add world model loading

makes the correct world model load when placing the weapon
This commit is contained in:
DerpedCrusader 2023-03-12 19:32:02 -07:00
parent be12ee3ca9
commit 1ae21669df

View file

@ -264,6 +264,9 @@ void() use_wall_weapon =
case 28: // Waffe
setmodel(newent, GetWeaponModel(W_TESLA, 1));
break;
case 30: // Springfield
setmodel(newent, GetWeaponModel(W_SPRING, 1));
break;
default:
setmodel (newent, GetWeaponModel(self.sequence + 1, 1));
break;