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Actions
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
Compilers
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Config
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Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
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2019-12-29 13:00:10 +01:00 |
Controls
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Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
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2020-01-12 19:37:27 +01:00 |
Data
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Fix load bug where exactly one image per thread would not get loaded
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2020-01-12 23:35:20 +01:00 |
Editing
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Load images when they accessed
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2020-01-12 23:10:57 +01:00 |
General
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Produce release build
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2020-01-06 08:52:59 +01:00 |
Geometry
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
GZBuilder
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Load images when they accessed
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2020-01-12 23:10:57 +01:00 |
IO
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Produce release build
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2020-01-06 08:52:59 +01:00 |
Map
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Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
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2019-12-26 10:08:11 +02:00 |
Plugins
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Rebranding
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2019-12-24 09:14:28 +02:00 |
Properties
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
Rendering
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Load images when they accessed
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2020-01-12 23:10:57 +01:00 |
Resources
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Fixed: light clipping on back faces was gone
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2020-01-03 03:55:34 +02:00 |
Types
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualModes
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Windows
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Load images when they accessed
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2020-01-12 23:10:57 +01:00 |
ZDoom
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
app.config
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Added error reporting to Update Checker; Fixed update checking failure in certain setups
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2019-12-24 23:32:37 +02:00 |
app.manifest
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Builder.csproj
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Added GLSL shader preprocessor
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2020-01-01 22:41:04 +02:00 |
BuilderMono.csproj
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Produce release build
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2020-01-06 08:52:59 +01:00 |
NoScintilla.cs
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Unix build fixes
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2020-01-06 08:07:52 +01:00 |