mirror of
https://github.com/nzp-team/quakec.git
synced 2025-03-22 19:02:35 +00:00
CLIENT: HUD positioning and scale overhaul
This commit is contained in:
parent
f4b8d1ff2c
commit
a0ae78c150
2 changed files with 270 additions and 189 deletions
|
@ -25,6 +25,18 @@
|
|||
|
||||
*/
|
||||
|
||||
// vid_ultrawide_limiter
|
||||
#define ULTRAWIDE_OFFSET 250
|
||||
|
||||
|
||||
float() GetUltraWideOffset =
|
||||
{
|
||||
if (cvar("vid_ultrawide_limiter"))
|
||||
return ULTRAWIDE_OFFSET;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//return hud images, makes drawpic slightly cleaner..
|
||||
string(string img) getImage = {
|
||||
return strcat(huddir, img);
|
||||
|
@ -57,7 +69,7 @@ void(float width, float height) HUD_Health =
|
|||
return;
|
||||
float color = 255.0 + modifier;
|
||||
|
||||
drawpic([0,0,0], getImage("blood.tga"), [width, height, 0], [10,0,0], alpha/2000); // naievil -- alpha factor division here makes it easy to use legacy code
|
||||
drawpic([0,0,0], "gfx/hud/blood.tga", [width, height, 0], [10,0,0], alpha/2000); // naievil -- alpha factor division here makes it easy to use legacy code
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -94,12 +106,16 @@ void(float width, float height) HUD_Ammo =
|
|||
float curmag2 = getstatf(STAT_CURRENTMAG2);
|
||||
|
||||
ammostring = strcat(ftos(curmag2), " ", ftos(curmag), "/", ftos(ammo));
|
||||
drawstring([width - (42/480)*width - (benis*20*width/1024), 0.96*height, 0], ammostring, [0.02*width, 0.02*width, 0], [1,1,1], 1, 0);
|
||||
float x2 = (g_width - GetUltraWideOffset()) - 62 - stringwidth(ammostring, 0, [12, 12]);
|
||||
drawstring([x2, g_height - 29], ammostring, [12, 12], [1,1,1], 1, 0);
|
||||
} else {
|
||||
ammostring_1 = ftos(curmag);
|
||||
ammostring_2 = strcat("/",ftos(ammo));
|
||||
drawstring([width - (42/480)*width - (benis*20*width/1024), 0.96*height, 0], ammostring_1, [0.02*width, 0.02*width, 0], color, 1, 0);
|
||||
drawstring([width - (42/480)*width - ((benis-strlen(ftos(curmag)))*20*width/1024), 0.96*height, 0], ammostring_2, [0.02*width, 0.02*width, 0], color_2, 1, 0);
|
||||
ammostring_2 = strcat("/", ftos(ammo));
|
||||
string weapon_ammo_string = strcat(ftos(curmag), "/", ftos(ammo));
|
||||
float x = (g_width - GetUltraWideOffset()) - 62 - stringwidth(weapon_ammo_string, 0, [12, 12]);
|
||||
|
||||
drawstring([x, g_height - 29], ammostring_1, [12, 12], color, 1, 0);
|
||||
drawstring([x + stringwidth(ammostring_1, 0, [12, 12]), g_height - 29], ammostring_2, [12, 12], color_2, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -169,7 +185,8 @@ void() HUD_AmmoString =
|
|||
}
|
||||
}
|
||||
|
||||
drawstring([g_width/2, g_height/2 + (30/272)*g_height, 0], message, [0.02*g_width, 0.02*g_width, 0], textcolor, ammoopac, 0);
|
||||
float x = (g_width/2) - (stringwidth(message, 0, [12, 12])/2);
|
||||
drawstring([x, g_height/2 + 40, 0], message, [12, 12, 0], textcolor, ammoopac, 0);
|
||||
}
|
||||
|
||||
/*******************
|
||||
|
@ -218,7 +235,7 @@ void(float amount, float playernum) RegisterPointChange =
|
|||
}
|
||||
|
||||
// determine the width of the text string
|
||||
point_elements[index].string_width = stringwidth(point_elements[index].text_string, 0, [0.022*g_width, 0.022*g_width, 0]);
|
||||
point_elements[index].string_width = stringwidth(point_elements[index].text_string, 0, [12, 12]);
|
||||
|
||||
// generate a velocity
|
||||
point_elements[index].y_velocity = random()/4;
|
||||
|
@ -239,7 +256,7 @@ void(float amount, float playernum) RegisterPointChange =
|
|||
|
||||
// set our x and y positions
|
||||
point_elements[index].x_position = 0;
|
||||
point_elements[index].y_position = 0.780*g_height - 0.06*g_height*playernum;
|
||||
point_elements[index].y_position = (g_height - 90) - (25*(playernum - 1));
|
||||
|
||||
// start with an opacity of 1
|
||||
point_elements[index].opacity = 1;
|
||||
|
@ -276,15 +293,13 @@ void(float pwidth, float width, float height, float playernum) PointUpdate =
|
|||
POINT_DIFF_COLOR = TEXT_RED;
|
||||
}
|
||||
|
||||
if (point_elements[i].difference != 0 && point_elements[i].opacity > 0 /* &&
|
||||
(point_elements[i].x_position - point_elements[i].string_width) < g_width * 0.05*/) {
|
||||
|
||||
if (point_elements[i].difference != 0 && point_elements[i].opacity > 0) {
|
||||
drawstring([pwidth - point_elements[i].string_width - point_elements[i].x_position,
|
||||
point_elements[i].y_position, 0], point_elements[i].text_string, [0.022*width, 0.022*width, 0],
|
||||
point_elements[i].y_position], point_elements[i].text_string, [12, 12],
|
||||
POINT_DIFF_COLOR, point_elements[i].opacity, 0);
|
||||
}
|
||||
|
||||
point_elements[i].x_position += point_elements[i].x_velocity * (frametime*375);
|
||||
point_elements[i].x_position -= point_elements[i].x_velocity * (frametime*375);
|
||||
point_elements[i].y_position += point_elements[i].y_velocity * (frametime*375);
|
||||
point_elements[i].opacity -= (frametime*4);
|
||||
}
|
||||
|
@ -309,19 +324,17 @@ void(float width, float height) HUD_Points =
|
|||
}
|
||||
|
||||
if ((i+1) == getstatf(STAT_PLAYERNUM)) {
|
||||
pointwidth = stringwidth(ftos(playerpoints[i]), 0, [0.022*width, 0.022*width, 0]);
|
||||
x = ((width + backwidth) - pointwidth)/2;
|
||||
drawpic([backwidth ,0.70*height - (.061*height*i),0], getImage("moneyback.tga"), [0.2*width, 0.07*height, 0], [1,1,1], 1);
|
||||
drawstring([x, 0.715*height - 0.06*height*i, 0], ftos(playerpoints[i]), [0.022*width, 0.022*width, 0], TEXTCOLOR, 1, 0);
|
||||
PointUpdate(backwidth * 1.025, width, height, i+1);
|
||||
}
|
||||
else {
|
||||
backwidth = 0.85*width;
|
||||
pointwidth = stringwidth(ftos(playerpoints[i]), 0, [0.022*width*0.8, 0.022*width*0.8, 0]);
|
||||
x = ((width + backwidth) - pointwidth)/2;
|
||||
drawpic([backwidth, 0.70*height - (.071*height*i*0.8),0], getImage("moneyback.tga"), [0.2*width*0.8, 0.07*height*0.8, 0], [1,1,1], 0);
|
||||
drawstring([x, 0.715*height - 0.07*height*i*0.8, 0], ftos(playerpoints[i]), [0.022*width*0.8, 0.022*width*0.8, 0], TEXTCOLOR, 1, 0);
|
||||
PointUpdate(backwidth * 1.025, width, height, i+1);
|
||||
pointwidth = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
|
||||
x = (99 - pointwidth)/2 + GetUltraWideOffset();
|
||||
drawpic([3 + GetUltraWideOffset(), g_height - 95], "gfx/hud/moneyback.tga", [96, 24], [1,1,1], 1);
|
||||
drawstring([x, g_height - 90], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
|
||||
PointUpdate(x + 70, width, height, i + 1);
|
||||
} else {
|
||||
pointwidth = stringwidth(ftos(playerpoints[i]), 0, [12, 12]);
|
||||
x = (85 - pointwidth)/2 + GetUltraWideOffset();
|
||||
drawpic([-7 + GetUltraWideOffset(), (g_height - 95) - (25*i)], "gfx/hud/moneyback_condensed.tga", [96, 24], [1,1,1], 1);
|
||||
drawstring([x, (g_height - 90) - (25*i)], ftos(playerpoints[i]), [12, 12], TEXTCOLOR, 1, 0);
|
||||
PointUpdate(x + 70, width, height, i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -332,17 +345,31 @@ void(float width, float height) HUD_Points =
|
|||
|
||||
void(float width, float height) HUD_Grenades =
|
||||
{
|
||||
local float grenades;
|
||||
local float betties;
|
||||
float grenades;
|
||||
float betties;
|
||||
|
||||
vector grenade_text_color;
|
||||
vector betties_text_color;
|
||||
|
||||
grenades = getstatf(STAT_GRENADES);
|
||||
betties = getstatf(STAT_SECGRENADES);
|
||||
drawpic([0.9*width,0.825*height,0], getImage("frag.tga"), [0.11*height, 0.11*height, 0], [1,1,1], 1);
|
||||
drawstring([0.935*width, 0.900*height, 0], ftos(grenades), [0.025*width, 0.025*width, 0], [1, 1, 1], 1, 0);
|
||||
|
||||
|
||||
if (grenades == 0)
|
||||
grenade_text_color = [1, 0, 0];
|
||||
else
|
||||
grenade_text_color = [1, 1, 1];
|
||||
|
||||
if (betties == 0)
|
||||
betties_text_color = [1, 0, 0];
|
||||
else
|
||||
betties_text_color = [1, 1, 1];
|
||||
|
||||
drawpic([g_width - 3 - 56 - GetUltraWideOffset(), g_height - 50], "gfx/hud/frag.tga", [32, 32], [1, 1, 1], 1);
|
||||
drawstring([g_width - 3 - 38 - GetUltraWideOffset(), g_height - 29], ftos(grenades), [12, 12], grenade_text_color, 1, 0);
|
||||
|
||||
if (betties != -1) {
|
||||
drawpic([0.825*width,0.825*height,0], getImage("betty.tga"), [0.11*height, 0.11*height, 0], [1,1,1], 1);
|
||||
drawstring([0.935*width, 0.900*height, 0], ftos(betties), [0.025*width, 0.025*width, 0], [1, 1, 1], 1, 0);
|
||||
drawpic([g_width - 3 - 28 - GetUltraWideOffset(), g_height - 50], "gfx/hud/betty.tga", [32, 32], [1, 1, 1], 1);
|
||||
drawstring([g_width - 3 - 10 - GetUltraWideOffset(), g_height - 29], ftos(betties), [12, 12], betties_text_color, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -367,16 +394,14 @@ float rcolor, rinit, ralpha, localpha;
|
|||
|
||||
void(float width, float height) HUD_Rounds =
|
||||
{
|
||||
float roundheight = 48/272*height;
|
||||
float roundwidth = 0.02291666*width;
|
||||
float roundheight = 65;
|
||||
float roundwidth = 15;
|
||||
|
||||
float roundwidth_4 = (60/480)*width;
|
||||
float roundheight_4 = (48/272)*height;
|
||||
float roundwidth_4 = 81;
|
||||
float roundheight_4 = 65;
|
||||
|
||||
float roundheight_num = 48/272*height;
|
||||
float roundwidth_num = 48/480*height; // naievil -- was 32, but more square makes it look better
|
||||
|
||||
// drawstring([0.01*width, 0.70*height, 0], ftos(rounds_change), [0.03*width, 0.03*width, 0], [1, 1, 1], 1, 1); // draw roundchange
|
||||
float roundheight_num = 65;
|
||||
float roundwidth_num = 43; // naievil -- was 32, but more square makes it look better
|
||||
|
||||
int i, x_offset, icon_num, savex;
|
||||
int num[3];
|
||||
|
@ -397,8 +422,8 @@ void(float width, float height) HUD_Rounds =
|
|||
ralpha = 1;
|
||||
}
|
||||
|
||||
pwidth = (width - stringwidth("Round", 0, [0.030*width, 0.030*width, 0]))/2;
|
||||
drawstring([pwidth, 0.35*height, 0], "Round", [0.030*width, 0.030*width, 0], [1, rcolor, rcolor], ralpha, 0);
|
||||
pwidth = stringwidth("Round", 0, [24, 24])/2;
|
||||
drawstring([(g_width/2) - pwidth, g_height/2 - 70], "Round", [24, 24], [1, rcolor, rcolor], ralpha, 0);
|
||||
|
||||
rcolor -= frametime/2.5;
|
||||
if (rcolor < 0) {
|
||||
|
@ -417,10 +442,10 @@ void(float width, float height) HUD_Rounds =
|
|||
}
|
||||
}
|
||||
|
||||
drawstring([0.01*width, 0.66*height, 0], chaptertitle, [0.015*width, 0.015*width, 0], [1, 1, 1], localpha, 0);
|
||||
drawstring([0.01*width, 0.69*height, 0], location, [0.015*width, 0.015*width, 0], [1, 1, 1], localpha, 0);
|
||||
drawstring([0.01*width, 0.72*height, 0], date, [0.015*width, 0.015*width, 0], [1, 1, 1], localpha, 0);
|
||||
drawstring([0.01*width, 0.75*height, 0], person, [0.015*width, 0.015*width, 0], [1, 1, 1], localpha, 0);
|
||||
drawstring([3 + GetUltraWideOffset(), g_height/2 + 24], chaptertitle, [12, 12], [1, 1, 1], localpha, 0);
|
||||
drawstring([3 + GetUltraWideOffset(), g_height/2 + 36], location, [12, 12], [1, 1, 1], localpha, 0);
|
||||
drawstring([3 + GetUltraWideOffset(), g_height/2 + 48], date, [12, 12], [1, 1, 1], localpha, 0);
|
||||
drawstring([3 + GetUltraWideOffset(), g_height/2 + 60], person, [12, 12], [1, 1, 1], localpha, 0);
|
||||
}
|
||||
|
||||
if (rounds_change == 1)//this is the rounds icon at the middle of the screen
|
||||
|
@ -432,10 +457,10 @@ void(float width, float height) HUD_Rounds =
|
|||
else if (alphabling > 255)
|
||||
alphabling = 255;
|
||||
|
||||
round_center_x = (g_width - (11*g_width/480)) /2;
|
||||
round_center_y = (g_height - (48*g_height/272)) /2;
|
||||
round_center_x = g_width/2 - 6;
|
||||
round_center_y = g_height/2 - 36;
|
||||
|
||||
drawpic([round_center_x,round_center_y,0], sb_round[0], [roundwidth, roundheight, 1], [107/255,1/255,0], alphabling/255);
|
||||
drawpic([round_center_x,round_center_y,0], sb_round[0], [roundwidth, roundheight], [107/255,1/255], alphabling/255);
|
||||
}
|
||||
else if (rounds_change == 2)//this is the rounds icon moving from middle
|
||||
{
|
||||
|
@ -444,13 +469,13 @@ void(float width, float height) HUD_Rounds =
|
|||
|
||||
drawpic([round_center_x + round_center_x_offset,round_center_y + round_center_y_offset,0], sb_round[0], [roundwidth,roundheight, 1], [107/255,(1/255),0], 1);
|
||||
|
||||
round_center_x = round_center_x - (((229/108)*2 - 0.2)*(width/480)/8) * (frametime*250);
|
||||
round_center_x = round_center_x - (((229/108)*2 - 0.2)*((width - GetUltraWideOffset())/480)/8) * (frametime*250);
|
||||
round_center_y = round_center_y + ((2*(height/272))/8) * (frametime*250);
|
||||
if (round_center_x <= (5/480)*height)
|
||||
round_center_x = (5/480)*height;
|
||||
if (round_center_y >= (220/272)*height)
|
||||
round_center_y = (220/272)*height;
|
||||
|
||||
|
||||
if (round_center_x <= 3 + GetUltraWideOffset())
|
||||
round_center_x = 3 + GetUltraWideOffset();
|
||||
if (round_center_y >= g_height - 1 - roundheight)
|
||||
round_center_y = g_height - 1 - roundheight;
|
||||
}
|
||||
else if (rounds_change == 3)//shift to white
|
||||
{
|
||||
|
@ -481,7 +506,7 @@ void(float width, float height) HUD_Rounds =
|
|||
{
|
||||
if (i == 4)
|
||||
{
|
||||
drawpic([5,height - roundheight, 0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + GetUltraWideOffset(),height - roundheight, 0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
savex = x_offset + (10*width/480);
|
||||
x_offset = x_offset + (10*width/480);
|
||||
|
@ -489,7 +514,7 @@ void(float width, float height) HUD_Rounds =
|
|||
}
|
||||
if (i == 9)
|
||||
{
|
||||
drawpic([5 + savex, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + savex + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
continue;
|
||||
}
|
||||
if (i > 4)
|
||||
|
@ -497,7 +522,7 @@ void(float width, float height) HUD_Rounds =
|
|||
else
|
||||
icon_num = i;
|
||||
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth + (3*width/480);
|
||||
}
|
||||
|
@ -507,7 +532,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 100)
|
||||
{
|
||||
num[2] = (int)(rounds/100);
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num, roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num, roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -516,7 +541,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 10)
|
||||
{
|
||||
num[1] = (int)((rounds - num[2]*100)/10);
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -524,7 +549,7 @@ void(float width, float height) HUD_Rounds =
|
|||
num[1] = 0;
|
||||
|
||||
num[0] = rounds - num[2]*100 - num[1]*10;
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -552,7 +577,7 @@ void(float width, float height) HUD_Rounds =
|
|||
{
|
||||
if (i == 4)
|
||||
{
|
||||
drawpic([5, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
|
||||
savex = x_offset + (10*width/480);
|
||||
x_offset = x_offset + (10*width/480);
|
||||
|
@ -560,7 +585,7 @@ void(float width, float height) HUD_Rounds =
|
|||
}
|
||||
if (i == 9)
|
||||
{
|
||||
drawpic([5 + savex, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + savex + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -569,7 +594,7 @@ void(float width, float height) HUD_Rounds =
|
|||
else
|
||||
icon_num = i;
|
||||
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth + (3*width/480);
|
||||
}
|
||||
|
@ -579,7 +604,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 100)
|
||||
{
|
||||
num[2] = (int)(rounds/100);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -588,7 +613,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 10)
|
||||
{
|
||||
num[1] = (int)((rounds - num[2]*100)/10);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -596,7 +621,7 @@ void(float width, float height) HUD_Rounds =
|
|||
num[1] = 0;
|
||||
|
||||
num[0] = rounds - num[2]*100 - num[1]*10;
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -616,7 +641,7 @@ void(float width, float height) HUD_Rounds =
|
|||
{
|
||||
if (i == 4)
|
||||
{
|
||||
drawpic([5, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
|
||||
savex = x_offset + (10*width/480);
|
||||
x_offset = x_offset + (10*width/480);
|
||||
|
@ -624,7 +649,7 @@ void(float width, float height) HUD_Rounds =
|
|||
}
|
||||
if (i == 9)
|
||||
{
|
||||
drawpic([5 + savex, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + savex + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
continue;
|
||||
}
|
||||
if (i > 4)
|
||||
|
@ -632,7 +657,7 @@ void(float width, float height) HUD_Rounds =
|
|||
else
|
||||
icon_num = i;
|
||||
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth + (3*width/480);
|
||||
}
|
||||
|
@ -642,7 +667,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 100)
|
||||
{
|
||||
num[2] = (int)(rounds/100);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -651,7 +676,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 10)
|
||||
{
|
||||
num[1] = (int)((rounds - num[2]*100)/10);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -659,7 +684,7 @@ void(float width, float height) HUD_Rounds =
|
|||
num[1] = 0;
|
||||
|
||||
num[0] = rounds - num[2]*100 - num[1]*10;
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -679,7 +704,7 @@ void(float width, float height) HUD_Rounds =
|
|||
{
|
||||
if (i == 4)
|
||||
{
|
||||
drawpic([5, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
|
||||
savex = x_offset + (10*width/480);
|
||||
x_offset = x_offset + (10*width/480);
|
||||
|
@ -687,7 +712,7 @@ void(float width, float height) HUD_Rounds =
|
|||
}
|
||||
if (i == 9)
|
||||
{
|
||||
drawpic([5 + savex, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + savex + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [1,1,1], blinking/255);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -696,7 +721,7 @@ void(float width, float height) HUD_Rounds =
|
|||
else
|
||||
icon_num = i;
|
||||
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [1,1,1], blinking/255);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth + (3*width/480);
|
||||
}
|
||||
|
@ -706,7 +731,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 100)
|
||||
{
|
||||
num[2] = (int)(rounds/100);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -715,7 +740,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 10)
|
||||
{
|
||||
num[1] = (int)((rounds - num[2]*100)/10);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -723,7 +748,7 @@ void(float width, float height) HUD_Rounds =
|
|||
num[1] = 0;
|
||||
|
||||
num[0] = rounds - num[2]*100 - num[1]*10;
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [1,1,1], blinking/255);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -756,7 +781,7 @@ void(float width, float height) HUD_Rounds =
|
|||
{
|
||||
if (i == 4)
|
||||
{
|
||||
drawpic([5, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
savex = x_offset + (10*width/480);
|
||||
x_offset = x_offset + (10*width/480);
|
||||
|
@ -764,7 +789,7 @@ void(float width, float height) HUD_Rounds =
|
|||
}
|
||||
if (i == 9)
|
||||
{
|
||||
drawpic([5 + savex, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + savex + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -773,7 +798,7 @@ void(float width, float height) HUD_Rounds =
|
|||
else
|
||||
icon_num = i;
|
||||
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth + (3*width/480);
|
||||
}
|
||||
|
@ -783,7 +808,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 100)
|
||||
{
|
||||
num[2] = (int)(rounds/100);
|
||||
drawpic([2+x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([2+x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -792,7 +817,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 10)
|
||||
{
|
||||
num[1] = (int)((rounds - num[2]*100)/10);
|
||||
drawpic([2+x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([2+x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -800,7 +825,7 @@ void(float width, float height) HUD_Rounds =
|
|||
num[1] = 0;
|
||||
|
||||
num[0] = rounds - num[2]*100 - num[1]*10;
|
||||
drawpic([2+x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
drawpic([2+x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [color_shift[0]/255,color_shift[1]/255,color_shift[2]/255], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -818,7 +843,7 @@ void(float width, float height) HUD_Rounds =
|
|||
{
|
||||
if (i == 4)
|
||||
{
|
||||
drawpic([5, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [107/255,1/255,0], 1);
|
||||
drawpic([5 + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [107/255,1/255,0], 1);
|
||||
|
||||
savex = x_offset + (10*width/480);
|
||||
x_offset = x_offset + (10*width/480);
|
||||
|
@ -826,7 +851,7 @@ void(float width, float height) HUD_Rounds =
|
|||
}
|
||||
if (i == 9)
|
||||
{
|
||||
drawpic([5 + savex, height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [107/255,1/255,0], 1);
|
||||
drawpic([5 + savex + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[4], [roundwidth_4,roundheight_4, 1], [107/255,1/255,0], 1);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@ -835,7 +860,7 @@ void(float width, float height) HUD_Rounds =
|
|||
else
|
||||
icon_num = i;
|
||||
|
||||
drawpic([5 + x_offset, height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [107/255,1/255,0], 1);
|
||||
drawpic([5 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round[icon_num], [roundwidth,roundheight, 1], [107/255,1/255,0], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth + (3*width/480);
|
||||
}
|
||||
|
@ -845,7 +870,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 100)
|
||||
{
|
||||
num[2] = (int)(rounds/100);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [107/255,1/255,0], 1);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[2]], [roundwidth_num,roundheight_num, 1], [107/255,1/255,0], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -854,7 +879,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if (rounds >= 10)
|
||||
{
|
||||
num[1] = (int)((rounds - num[2]*100)/10);
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [107/255,1/255,0], 1);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[1]], [roundwidth_num,roundheight_num, 1], [107/255,1/255,0], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -866,7 +891,7 @@ void(float width, float height) HUD_Rounds =
|
|||
if(rounds == 0)
|
||||
return;
|
||||
|
||||
drawpic([2 + x_offset, height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [107/255,1/255,0], 1);
|
||||
drawpic([2 + x_offset + GetUltraWideOffset(), height - roundheight - (4*height/272),0], sb_round_num[num[0]], [roundwidth_num,roundheight_num, 1], [107/255,1/255,0], 1);
|
||||
|
||||
x_offset = x_offset + roundwidth_num - (8*width/480);
|
||||
}
|
||||
|
@ -880,10 +905,12 @@ void(float width, float height) HUD_Rounds =
|
|||
void(float width, float height) HUD_Useprint =
|
||||
{
|
||||
string usestring, usebutton, usespace;
|
||||
string usecost;
|
||||
float print_width, x, button_width;
|
||||
|
||||
usestring = "";
|
||||
usespace = "";
|
||||
usecost = "";
|
||||
|
||||
tokenize(findkeysforcommand("+button7"));
|
||||
usebutton = strtoupper(keynumtostring(stof(argv(0))));
|
||||
|
@ -897,22 +924,27 @@ void(float width, float height) HUD_Useprint =
|
|||
usestring = "";
|
||||
break;
|
||||
case 1://door
|
||||
usestring = strcat("Hold ",usespace, " to open Door [Cost:", ftos(useprint_cost),"]");
|
||||
usestring = strcat("Hold ",usespace, " to open Door");
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 2://debris
|
||||
usestring = strcat("Hold ",usespace, " to remove Debris [Cost:", ftos(useprint_cost),"]");
|
||||
usestring = strcat("Hold ",usespace, " to remove Debris");
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 3://ammo
|
||||
usestring = strcat("Hold ",usespace, " to buy Ammo for ", GetWeaponName(useprint_weapon), " [Cost:", ftos(useprint_cost),"]");
|
||||
usestring = strcat("Hold ",usespace, " to buy Ammo for ", GetWeaponName(useprint_weapon));
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 4://weapon
|
||||
usestring = strcat("Hold ",usespace, " to buy ", GetWeaponName(useprint_weapon), " [Cost:", ftos(useprint_cost),"]");
|
||||
usestring = strcat("Hold ",usespace, " to buy ", GetWeaponName(useprint_weapon));
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 5://window
|
||||
usestring = strcat("Hold ",usespace, " to Rebuild Barrier");
|
||||
break;
|
||||
case 6://box
|
||||
usestring = strcat("Hold ",usespace, " to buy a Random Weapon [Cost:", ftos(useprint_cost),"]");
|
||||
usestring = strcat("Hold ",usespace, " to buy a Random Weapon");
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 7://box take
|
||||
usestring = strcat("Hold ",usespace, " to take Weapon");
|
||||
|
@ -921,16 +953,19 @@ void(float width, float height) HUD_Useprint =
|
|||
usestring = "The Power must be Activated first";
|
||||
break;
|
||||
case 9://perk
|
||||
usestring = strcat("Hold ",usespace, " to buy ", GetPerkName(useprint_weapon), " [Cost:", ftos(useprint_cost),"]");
|
||||
usestring = strcat("Hold ",usespace, " to buy ", GetPerkName(useprint_weapon));
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 10://turn on power
|
||||
usestring = strcat("Hold ",usespace, " to Turn On the Power");
|
||||
break;
|
||||
case 11://turn on trap
|
||||
usestring = strcat("Hold ",usespace, " to Activate the Trap [Cost:", ftos(useprint_cost), "]");
|
||||
usestring = strcat("Hold ",usespace, " to Activate the Trap");
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 12://packapunch
|
||||
usestring = strcat("Hold ",usespace, " to Pack-a-Punch [Cost:", ftos(useprint_cost), "]");
|
||||
usestring = strcat("Hold ",usespace, " to Pack-a-Punch");
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 13://revive
|
||||
usestring = strcat("Hold ",usespace, " to Revive Player");
|
||||
|
@ -939,7 +974,8 @@ void(float width, float height) HUD_Useprint =
|
|||
usestring = strcat("Hold ", usespace, " to use Teleporter");
|
||||
break;
|
||||
case 15://use teleporter (cost)
|
||||
usestring = strcat("Hold ", usespace, " to use Teleporter [Cost: ", ftos(useprint_cost), "]");
|
||||
usestring = strcat("Hold ", usespace, " to use Teleporter");
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
case 16://tp cooldown
|
||||
usestring = "Teleporter is cooling down";
|
||||
|
@ -954,21 +990,29 @@ void(float width, float height) HUD_Useprint =
|
|||
usestring = strcat("Hold ", usespace, " to link pad with core");
|
||||
break;
|
||||
case 20://buyable ending
|
||||
usestring = strcat("Hold ", usespace, " to End the Game [Cost: ", ftos(useprint_cost), "]");
|
||||
usestring = strcat("Hold ", usespace, " to End the Game");
|
||||
usecost = strcat("[Cost:", ftos(useprint_cost), "]");
|
||||
break;
|
||||
default:
|
||||
usestring = "This should not happen you dum fuck"; //yikes
|
||||
break;
|
||||
}
|
||||
|
||||
print_width = stringwidth (usestring, 0, [0.015*width, 0.015*width, 0]);
|
||||
print_width = stringwidth (usestring, 0, [12, 12]);
|
||||
x = (width - print_width)/2;
|
||||
drawstring([x, 0.67*height, 0], usestring, [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
|
||||
drawstring([x, g_height/2 + 65, 0], usestring, [12, 12, 0], [1, 1, 1], 1, 0);
|
||||
|
||||
// Draw "Cost" text.
|
||||
if (usecost != "") {
|
||||
float cost_width = stringwidth(usecost, 0, [12, 12]);
|
||||
float x3 = (width - cost_width)/2;
|
||||
drawstring([x3, g_height/2 + 78, 0], usecost, [12, 12, 0], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
// Draw highlighted usebutton (or button icon in the future)
|
||||
if (substring(usestring, 0, 4) == "Hold") {
|
||||
button_width = x + stringwidth ("Hold ", 0, [0.015*width, 0.015*width, 0]);
|
||||
drawstring([button_width, 0.67*height, 0], usebutton, [0.015*width, 0.015*width, 0], [1, 1, 0], 1, 0);
|
||||
button_width = x + stringwidth ("Hold ", 0, [12, 12, 0]);
|
||||
drawstring([button_width, g_height/2 + 65, 0], usebutton, [12, 12, 0], [1, 1, 0], 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -981,26 +1025,52 @@ int current_perk_order;
|
|||
|
||||
void(float width, float height) HUD_Perks =
|
||||
{
|
||||
int i;
|
||||
float y = 0.725;
|
||||
float x = 0.005;
|
||||
float scale;
|
||||
float x, y;
|
||||
|
||||
scale = 32;
|
||||
|
||||
for (i = 0; i < 9; i = i + 1) {
|
||||
x = 20;
|
||||
y = 6;
|
||||
|
||||
if (cvar("vid_ultrawide_limiter"))
|
||||
x += ULTRAWIDE_OFFSET;
|
||||
|
||||
// Draw second column first -- these need to be
|
||||
// overlayed below the first column.
|
||||
for (float i = 4; i < 8; i++) {
|
||||
if (perk_order[i]) {
|
||||
switch(perk_order[i]) {
|
||||
case P_JUG: drawpic([x*width,y*height,0], getImage("jug.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
case P_DOUBLE: drawpic([x*width,y*height,0], getImage("double.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
case P_SPEED: drawpic([x*width,y*height,0], getImage("speed.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
case P_REVIVE: drawpic([x*width,y*height,0], getImage("revive.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
case P_FLOP: drawpic([x*width,y*height,0], getImage("flopper.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
case P_STAMIN: drawpic([x*width,y*height,0], getImage("stamin.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
case P_DEAD: drawpic([x*width,y*height,0], getImage("dead.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
case P_MULE: drawpic([x*width,y*height,0], getImage("mule.tga"), [0.075*height, 0.075*height, 1], [1,1,1], 1); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
y -= 0.08;
|
||||
if (perk_order[i] == P_JUG) {drawpic([x, y], "gfx/hud/jug.tga", [scale, scale], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_DOUBLE) {drawpic([x, y], "gfx/hud/double.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_SPEED) {drawpic([x, y], "gfx/hud/speed.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_REVIVE) {drawpic([x, y], "gfx/hud/revive.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_FLOP) {drawpic([x, y], "gfx/hud/flopper.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_STAMIN) {drawpic([x, y], "gfx/hud/stamin.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_DEAD) {drawpic([x, y], "gfx/hud/dead.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_MULE) {drawpic([x, y], "gfx/hud/mule.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
}
|
||||
y += scale;
|
||||
}
|
||||
|
||||
x = 3;
|
||||
y = 6;
|
||||
|
||||
if (cvar("vid_ultrawide_limiter"))
|
||||
x += ULTRAWIDE_OFFSET;
|
||||
|
||||
// Now the first column.
|
||||
for (float i = 0; i < 4; i++) {
|
||||
if (perk_order[i]) {
|
||||
if (perk_order[i] == P_JUG) {drawpic([x, y], "gfx/hud/jug.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_DOUBLE) {drawpic([x, y], "gfx/hud/double.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_SPEED) {drawpic([x, y], "gfx/hud/speed.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_REVIVE) {drawpic([x, y], "gfx/hud/revive.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_FLOP) {drawpic([x, y], "gfx/hud/flopper.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_STAMIN) {drawpic([x, y], "gfx/hud/stamin.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_DEAD) {drawpic([x, y], "gfx/hud/dead.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
if (perk_order[i] == P_MULE) {drawpic([x, y], "gfx/hud/mule.tga", [scale, scale, 1], [1,1,1], 1);}
|
||||
}
|
||||
y += scale;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1011,12 +1081,9 @@ void(float width, float height) HUD_Perks =
|
|||
void(float width, float height) HUD_Weaponstring =
|
||||
{
|
||||
string weaponstring;
|
||||
float ws_offset;
|
||||
|
||||
weaponstring = GetWeaponName(getstatf(STAT_ACTIVEWEAPON));
|
||||
ws_offset = (strlen(weaponstring));
|
||||
|
||||
drawstring([0.925*width + (40*width/1024) - ws_offset*20*width/1024, 0.75*height + 10, 0], weaponstring, [0.02*width, 0.02*width, 0], [1, 1, 1], 1, 0);
|
||||
float x = g_width - 62 - stringwidth(weaponstring, 0, [12, 12]);
|
||||
drawstring([x - GetUltraWideOffset(), g_height - 49], weaponstring, [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
/*******************
|
||||
|
@ -1026,9 +1093,9 @@ void(float width, float height) HUD_Weaponstring =
|
|||
void(float width, float height) HUD_Progressbar =
|
||||
{
|
||||
float percent = getstatf(STAT_PROGRESSBAR);
|
||||
if (!percent) {
|
||||
|
||||
if (!percent)
|
||||
return;
|
||||
}
|
||||
|
||||
string progress;
|
||||
local float ws_offset;
|
||||
|
@ -1036,15 +1103,16 @@ void(float width, float height) HUD_Progressbar =
|
|||
progress = ftos(percent);
|
||||
ws_offset = (strlen(progress) - 1);
|
||||
|
||||
float bar_width = 0.0175*width * 20;
|
||||
float bar_height = 0.0175*width;
|
||||
float bar_width = 200;
|
||||
float bar_height = 12;
|
||||
float bar_x = (width - bar_width)/2;
|
||||
float bar_y = height*0.75;
|
||||
|
||||
drawfill ([bar_x - 1, bar_y - 1, 0], [bar_width+2, bar_height, 0], [0, 0, 0], 0.4, 0);
|
||||
drawfill ([bar_x, bar_y, 0], [bar_width * percent, bar_height-2, 0], [1, 1, 1], 0.4, 0);
|
||||
|
||||
drawstring([(width - (88))/2, height*0.77 + 10, 0], "Reviving...", [0.0175*width, 0.0175*width, 0], [1, 1, 1], 1, 0);
|
||||
float x = (g_width/2) - (stringwidth("Reviving...", 0, [12, 12])/2);
|
||||
drawstring([x, g_height - 105], "Reviving...", [12, 12], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
/*******************
|
||||
|
@ -1053,7 +1121,7 @@ void(float width, float height) HUD_Progressbar =
|
|||
|
||||
void() HUD_Hitmark =
|
||||
{
|
||||
drawpic([g_width/2 - (8/480)*g_width, g_height/2 - (8/480)*g_width,0], "gfx/hud/hit_marker.tga", [(16/480)*g_width, (16/480)*g_width, 1], [1,1,1], 1);
|
||||
drawpic([g_width/2 - 12, g_height/2 - 12], "gfx/hud/hit_marker.tga", [24, 24], [1,1,1], 1);
|
||||
}
|
||||
|
||||
/*******************
|
||||
|
@ -1068,6 +1136,15 @@ vector crosshair_color;
|
|||
|
||||
void() Draw_Crosshair =
|
||||
{
|
||||
//void(float width, vector pos1, vector pos2, vector rgb, float alpha, optional float drawflag) drawline
|
||||
if (cvar("cl_crosshair_debug")) {
|
||||
drawline(2, [g_width/2, g_height/2, 0], [0, g_height, 0], [1, 0, 0], 0.5);
|
||||
drawline(2, [g_width/2, g_height/2, 0], [g_width, 0, 0], [0, 1, 1], 0.5);
|
||||
drawline(2, [g_width, g_height, 0], [g_width/2, g_height/2, 0], [0, 1, 0], 0.5);
|
||||
drawline(2, [0, 0, 0], [g_width/2, g_height/2, 0], [0, 0, 1], 0.5);
|
||||
//return;
|
||||
}
|
||||
|
||||
if (!crosshair_opacity)
|
||||
crosshair_opacity = 1;
|
||||
|
||||
|
@ -1100,7 +1177,6 @@ void() Draw_Crosshair =
|
|||
}
|
||||
|
||||
// Update values to be red if we're facing an enemy
|
||||
// FIXME - this should be handled COMPLETELY client side, NOT as a stat.
|
||||
if (getstatf(STAT_FACINGENEMY))
|
||||
crosshair_color = TEXT_RED;
|
||||
else
|
||||
|
@ -1114,10 +1190,10 @@ void() Draw_Crosshair =
|
|||
drawpic([(g_width/2 - g_height/2),0,0], "gfx/hud/scope_nb.tga", [g_height, g_height, 1], [1,1,1], 1);
|
||||
drawfill([(g_width/2 + g_height/2),0,0], [g_width, g_height, 0], '0 0 0', 1, 0);
|
||||
}
|
||||
|
||||
|
||||
if (getstatf(STAT_HEALTH) < 11)
|
||||
return;
|
||||
|
||||
|
||||
if (crosshair_spread_time > time && crosshair_spread_time)
|
||||
{
|
||||
cur_spread = cur_spread + 10;
|
||||
|
@ -1139,7 +1215,8 @@ void() Draw_Crosshair =
|
|||
|
||||
if (getstatf(STAT_ACTIVEWEAPON) == W_M2 || getstatf(STAT_ACTIVEWEAPON) == W_TESLA || getstatf(STAT_ACTIVEWEAPON) == W_DG3)
|
||||
{
|
||||
drawstring([(g_width/2 - g_width*0.0175/2), (g_height/2 - g_height*0.0175/2), 0], "O", [0.0175*g_width, 0.0175*g_width, 0], crosshair_color, 1, 0);
|
||||
float circle_offset = stringwidth("O", 0, [12, 12])/2;
|
||||
drawstring([g_width/2 - circle_offset, g_height/2 - circle_offset], "O", [12, 12], crosshair_color, 1, 0);
|
||||
}
|
||||
else if (getstatf(STAT_WEAPONZOOM) != 1 && getstatf(STAT_WEAPONZOOM) != 2 && getstatf(STAT_ACTIVEWEAPON) != W_PANZER && getstatf(STAT_ACTIVEWEAPON) != W_LONGINUS) // naievil (FIXME) crosshair cvar
|
||||
{
|
||||
|
@ -1156,37 +1233,43 @@ void() Draw_Crosshair =
|
|||
|
||||
crosshair_offset_step += (crosshair_offset - crosshair_offset_step) * 0.5;
|
||||
|
||||
// Left
|
||||
x_value = g_width/2 - crosshair_offset_step*2;
|
||||
y_value = g_height/2;
|
||||
drawstring([x_value, y_value, 0], "-", [0.0175*g_width, 0.0175*g_width, 0], crosshair_color, crosshair_opacity, 0);
|
||||
|
||||
// Right
|
||||
x_value = g_width/2 + crosshair_offset_step*2;
|
||||
y_value = g_height/2;
|
||||
drawstring([x_value, y_value, 0], "-", [0.0175*g_width, 0.0175*g_width, 0], crosshair_color, crosshair_opacity, 0);
|
||||
|
||||
// Down
|
||||
x_value = g_width/2;
|
||||
y_value = g_height/2 - crosshair_offset_step*2;
|
||||
drawstring([x_value, y_value, 0], "|", [0.0175*g_width, 0.0175*g_width, 0], crosshair_color, crosshair_opacity, 0);
|
||||
|
||||
// Up
|
||||
x_value = g_width/2;
|
||||
y_value = g_height/2 + crosshair_offset_step*2;
|
||||
drawstring([x_value, y_value, 0], "|", [0.0175*g_width, 0.0175*g_width, 0], crosshair_color, crosshair_opacity, 0);
|
||||
// Creds to heartologic for some actually good crosshair position stuff.
|
||||
vector crossSize = [1, 8];
|
||||
vector screenSize = [g_width, g_height];
|
||||
|
||||
drawfill(screenSize / 2 - [crossSize.x * 0.5, +crossSize.y * 2 + crosshair_offset_step], crossSize, crosshair_color, crosshair_opacity, 0); // top
|
||||
drawfill(screenSize / 2 - [crossSize.x * 0.5, -crossSize.y * 1 - crosshair_offset_step], crossSize, crosshair_color, crosshair_opacity, 0); // bottom
|
||||
drawfill(screenSize / 2 - [+crossSize.y * 2 + crosshair_offset_step, crossSize.x * 0.5], [crossSize.y, crossSize.x], crosshair_color, crosshair_opacity, 0); // right
|
||||
drawfill(screenSize / 2 - [-crossSize.y * 1 - crosshair_offset_step, crossSize.x * 0.5], [crossSize.y, crossSize.x], crosshair_color, crosshair_opacity, 0); // left
|
||||
}
|
||||
else if (/*crosshair.value && */getstatf(STAT_WEAPONZOOM) != 1 && getstatf(STAT_WEAPONZOOM) != 2) // naievil (FIXME) crosshair cvar
|
||||
drawstring([((480 - 8)/2/480)*g_width, ((272 - 8)/2)*(g_height/272), 0], ".", [0.0175*g_width, 0.0175*g_width, 0], [1, 1, 1], 1, 0);
|
||||
else if (getstatf(STAT_WEAPONZOOM) != 1 && getstatf(STAT_WEAPONZOOM) != 2) {
|
||||
vector screenSize2 = [g_width, g_height];
|
||||
drawfill(screenSize2 / 2 - [2, 2], [4, 4], crosshair_color, crosshair_opacity, 0); // dot
|
||||
}
|
||||
}
|
||||
|
||||
void() HUD_Powerups = {
|
||||
void() HUD_Powerups =
|
||||
{
|
||||
float count = 0;
|
||||
|
||||
if(getstatf(STAT_X2))
|
||||
drawpic([(g_width/2 - (28/272)*g_height),0,0], "gfx/hud/2x.tga", [(28/272)*g_height, (28/272)*g_height, 1], [1,1,1], 1);
|
||||
if(getstatf(STAT_INSTA))
|
||||
drawpic([(g_width/2 + (5/480)*g_width),0,0], "gfx/hud/in_kill.tga", [(28/272)*g_height, (28/272)*g_height, 1], [1,1,1], 1);
|
||||
// horrible way to offset check :)))))))))))))))))) :DDDDDDDD XOXO
|
||||
|
||||
if (getstatf(STAT_X2))
|
||||
count++;
|
||||
|
||||
if (getstatf(STAT_INSTA))
|
||||
count++;
|
||||
|
||||
// both are avail draw fixed order
|
||||
if (count == 2) {
|
||||
drawpic([g_width/2 - (2 + 32), g_height - 38], "gfx/hud/2x.tga", [32, 32], [1, 1, 1], 1);
|
||||
drawpic([g_width/2 + 2, g_height - 38], "gfx/hud/in_kill.tga", [32, 32], [1, 1, 1], 1);
|
||||
} else {
|
||||
if (getstatf(STAT_X2))
|
||||
drawpic([g_width/2 - 16, g_height - 38], "gfx/hud/2x.tga", [32, 32], [1, 1, 1], 1);
|
||||
else if (getstatf(STAT_INSTA))
|
||||
drawpic([g_width/2 - 16, g_height - 38], "gfx/hud/in_kill.tga", [32, 32], [1, 1, 1], 1);
|
||||
}
|
||||
}
|
||||
|
||||
void() HUD_Broadcast = {
|
||||
|
@ -1292,10 +1375,10 @@ void() HUD_Fade =
|
|||
}
|
||||
|
||||
void(float width, float height) HUD_ScrollText = {
|
||||
local float print_width = stringwidth (scrolltext, 0, [0.015*width, 0.015*width, 0]);
|
||||
local float x = (width - print_width)/2;
|
||||
float print_width = stringwidth (scrolltext, 0, [12, 12, 0]);
|
||||
float x = (width - print_width)/2;
|
||||
|
||||
drawstring([x, scrollheight*height, 0], scrolltext, [0.015*width, 0.015*width, 0], [1, 1, 1], scrollopacity, 0); //low
|
||||
drawstring([x, scrollheight*height, 0], scrolltext, [12, 12, 0], [1, 1, 1], scrollopacity, 0); //low
|
||||
if (scrollheight > 0.70) {
|
||||
scrollheight -= frametime/10;
|
||||
if (scrollopacity > 0)
|
||||
|
@ -1393,7 +1476,7 @@ void(float width, float height) HUD_PlayerNames =
|
|||
vector screen_position = project(player_origin);
|
||||
vector text_color = '1 1 1';
|
||||
|
||||
screen_position_x -= stringwidth(text, 0, [0.014*width, 0.014*width, 0])/2;
|
||||
screen_position_x -= stringwidth(text, 0, [8, 8])/2;
|
||||
|
||||
switch(i) {
|
||||
case 1: text_color = TEXT_LIGHTBLUE; break;
|
||||
|
@ -1403,7 +1486,7 @@ void(float width, float height) HUD_PlayerNames =
|
|||
}
|
||||
|
||||
if (screen_position_z > 0)
|
||||
drawstring(screen_position, text, [0.014*g_width, 0.014*g_width, 0], text_color, 1, 0);
|
||||
drawstring(screen_position, text, [8, 8], text_color, 1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1417,14 +1500,14 @@ void(float width, float height) HUD_ReviveIcons =
|
|||
revive_origin_y = revive_icons[i].org[1];
|
||||
revive_origin_z = revive_icons[i].org[2];
|
||||
vector screen_position = project(revive_origin);
|
||||
screen_position_x -= (0.075*height)/2;
|
||||
screen_position_x -= (32)/2;
|
||||
|
||||
if (screen_position_z > 0) {
|
||||
// being revived
|
||||
if (revive_icons[i].state == 2)
|
||||
drawpic(screen_position, "gfx/hud/revive_icon.tga", [0.075*height, 0.075*height, 1], [1,1,1], 1);
|
||||
drawpic(screen_position, "gfx/hud/revive_icon.tga", [32, 32, 1], [1,1,1], 1);
|
||||
else {
|
||||
drawpic(screen_position, "gfx/hud/revive_icon.tga", [0.075*height, 0.075*height, 1], [1,1 - (revive_icons[i].timer/30),0], 1);
|
||||
drawpic(screen_position, "gfx/hud/revive_icon.tga", [32, 32, 1], [1,1 - (revive_icons[i].timer/30),0], 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -334,15 +334,12 @@ void() settings_fs = {
|
|||
fullscreenval = 0;
|
||||
}
|
||||
|
||||
void() settings_dc = {
|
||||
local float dc = cvar("nzp_decals");
|
||||
|
||||
if (dc == 0)
|
||||
dc = 1;
|
||||
else
|
||||
dc = 0;
|
||||
|
||||
cvar_set("nzp_decals", ftos(dc));
|
||||
void() settings_xb = {
|
||||
if (cvar("vid_ultrawide_limiter")) {
|
||||
cvar_set("vid_ultrawide_limiter", "0");
|
||||
} else {
|
||||
cvar_set("vid_ultrawide_limiter", "1");
|
||||
}
|
||||
}
|
||||
|
||||
void() settings_pt = {
|
||||
|
@ -952,7 +949,7 @@ var struct
|
|||
{[0.025, 0.425, 0], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
|
||||
{[0.025, 0.475, 0], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.525, 0], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.575, 0], "Decals", -1, settings_dc, settings_dc, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.575, 0], "Ultrawide Mode", -1, settings_xb, settings_xb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.625, 0], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.675, 0], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
{[0.025, 0.725, 0], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
|
||||
|
@ -1005,7 +1002,7 @@ var struct
|
|||
{[0.025, 0.475, 0], "Channel 6 Volume", -1, setting_chann6vol, setting_chann6vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 60
|
||||
|
||||
// Web specific options
|
||||
{[0.025, 0.175, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY}, // 61
|
||||
{[0.025, 0.175, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY} // 61
|
||||
};
|
||||
|
||||
//REMEMBER TO UPDATE THIS CONST IF YOU ADD BUTTONS
|
||||
|
@ -1357,6 +1354,7 @@ void() Draw_Extra_GSettings =
|
|||
local string partval;
|
||||
local string fullval;
|
||||
local string retroval;
|
||||
string ultraval;
|
||||
local string sval;
|
||||
local string arval = "";
|
||||
local string resval;
|
||||
|
@ -1435,13 +1433,13 @@ void() Draw_Extra_GSettings =
|
|||
// have to use a drawfill because of how gamma values are subtracted.. for some reason
|
||||
drawfill ([0.475*g_width, 0.5255*g_height, 0], [g_height * (cvar("gamma")/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
|
||||
|
||||
// Decals
|
||||
if (cvar("nzp_decals") == 0)
|
||||
decalval = S_DISABLED;
|
||||
// Limit X Bounds
|
||||
if (cvar("vid_ultrawide_limiter"))
|
||||
ultraval = S_ENABLED;
|
||||
else
|
||||
decalval = S_ENABLED;
|
||||
ultraval = S_DISABLED;
|
||||
|
||||
drawstring([0.475*g_width, 0.575*g_height, 0], decalval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
drawstring([0.475*g_width, 0.5725*g_height, 0], ultraval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
|
||||
// Particles
|
||||
if (cvar("nzp_particles") == 0)
|
||||
|
@ -1497,7 +1495,7 @@ void() Draw_Extra_GSettings =
|
|||
gset_desc = "Increase or Decrease Game Brightness.";
|
||||
break;
|
||||
case 25:
|
||||
gset_desc = "Toggle Bullet and Explosive Decals.";
|
||||
gset_desc = "Makes HUD more visible when Ultrawide.";
|
||||
break;
|
||||
case 26:
|
||||
gset_desc = "Toggle Appearence of (most) Particles.";
|
||||
|
|
Loading…
Reference in a new issue