SERVER: Give betties some buffs and visual fluff owo

This commit is contained in:
cypress 2023-07-16 13:26:26 -04:00
parent 841843b5a7
commit 205fb832ff

View file

@ -1526,8 +1526,10 @@ void() GrenadeExplode =
if (self.classname == "grenade")
DamgageExplode (self, self.owner, 200, 50, 256);
else if (self.classname == "betty")
DamgageExplode (self, self.owner, 12000, 11000, 128);
else
DamgageExplode (self, self.owner, 1200, 1000, 75); //explosive weapons are more powerful :)
DamgageExplode (self, self.owner, 1200, 1000, 75);
#ifdef FTE
@ -1558,39 +1560,50 @@ void() Velocity_reduce =
NadeStraighten();
};
void() betty_do_rise =
{
if (self.ltime < time) {
self.velocity = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.think = SUB_Null;
GrenadeExplode();
}
self.nextthink = time + 0.05;
makevectors(self.angles);
self.velocity = v_up*70;
}
void() betty_touch =
{
//centerprint (other, "wow\n"); <- THIS
if (other.classname == "grenade")
return;
if (other == self.owner || other.solid == SOLID_TRIGGER)
if (other != world)
return;
GrenadeExplode();
return;
self.think = betty_do_rise;
self.touch = SUB_Null;
self.nextthink = time + 0.1;
self.ltime = time + 0.35;
}
void() W_ThrowBetty =
{
local entity betty;
entity betty;
betty = spawn ();
betty.owner = self;
betty.grenade_delay = betty.owner.grenade_delay;
betty.owner.grenade_delay = 0;
betty.movetype = MOVETYPE_NONE;
betty.movetype = MOVETYPE_NOCLIP;
betty.solid = SOLID_TRIGGER;
betty.classname = "betty";
// set betty speed
betty.velocity = v_forward*0;
betty.think = GrenadeExplode;
betty.touch = betty_touch;
setmodel (betty, "models/weapons/grenade/g_betty.mdl");
setsize (betty, '-16 -16 -4', '16 16 1');
setsize (betty, '-64 -64 -4', '64 64 32');
betty.origin = betty.owner.origin - self.view_ofs + '0 0 1';
//if player isn't on ground, drop the betty to the floor.