mirror of
https://github.com/nzp-team/quakec.git
synced 2025-02-16 17:10:55 +00:00
DEFINES: Set up defines for first take weapon frames
This commit is contained in:
parent
02a2db5609
commit
55061f3f8b
2 changed files with 12 additions and 6 deletions
|
@ -158,12 +158,14 @@ const float EVENT_WEAPONRECOIL = 40;
|
|||
#define SPRINT_OUT_END 15 // End of sprint stop
|
||||
#define TAKE_OUT_START 16 // Start of taking out weapon
|
||||
#define TAKE_OUT_END 17 // End of taking out weapon
|
||||
#define PUT_OUT_START 18 // Start of putting away weapon
|
||||
#define PUT_OUT_END 19 // End of putting away weapon
|
||||
#define RELOAD_CANCEL 20 // Frame where mag variable is filled
|
||||
#define AIM_IN 30 // Frame to snap to when in ADS (optional)
|
||||
#define AIM_FIRE_START 31 // Start of firing while ADS (optional)
|
||||
#define AIM_FIRE_END 32 // End of firing while ADS (optional)
|
||||
#define FIRST_TAKE_START 18 // The "first raise" (first time weapon is taken)
|
||||
#define FIRST_TAKE_END 19 // End of "first raise"
|
||||
#define PUT_OUT_START 20 // Start of putting away weapon
|
||||
#define PUT_OUT_END 21 // End of putting away weapon
|
||||
#define RELOAD_CANCEL 22 // Frame where mag variable is filled
|
||||
#define AIM_IN 23 // Frame to snap to when in ADS (optional)
|
||||
#define AIM_FIRE_START 24 // Start of firing while ADS (optional)
|
||||
#define AIM_FIRE_END 25 // End of firing while ADS (optional)
|
||||
|
||||
//Animation types
|
||||
#define RELOAD 1
|
||||
|
|
|
@ -2065,6 +2065,10 @@ float(float wep, float frametype, optional float z) GetFrame =
|
|||
return 8;
|
||||
case SPRINT_OUT_END:
|
||||
return 0;
|
||||
case FIRST_TAKE_START:
|
||||
return 6;
|
||||
case FIRST_TAKE_END:
|
||||
return 17;
|
||||
case TAKE_OUT_START:
|
||||
return 2;
|
||||
case TAKE_OUT_END:
|
||||
|
|
Loading…
Reference in a new issue