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Camera texture can be longer than 8 characters
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1 changed files with 3 additions and 1 deletions
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@ -74,12 +74,14 @@ namespace CodeImp.DoomBuilder.ZDoom
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return false;
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}
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/*
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// Camera texture names are limited to 8 chars
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if(texturename.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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ReportError("Camera texture names must be no longer than " + DataManager.CLASIC_IMAGE_NAME_LENGTH + " chars");
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return false;
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}
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}*/
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// [ZZ] not really. I've successfully tried it with >8 chars and it works.
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// Width
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int width = -1;
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