdata.Seek(0, SeekOrigin.Begin);
patchdata.Read(membytes, 0, (int)patchdata.Length);
}
lock(patchdata) //mxd
{
patchdata.Seek(0, SeekOrigin.Begin);
patchdata.Read(membytes, 0, (int)patchdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
{
// Load the image
mem.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(mem); }
catch(InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Not loaded?
if(bitmap == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Image lump \"" + Path.Combine(patchlocation, lumpname) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?");
loadfailed = true;
}
else
{
// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
}
// Done
mem.Dispose();
}
else
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
{
General.ErrorLogger.Add(ErrorType.Error, "Image lump \"" + lumpname + "\" could not be found, while loading texture \"" + this.Name + "\". Did you forget to include required resources?");
loadfailed = true;
// Load the image
mem.Seek(0, SeekOrigin.Begin);
try { bitmap = reader.ReadAsBitmap(mem); }
catch(InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Pass on to base
base.LocalLoadImage();
// Not loaded?
if(bitmap == null)
{
error = "Image lump \"" + Path.Combine(patchlocation, lumpname) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?";
}
// Done
mem.Dispose();
}
else
{
error = "Image lump \"" + lumpname + "\" could not be found, while loading texture \"" + this.Name + "\". Did you forget to include required resources?";
}
return new LocalLoadResult(bitmap, error);
}
#endregion

View file

@ -17,6 +17,7 @@
#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using CodeImp.DoomBuilder.IO;
@ -68,87 +69,73 @@ namespace CodeImp.DoomBuilder.Data
override public void LoadImage(bool notify)
{
// Do the loading
LocalLoadImage();
base.LoadImage(false);
// Notify the main thread about the change to redraw display
if (notify) General.MainWindow.SpriteDataLoaded(this.Name);
}
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
lock(this)
// Get the lump data stream
Bitmap bitmap = null;
string error = null;
string spritelocation = string.Empty; //mxd
Stream lumpdata = General.Map.Data.GetSpriteData(Name, ref spritelocation);
if(lumpdata != null)
{
// Get the lump data stream
string spritelocation = string.Empty; //mxd
Stream lumpdata = General.Map.Data.GetSpriteData(Name, ref spritelocation);
if(lumpdata != null)
// Copy lump data to memory
byte[] membytes = new byte[(int)lumpdata.Length];
lock(lumpdata) //mxd
{
// Copy lump data to memory
byte[] membytes = new byte[(int)lumpdata.Length];
lock(lumpdata) //mxd
{
lumpdata.Seek(0, SeekOrigin.Begin);
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
}
lumpdata.Seek(0, SeekOrigin.Begin);
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
General.ErrorLogger.Add(ErrorType.Error, "Sprite lump \"" + Path.Combine(spritelocation, Name) + "\" data format could not be read. Does this lump contain valid picture data at all?");
bitmap = null;
}
else
{
// Read data as bitmap
mem.Seek(0, SeekOrigin.Begin);
if(bitmap != null) bitmap.Dispose();
bitmap = reader.ReadAsBitmap(mem, out offsetx, out offsety);
}
// Done
mem.Dispose();
if(bitmap != null)
{
// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
scale.x = 1.0f;
scale.y = 1.0f;
// Make offset corrections if the offset was not given
if((offsetx == int.MinValue) || (offsety == int.MinValue))
{
offsetx = (int)((width * scale.x) * 0.5f);
offsety = (int)(height * scale.y);
}
}
else
{
loadfailed = true;
}
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
error = "Sprite lump \"" + Path.Combine(spritelocation, Name) + "\" data format could not be read. Does this lump contain valid picture data at all?";
bitmap = null;
}
else
{
// Missing a patch lump!
General.ErrorLogger.Add(ErrorType.Error, "Missing sprite lump \"" + Name + "\". Forgot to include required resources?");
// Read data as bitmap
mem.Seek(0, SeekOrigin.Begin);
if(bitmap != null) bitmap.Dispose();
bitmap = reader.ReadAsBitmap(mem, out offsetx, out offsety);
}
// Pass on to base
base.LocalLoadImage();
// Done
mem.Dispose();
}
else
{
// Missing a patch lump!
error = "Missing sprite lump \"" + Name + "\". Forgot to include required resources?";
}
}
#endregion
}
return new LocalLoadResult(bitmap, error, () =>
{
scale.x = 1.0f;
scale.y = 1.0f;
// Make offset corrections if the offset was not given
if ((offsetx == int.MinValue) || (offsety == int.MinValue))
{
offsetx = (int)((width * scale.x) * 0.5f);
offsety = (int)(height * scale.y);
}
});
}
#endregion
}
}

View file

@ -21,6 +21,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Rendering;
@ -98,167 +99,158 @@ namespace CodeImp.DoomBuilder.Data
}
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Checks
if(this.IsImageLoaded || width == 0 || height == 0) return;
if(width == 0 || height == 0) return new LocalLoadResult(null);
Graphics g = null;
lock(this)
Bitmap bitmap = null;
List<LogMessage> messages = new List<LogMessage>();
// Create texture bitmap
try
{
// Create texture bitmap
try
{
if(bitmap != null) bitmap.Dispose();
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
PixelColor* pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor));
bitmap.UnlockBits(bitmapdata);
g = Graphics.FromImage(bitmap);
}
catch(Exception e)
{
// Unable to make bitmap
General.ErrorLogger.Add(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message);
loadfailed = true;
}
int missingpatches = 0; //mxd
if(patches.Count == 0) //mxd
{
//mxd. Empty image will suffice here, I suppose...
if(nulltexture)
{
base.LocalLoadImage();
return;
}
// No patches!
General.ErrorLogger.Add(ErrorType.Warning, "No patches are defined for texture \"" + this.Name + "\"");
loadfailed = true;
}
else if(!loadfailed)
{
// Go for all patches
foreach(TexturePatch p in patches)
{
//mxd. Some patches (like "TNT1A0") should be skipped
if(p.Skip) continue;
// Get the patch data stream
string patchlocation = string.Empty; //mxd
Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation);
if(patchdata != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)patchdata.Length];
lock(patchdata) //mxd
{
patchdata.Seek(0, SeekOrigin.Begin);
patchdata.Read(membytes, 0, (int)patchdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
//mxd. Probably that's a flat?..
if(General.Map.Config.MixTexturesFlats)
{
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
}
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
if(!nulltexture) General.ErrorLogger.Add((optional ? ErrorType.Warning : ErrorType.Error), "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\"");
missingpatches++; //mxd
}
}
if(!(reader is UnknownImageReader))
{
// Get the patch
mem.Seek(0, SeekOrigin.Begin);
Bitmap patchbmp = null;
try { patchbmp = reader.ReadAsBitmap(mem); }
catch(InvalidDataException)
{
// Data cannot be read!
if(!nulltexture) General.ErrorLogger.Add((optional ? ErrorType.Warning : ErrorType.Error), "Patch lump \"" + p.LumpName + "\" data format could not be read, while loading texture \"" + this.Name + "\"");
missingpatches++; //mxd
}
if(patchbmp != null)
{
//mxd. Apply transformations from TexturePatch
patchbmp = TransformPatch(p, patchbmp);
// Draw the patch on the texture image
Rectangle tgtrect = new Rectangle(p.X, p.Y, patchbmp.Size.Width, patchbmp.Size.Height);
g.DrawImageUnscaledAndClipped(patchbmp, tgtrect);
patchbmp.Dispose();
}
}
// Done
mem.Dispose();
}
else
{
//mxd. ZDoom can use any known graphic as patch
if(General.Map.Config.MixTexturesFlats)
{
ImageData img = General.Map.Data.GetTextureImage(p.LumpName);
if(!(img is UnknownImage) && img != this)
{
if(!img.IsImageLoaded) img.LoadImage();
//mxd. Apply transformations from TexturePatch. We don't want to modify the original bitmap here, so make a copy
Bitmap bmp = img.GetBitmap();
Bitmap patchbmp;
lock (bmp)
{
patchbmp = TransformPatch(p, new Bitmap(bmp));
}
// Draw the patch on the texture image
Rectangle tgtrect = new Rectangle(p.X, p.Y, patchbmp.Size.Width, patchbmp.Size.Height);
g.DrawImageUnscaledAndClipped(patchbmp, tgtrect);
patchbmp.Dispose();
continue;
}
}
// Missing a patch lump!
if(!nulltexture) General.ErrorLogger.Add((optional ? ErrorType.Warning : ErrorType.Error), "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\"");
missingpatches++; //mxd
}
}
}
// Dispose bitmap if load failed
if(!nulltexture && (bitmap != null) && (loadfailed || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
{
bitmap.Dispose();
bitmap = null;
loadfailed = true;
}
// Pass on to base
base.LocalLoadImage();
if(bitmap != null) bitmap.Dispose();
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
PixelColor* pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor));
bitmap.UnlockBits(bitmapdata);
g = Graphics.FromImage(bitmap);
}
catch(Exception e)
{
// Unable to make bitmap
messages.Add(new LogMessage(ErrorType.Warning, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message));
}
}
//mxd
private Bitmap TransformPatch(TexturePatch p, Bitmap patchbmp)
int missingpatches = 0; //mxd
if(patches.Count == 0) //mxd
{
//mxd. Empty image will suffice here, I suppose...
if(nulltexture)
{
return new LocalLoadResult(bitmap, messages);
}
// No patches!
messages.Add(new LogMessage(ErrorType.Warning, "No patches are defined for texture \"" + this.Name + "\""));
}
else if(!messages.Any(x => x.Type == ErrorType.Error))
{
// Go for all patches
foreach(TexturePatch p in patches)
{
//mxd. Some patches (like "TNT1A0") should be skipped
if(p.Skip) continue;
// Get the patch data stream
string patchlocation = string.Empty; //mxd
Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation);
if(patchdata != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)patchdata.Length];
lock(patchdata) //mxd
{
patchdata.Seek(0, SeekOrigin.Begin);
patchdata.Read(membytes, 0, (int)patchdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
//mxd. Probably that's a flat?..
if(General.Map.Config.MixTexturesFlats)
{
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
}
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
if(!nulltexture) messages.Add(new LogMessage(optional ? ErrorType.Warning : ErrorType.Error, "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\""));
missingpatches++; //mxd
}
}
if(!(reader is UnknownImageReader))
{
// Get the patch
mem.Seek(0, SeekOrigin.Begin);
Bitmap patchbmp = null;
try { patchbmp = reader.ReadAsBitmap(mem); }
catch(InvalidDataException)
{
// Data cannot be read!
if(!nulltexture) messages.Add(new LogMessage(optional ? ErrorType.Warning : ErrorType.Error, "Patch lump \"" + p.LumpName + "\" data format could not be read, while loading texture \"" + this.Name + "\""));
missingpatches++; //mxd
}
if(patchbmp != null)
{
//mxd. Apply transformations from TexturePatch
patchbmp = TransformPatch(p, patchbmp);
// Draw the patch on the texture image
Rectangle tgtrect = new Rectangle(p.X, p.Y, patchbmp.Size.Width, patchbmp.Size.Height);
g.DrawImageUnscaledAndClipped(patchbmp, tgtrect);
patchbmp.Dispose();
}
}
// Done
mem.Dispose();
}
else
{
//mxd. ZDoom can use any known graphic as patch
if(General.Map.Config.MixTexturesFlats)
{
ImageData img = General.Map.Data.GetTextureImage(p.LumpName);
if(!(img is UnknownImage) && img != this)
{
if(!img.IsImageLoaded) img.LoadImage();
//mxd. Apply transformations from TexturePatch. We don't want to modify the original bitmap here, so make a copy
Bitmap bmp = new Bitmap(img.LocalGetBitmap());
Bitmap patchbmp = TransformPatch(p, bmp);
// Draw the patch on the texture image
Rectangle tgtrect = new Rectangle(p.X, p.Y, patchbmp.Size.Width, patchbmp.Size.Height);
g.DrawImageUnscaledAndClipped(patchbmp, tgtrect);
patchbmp.Dispose();
continue;
}
}
// Missing a patch lump!
if(!nulltexture) messages.Add(new LogMessage(optional ? ErrorType.Warning : ErrorType.Error, "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\""));
missingpatches++; //mxd
}
}
}
// Dispose bitmap if load failed
if(!nulltexture && (bitmap != null) && (messages.Any(x => x.Type == ErrorType.Error) || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
{
bitmap.Dispose();
bitmap = null;
}
return new LocalLoadResult(bitmap, messages);
}
//mxd
private Bitmap TransformPatch(TexturePatch p, Bitmap patchbmp)
{
//mxd. Flip
if(p.FlipX || p.FlipY)

View file

@ -23,6 +23,7 @@ using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.IO;
using System.IO;
using System.Linq;
#endregion
@ -69,115 +70,109 @@ namespace CodeImp.DoomBuilder.Data
}
// This loads the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
// Checks
if(this.IsImageLoaded || width == 0 || height == 0) return;
if(width == 0 || height == 0) return new LocalLoadResult(null);
BitmapData bitmapdata = null;
PixelColor* pixels = (PixelColor*)0;
lock(this)
Bitmap bitmap = null;
List<LogMessage> messages = new List<LogMessage>();
// Create texture bitmap
try
{
// Create texture bitmap
try
{
if(bitmap != null) bitmap.Dispose();
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor));
}
catch(Exception e)
{
// Unable to make bitmap
General.ErrorLogger.Add(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message);
loadfailed = true;
}
int missingpatches = 0; //mxd
if(!loadfailed)
{
// Go for all patches
foreach(TexturePatch p in patches)
{
// Get the patch data stream
string patchlocation = string.Empty; //mxd
Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation);
if(patchdata != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)patchdata.Length];
lock(patchdata) //mxd
{
patchdata.Seek(0, SeekOrigin.Begin);
patchdata.Read(membytes, 0, (int)patchdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
//mxd. Probably that's a flat?..
if(General.Map.Config.MixTexturesFlats)
{
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
}
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
General.ErrorLogger.Add(ErrorType.Error, "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?");
loadfailed = true;
missingpatches++; //mxd
}
}
if(!(reader is UnknownImageReader))
{
// Draw the patch
mem.Seek(0, SeekOrigin.Begin);
try { reader.DrawToPixelData(mem, pixels, width, height, p.X, p.Y); }
catch(InvalidDataException)
{
// Data cannot be read!
General.ErrorLogger.Add(ErrorType.Error, "Patch lump \"" + p.LumpName + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?");
loadfailed = true;
missingpatches++; //mxd
}
}
// Done
mem.Dispose();
}
else
{
// Missing a patch lump!
General.ErrorLogger.Add(ErrorType.Error, "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\". Did you forget to include required resources?");
loadfailed = true;
missingpatches++; //mxd
}
}
// Done
bitmap.UnlockBits(bitmapdata);
}
// Dispose bitmap if load failed
if((bitmap != null) && (loadfailed || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
{
bitmap.Dispose();
bitmap = null;
loadfailed = true;
}
// Pass on to base
base.LocalLoadImage();
if(bitmap != null) bitmap.Dispose();
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor));
}
catch(Exception e)
{
// Unable to make bitmap
messages.Add(new LogMessage(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message));
}
int missingpatches = 0; //mxd
if(!messages.Any(x => x.Type == ErrorType.Error))
{
// Go for all patches
foreach(TexturePatch p in patches)
{
// Get the patch data stream
string patchlocation = string.Empty; //mxd
Stream patchdata = General.Map.Data.GetPatchData(p.LumpName, p.HasLongName, ref patchlocation);
if(patchdata != null)
{
// Copy patch data to memory
byte[] membytes = new byte[(int)patchdata.Length];
lock(patchdata) //mxd
{
patchdata.Seek(0, SeekOrigin.Begin);
patchdata.Read(membytes, 0, (int)patchdata.Length);
}
MemoryStream mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
//mxd. Probably that's a flat?..
if(General.Map.Config.MixTexturesFlats)
{
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
}
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
messages.Add(new LogMessage(ErrorType.Error, "Patch lump \"" + Path.Combine(patchlocation, p.LumpName) + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?"));
missingpatches++; //mxd
}
}
if(!(reader is UnknownImageReader))
{
// Draw the patch
mem.Seek(0, SeekOrigin.Begin);
try { reader.DrawToPixelData(mem, pixels, width, height, p.X, p.Y); }
catch(InvalidDataException)
{
// Data cannot be read!
messages.Add(new LogMessage(ErrorType.Error, "Patch lump \"" + p.LumpName + "\" data format could not be read, while loading texture \"" + this.Name + "\". Does this lump contain valid picture data at all?"));
missingpatches++; //mxd
}
}
// Done
mem.Dispose();
}
else
{
// Missing a patch lump!
messages.Add(new LogMessage(ErrorType.Error, "Missing patch lump \"" + p.LumpName + "\" while loading texture \"" + this.Name + "\". Did you forget to include required resources?"));
missingpatches++; //mxd
}
}
// Done
bitmap.UnlockBits(bitmapdata);
}
// Dispose bitmap if load failed
if((bitmap != null) && (messages.Any(x => x.Type == ErrorType.Error) || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
{
bitmap.Dispose();
bitmap = null;
}
return new LocalLoadResult(bitmap, messages);
}
#endregion

View file

@ -42,7 +42,7 @@ namespace CodeImp.DoomBuilder.Data
this.loadbitmap = image;
SetName("");
LocalLoadImage();
LoadImage(false);
// We have no destructor
GC.SuppressFinalize(this);
@ -53,23 +53,16 @@ namespace CodeImp.DoomBuilder.Data
#region ================== Methods
// This 'loads' the image
protected override void LocalLoadImage()
protected override LocalLoadResult LocalLoadImage()
{
//mxd. Leave when already loaded
if(this.IsImageLoaded) return;
bitmap = loadbitmap;
base.LocalLoadImage();
}
return new LocalLoadResult(loadbitmap);
}
// This returns a preview image
public override Image GetPreview()
// This returns a preview image
public override Image GetPreview()
{
lock(this)
{
// Make a copy
return new Bitmap(loadbitmap);
}
// To do: do we actually need a copy here?
return new Bitmap(loadbitmap);
}
#endregion

View file

@ -56,269 +56,258 @@ namespace CodeImp.DoomBuilder.Data
override public void LoadImage(bool notify)
{
// Do the loading
LocalLoadImage();
base.LoadImage(false);
// Notify the main thread about the change to redraw display
if (notify) General.MainWindow.SpriteDataLoaded(this.Name);
}
// This loads the image
protected unsafe override void LocalLoadImage()
protected unsafe override LocalLoadResult LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
Bitmap bitmap = null;
string error = null;
lock(this)
int imgoffsetx = 0;
int pivotz = 0;
// Get the lump data stream
string voxellocation = string.Empty; //mxd
Stream lumpdata = General.Map.Data.GetVoxelData(voxelname, ref voxellocation);
if(lumpdata != null)
{
// Get the lump data stream
string voxellocation = string.Empty; //mxd
Stream lumpdata = General.Map.Data.GetVoxelData(voxelname, ref voxellocation);
if(lumpdata != null)
{
// Copy lump data to memory
lumpdata.Seek(0, SeekOrigin.Begin);
byte[] membytes = new byte[(int)lumpdata.Length];
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
// Copy lump data to memory
lumpdata.Seek(0, SeekOrigin.Begin);
byte[] membytes = new byte[(int)lumpdata.Length];
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
using(MemoryStream mem = new MemoryStream(membytes))
using(MemoryStream mem = new MemoryStream(membytes))
{
mem.Seek(0, SeekOrigin.Begin);
PixelColor[] palette = new PixelColor[256];
// Create front projection image from the KVX
using(BinaryReader reader = new BinaryReader(mem, Encoding.ASCII))
{
mem.Seek(0, SeekOrigin.Begin);
PixelColor[] palette = new PixelColor[256];
reader.ReadInt32(); //numbytes, we don't use that
int xsize = reader.ReadInt32();
int ysize = reader.ReadInt32();
int zsize = reader.ReadInt32();
// Create front projection image from the KVX
using(BinaryReader reader = new BinaryReader(mem, Encoding.ASCII))
// Sanity check
if(xsize == 0 || ysize == 0 || zsize == 0)
{
reader.ReadInt32(); //numbytes, we don't use that
int xsize = reader.ReadInt32();
int ysize = reader.ReadInt32();
int zsize = reader.ReadInt32();
error = "Cannot create sprite image for voxel \"" + Path.Combine(voxellocation, voxelname)
+ "\" for voxel drawing: voxel has invalid size (width: " + xsize + ", height: " + zsize + ", depth: " + ysize;
// Sanity check
if(xsize == 0 || ysize == 0 || zsize == 0)
return new LocalLoadResult(null, error);
}
int pivotx = (int)Math.Round(reader.ReadInt32() / 256f);
int pivoty = (int)Math.Round(reader.ReadInt32() / 256f);
pivotz = (int)Math.Round(reader.ReadInt32() / 256f);
// Read offsets
int[] xoffset = new int[xsize + 1]; // why is it xsize + 1, not xsize?..
short[,] xyoffset = new short[xsize, ysize + 1]; // why is it ysize + 1, not ysize?..
for(int i = 0; i < xoffset.Length; i++)
{
xoffset[i] = reader.ReadInt32();
}
for(int x = 0; x < xsize; x++)
{
for(int y = 0; y < ysize + 1; y++)
{
General.ErrorLogger.Add(ErrorType.Error, "Cannot create sprite image for voxel \"" + Path.Combine(voxellocation, voxelname)
+ "\" for voxel drawing: voxel has invalid size (width: " + xsize + ", height: " + zsize + ", depth: " + ysize);
loadfailed = true;
return;
}
int pivotx = (int)Math.Round(reader.ReadInt32() / 256f);
int pivoty = (int)Math.Round(reader.ReadInt32() / 256f);
int pivotz = (int)Math.Round(reader.ReadInt32() / 256f);
// Read offsets
int[] xoffset = new int[xsize + 1]; // why is it xsize + 1, not xsize?..
short[,] xyoffset = new short[xsize, ysize + 1]; // why is it ysize + 1, not ysize?..
for(int i = 0; i < xoffset.Length; i++)
{
xoffset[i] = reader.ReadInt32();
}
for(int x = 0; x < xsize; x++)
{
for(int y = 0; y < ysize + 1; y++)
{
xyoffset[x, y] = reader.ReadInt16();
}
}
// Read slabs
List<int> offsets = new List<int>(xsize * ysize);
for(int x = 0; x < xsize; x++)
{
for(int y = 0; y < ysize; y++)
{
offsets.Add(xoffset[x] + xyoffset[x, y] + 28); // for some reason offsets are counted from start of xoffset[]...
}
}
int counter = 0;
int slabsend = (int)(reader.BaseStream.Length - 768);
// Read palette
if(!overridepalette)
{
reader.BaseStream.Position = slabsend;
for(int i = 0; i < 256; i++)
{
byte r = (byte)(reader.ReadByte() * 4);
byte g = (byte)(reader.ReadByte() * 4);
byte b = (byte)(reader.ReadByte() * 4);
palette[i] = new PixelColor(255, r, g, b);
}
}
else
{
for(int i = 0; i < 256; i++) palette[i] = General.Map.Data.Palette[i];
}
// Populate projection pixels array
int imgwidth, imgheight, imgoffsetx;
bool checkalpha = false;
// Convert angleoffsets to the nearest cardinal direction...
angleoffset = General.ClampAngle((angleoffset + 45) / 90 * 90);
switch(angleoffset)
{
case 0:
imgwidth = xsize;
imgheight = zsize;
imgoffsetx = pivotx;
break;
case 90:
imgwidth = ysize;
imgheight = zsize;
imgoffsetx = imgwidth - pivoty;
checkalpha = true;
break;
case 180:
imgwidth = xsize;
imgheight = zsize;
imgoffsetx = imgwidth - pivotx;
checkalpha = true;
break;
case 270:
imgwidth = ysize;
imgheight = zsize;
imgoffsetx = pivoty;
break;
default: throw new InvalidDataException("Invalid AngleOffset");
}
int numpixels = imgwidth * imgheight;
PixelColor[] pixelsarr = new PixelColor[numpixels];
// Read pixel colors
for(int x = 0; x < xsize; x++)
{
for(int y = 0; y < ysize; y++)
{
reader.BaseStream.Position = offsets[counter];
int next = (counter < offsets.Count - 1 ? offsets[counter + 1] : slabsend);
// Read first color from the slab
while(reader.BaseStream.Position < next)
{
int ztop = reader.ReadByte();
int zleng = reader.ReadByte();
if(ztop + zleng > zsize) break;
byte flags = reader.ReadByte();
if(zleng > 0)
{
// Skip slab if no flags are given (otherwise some garbage pixels may be drawn)
if(flags == 0)
{
reader.BaseStream.Position += zleng;
continue;
}
List<int> colorindices = new List<int>(zleng);
for(int i = 0; i < zleng; i++)
{
colorindices.Add(reader.ReadByte());
}
int z = ztop;
int cstart = 0;
while(z < ztop + zleng)
{
// Get pixel position
int pixelpos;
switch(angleoffset)
{
case 0: pixelpos = x + z * xsize; break;
case 90: pixelpos = y + z * ysize; break;
case 180: pixelpos = xsize - x - 1 + z * xsize; break;
case 270: pixelpos = ysize - y - 1 + z * ysize; break;
default: throw new InvalidDataException("Invalid AngleOffset");
}
// Add to projection pixels array
if((checkalpha && pixelsarr[pixelpos].a == 0) || !checkalpha)
pixelsarr[pixelpos] = palette[colorindices[cstart]];
// Increment counters
cstart++;
z++;
}
}
}
counter++;
}
}
// Draw to bitmap
if(bitmap != null) bitmap.Dispose();
bitmap = new Bitmap(imgwidth, imgheight, PixelFormat.Format32bppArgb);
BitmapData bmpdata = null;
try
{
bmpdata = bitmap.LockBits(new Rectangle(0, 0, imgwidth, imgheight), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image for drawing voxel \""
+ Path.Combine(voxellocation, voxelname) + "\". " + e.GetType().Name + ": " + e.Message);
bitmap = null;
}
if(bmpdata != null)
{
// Apply pixels to image
PixelColor* pixels = (PixelColor*)bmpdata.Scan0.ToPointer();
int i = 0;
for(PixelColor* cp = pixels; cp < pixels + numpixels; cp++, i++)
{
if(pixelsarr[i].a == 255)
{
cp->r = pixelsarr[i].r;
cp->g = pixelsarr[i].g;
cp->b = pixelsarr[i].b;
cp->a = 255;
}
}
bitmap.UnlockBits(bmpdata);
}
if(bitmap != null)
{
// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
scale.x = 1.0f;
scale.y = 1.0f;
offsetx = imgoffsetx;
offsety = pivotz;
}
else
{
loadfailed = true;
xyoffset[x, y] = reader.ReadInt16();
}
}
// Read slabs
List<int> offsets = new List<int>(xsize * ysize);
for(int x = 0; x < xsize; x++)
{
for(int y = 0; y < ysize; y++)
{
offsets.Add(xoffset[x] + xyoffset[x, y] + 28); // for some reason offsets are counted from start of xoffset[]...
}
}
int counter = 0;
int slabsend = (int)(reader.BaseStream.Length - 768);
// Read palette
if(!overridepalette)
{
reader.BaseStream.Position = slabsend;
for(int i = 0; i < 256; i++)
{
byte r = (byte)(reader.ReadByte() * 4);
byte g = (byte)(reader.ReadByte() * 4);
byte b = (byte)(reader.ReadByte() * 4);
palette[i] = new PixelColor(255, r, g, b);
}
}
else
{
for(int i = 0; i < 256; i++) palette[i] = General.Map.Data.Palette[i];
}
// Populate projection pixels array
int imgwidth, imgheight;
bool checkalpha = false;
// Convert angleoffsets to the nearest cardinal direction...
angleoffset = General.ClampAngle((angleoffset + 45) / 90 * 90);
switch(angleoffset)
{
case 0:
imgwidth = xsize;
imgheight = zsize;
imgoffsetx = pivotx;
break;
case 90:
imgwidth = ysize;
imgheight = zsize;
imgoffsetx = imgwidth - pivoty;
checkalpha = true;
break;
case 180:
imgwidth = xsize;
imgheight = zsize;
imgoffsetx = imgwidth - pivotx;
checkalpha = true;
break;
case 270:
imgwidth = ysize;
imgheight = zsize;
imgoffsetx = pivoty;
break;
default: throw new InvalidDataException("Invalid AngleOffset");
}
int numpixels = imgwidth * imgheight;
PixelColor[] pixelsarr = new PixelColor[numpixels];
// Read pixel colors
for(int x = 0; x < xsize; x++)
{
for(int y = 0; y < ysize; y++)
{
reader.BaseStream.Position = offsets[counter];
int next = (counter < offsets.Count - 1 ? offsets[counter + 1] : slabsend);
// Read first color from the slab
while(reader.BaseStream.Position < next)
{
int ztop = reader.ReadByte();
int zleng = reader.ReadByte();
if(ztop + zleng > zsize) break;
byte flags = reader.ReadByte();
if(zleng > 0)
{
// Skip slab if no flags are given (otherwise some garbage pixels may be drawn)
if(flags == 0)
{
reader.BaseStream.Position += zleng;
continue;
}
List<int> colorindices = new List<int>(zleng);
for(int i = 0; i < zleng; i++)
{
colorindices.Add(reader.ReadByte());
}
int z = ztop;
int cstart = 0;
while(z < ztop + zleng)
{
// Get pixel position
int pixelpos;
switch(angleoffset)
{
case 0: pixelpos = x + z * xsize; break;
case 90: pixelpos = y + z * ysize; break;
case 180: pixelpos = xsize - x - 1 + z * xsize; break;
case 270: pixelpos = ysize - y - 1 + z * ysize; break;
default: throw new InvalidDataException("Invalid AngleOffset");
}
// Add to projection pixels array
if((checkalpha && pixelsarr[pixelpos].a == 0) || !checkalpha)
pixelsarr[pixelpos] = palette[colorindices[cstart]];
// Increment counters
cstart++;
z++;
}
}
}
counter++;
}
}
// Draw to bitmap
bitmap = new Bitmap(imgwidth, imgheight, PixelFormat.Format32bppArgb);
BitmapData bmpdata = null;
try
{
bmpdata = bitmap.LockBits(new Rectangle(0, 0, imgwidth, imgheight), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
}
catch(Exception e)
{
error = "Cannot lock image for drawing voxel \""
+ Path.Combine(voxellocation, voxelname) + "\". " + e.GetType().Name + ": " + e.Message;
bitmap = null;
}
if(bmpdata != null)
{
// Apply pixels to image
PixelColor* pixels = (PixelColor*)bmpdata.Scan0.ToPointer();
int i = 0;
for(PixelColor* cp = pixels; cp < pixels + numpixels; cp++, i++)
{
if(pixelsarr[i].a == 255)
{
cp->r = pixelsarr[i].r;
cp->g = pixelsarr[i].g;
cp->b = pixelsarr[i].b;
cp->a = 255;
}
}
bitmap.UnlockBits(bmpdata);
}
}
lumpdata.Dispose();
}
else
{
// Missing voxel lump!
General.ErrorLogger.Add(ErrorType.Error, "Missing voxel lump \"" + voxelname + "\". Forgot to include required resources?");
}
// Pass on to base
base.LocalLoadImage();
lumpdata.Dispose();
}
else
{
// Missing voxel lump!
error = "Missing voxel lump \"" + voxelname + "\". Forgot to include required resources?";
}
return new LocalLoadResult(bitmap, error, () =>
{
scale.x = 1.0f;
scale.y = 1.0f;
offsetx = imgoffsetx;
offsety = pivotz;
});
}
#endregion

View file

@ -4117,18 +4117,11 @@ namespace CodeImp.DoomBuilder.Windows
if (!InvokeRequired)
{
action();
return;
}
IAsyncResult result = null;
result = BeginInvoke(new System.Action(() =>
else
{
action();
// this may happen if exiting
while (result == null)
System.Threading.Thread.Sleep(1);
EndInvoke(result);
}));
Invoke(action);
}
}
public void UpdateStatus()