cypress
b2bd148fdf
SERVER: Undo PC traceline penetration
2023-07-18 14:44:53 -04:00
cypress
a207108dc2
SERVER/FTE: Add a proper fix for collision restoration
2023-07-18 14:31:12 -04:00
cypress
72c1a8e70d
SERVER: Fix Zombie BBOX after death
2023-07-18 13:33:14 -04:00
cypress
92e9a36a50
FTE/CLIENT: Hide Restart on WEBGL
2023-07-18 13:08:35 -04:00
cypress
a71899154b
FTE/CLIENT: Fix Web buttons activiating on EXE
2023-07-18 13:05:09 -04:00
cypress
d06d7e0e37
FTE/CLIENT: Fix Audio Settings always going to Main Menu
2023-07-18 12:59:07 -04:00
cypress
b691428e3c
FTE/CLIENT: Tweak HUD health display to account for Juggernog
2023-07-18 12:23:14 -04:00
cypress
b4f8a15cc3
FTE/SERVER: Fix traceweapons not penetrating multiple enemies
2023-07-18 12:05:49 -04:00
cypress
b416568c7c
SERVER: Slight fall damage fixes
2023-07-17 16:52:58 -04:00
cypress
5e1bcb46da
SERVER: Add proper support for fall damage
2023-07-17 16:40:49 -04:00
cypress
a8ae0a96fc
SERVER: Add a sprint delay when taking damage
2023-07-17 15:13:05 -04:00
cypress
5b94ecb5f8
SERVER: Give M1911 more accurate below torso damage
2023-07-17 15:03:06 -04:00
cypress
4232fc233d
SERVER: Fix issue with subsequent power-ups not blinking for despawn
2023-07-17 14:51:25 -04:00
cypress
5576c98910
SERVER: Fix issue with trying to use a tempent before allocation
2023-07-17 14:23:41 -04:00
cypress
7694538f00
SERVER: Have a static allocated amount of entities for mystery box
2023-07-17 14:17:39 -04:00
cypress
0504f1d8d1
SERVER: Allow for more rotation options for zapper_nodes
2023-07-17 13:52:50 -04:00
cypress
27066a33c7
SERVER: Allow spawn_teddy to be damaged via explosives
2023-07-17 12:57:03 -04:00
cypress
941891499c
SERVER: Fix crash when calling th_diewunder on item_radio
2023-07-17 12:48:29 -04:00
cypress
90a6c38bd5
SERVER: Fix calls to limbs for Hellhounds on removal
2023-07-16 13:41:53 -04:00
cypress
205fb832ff
SERVER: Give betties some buffs and visual fluff owo
2023-07-16 13:26:26 -04:00
cypress
841843b5a7
SERVER: Fix worldspawn reference after Waffe
2023-07-16 12:31:07 -04:00
cypress
3d108c044b
SERVER: Buff grenade radius, tweak damage to match wiki
2023-07-16 12:22:31 -04:00
cypress
7ec6758f5b
SERVER: Adjust velocity and radius of Grenade Launcher weapons
2023-07-16 12:16:26 -04:00
cypress
c941d43cc1
SERVER: Move Grenade Launcher firetype away from weapon_core
...
hehe :^)
2023-07-16 12:06:57 -04:00
cypress
8f382ef722
SERVER: teddy_spawn should use its targets
2023-07-11 15:44:08 -04:00
notrickzdumbo
cff1ed0520
SERVER: Fixed doors only targeting first target
2023-05-06 21:31:05 -04:00
Steam Deck User
a4651c4c1b
CLIENT/FTE: Add new Nacht der Untoten description
2023-04-01 10:38:24 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
5487e14384
SERVER: Clear some unneccessary precaches
2023-03-29 00:11:51 -04:00
Steam Deck User
e45b74eaed
SERVER: Change M2 Flamethrower trajectory, use new flamer.spr name
2023-03-28 22:44:37 -04:00
Steam Deck User
6df8c971e8
SERVER: Add trigger_stuffcmd
2023-03-28 22:24:56 -04:00
Steam Deck User
5c3f23dc47
SERVER: Call ReturnWeaponModel after W_SprintStop
2023-03-28 22:06:45 -04:00
Steam Deck User
e95d2255a4
SERVER: no longer references world as entity
2023-03-28 22:04:26 -04:00
Steam Deck User
8516fb22e9
SERVER/FTE: Tell Client to update weapon fields when using
2023-03-28 21:59:32 -04:00
Steam Deck User
28001a1209
SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames
2023-03-28 21:52:42 -04:00
Steam Deck User
4a53ba716d
SHARED: Add Z-Axis values to most Standard ADS Vectors
2023-03-27 17:40:49 -04:00
MikeyRay
e4b8b38c6a
Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec
2023-03-27 02:59:14 +02:00
MikeyRay
e5e4e1637e
SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon
2023-03-27 02:58:22 +02:00
Mikey
e61a0e7531
Merge branch 'nzp-team:main' into main
2023-03-27 02:30:58 +02:00
MikeyRay
cce17fc764
SERVER: Implement "not here" flag for box
2023-03-27 02:30:28 +02:00
Steam Deck User
8ac9ff87bf
CLIENT/SERVER: Implement game_songplay entity for music streaming
2023-03-25 20:23:42 -04:00
Steam Deck User
6fd6d0dafd
SERVER: Quick and dirty game_counter implementation, mostly adlib
2023-03-25 20:07:25 -04:00
Steam Deck User
2aad4a471d
SERVER: Have explosive_barrel entity fire targets on explode
2023-03-25 20:04:33 -04:00
Steam Deck User
fe0237749f
SERVER: Fix issue with first target never firing
2023-03-25 20:04:04 -04:00
Steam Deck User
79045fb9b6
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-03-25 19:36:01 -04:00
Steam Deck User
c40c5274c7
CLIENT/FTE: Use .OGG path for menu music multi-platform
2023-03-25 19:35:38 -04:00
Ian
716d2ea4b3
SERVER: Fix Sawed-Off Shotgun name.
...
no more sawn :^)
2023-03-25 13:18:25 -04:00
MikeyRay
3ea073a171
SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon
2023-03-25 03:14:52 +01:00
MikeyRay
eeab4dd4c2
SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to
2023-03-24 20:06:17 +01:00
MikeyRay
723ccf852a
SERVER: Fixed co-op spawning too many zombies
2023-03-24 19:40:30 +01:00
MikeyRay
0dd35ccef5
SERVER: Fixed most window sounds not using flags and being 2D
2023-03-24 19:09:11 +01:00
MikeyRay
c74ebbb00f
SERVER: Attempt to alleviate the issue where powerup light does not despawn
2023-03-24 18:35:01 +01:00
DerpedCrusader
8b51aa6b20
SERVER: Fix m2Flame Pack a punch
...
it was missing from `isPaPweaon`
2023-03-23 20:28:45 -07:00
Steam Deck User
db3ec15fe7
SERVER/FTE: Remove #ifdef for different fog values on Round change
2023-03-22 18:12:58 -04:00
Steam Deck User
02d585ab5a
SERVER: Implement hold fire frame for Flamethrower
2023-03-22 12:22:30 -04:00
Steam Deck User
065c369600
CLIENT/FTE: Fix M2 Flamethrower crosshair not disappearing when ADS
2023-03-22 12:02:53 -04:00
Steam Deck User
240d116728
SERVER: Move Flamethrower to its own weapon file, tweak trajectory
2023-03-22 11:56:50 -04:00
Steam Deck User
b2dbc03f06
SERVER: Wall Chalk should trigger 'first raise'
2023-03-22 11:37:52 -04:00
Steam Deck User
0e3a08206f
SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise'
2023-03-22 11:31:11 -04:00
Steam Deck User
316aba63e7
SERVER: Move weapon utilities to their own file
2023-03-22 10:23:15 -04:00
Steam Deck User
2da62518c0
DEFINES: Merge conflict fixed..?
2023-03-22 10:21:35 -04:00
Steam Deck User
55061f3f8b
DEFINES: Set up defines for first take weapon frames
2023-03-22 10:19:14 -04:00
Ian
0fe2570e09
Merge pull request #50 from nzp-team/m2Flame
...
SERVER: Update m2flamethrower
2023-03-22 10:06:36 -04:00
Ian
203efa1d3e
SERVER: Stop trying to precache legacy Light sprites
2023-03-21 12:39:35 -04:00
DerpedCrusader
b9e6854af3
SERVER: Update m2flamethrower
...
updating the m2 fflamethrower code to match the new assets
2023-03-20 18:48:55 -07:00
Steam Deck User
02a2db5609
SERVER: Add additional sound for Nuke Power-Up
2023-03-19 17:40:43 -04:00
Steam Deck User
28d769c48e
SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand
2023-03-18 16:23:54 -04:00
Steam Deck User
6e16bb264f
SERVER: Fix downing always setting reserve ammunition to 0
2023-03-18 16:21:06 -04:00
Steam Deck User
a063935aba
FTE/CLIENT: Properly display all 4 Client's Points on HUD
2023-03-18 16:08:33 -04:00
Steam Deck User
adc1b21c21
SERVER: Hide Mystery Box Glow on Move
2023-03-18 15:55:45 -04:00
Steam Deck User
da21c6021a
SERVER: Prohibit ADS during Melee animations
2023-03-18 15:52:09 -04:00
Steam Deck User
7b1df5578b
SERVER: Fix Soft_Restart not reverting Perk-a-Cola state
2023-03-18 15:46:52 -04:00
Steam Deck User
618cda4e04
SERVER: Add sv_tracedmgmultiplier
2023-03-17 15:01:32 -04:00
Steam Deck User
447342ed71
CLIENT: Remove awful gl_blendsprites hack
2023-03-17 12:14:02 -04:00
Steam Deck User
89212fe690
SERVER: Add MP5K and Springfield as .mbox entries
2023-03-16 13:11:11 -04:00
Steam Deck User
4098fbb8cc
SERVER: Buff Perk Jingle/Sting volume
2023-03-16 12:41:13 -04:00
Steam Deck User
5fcbfae078
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-03-14 22:14:58 -04:00
Steam Deck User
f036e1b37e
SERVER: Re-Set free Power-Up frame to avoid datatype overflow
2023-03-14 22:14:18 -04:00
DerpedCrusader
bb1ce27d20
fixing springfield ADS on non-FTE platforms
2023-03-13 15:33:29 -07:00
Steam Deck User
8c907d6049
SERVER: Move buy_weapon and weapon_wall to their own file, reorganize
2023-03-13 11:37:55 -04:00
Steam Deck User
421de1b868
SERVER: Animate weapon_wall Prop spawning, play a sound during its spawn
2023-03-13 11:28:09 -04:00
Ian
26c3578646
Merge pull request #48 from nzp-team/springfield-Chalk
2023-03-12 22:35:24 -04:00
DerpedCrusader
1ae21669df
add world model loading
...
makes the correct world model load when placing the weapon
2023-03-12 19:32:02 -07:00
DerpedCrusader
82f5681994
Springfield
...
code for springfield
as well as changing the kar sounds folder to Boltaction
2023-03-12 19:00:32 -07:00
Steam Deck User
be12ee3ca9
CLIENT: Don't vid_reload on WebGL, corrupts modelindex
2023-03-12 12:42:42 -04:00
Steam Deck User
7baadb907d
SERVER: Add old Power Switch path to conver_old_asset_path
2023-03-12 12:40:48 -04:00
Steam Deck User
c49f66904d
SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie
2023-03-11 18:58:29 -05:00
Steam Deck User
65576833ca
SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40%
2023-03-11 18:54:40 -05:00
Steam Deck User
fc469cd213
SERVER: Buff Zombie attack radius from 60 to 64 units
2023-03-11 18:48:10 -05:00
Steam Deck User
0c2f840a5e
SERVER: Nerf the running speed of Sprinter Zombies slightly
2023-03-11 18:44:18 -05:00
Steam Deck User
737681c21c
SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types
2023-03-11 18:31:44 -05:00
Steam Deck User
dc4cbbb410
SERVER: Allow Zombies to jog on Round 2
2023-03-11 18:15:12 -05:00
Steam Deck User
e8015e44d9
SERVER: Add some junk frames to make Type 100 usable
2023-03-11 16:05:28 -05:00
Steam Deck User
2e9838682b
SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus
2023-03-11 15:41:52 -05:00
Steam Deck User
92b464b424
SERVER: Adds support for ADS framing, use it for Panzerschreck
2023-03-11 14:52:03 -05:00
Steam Deck User
63c759e217
SERVER/FTE: Don't use float precision for way saving, account for it in load
2023-03-10 16:20:51 -05:00
Steam Deck User
a10a63ba9b
SERVER/FTE: Spawn the visual entities needed when loading Legacy Waypoints
2023-03-10 15:32:45 -05:00
Ian
e267d8654f
Merge pull request #46 from nzp-team/Panzer-Update
...
Panzer-update
2023-03-10 12:30:28 -05:00
Steam Deck User
24f772d0b9
SERVER: Regen health instantly when a new Round starts
2023-03-10 12:24:19 -05:00
Steam Deck User
41cd921c5f
SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times
2023-03-10 12:20:43 -05:00
Steam Deck User
6284935b81
SERVER: Stop instantly downing the Player if their health <= 20
2023-03-10 11:52:21 -05:00
Steam Deck User
a0b89faa22
SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead
2023-03-10 11:47:42 -05:00
Steam Deck User
f97e82828b
SERVER: Have Zombies do more damage when Barricade reaching.
2023-03-10 11:40:01 -05:00
DerpedCrusader
eb24742368
Panzer-update
...
code
2023-03-09 20:31:57 -07:00
Steam Deck User
a347cfee3f
SERVER: Don't allow players to spectate during func_ending
2023-03-09 15:14:38 -05:00
Steam Deck User
73dc723a70
SERVER: Reset player zoom state when drinking Perk-A-Cola
2023-03-09 15:01:29 -05:00
Steam Deck User
caaca9b4ae
SERVER/FTE: Re-Enable Weapon Kicking with Deadshot Daiquiri
2023-03-09 14:34:30 -05:00
Steam Deck User
ac68064325
SERVER: Buff snipers a bit
2023-03-09 14:07:18 -05:00
Steam Deck User
0812781cb7
SERVER/CLIENT/FTE: More fluid weapon zoom, instant zoom for snipers
2023-03-09 13:58:00 -05:00
Steam Deck User
297ab1bfee
SERVER: Add exp math function
2023-03-09 13:30:30 -05:00
Steam Deck User
fa0a85fce0
SERVER: Re-balance most weapon stats and limb multipliers
2023-03-09 13:07:53 -05:00
Steam Deck User
2940a828e3
SERVER: sike, default walk speed to 1
2023-03-09 12:16:41 -05:00
Steam Deck User
c649a7c587
CLIENT: Force a vid_reload on init to fix gl_blendsprites
2023-03-09 12:05:36 -05:00
Steam Deck User
eac3d224f3
SERVER: Fix Power-Up sparkles not being freed after timeout
2023-03-09 11:52:10 -05:00
Steam Deck User
34350827ce
SERVER: Fix error when Hounds die off
2023-03-09 11:38:52 -05:00
Steam Deck User
0a631fb74d
SERVER: Fix ADS toggle spamming
2023-03-09 11:31:35 -05:00
Ian
acd2ac8062
SERVER: More accurate weapon walk and sprint speed math and data
2023-03-08 20:03:35 -05:00
Steam Deck User
377453f04b
SERVER: Make the anti-cheat respond to sv_cheats
2023-03-07 20:12:58 -05:00
Steam Deck User
790fe2a3d7
SERVER: Add some basic anti-cheat for commands in Co-Op
2023-03-07 19:11:29 -05:00
Steam Deck User
e7a78fae5b
SERVER: Fix Zap-O-Matic cooldown timer being ignored
2023-03-07 17:55:01 -05:00
Steam Deck User
c50a6dc939
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-03-07 17:49:11 -05:00
Steam Deck User
848541ca28
SERVER: Fix 'Requires Power' spawnflag not doing anything on Zap-O-Matic
2023-03-07 17:48:58 -05:00
DerpedCrusader
84e86c85fd
PTRS Code
...
full of bits and bops and boops
2023-03-06 19:03:14 -07:00
Steam Deck User
1321afa1ee
SERVER: Undo Power-Up test drops
2023-03-06 20:50:05 -05:00
Steam Deck User
c1cb2df897
SERVER: Recycle Entities for Power-Ups, don't leak anymore
2023-03-06 18:44:42 -05:00
Steam Deck User
bd3cbffe52
SERVER: Make GameRestart functions inline, add some more detail
2023-03-06 18:11:07 -05:00
Steam Deck User
7d7c287292
SERVER: Fix Soft_Restart not cleaning up barricades
2023-03-06 18:09:43 -05:00
Steam Deck User
3df23f64c1
SERVER/FTE: Increase sprint punchangles a tad
2023-03-06 14:15:10 -05:00
Steam Deck User
fc5bc8e6c1
CLIENT: Fix viewmodel moving while paused
2023-03-06 14:03:11 -05:00
Steam Deck User
6651566aad
CLIENT/SERVER: Enable sprint bobbing for FTE
2023-03-06 13:56:59 -05:00
Steam Deck User
ab0d4315ba
CLIENT/SERVER: More accurate sprint camera movement in FTE
2023-03-06 13:04:50 -05:00
Steam Deck User
101749371d
CLIENT: Stop using server time for weapon bobbing
2023-03-06 12:46:25 -05:00
Ian
ac3358668a
CLIENT: Use a new linear formula for sensitivity scaling
2023-03-06 10:44:51 -05:00
Steam Deck User
7f8e9cce64
SERVER: Redirect DerpedCrusader's wall lamp prop path
2023-03-05 21:38:15 -05:00
Steam Deck User
2b06d480bc
SERVER: Add support for new Perk light colors
2023-03-05 11:54:09 -05:00
Steam Deck User
976a1844a5
CLIENT: Use qc_soft_restart on Web
2023-03-05 11:13:12 -05:00
Steam Deck User
b8b54c06ac
FTE/SERVER: Use standard targets for legacy waypoint saving
2023-03-05 10:22:33 -05:00
Steam Deck User
92a68870aa
SERVER: Fix Parse_Damage running on Waffe'd Zombies
2023-03-05 00:41:58 -05:00
Steam Deck User
5da6fcf87e
SERVER: Add func_train; func_rotating
2023-03-04 23:54:37 -05:00
Steam Deck User
8fc831684b
SERVER: Fix for PaP giving duplicate primary weapon if there's no secondary
2023-03-04 23:24:33 -05:00
Steam Deck User
c3c2bfe65c
SERVER: CoD Parity with handling empty clips
...
No longer allow player to hold weapon with empty clip, try to force
reload. Also adds take out animations after melee, which is another
parity change. Surprise!
2023-03-04 23:06:49 -05:00
Steam Deck User
3493722b02
FTE: Cap sensitivity cvar in menu
2023-03-04 22:56:09 -05:00
Steam Deck User
2ba9349406
FTE/SERVER: Fix Sniper Scope
2023-03-04 21:50:16 -05:00
Steam Deck User
e8d8fd63d9
SERVER: Stop executing push_away_zombies
...
It was mainly responsible for making the horde less tight but this is
less accurate to CoD as well as being incredibly performance taxing,
usually taking 5% of overall execution time on PSP because of the
findradius() spam.
2023-03-04 13:46:39 -05:00
Steam Deck User
7b0cee2d15
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-03-02 22:07:48 -05:00
Steam Deck User
12a2633738
CLIENT/SERVER: Misc. Weapon Spread improvements
...
Adds proper gun recoil to FTE, as well as moves spread calculation to be
relative to crosshairs. CSQC's crosshair values are now accurate to
World at War as well. Weapons are also much more precise ADS, so the Kar
is more viable. Shotguns also no longer reduce spread when ADS, in
parity with World at War :^)
2023-03-02 22:06:26 -05:00
Ian
02d23e2a1e
SERVER: Close mbox file after parse
...
Fixes suspend on PSP
2023-03-01 16:18:00 -05:00
Ian
f34885f213
Merge pull request #44 from nzp-team/Fg42-Update
...
FG-42 update
2023-02-27 18:05:11 -05:00
DerpedCrusader
3168b12ed0
FG-42 update
...
code for all the fg42 stuffs
2023-02-27 16:03:09 -07:00
Steam Deck User
b097c6535c
SERVER: remove testing bprint
2023-02-27 10:41:07 -05:00
Steam Deck User
4662bf7409
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-02-27 10:28:09 -05:00
Steam Deck User
93258d8f4b
SERVER: Use a define macro for Power-Up shuffling instead
2023-02-27 10:27:45 -05:00
Tyler Young
5bd34bb2ac
[Server] Allow mystery box to teleport on non-FTE platforms
2023-02-22 14:25:42 -05:00
DerpedCrusader
3bc7bf01b2
Browning update code
...
ads values, animation frames, the whole 9 yards
2023-02-19 18:09:43 -07:00
Ian
41c108e33a
SERVER: Fix W_AdvanceAnim not taking P_SPEED into account
2023-02-19 16:52:10 -05:00
Steam Deck User
6cadd1d0e2
SERVER: Have browning use RELOAD_PART and RELOAD_END
2023-02-17 12:25:30 -05:00
Steam Deck User
0435d8cafb
CLIENT: Better muzzleflash parity with standard ports
2023-02-16 22:44:12 -05:00
Steam Deck User
981a8ec43d
SERVER: Waypoint Quality of Life improvements
2023-02-16 16:21:16 -05:00
Steam Deck User
bd6d14e565
SERVER: Clean Wall Summons with Soft_Restart
2023-02-16 16:03:28 -05:00
Steam Deck User
f69ab208f7
SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
...
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User
1498f61986
SERVER: Fix Power-Ups order not being randomized
2023-02-15 20:20:54 -05:00
Steam Deck User
fc9d62fc9f
SERVER: Prohibit sprinting while ADS
2023-02-15 19:54:40 -05:00
Steam Deck User
199f38dc02
SERVER: Parity change; Stop sending EVENT_PISTOLFIRE when meleeing
2023-02-15 16:06:22 -05:00
Steam Deck User
77959ef3e4
SERVER: nerf zombie update time a bit
2023-02-09 00:31:11 -05:00
Steam Deck User
f85f3e5429
SERVER: Add a 0.25s delay before checking if we're facing an enemy
2023-02-08 22:49:38 -05:00
Steam Deck User
e63f68e897
SERVER: Make getFreeZombieEnt inline, remove pointless param
2023-02-08 22:26:14 -05:00
Steam Deck User
93d2e7db1a
FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors
2023-02-08 22:23:17 -05:00
Steam Deck User
e74e3fb9dd
FTE/SERVER: Make tracemove inline for small perf boost
2023-02-08 22:15:14 -05:00
Steam Deck User
13985760d2
CLIENT: Fix playernames drawing at world origin when our of PVC
2023-02-08 16:10:56 -05:00
Steam Deck User
b27b3e0ca9
FTE: Small Weapon ADS tweaks
2023-02-08 12:43:23 -05:00
Steam Deck User
d28699f37c
SERVER: Reset Progress Bar state in Soft_Restart
2023-02-07 22:32:01 -05:00
Steam Deck User
a0ae78c150
CLIENT: HUD positioning and scale overhaul
2023-02-07 20:50:41 -05:00
Steam Deck User
f4b8d1ff2c
SERVER: oops
2023-02-07 13:35:41 -05:00
Steam Deck User
dfa9313eb9
SERVER: Remove isFacing experiement
2023-02-07 13:24:46 -05:00
Steam Deck User
578fa2d44e
SERVER: Fix improper handling of ammunition used in Last Stand
...
fixes infinite ammo bug :p
2023-02-07 13:19:52 -05:00
Steam Deck User
11f4d470c8
SERVER: Restore different walktypes for dogs.
...
Was a note about crashing but couldn't repro. Hopefully I did my due
dilligence.
2023-02-07 12:49:21 -05:00
Steam Deck User
3fabf292c2
SERVER/FTE: Remove dland2.wav dependancy.
2023-02-07 12:43:03 -05:00
Steam Deck User
ab21e3d6e0
SERVER: Remove PC_fog hack
2023-02-07 02:32:14 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Luis Gutierrez
8a34ab4da2
CLIENT - Adds fix for weapon frame lerp stutter
2023-02-05 08:02:10 -08:00
Steam Deck User
593e63d56c
SERVER: Re-set spawnflags for perk_random machines
2023-02-04 21:34:28 -05:00
Ian
7d842bc720
Merge pull request #38 from ScatterBox/main
2023-02-03 18:15:18 -05:00
Steam Deck User
78b2247546
SERVER: Convert old place_model entities to misc_model, add fullbright
...
flag.
Removes dead place_model code and instead converts the entity to work
well with the new misc_model code. Also does a bit of tidying it up to
make it fit better with the rest of our source
2023-02-03 17:02:27 -05:00
Ian
4ce1beb29e
SERVER: Create dummy entity for playing sound from teddy entity.
2023-02-02 18:45:43 -05:00
Tyler Young
a17d24062b
Added "misc_model" to Map Entities
2023-01-31 19:12:29 -05:00
Steam Deck User
19e119945c
SERVER: Smarter Co-Op Spawn Picking
2023-01-31 16:12:06 -05:00
Steam Deck User
549df8f7e0
SERVER: Cancel Revive if Client disconnects
2023-01-31 15:51:41 -05:00
Steam Deck User
2de12f6791
SERVER: Better parameters for when to stop reviving a client
2023-01-31 15:46:59 -05:00
Steam Deck User
60d5c8f184
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-29 11:07:37 -05:00
Steam Deck User
74ee37cd4e
SERVER: Potential runaway loop fix in Zombie_Find_Tesla_Target
2023-01-29 11:07:16 -05:00
Ian
ff9d505fca
Merge pull request #37 from ScatterBox/main
2023-01-28 20:39:14 -05:00
Tyler Young
64120decc3
Re-enable The F-Bomb Achievement
2023-01-28 20:38:37 -05:00
Ian
3572ed3a3f
Merge pull request #36 from ScatterBox/main
2023-01-28 20:34:57 -05:00
Tyler Young
0d2c056192
Enable Achievements for Quakespasm
2023-01-28 20:34:18 -05:00
Steam Deck User
9f0df7617d
SERVER: Use MOVETYPE_TOSS for reviving players
2023-01-25 22:40:35 -05:00
Steam Deck User
c16629e04a
SERVER: Only allow one player to revive teammate in last stand
2023-01-24 22:22:48 -05:00
Steam Deck User
efc577410e
SERVER: Fix M1 Garand Spam Ping
2023-01-24 21:59:58 -05:00
Steam Deck User
0d4e532158
oops
2023-01-24 21:41:26 -05:00
Steam Deck User
4b75763154
SERVER: Add fog command for non-FTE
2023-01-24 21:40:53 -05:00
Steam Deck User
5378bafa18
SERVER: Fix finding target for window reaching
2023-01-24 21:34:10 -05:00
Steam Deck User
5df73e8431
SERVER: Fix teddy_spawn not having support for noise
2023-01-24 20:58:33 -05:00
Steam Deck User
1d48d374d9
SERVER: Fix Quick Revive price not updating on (dis)connect
2023-01-24 20:50:45 -05:00
Steam Deck User
ad6a0cc25e
CLIENT: Fix displaying point increments for all clients in MP
2023-01-24 20:41:11 -05:00
Tyler Young
1afc19e785
Finish removing all Quakespasm inconsistencies in QC
2023-01-24 16:41:25 -05:00
Tyler Young
6f85e5c6f1
Restore svc_songegg and svc_maxammo in QC
2023-01-24 16:12:47 -05:00
Tyler Young
b153f6c982
Remove dmg_take and dmg_save from QC
2023-01-24 15:42:41 -05:00
Tyler Young
b1c0a84beb
Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in QC
2023-01-23 20:21:03 -05:00
Tyler Young
4ec539d714
Move PF_tokenize and PF_ArgV to correct locations in QC
2023-01-23 20:12:20 -05:00
Tyler Young
1ecf4615cd
Restored centerprint2-7 definitions in QC
2023-01-23 19:31:21 -05:00
Tyler Young
140de48b5c
Restored ParseClientCommand, CMD_STRING, and Soft_Restart to QC
2023-01-23 19:28:01 -05:00
Tyler Young
02342646a3
Restore movetoorigin in QC
2023-01-22 21:43:48 -05:00
Tyler Young
25b99bae43
Update quakespasm.qc
2023-01-22 21:09:29 -05:00
Tyler Young
1360a56e25
Restore PF_etos in QC
2023-01-22 21:07:42 -05:00
Tyler Young
c6095e1547
Restore achievement builtin in QC
2023-01-22 20:59:23 -05:00
Tyler Young
1c385e8466
Restored Close_Waypoint in QC
2023-01-22 20:17:48 -05:00
Tyler Young
63cbb71d73
Restored PF_particle in QC
2023-01-22 20:12:51 -05:00
Tyler Young
dc0c3136c5
Restored PF_GetSoundLen in QC
2023-01-22 19:51:41 -05:00
Tyler Young
89a5a7e076
Restored missing entity fields in QC
...
iframetime
bleed_out
Weapon_Name
2023-01-22 19:32:20 -05:00
Tyler Young
c776eb42dd
Added facingenemy def to Quakespasm
...
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
DerpedCrusader
b919aa430a
ads positioning
2023-01-20 16:27:30 -07:00
Steam Deck User
172951de02
SERVER: Audio channel use changes
2023-01-20 12:51:14 -05:00
Steam Deck User
d3c9b20cf8
PC: Add custom weapon zoom amounts
2023-01-20 00:38:37 -05:00
Steam Deck User
97d76846a3
HANDHELD: add ifdef for mapversion
2023-01-19 01:52:07 -05:00
Steam Deck User
ec268bebb2
HANDHELD: fix defs
2023-01-19 01:48:49 -05:00
Steam Deck User
42c7edc89c
QS: remove bleed_out
2023-01-18 14:30:00 -05:00
Steam Deck User
ee33ac4a29
SERVER: Hack-in down-pointed zapper pylons
2023-01-18 14:19:39 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
c3093cd8cf
CLIENT: No longer bob while ADS
2023-01-17 13:55:13 -05:00
Steam Deck User
57edbc23df
SERVER: Fix most QC warnings, spam included
2023-01-17 12:15:50 -05:00
Steam Deck User
cf9466ed0f
SERVER: Fix crawler using wrong body model
2023-01-17 11:47:59 -05:00
Steam Deck User
4105d57c13
PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope
2023-01-17 11:37:51 -05:00
Steam Deck User
9ac309ecfc
SERVER: Fix model path for grenades and betties in
...
model_should_hide_weapon2
Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
DerpedCrusader
bd39f817a1
bar-n-kar
2023-01-16 21:10:38 -07:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
Steam Deck User
a7ff74e411
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-16 01:51:03 -05:00
Steam Deck User
9cf7cffbbc
Remove debug print
2023-01-16 01:50:37 -05:00
DerpedCrusader
d4295401ae
Update weapon_defines.qc
2023-01-15 22:48:52 -07:00
Steam Deck User
b9246fff17
SERVER: Revamp Ray Gun logic and FX.
...
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
5bee39d063
SERVER/PC: Add New Light_Custom() function for dynamic lights.
2023-01-15 23:13:06 -05:00
Steam Deck User
934e4bacce
SERVER: Buff self-inflicted explosion damage.
...
Now more accurately reflects World at War damage results (Ray Gun,
Nades, etc).
2023-01-15 22:44:54 -05:00
DerpedCrusader
69a404a9cc
Tomp+M1a1
2023-01-15 17:27:04 -07:00
blubs
09c2802675
SERVER Add fix for raygun runaway loop
2023-01-15 14:39:42 -08:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
d4efbef54a
CLIENT: Remember to reset revive timer
2023-01-13 17:54:51 -05:00
Steam Deck User
545eb52673
SERVER/CLIENT: Move away from sprite-based revive icon.
2023-01-13 17:53:54 -05:00
Steam Deck User
3a56ad265c
CLIENT: Use CSQC for Player names
2023-01-13 16:40:00 -05:00
Steam Deck User
f3b8071ffe
SERVER: Reference correct morphine path
2023-01-13 15:42:59 -05:00
Steam Deck User
97e89385bc
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-13 15:41:37 -05:00