Fixed: full sector highlight would not show in 2D mode

This commit is contained in:
ZZYZX 2019-12-24 23:06:13 +02:00
parent 96f2b4e94e
commit 842d4a6668

View file

@ -52,7 +52,7 @@ namespace CodeImp.DoomBuilder.Rendering
DeclareUniform(UniformName.view, "view", UniformType.Mat4);
DeclareUniform(UniformName.world, "world", UniformType.Mat4);
DeclareUniform(UniformName.modelnormal, "modelnormal", UniformType.Mat4);
DeclareUniform(UniformName.FillColor, "FillColor", UniformType.Vec4);
DeclareUniform(UniformName.FillColor, "fillColor", UniformType.Vec4);
DeclareUniform(UniformName.vertexColor, "vertexColor", UniformType.Vec4);
DeclareUniform(UniformName.stencilColor, "stencilColor", UniformType.Vec4);
DeclareUniform(UniformName.lightPosAndRadius, "lightPosAndRadius", UniformType.Vec4);