SERVER: Have explosive_barrel entity fire targets on explode

This commit is contained in:
Steam Deck User 2023-03-25 20:04:33 -04:00
parent fe0237749f
commit 2aad4a471d

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@ -42,6 +42,7 @@ void() Barrel_Explode =
CallExplosion(self.origin);
SUB_UseTargets ();
SUB_Remove ();
};