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SERVER: Fix Zombie BBOX after death
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@ -1007,6 +1007,10 @@ void (float shotcount, float sprd, float Damage, float side) FireTrace =
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#ifdef FTE
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AI_SetAllEnemiesCorpse();
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trace_ent.solid = SOLID_CORPSE;
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if (trace_ent.head) trace_ent.head.solid = SOLID_CORPSE;
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if (trace_ent.larm) trace_ent.larm.solid = SOLID_CORPSE;
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if (trace_ent.rarm) trace_ent.rarm.solid = SOLID_CORPSE;
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#endif // FTE
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