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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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parent
22df516e11
commit
48af52afcf
7 changed files with 26 additions and 7 deletions
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@ -30,8 +30,6 @@ namespace CodeImp.DoomBuilder.Controls
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private bool showfullname;
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protected ImageBrowserItemType itemtype;
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private string tooltip;
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private int namewidth;
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private int shortnamewidth;
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private static Brush bgbrush, fgbrush_used, fgbrush_unused, selectedbgbrush, selectionbrush, selectiontextbrush, bgbrush_alpha;
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private static Color bgcolor;
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@ -48,7 +46,7 @@ namespace CodeImp.DoomBuilder.Controls
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public virtual bool IsPreviewLoaded { get { return icon.IsPreviewLoaded; } }
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public bool ShowFullName { set { showfullname = value; } get { return showfullname && (!(icon is PK3FileImage) || !((PK3FileImage)icon).IsBadForLongTextureNames); } }
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public virtual string TextureName { get { return (ShowFullName ? icon.Name : icon.ShortName); } }
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public virtual int TextureNameWidth { get { return (ShowFullName ? namewidth : shortnamewidth); } }
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public virtual int TextureNameWidth { get { return ShowFullName ? icon.NameWidth : icon.ShortNameWidth; } } // biwa
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public string ToolTip { get { return tooltip; } }
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#endregion
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@ -65,10 +63,6 @@ namespace CodeImp.DoomBuilder.Controls
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this.showfullname = showfullname; //mxd
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this.imageloaded = icon.IsPreviewLoaded; //mxd
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this.tooltip = tooltip; //mxd
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//mxd. Calculate names width
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this.namewidth = (int)Math.Ceiling(General.Interface.MeasureString(icon.Name, SystemFonts.MessageBoxFont, 10000, StringFormat.GenericTypographic).Width)+6;
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this.shortnamewidth = (int)Math.Ceiling(General.Interface.MeasureString(icon.ShortName, SystemFonts.MessageBoxFont, 10000, StringFormat.GenericTypographic).Width)+6;
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}
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#endregion
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@ -113,6 +113,8 @@ namespace CodeImp.DoomBuilder.Data
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base.SetName(name);
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this.virtualname = "[CAMERA TEXTURES]" + Path.AltDirectorySeparatorChar + name;
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ComputeNamesWidth(); // biwa
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}
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#endregion
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@ -145,6 +145,8 @@ namespace CodeImp.DoomBuilder.Data
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this.longname = Lump.MakeLongName(this.name, uselongtexturenames);
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this.filepathname = filepathname;
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ComputeNamesWidth(); // biwa
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}
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// This loads the image
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@ -83,6 +83,8 @@ namespace CodeImp.DoomBuilder.Data
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this.displayname = this.name;
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this.shortname = this.name;
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this.longname = Lump.MakeLongName(this.name);
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ComputeNamesWidth(); // biwa
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}
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internal void ApplySettings(ImageData overridden)
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@ -58,6 +58,8 @@ namespace CodeImp.DoomBuilder.Data
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protected bool ismasked; //mxd. If true, has pixels with zero alpha
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protected bool hasLongName; //mxd. Texture name is longer than DataManager.CLASIC_IMAGE_NAME_LENGTH
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protected bool hasPatchWithSameName; //mxd
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protected int namewidth; // biwa
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protected int shortnamewidth; // biwa
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//mxd. Hashing
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private static int hashcounter;
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@ -123,6 +125,8 @@ namespace CodeImp.DoomBuilder.Data
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public virtual float ScaledHeight { get { return (float)Math.Round(height * scale.y); } }
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public virtual Vector2D Scale { get { return scale; } }
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public bool WorldPanning { get { return worldpanning; } }
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public int NameWidth { get { return namewidth; } } // biwa
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public int ShortNameWidth { get { return shortnamewidth; } } // biwa
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#endregion
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@ -206,6 +210,8 @@ namespace CodeImp.DoomBuilder.Data
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this.virtualname = name; //mxd
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this.displayname = name; //mxd
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this.longname = Lump.MakeLongName(name); //mxd
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ComputeNamesWidth(); // biwa
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}
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// This unloads the image
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@ -219,6 +225,15 @@ namespace CodeImp.DoomBuilder.Data
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}
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}
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// biwa. Computing the widths in the constructor of ImageBrowserItem accumulates to taking forever when loading many images,
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// like when showing the texture browser of huge texture sets like OTEX
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internal void ComputeNamesWidth()
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{
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//mxd. Calculate names width
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namewidth = (int)Math.Ceiling(General.Interface.MeasureString(name, SystemFonts.MessageBoxFont, 10000, StringFormat.GenericTypographic).Width) + 6;
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shortnamewidth = (int)Math.Ceiling(General.Interface.MeasureString(shortname, SystemFonts.MessageBoxFont, 10000, StringFormat.GenericTypographic).Width) + 6;
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}
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// This returns the bitmap image
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public Bitmap GetBitmap()
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{
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@ -104,6 +104,8 @@ namespace CodeImp.DoomBuilder.Data
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this.longname = Lump.MakeLongName(this.name);
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this.virtualname = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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this.filepathname = filepathname;
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ComputeNamesWidth(); // biwa
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}
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// This loads the image
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@ -85,6 +85,8 @@ namespace CodeImp.DoomBuilder.Data
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{
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this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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ComputeNamesWidth(); // biwa
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}
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// This adds a patch to the texture
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