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Updated ZDoom ACS compiler
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5 changed files with 38 additions and 10 deletions
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@ -295,6 +295,16 @@
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#define APROP_MaxDropOffHeight 45
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#define APROP_DamageType 46
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// New to Eternity
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#define APROP_Counter0 100
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#define APROP_Counter1 101
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#define APROP_Counter2 102
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#define APROP_Counter3 103
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#define APROP_Counter4 104
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#define APROP_Counter5 105
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#define APROP_Counter6 106
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#define APROP_Counter7 107
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// Render Styles ------------------------------------------------------------
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#define STYLE_None 0 // Do not draw
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@ -353,6 +363,7 @@
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#define DAMAGE_NONPLAYERS 2
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#define DAMAGE_IN_AIR 4
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#define DAMAGE_SUBCLASSES_PROTECT 8
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#define DAMAGE_NO_ARMOR 16
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// Flags for MorphActor -----------------------------------------------------
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@ -990,6 +1001,8 @@
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#define PRINTNAME_LEVELNAME -1
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#define PRINTNAME_LEVEL -2
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#define PRINTNAME_SKILL -3
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#define PRINTNAME_NEXTLEVEL -4
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#define PRINTNAME_NEXTSECRET -5
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#define CSF_NOFAKEFLOORS 1
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#define CSF_NOBLOCKALL 2
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@ -21,7 +21,7 @@ special
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14:Door_Animated(3,4),
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15:Autosave(0),
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// 16:Transfer_WallLight
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17:Thing_Raise(1),
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17:Thing_Raise(1,2),
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18:StartConversation(1,2),
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19:Thing_Stop(1),
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20:Floor_LowerByValue(3,4),
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@ -44,7 +44,7 @@ special
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37:Floor_MoveToValue(3,5),
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38:Ceiling_Waggle(5),
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39:Teleport_ZombieChanger(2),
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40:Ceiling_LowerByValue(3,4),
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40:Ceiling_LowerByValue(3,5),
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41:Ceiling_RaiseByValue(3,4),
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42:Ceiling_CrushAndRaise(3,4),
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43:Ceiling_LowerAndCrush(3,4),
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@ -53,7 +53,7 @@ special
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46:Floor_CrushStop(1),
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47:Ceiling_MoveToValue(3,5),
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// 48:Sector_Attach3dMidtex
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49:GlassBreak(0,1),
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49:GlassBreak(0,2),
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// 50:ExtraFloor_LightOnly
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51:Sector_SetLink(4),
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52:Scroll_Wall(5),
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@ -187,7 +187,7 @@ special
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196:Ceiling_CrushAndRaiseA(4,5),
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197:Ceiling_CrushAndRaiseSilentA(4,5),
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198:Ceiling_RaiseByValueTimes8(3,4),
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199:Ceiling_LowerByValueTimes8(3,4),
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199:Ceiling_LowerByValueTimes8(3,5),
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200:Generic_Floor(5),
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201:Generic_Ceiling(5),
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202:Generic_Door(5),
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@ -203,7 +203,7 @@ special
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212:Sector_SetColor(4,5),
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213:Sector_SetFade(4),
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214:Sector_SetDamage(3,5),
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215:Teleport_Line(2),
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215:Teleport_Line(2,3),
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216:Sector_SetGravity(3),
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217:Stairs_BuildUpDoom(5),
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218:Sector_SetWind(4),
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@ -263,7 +263,14 @@ special
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270:Stairs_BuildDownDoom(5),
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271:Stairs_BuildUpDoomSync(4),
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272:Stairs_BuildDownDoomSync(4),
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273:Stairs_BuildUpDoomCrush(5),
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274:Door_AnimatedClose(2),
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275:Floor_Stop(1),
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276:Ceiling_Stop(1),
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// new to Eternity
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// 300:Portal_Define(5),
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// 301:Line_QuickPortal(1),
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// internal functions have negative values
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@ -401,13 +408,21 @@ special
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-201:DamageActor(6), // [arookas]
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-202:SetActorFlag(3),
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-203:SetTranslation(2),
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-204:GetActorFloorTexture(1),
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-205:GetActorFloorTerrain(1),
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-206:StrArg(1),
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-207:Floor(1),
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-208:Round(1),
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-209:Ceil(1),
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-210:ScriptCall(2, 100), // ACS does not know varargs so use something large as maximum.
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// Eternity's
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-300:GetLineX(3),
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-301:GetLineY(3),
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// GZDoom OpenGL
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-400:SetSectorGlow(5),
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-400:SetSectorGlow(6),
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-401:SetFogDensity(2),
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// ZDaemon's
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@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2941")]
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[assembly: AssemblyVersion("2.3.0.2942")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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[assembly: AssemblyHash("589b674")]
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[assembly: AssemblyHash("ee28f1d")]
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@ -29,5 +29,5 @@ using System.Resources;
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// Build Number
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// Revision
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//
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[assembly: AssemblyVersion("2.3.0.2941")]
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[assembly: AssemblyVersion("2.3.0.2942")]
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[assembly: NeutralResourcesLanguageAttribute("en")]
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