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SERVER: Attempt to alleviate the issue where powerup light does not despawn
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@ -542,6 +542,7 @@ void() PU_Flash =
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// Too late, free the Power-Up
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if (self.hitcount >= 40) {
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Light_None(self);
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PU_FreeEnt(self);
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PU_FreeEnt(self.owner);
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}
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