mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
This commit is contained in:
parent
a14fc7cafd
commit
0abaeaf758
11 changed files with 141 additions and 113 deletions
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@ -229,7 +229,7 @@ namespace CodeImp.DoomBuilder.Controls
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if(thinginfo.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) &&
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(thinginfo.Sprite.Length > DataManager.INTERNAL_PREFIX.Length))
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{
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spritetex.Image = General.Map.Data.GetSpriteImage(thinginfo.Sprite).GetBitmap();
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spritetex.Image = General.Map.Data.GetSpriteImage(thinginfo.Sprite).GetSpritePreview();
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return;
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}
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@ -118,7 +118,7 @@ namespace CodeImp.DoomBuilder.Controls
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if(ti.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX) && (ti.Sprite.Length > DataManager.INTERNAL_PREFIX.Length))
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{
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spritename.Text = "";
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spritetex.Image = General.Map.Data.GetSpriteImage(ti.Sprite).GetBitmap();
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spritetex.Image = General.Map.Data.GetSpriteImage(ti.Sprite).GetSpritePreview();
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}
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else if((ti.Sprite.Length <= 8) && (ti.Sprite.Length > 0))
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{
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@ -1101,7 +1101,7 @@ namespace CodeImp.DoomBuilder.Data
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if(!img.LoadFailed)
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{
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// HiResImage will not give us it's actual scale
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Bitmap texture = img.GetBitmap();
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Bitmap texture = img.GetSkyboxBitmap();
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lock (texture)
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{
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scale = new Vector2D((float)img.Width / texture.Width, (float)img.Height / texture.Height);
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@ -3255,7 +3255,7 @@ namespace CodeImp.DoomBuilder.Data
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// Use the built-in texture
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ImageData tex = LoadInternalTexture("MissingSky3D.png");
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Bitmap bmp = tex.GetBitmap();
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Bitmap bmp = tex.GetSkyboxBitmap();
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Bitmap sky;
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lock (bmp)
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{
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@ -186,7 +186,7 @@ namespace CodeImp.DoomBuilder.Data
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}
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// This returns the bitmap image
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public Bitmap GetBitmap()
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Bitmap GetBitmap()
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{
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// Image loaded successfully?
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if(!loadfailed && (imagestate == ImageLoadState.Ready) && (bitmap != null))
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@ -196,6 +196,41 @@ namespace CodeImp.DoomBuilder.Data
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return (loadfailed ? Properties.Resources.Failed : Properties.Resources.Hourglass);
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}
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public int GetAlphaTestWidth()
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{
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return GetBitmap().Width;
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}
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public int GetAlphaTestHeight()
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{
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return GetBitmap().Height;
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}
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public bool AlphaTestPixel(int x, int y)
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{
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return GetBitmap().GetPixel(x, y).A > 0;
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}
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public Image GetBackgroundBitmap()
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{
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return GetBitmap();
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}
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public Bitmap GetSkyboxBitmap()
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{
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return GetBitmap();
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}
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public Bitmap ExportBitmap()
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{
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return GetBitmap();
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}
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public Bitmap GetSpritePreview()
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{
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return GetBitmap();
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}
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// Loads the image directly. This is needed by the background loader for some patches.
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public Bitmap LocalGetBitmap()
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{
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@ -85,7 +85,8 @@ namespace CodeImp.DoomBuilder.Data
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//mxd
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public override Image GetPreview()
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{
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return base.GetBitmap();
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Stream bitmapdata = assembly.GetManifestResourceStream(resourcename);
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return Image.FromStream(bitmapdata);
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}
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#endregion
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@ -50,7 +50,7 @@ namespace CodeImp.DoomBuilder.Windows
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showbackground.Checked = true;
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backgroundname = General.Map.Grid.BackgroundName;
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backgroundsource = General.Map.Grid.BackgroundSource;
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General.DisplayZoomedImage(backgroundimage, General.Map.Grid.Background.GetBitmap());
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General.DisplayZoomedImage(backgroundimage, General.Map.Grid.Background.GetBackgroundBitmap());
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}
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else
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{
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@ -94,7 +94,7 @@ namespace CodeImp.DoomBuilder.Windows
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backgroundsource = GridSetup.SOURCE_TEXTURES;
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ImageData img = General.Map.Data.GetTextureImage(result);
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img.LoadImage();
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General.DisplayZoomedImage(backgroundimage, img.GetBitmap());
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General.DisplayZoomedImage(backgroundimage, img.GetBackgroundBitmap());
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}
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}
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@ -110,7 +110,7 @@ namespace CodeImp.DoomBuilder.Windows
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backgroundsource = GridSetup.SOURCE_FLATS;
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ImageData img = General.Map.Data.GetFlatImage(result);
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img.LoadImage();
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General.DisplayZoomedImage(backgroundimage, img.GetBitmap());
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General.DisplayZoomedImage(backgroundimage, img.GetBackgroundBitmap());
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}
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}
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@ -125,7 +125,7 @@ namespace CodeImp.DoomBuilder.Windows
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backgroundsource = GridSetup.SOURCE_FILE;
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ImageData img = new FileImage(Path.GetFileNameWithoutExtension(backgroundname), backgroundname, false, 1.0f, 1.0f);
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img.LoadImage();
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General.DisplayZoomedImage(backgroundimage, new Bitmap(img.GetBitmap()));
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General.DisplayZoomedImage(backgroundimage, new Bitmap(img.GetBackgroundBitmap()));
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img.Dispose();
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}
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}
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@ -95,7 +95,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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}
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if(!id.IsImageLoaded) id.LoadImage();
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Bitmap bmp = id.GetBitmap();
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Bitmap bmp = id.ExportBitmap();
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lock (bmp)
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{
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bmp.Save(Path.Combine(settings.ObjPath, Path.GetFileNameWithoutExtension(s) + ".PNG"), ImageFormat.Png);
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@ -123,7 +123,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.IO
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}
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if(!id.IsImageLoaded) id.LoadImage();
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Bitmap bmp = id.GetBitmap();
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Bitmap bmp = id.ExportBitmap();
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// Handle duplicate names
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string flatname = s;
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@ -519,36 +519,34 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(!BuilderPlug.Me.AlphaBasedTextureHighlighting || !Texture.IsImageLoaded || extrafloor == null || RenderPass == RenderPass.Solid || (!Texture.IsTranslucent && !Texture.IsMasked))
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return true;
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// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
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Bitmap image = Texture.GetBitmap();
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// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
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int imageWidth = Texture.GetAlphaTestWidth();
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int imageHeight = Texture.GetAlphaTestHeight();
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lock (image)
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{
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// Fetch ZDoom fields
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float rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationceiling", 0.0f));
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Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningceiling", 0.0f), level.sector.Fields.GetValue("ypanningceiling", 0.0f));
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Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscaleceiling", 1.0f), level.sector.Fields.GetValue("yscaleceiling", 1.0f));
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Vector2D texscale = new Vector2D(1.0f / Texture.ScaledWidth, 1.0f / Texture.ScaledHeight);
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// Fetch ZDoom fields
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float rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationceiling", 0.0f));
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Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningceiling", 0.0f), level.sector.Fields.GetValue("ypanningceiling", 0.0f));
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Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscaleceiling", 1.0f), level.sector.Fields.GetValue("yscaleceiling", 1.0f));
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Vector2D texscale = new Vector2D(1.0f / Texture.ScaledWidth, 1.0f / Texture.ScaledHeight);
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// Texture coordinates
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Vector2D o = pickintersect;
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o = o.GetRotated(rotate);
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o.y = -o.y;
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o = (o + offset) * scale * texscale;
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o.x = (o.x * image.Width) % image.Width;
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o.y = (o.y * image.Height) % image.Height;
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// Texture coordinates
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Vector2D o = pickintersect;
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o = o.GetRotated(rotate);
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o.y = -o.y;
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o = (o + offset) * scale * texscale;
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o.x = (o.x * imageWidth) % imageWidth;
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o.y = (o.y * imageHeight) % imageHeight;
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// Make sure coordinates are inside of texture dimensions...
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if (o.x < 0) o.x += image.Width;
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if (o.y < 0) o.y += image.Height;
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// Make sure coordinates are inside of texture dimensions...
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if (o.x < 0) o.x += imageWidth;
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if (o.y < 0) o.y += imageHeight;
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// Make final texture coordinates...
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int ox = General.Clamp((int)Math.Floor(o.x), 0, image.Width - 1);
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int oy = General.Clamp((int)Math.Floor(o.y), 0, image.Height - 1);
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// Make final texture coordinates...
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int ox = General.Clamp((int)Math.Floor(o.x), 0, imageWidth - 1);
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int oy = General.Clamp((int)Math.Floor(o.y), 0, imageHeight - 1);
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// Check pixel alpha
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return (image.GetPixel(ox, oy).A > 0);
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}
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// Check pixel alpha
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return Texture.AlphaTestPixel(ox, oy);
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}
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return false;
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@ -452,35 +452,33 @@ namespace CodeImp.DoomBuilder.BuilderModes
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return true;
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// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
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Bitmap image = Texture.GetBitmap();
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int imageWidth = Texture.GetAlphaTestWidth();
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int imageHeight = Texture.GetAlphaTestHeight();
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lock (image)
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{
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// Fetch ZDoom fields
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float rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationfloor", 0.0f));
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Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningfloor", 0.0f), level.sector.Fields.GetValue("ypanningfloor", 0.0f));
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Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscalefloor", 1.0f), level.sector.Fields.GetValue("yscalefloor", 1.0f));
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Vector2D texscale = new Vector2D(1.0f / Texture.ScaledWidth, 1.0f / Texture.ScaledHeight);
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// Fetch ZDoom fields
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float rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationfloor", 0.0f));
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Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningfloor", 0.0f), level.sector.Fields.GetValue("ypanningfloor", 0.0f));
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Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscalefloor", 1.0f), level.sector.Fields.GetValue("yscalefloor", 1.0f));
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Vector2D texscale = new Vector2D(1.0f / Texture.ScaledWidth, 1.0f / Texture.ScaledHeight);
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// Texture coordinates
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Vector2D o = pickintersect;
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o = o.GetRotated(rotate);
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o.y = -o.y;
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o = (o + offset) * scale * texscale;
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o.x = (o.x * image.Width) % image.Width;
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o.y = (o.y * image.Height) % image.Height;
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// Texture coordinates
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Vector2D o = pickintersect;
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o = o.GetRotated(rotate);
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o.y = -o.y;
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o = (o + offset) * scale * texscale;
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o.x = (o.x * imageWidth) % imageWidth;
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o.y = (o.y * imageHeight) % imageHeight;
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// Make sure coordinates are inside of texture dimensions...
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if (o.x < 0) o.x += image.Width;
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if (o.y < 0) o.y += image.Height;
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// Make sure coordinates are inside of texture dimensions...
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if (o.x < 0) o.x += imageWidth;
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if (o.y < 0) o.y += imageHeight;
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// Make final texture coordinates...
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int ox = General.Clamp((int)Math.Floor(o.x), 0, image.Width - 1);
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int oy = General.Clamp((int)Math.Floor(o.y), 0, image.Height - 1);
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// Make final texture coordinates...
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int ox = General.Clamp((int)Math.Floor(o.x), 0, imageWidth - 1);
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int oy = General.Clamp((int)Math.Floor(o.y), 0, imageHeight - 1);
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// Check pixel alpha
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return (image.GetPixel(ox, oy).A > 0);
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}
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// Check pixel alpha
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return Texture.AlphaTestPixel(ox, oy);
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}
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return false;
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@ -344,29 +344,27 @@ namespace CodeImp.DoomBuilder.BuilderModes
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if(Sidedef != Sidedef.Line.Front) u = 1.0f - u;
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// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
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Bitmap image = Texture.GetBitmap();
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int imageWidth = Texture.GetAlphaTestWidth();
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int imageHeight = Texture.GetAlphaTestHeight();
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lock (image)
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{
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// Determine texture scale...
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Vector2D imgscale = new Vector2D((float)Texture.Width / image.Width, (float)Texture.Height / image.Height);
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Vector2D texscale = (Texture is HiResImage) ? imgscale * Texture.Scale : Texture.Scale;
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// Determine texture scale...
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Vector2D imgscale = new Vector2D((float)Texture.Width / imageWidth, (float)Texture.Height / imageHeight);
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Vector2D texscale = (Texture is HiResImage) ? imgscale * Texture.Scale : Texture.Scale;
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// Get correct offset to texture space...
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float texoffsetx = Sidedef.OffsetX + sourceside.OffsetX + UniFields.GetFloat(Sidedef.Fields, "offsetx_mid") + UniFields.GetFloat(sourceside.Fields, "offsetx_mid");
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int ox = (int)Math.Floor((u * Sidedef.Line.Length * UniFields.GetFloat(sourceside.Fields, "scalex_mid", 1.0f) / texscale.x + (texoffsetx / imgscale.x)) % image.Width);
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// Get correct offset to texture space...
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float texoffsetx = Sidedef.OffsetX + sourceside.OffsetX + UniFields.GetFloat(Sidedef.Fields, "offsetx_mid") + UniFields.GetFloat(sourceside.Fields, "offsetx_mid");
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int ox = (int)Math.Floor((u * Sidedef.Line.Length * UniFields.GetFloat(sourceside.Fields, "scalex_mid", 1.0f) / texscale.x + (texoffsetx / imgscale.x)) % imageWidth);
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float texoffsety = Sidedef.OffsetY + sourceside.OffsetY + UniFields.GetFloat(Sidedef.Fields, "offsety_mid") + UniFields.GetFloat(sourceside.Fields, "offsety_mid");
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int oy = (int)Math.Ceiling(((pickintersect.z - sourceside.Sector.CeilHeight) * UniFields.GetFloat(sourceside.Fields, "scaley_mid", 1.0f) / texscale.y - (texoffsety / imgscale.y)) % image.Height);
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float texoffsety = Sidedef.OffsetY + sourceside.OffsetY + UniFields.GetFloat(Sidedef.Fields, "offsety_mid") + UniFields.GetFloat(sourceside.Fields, "offsety_mid");
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int oy = (int)Math.Ceiling(((pickintersect.z - sourceside.Sector.CeilHeight) * UniFields.GetFloat(sourceside.Fields, "scaley_mid", 1.0f) / texscale.y - (texoffsety / imgscale.y)) % imageHeight);
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// Make sure offsets are inside of texture dimensions...
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if (ox < 0) ox += image.Width;
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if (oy < 0) oy += image.Height;
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// Make sure offsets are inside of texture dimensions...
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if (ox < 0) ox += imageWidth;
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if (oy < 0) oy += imageHeight;
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// Check pixel alpha
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Point pixelpos = new Point(General.Clamp(ox, 0, image.Width - 1), General.Clamp(image.Height - oy, 0, image.Height - 1));
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return (image.GetPixel(pixelpos.X, pixelpos.Y).A > 0 && base.PickAccurate(@from, to, dir, ref u_ray));
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}
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// Check pixel alpha
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Point pixelpos = new Point(General.Clamp(ox, 0, imageWidth - 1), General.Clamp(imageHeight - oy, 0, imageHeight - 1));
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return (Texture.AlphaTestPixel(pixelpos.X, pixelpos.Y) && base.PickAccurate(@from, to, dir, ref u_ray));
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}
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// Return texture name
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@ -296,43 +296,41 @@ namespace CodeImp.DoomBuilder.BuilderModes
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new Line2D(from, to).GetIntersection(Sidedef.Line.Line, out u);
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if(Sidedef != Sidedef.Line.Front) u = 1.0f - u;
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// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
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Bitmap image = Texture.GetBitmap();
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// Some textures (e.g. HiResImage) may lie about their size, so use bitmap size instead
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int imageWidth = Texture.GetAlphaTestWidth();
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int imageHeight = Texture.GetAlphaTestHeight();
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lock (image)
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// Determine texture scale...
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Vector2D imgscale = new Vector2D((float)Texture.Width / imageWidth, (float)Texture.Height / imageHeight);
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Vector2D texscale = (Texture is HiResImage) ? imgscale * Texture.Scale : Texture.Scale;
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// Get correct offset to texture space...
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int ox = (int)Math.Floor((u * Sidedef.Line.Length * UniFields.GetFloat(Sidedef.Fields, "scalex_mid", 1.0f) / texscale.x
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+ ((Sidedef.OffsetX + UniFields.GetFloat(Sidedef.Fields, "offsetx_mid")) / imgscale.x))
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% imageWidth);
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int oy;
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if (repeatmidtex)
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{
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// Determine texture scale...
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Vector2D imgscale = new Vector2D((float)Texture.Width / image.Width, (float)Texture.Height / image.Height);
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Vector2D texscale = (Texture is HiResImage) ? imgscale * Texture.Scale : Texture.Scale;
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// Get correct offset to texture space...
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int ox = (int)Math.Floor((u * Sidedef.Line.Length * UniFields.GetFloat(Sidedef.Fields, "scalex_mid", 1.0f) / texscale.x
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+ ((Sidedef.OffsetX + UniFields.GetFloat(Sidedef.Fields, "offsetx_mid")) / imgscale.x))
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% image.Width);
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int oy;
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if (repeatmidtex)
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{
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bool pegbottom = Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
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float zoffset = (pegbottom ? Sidedef.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
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oy = (int)Math.Floor(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y
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- ((Sidedef.OffsetY - UniFields.GetFloat(Sidedef.Fields, "offsety_mid")) / imgscale.y))
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% image.Height);
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}
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else
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{
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float zoffset = bottomclipplane.GetZ(pickintersect);
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oy = (int)Math.Ceiling(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y) % image.Height);
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}
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// Make sure offsets are inside of texture dimensions...
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if (ox < 0) ox += image.Width;
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if (oy < 0) oy += image.Height;
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// Check pixel alpha
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Point pixelpos = new Point(General.Clamp(ox, 0, image.Width - 1), General.Clamp(image.Height - oy, 0, image.Height - 1));
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||||
return (image.GetPixel(pixelpos.X, pixelpos.Y).A > 0 && base.PickAccurate(from, to, dir, ref u_ray));
|
||||
bool pegbottom = Sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
|
||||
float zoffset = (pegbottom ? Sidedef.Sector.FloorHeight : Sidedef.Sector.CeilHeight);
|
||||
oy = (int)Math.Floor(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y
|
||||
- ((Sidedef.OffsetY - UniFields.GetFloat(Sidedef.Fields, "offsety_mid")) / imgscale.y))
|
||||
% imageHeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
float zoffset = bottomclipplane.GetZ(pickintersect);
|
||||
oy = (int)Math.Ceiling(((pickintersect.z - zoffset) * UniFields.GetFloat(Sidedef.Fields, "scaley_mid", 1.0f) / texscale.y) % imageHeight);
|
||||
}
|
||||
|
||||
// Make sure offsets are inside of texture dimensions...
|
||||
if (ox < 0) ox += imageWidth;
|
||||
if (oy < 0) oy += imageHeight;
|
||||
|
||||
// Check pixel alpha
|
||||
Point pixelpos = new Point(General.Clamp(ox, 0, imageWidth - 1), General.Clamp(imageHeight - oy, 0, imageHeight - 1));
|
||||
return (Texture.AlphaTestPixel(pixelpos.X, pixelpos.Y) && base.PickAccurate(from, to, dir, ref u_ray));
|
||||
}
|
||||
|
||||
// Return texture name
|
||||
|
|
Loading…
Reference in a new issue