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Actions
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
Compilers
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Config
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Add mono makefile
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2019-08-29 16:30:49 +02:00 |
Controls
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Add mono makefile
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2019-08-29 16:30:49 +02:00 |
Data
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Add mono makefile
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2019-08-29 16:30:49 +02:00 |
Editing
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2019-04-16 18:05:21 +02:00 |
General
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Enable DevIL on Linux
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2019-09-03 22:47:59 -04:00 |
Geometry
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
GZBuilder
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
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2019-08-16 11:24:22 +02:00 |
IO
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Enable DevIL on Linux
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2019-09-03 22:47:59 -04:00 |
Map
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Plugins
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
Properties
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- update solution to .net framework 4.7.2 and add build output files to .gitignore
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2019-08-08 00:18:44 +02:00 |
Rendering
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Fix textures in 2D mode being clamped
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2019-09-03 22:55:54 -04:00 |
Resources
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
Types
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualModes
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- simplify buffer indexing
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2019-08-16 13:23:25 +02:00 |
Windows
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Disable DEVIL and create build solution specifically for mono
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2019-08-29 17:56:12 +02:00 |
ZDoom
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
app.config
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Enable DevIL on Linux
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2019-09-03 22:47:59 -04:00 |
app.manifest
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Builder.csproj
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Build using msbuild on mono to fix issues with resources and such
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2019-08-29 20:24:22 +02:00 |
BuilderMono.csproj
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Enable DevIL on Linux
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2019-09-03 22:47:59 -04:00 |
NoScintilla.cs
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Disable DEVIL and create build solution specifically for mono
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2019-08-29 17:56:12 +02:00 |