mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-02-17 01:22:18 +00:00
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
This commit is contained in:
commit
01ccfa56f3
10 changed files with 795 additions and 595 deletions
71
.github/workflows/continuous_integration.yml
vendored
Normal file
71
.github/workflows/continuous_integration.yml
vendored
Normal file
|
@ -0,0 +1,71 @@
|
|||
name: Continuous Integration
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: "Visual Studio ${{ matrix.platform }} ${{ matrix.configuration }}"
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
configuration: [Release, Debug]
|
||||
platform: [x64, x86]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
|
||||
$msbuild = & "$vswhere" -latest -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe | select-object -first 1
|
||||
$options = @( `
|
||||
'-property:Configuration=${{ matrix.configuration }}', `
|
||||
'-property:Platform=${{ matrix.platform }}', `
|
||||
'-property:WindowsTargetPlatformVersion=10.0', `
|
||||
'-property:PlatformToolset=v142', `
|
||||
'-maxcpucount', `
|
||||
'-verbosity:minimal' `
|
||||
)
|
||||
& $msbuild Builder.sln $options
|
||||
& $msbuild Source\Tools\Updater\Updater.csproj $options
|
||||
|
||||
- name: Test Files Presence
|
||||
run: |
|
||||
$files = @( `
|
||||
'Build\Builder.exe', `
|
||||
'Build\BuilderNative.dll', `
|
||||
'Build\Plugins\AutomapMode.dll', `
|
||||
'Build\Plugins\BuilderEffects.dll', `
|
||||
'Build\Plugins\BuilderModes.dll', `
|
||||
'Build\Plugins\ColorPicker.dll', `
|
||||
'Build\Plugins\CommentsPanel.dll', `
|
||||
'Build\Plugins\NodesViewer.dll', `
|
||||
'Build\Plugins\SoundPropagationMode.dll', `
|
||||
'Build\Plugins\StairSectorBuilder.dll', `
|
||||
'Build\Plugins\TagExplorer.dll', `
|
||||
'Build\Plugins\TagRange.dll', `
|
||||
'Build\Plugins\ThreeDFloorMode.dll', `
|
||||
'Source\Plugins\VisplaneExplorer\Resources\vpo.dll', `
|
||||
'Build\Plugins\VisplaneExplorer.dll', `
|
||||
'Build\Updater.exe' `
|
||||
)
|
||||
foreach($file in $files)
|
||||
{
|
||||
if (!(Test-Path -Path $file -PathType Leaf))
|
||||
{
|
||||
Write-Output "ERROR: File $file is missing"
|
||||
exit 1
|
||||
}
|
||||
}
|
||||
|
||||
- name: Prepare Package
|
||||
run: |
|
||||
# Delete unwanted files
|
||||
Remove-Item Build\Setup -recurse
|
||||
|
||||
- name: Upload Package
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
path: Build
|
||||
name: "vs_${{ matrix.platform }}_${{ matrix.configuration }}"
|
|
@ -130,6 +130,12 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
}
|
||||
}
|
||||
|
||||
public void ResetIncrementStep()
|
||||
{
|
||||
value1.ResetIncrementStep();
|
||||
value2.ResetIncrementStep();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ================== Events
|
||||
|
|
|
@ -122,5 +122,11 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
|
||||
CheckValues();
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetIncrementStep()
|
||||
{
|
||||
value1.ResetIncrementStep();
|
||||
value2.ResetIncrementStep();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -91,5 +91,11 @@ namespace CodeImp.DoomBuilder.Controls
|
|||
{
|
||||
CheckValues();
|
||||
}
|
||||
|
||||
public void ResetIncrementStep()
|
||||
{
|
||||
value1.ResetIncrementStep();
|
||||
value2.ResetIncrementStep();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
1112
Source/Core/Windows/LinedefEditForm.Designer.cs
generated
1112
Source/Core/Windows/LinedefEditForm.Designer.cs
generated
File diff suppressed because it is too large
Load diff
|
@ -743,7 +743,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
frontTextureOffset.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -772,7 +775,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
backTextureOffset.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
|
|
@ -1247,8 +1247,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
lightFront.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(lightFront.Text))
|
||||
if (string.IsNullOrEmpty(lightFront.Text))
|
||||
{
|
||||
foreach(Linedef l in lines)
|
||||
{
|
||||
|
@ -1483,7 +1486,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
frontTextureOffset.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -1512,7 +1518,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
backTextureOffset.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
@ -1545,7 +1554,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcFrontOffsetTop.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -1566,7 +1578,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcFrontOffsetMid.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -1588,7 +1603,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcFrontOffsetBottom.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -1610,7 +1628,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcBackOffsetTop.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
@ -1632,7 +1653,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcBackOffsetMid.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
@ -1654,7 +1678,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcBackOffsetBottom.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
@ -1680,7 +1707,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcFrontScaleTop.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -1702,7 +1732,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcFrontScaleMid.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -1724,7 +1757,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcFrontScaleBottom.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Front != null)
|
||||
{
|
||||
|
@ -1746,7 +1782,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcBackScaleTop.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
@ -1768,7 +1807,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcBackScaleMid.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
@ -1790,7 +1832,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Linedef l in lines)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pfcBackScaleBottom.ResetIncrementStep();
|
||||
|
||||
foreach (Linedef l in lines)
|
||||
{
|
||||
if(l.Back != null)
|
||||
{
|
||||
|
|
|
@ -1173,8 +1173,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
brightness.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(brightness.Text))
|
||||
if (string.IsNullOrEmpty(brightness.Text))
|
||||
{
|
||||
foreach(Sector s in sectors)
|
||||
s.Brightness = sectorprops[s].Brightness;
|
||||
|
@ -1245,8 +1248,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
floorRotation.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(floorRotation.Text))
|
||||
if (string.IsNullOrEmpty(floorRotation.Text))
|
||||
{
|
||||
floorAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
||||
|
||||
|
@ -1276,8 +1282,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
ceilRotation.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(ceilRotation.Text))
|
||||
if (string.IsNullOrEmpty(ceilRotation.Text))
|
||||
{
|
||||
ceilAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
||||
|
||||
|
@ -1341,7 +1350,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
foreach(Sector s in sectors)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
ceilOffsets.ResetIncrementStep();
|
||||
|
||||
foreach (Sector s in sectors)
|
||||
{
|
||||
ceilOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilOffsetX, sectorprops[s].CeilOffsetY);
|
||||
s.UpdateNeeded = true;
|
||||
|
@ -1356,7 +1368,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
foreach(Sector s in sectors)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
floorOffsets.ResetIncrementStep();
|
||||
|
||||
foreach (Sector s in sectors)
|
||||
{
|
||||
floorOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorOffsetX, sectorprops[s].FloorOffsetY);
|
||||
s.UpdateNeeded = true;
|
||||
|
@ -1371,7 +1386,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
foreach(Sector s in sectors)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
ceilScale.ResetIncrementStep();
|
||||
|
||||
foreach (Sector s in sectors)
|
||||
{
|
||||
ceilScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilScaleX, sectorprops[s].CeilScaleY);
|
||||
s.UpdateNeeded = true;
|
||||
|
@ -1386,7 +1404,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
foreach(Sector s in sectors)
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
floorScale.ResetIncrementStep();
|
||||
|
||||
foreach (Sector s in sectors)
|
||||
{
|
||||
floorScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorScaleX, sectorprops[s].FloorScaleY);
|
||||
s.UpdateNeeded = true;
|
||||
|
@ -1401,8 +1422,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
ceilBrightness.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(ceilBrightness.Text))
|
||||
if (string.IsNullOrEmpty(ceilBrightness.Text))
|
||||
{
|
||||
foreach(Sector s in sectors)
|
||||
{
|
||||
|
@ -1441,8 +1465,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo(); //mxd
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
floorBrightness.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(floorBrightness.Text))
|
||||
if (string.IsNullOrEmpty(floorBrightness.Text))
|
||||
{
|
||||
foreach(Sector s in sectors)
|
||||
{
|
||||
|
@ -1619,8 +1646,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(preventchanges) return;
|
||||
MakeUndo();
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
fogdensity.ResetIncrementStep();
|
||||
|
||||
// Restore values
|
||||
if(string.IsNullOrEmpty(fogdensity.Text))
|
||||
if (string.IsNullOrEmpty(fogdensity.Text))
|
||||
{
|
||||
foreach(Sector s in sectors)
|
||||
{
|
||||
|
|
|
@ -535,8 +535,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
posX.ResetIncrementStep();
|
||||
|
||||
// Update values
|
||||
foreach(Thing t in things)
|
||||
foreach (Thing t in things)
|
||||
t.Move(new Vector2D(posX.GetResultFloat(thingprops[i++].X), t.Position.y));
|
||||
|
||||
General.Map.IsChanged = true;
|
||||
|
@ -549,8 +552,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
posY.ResetIncrementStep();
|
||||
|
||||
// Update values
|
||||
foreach(Thing t in things)
|
||||
foreach (Thing t in things)
|
||||
t.Move(new Vector2D(t.Position.x, posY.GetResultFloat(thingprops[i++].Y)));
|
||||
|
||||
General.Map.IsChanged = true;
|
||||
|
@ -563,7 +569,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
if(string.IsNullOrEmpty(posZ.Text))
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
posZ.ResetIncrementStep();
|
||||
|
||||
if (string.IsNullOrEmpty(posZ.Text))
|
||||
{
|
||||
// Restore values
|
||||
foreach(Thing t in things)
|
||||
|
@ -624,8 +633,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
angle.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(angle.Text))
|
||||
if (string.IsNullOrEmpty(angle.Text))
|
||||
{
|
||||
// Apply rotation
|
||||
foreach(Thing t in things)
|
||||
|
|
|
@ -670,8 +670,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
posX.ResetIncrementStep();
|
||||
|
||||
// Update values
|
||||
foreach(Thing t in things)
|
||||
foreach (Thing t in things)
|
||||
t.Move(new Vector2D(posX.GetResultFloat(thingprops[i++].X), t.Position.y));
|
||||
|
||||
General.Map.IsChanged = true;
|
||||
|
@ -684,8 +687,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
posY.ResetIncrementStep();
|
||||
|
||||
// Update values
|
||||
foreach(Thing t in things)
|
||||
foreach (Thing t in things)
|
||||
t.Move(new Vector2D(t.Position.x, posY.GetResultFloat(thingprops[i++].Y)));
|
||||
|
||||
General.Map.IsChanged = true;
|
||||
|
@ -698,7 +704,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
if(string.IsNullOrEmpty(posZ.Text))
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
posZ.ResetIncrementStep();
|
||||
|
||||
if (string.IsNullOrEmpty(posZ.Text))
|
||||
{
|
||||
// Restore values
|
||||
foreach(Thing t in things)
|
||||
|
@ -726,7 +735,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
foreach(Thing t in things)
|
||||
foreach (Thing t in things)
|
||||
{
|
||||
float sx = scale.GetValue1(thingprops[i].ScaleX);
|
||||
float sy = scale.GetValue2(thingprops[i].ScaleY);
|
||||
|
@ -777,8 +786,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
angle.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(angle.Text))
|
||||
if (string.IsNullOrEmpty(angle.Text))
|
||||
{
|
||||
foreach(Thing t in things) t.Rotate(thingprops[i++].AngleDoom);
|
||||
}
|
||||
|
@ -798,8 +810,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
pitch.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(pitch.Text))
|
||||
if (string.IsNullOrEmpty(pitch.Text))
|
||||
{
|
||||
foreach(Thing t in things) t.SetPitch(thingprops[i++].Pitch);
|
||||
}
|
||||
|
@ -820,8 +835,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
MakeUndo(); //mxd
|
||||
int i = 0;
|
||||
|
||||
// Reset increment steps, otherwise it's just keep counting and counting
|
||||
roll.ResetIncrementStep();
|
||||
|
||||
//restore values
|
||||
if(string.IsNullOrEmpty(roll.Text))
|
||||
if (string.IsNullOrEmpty(roll.Text))
|
||||
{
|
||||
foreach(Thing t in things) t.SetRoll(thingprops[i++].Roll);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue