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SERVER: Give betties some buffs and visual fluff owo
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parent
841843b5a7
commit
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1 changed files with 26 additions and 13 deletions
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@ -1526,8 +1526,10 @@ void() GrenadeExplode =
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if (self.classname == "grenade")
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DamgageExplode (self, self.owner, 200, 50, 256);
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else if (self.classname == "betty")
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DamgageExplode (self, self.owner, 12000, 11000, 128);
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else
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DamgageExplode (self, self.owner, 1200, 1000, 75); //explosive weapons are more powerful :)
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DamgageExplode (self, self.owner, 1200, 1000, 75);
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#ifdef FTE
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@ -1558,39 +1560,50 @@ void() Velocity_reduce =
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NadeStraighten();
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};
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void() betty_do_rise =
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{
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if (self.ltime < time) {
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self.velocity = '0 0 0';
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self.movetype = MOVETYPE_NONE;
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self.think = SUB_Null;
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GrenadeExplode();
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}
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self.nextthink = time + 0.05;
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makevectors(self.angles);
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self.velocity = v_up*70;
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}
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void() betty_touch =
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{
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//centerprint (other, "wow\n"); <- THIS
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if (other.classname == "grenade")
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return;
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if (other == self.owner || other.solid == SOLID_TRIGGER)
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if (other != world)
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return;
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GrenadeExplode();
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return;
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self.think = betty_do_rise;
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self.touch = SUB_Null;
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self.nextthink = time + 0.1;
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self.ltime = time + 0.35;
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}
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void() W_ThrowBetty =
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{
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local entity betty;
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entity betty;
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betty = spawn ();
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betty.owner = self;
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betty.grenade_delay = betty.owner.grenade_delay;
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betty.owner.grenade_delay = 0;
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betty.movetype = MOVETYPE_NONE;
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betty.movetype = MOVETYPE_NOCLIP;
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betty.solid = SOLID_TRIGGER;
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betty.classname = "betty";
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// set betty speed
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betty.velocity = v_forward*0;
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betty.think = GrenadeExplode;
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betty.touch = betty_touch;
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setmodel (betty, "models/weapons/grenade/g_betty.mdl");
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setsize (betty, '-16 -16 -4', '16 16 1');
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setsize (betty, '-64 -64 -4', '64 64 32');
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betty.origin = betty.owner.origin - self.view_ofs + '0 0 1';
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//if player isn't on ground, drop the betty to the floor.
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