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SERVER: Add proper support for fall damage
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1 changed files with 10 additions and 2 deletions
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@ -2158,8 +2158,16 @@ void() CheckPlayer =
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self.dive = 0;
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}
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if (fabs(self.oldz - self.origin_z) > 90 && !(self.perks & P_FLOP)) {
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DamageHandler (self, other, 50, S_ZOMBIE);
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if (fabs(vlen(self.oldz - self.origin_z)) > 176 && !(self.perks & P_FLOP)) {
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float height = fabs(vlen(self.oldz - self.origin_z)) - 176 + 64;
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float damage;
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if (height > 326) {
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damage = 98;
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} else {
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damage = height*(0.68);
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}
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DamageHandler (self, other, damage, S_ZOMBIE);
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if (self.health <= 10)
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GiveAchievement(7, self);
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