UltimateZoneBuilder/Source/Core
2020-01-01 22:41:04 +02:00
..
Actions - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow 2019-12-29 13:00:10 +01:00
Controls Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
Data Actually fixed PK3 synchronization 2019-12-31 13:46:30 +02:00
Editing Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
General Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
Geometry Replaced line intersection with something that does not cause infinite loops 2019-12-15 02:32:02 +02:00
GZBuilder Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
IO Prevent Image.FromStream from closing the stream if the image isn't recognized 2019-12-28 05:34:38 +01:00
Map Fixed: 3D mode linedefs were completely broken -- reverted 718405b580 2019-12-26 10:08:11 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Resources Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
Windows Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
ZDoom Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
BuilderMono.csproj Rebranding 2019-12-24 09:14:28 +02:00
NoScintilla.cs Disable DEVIL and create build solution specifically for mono 2019-08-29 17:56:12 +02:00