Commit graph

12979 commits

Author SHA1 Message Date
Christoph Oelckers
f6f17fbfb4 - give tmpfileplus its own RNG.
This should not interfere with the global one which can be explicitly seeded.
It also seems a bit pointless to constantly re-seed the RNG for something this inconsequential.
2017-12-02 17:05:39 +01:00
Christoph Oelckers
e78503b770 - removed some debug stuff from tmpfileplus. 2017-12-02 16:54:24 +01:00
Christoph Oelckers
4ca3acb0e3 - made tmpfileplus a .cpp file so that it can access ZDoom's own utility code. 2017-12-02 16:51:53 +01:00
Christoph Oelckers
8627a48b34 - consolidation of 'stat' calls.
Since this is a non-standard function it's better kept to as few places as possible, so now DirEntryExists returns an additional flag to say what type an entry is and is being used nearly everywhere where stat was used, excluding a few low level parts in the POSIX code.
2017-12-02 16:07:09 +01:00
Christoph Oelckers
1afc3b48a1 - removed Q_filelength which is no longer being used. 2017-12-02 14:27:49 +01:00
Christoph Oelckers
7d0759e2fa - handled all other uses of fopen that could reasonably converted to FileReader or FileWriter. 2017-12-02 14:24:28 +01:00
Christoph Oelckers
4003e7ca11 - use FileReader for savegame loading in the menu.
- simplify the check for existing files here, since a function for doing just that already existed.
2017-12-02 14:10:42 +01:00
Christoph Oelckers
2ba029ec8d - fixed potential memory leak in M_VerifyPNG.
If the 'takereader' parameter is true, the function must delete the reader if it fails before creating the PNGHandle.
2017-12-02 14:02:51 +01:00
Christoph Oelckers
690e7d8a84 - got rid of M_WriteFile as well for the same reasons as M_ReadFile. 2017-12-02 13:18:20 +01:00
Christoph Oelckers
838e52001c - got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
- let FScanner::OpenFile return an error instead of throwing an exception. The exception was never used anyway aside from being caught right away to be ignored.
2017-12-02 13:09:59 +01:00
Christoph Oelckers
e15b23f132 - use FileWriter for writing zip files (i.e. savegames.) 2017-12-02 12:46:25 +01:00
Christoph Oelckers
14af7818b8 - use FileReader for all operations on external lumps. 2017-12-02 12:38:38 +01:00
Christoph Oelckers
8d26760671 - use FileWriter for 'writemidi' CCMD. 2017-12-02 12:33:58 +01:00
Christoph Oelckers
1af42b3d50 - use FileWriter for the OPL dumper. 2017-12-02 12:31:21 +01:00
Christoph Oelckers
ebf5c5763e - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
Christoph Oelckers
623f35073c - use FileReader consistently for loading cached nodes. 2017-12-02 12:08:28 +01:00
Christoph Oelckers
37dc3211f7 - use FileReader for reading the play list. 2017-12-02 12:02:36 +01:00
Christoph Oelckers
ab58e4acb0 - use FileWriter for the AST dump. 2017-12-02 12:01:55 +01:00
Christoph Oelckers
5e7dfa7cce - use FileWriter for the Timidity MIDI dumper 2017-12-02 12:01:19 +01:00
Christoph Oelckers
e8735e2782 - use FileWriter to save the statistics file. 2017-12-02 11:59:31 +01:00
Christoph Oelckers
20b8c1ef70 - moved buildtexture.cpp from using stdio-based file IO to FileReader. 2017-12-02 11:57:32 +01:00
Christoph Oelckers
e1edb46bbb - - let FWadLump use the newly added fdopen function. 2017-12-02 11:56:26 +01:00
Christoph Oelckers
9cc8bab102 - only have one fopen call in the entire FileReader hierarchy
This is for an eventual implementation of UTF-8 handling. On Windows this will require replacement of fopen with _wfopen so let's try to keep the number of fopen calls low.
2017-12-02 11:55:50 +01:00
Christoph Oelckers
cbd2fd34a0 - added seeking capabilities to FileWriter class. 2017-12-02 11:51:37 +01:00
alexey.lysiuk
0d05b41f22 Fixed incomplete ACS string pool state after loading of saved game
https://forum.zdoom.org/viewtopic.php?t=58571
2017-12-02 11:51:52 +02:00
Magnus Norddahl
a8b79a28c8 - Disable model rendering in the software renderer 2017-11-29 22:18:21 +01:00
Rachael Alexanderson
6c4f6f94f4 - fixed: prevent i_timescale from freezing the game if set to too low a value 2017-11-29 08:41:09 -05:00
Rachael Alexanderson
12a44f5bc9 - prevent nanosecond timer from ever casting into a double 2017-11-29 07:43:17 -05:00
Magnus Norddahl
8cad912db1 - Add r_model_distance_cull to control when models turn into sprites 2017-11-29 01:09:26 +01:00
Magnus Norddahl
b621dccb9c - Improve weapon hud model in the software renderer 2017-11-29 00:33:37 +01:00
Magnus Norddahl
f9fb4a0a17 - Cull back facing triangles for the span drawers 2017-11-29 00:12:15 +01:00
Magnus Norddahl
fae514923a - Move depth testing out of span drawers 2017-11-28 23:08:28 +01:00
Magnus Norddahl
01fd404133 - Fix palette drawer crash 2017-11-28 22:03:51 +01:00
Magnus Norddahl
e0defb060d - Add a slightly faster truecolor model drawer 2017-11-28 21:38:02 +01:00
Magnus Norddahl
d43ac8b9ae - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
Christoph Oelckers
a069949482 - connected reverb menu with its backing data
- added an entry to the main options menu to open the reverb editor.
2017-11-26 20:11:14 +01:00
Christoph Oelckers
57058ef727 - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
Christoph Oelckers
1ed1b42c21 Safety commit. 2017-11-26 14:13:56 +01:00
Christoph Oelckers
78184ad6b5 - more work on reverb menu. 2017-11-26 10:16:21 +01:00
alexey.lysiuk
0667f2ec55 Fixed string format issues reported by GCC/Clang
d_net.cpp:2874:25: warning: format specifies type 'int' but the argument has type 'unsigned long long' [-Wformat]
gl/utility/gl_clock.cpp:240:38: warning: format specifies type 'int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:71: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:80: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
2017-11-26 09:59:28 +02:00
Christoph Oelckers
3ae5f8c09f - initial work on a reverb editor based on the menu system.
This is to get rid of some ugly Windows code and make this platform independent.
2017-11-25 22:03:18 +01:00
alexey.lysiuk
eeba7a7cdf Fixed tics to seconds conversion
Correct time values are now displayed in HUD
2017-11-25 16:32:53 +02:00
Christoph Oelckers
e43a9aa5b5 - don't let models.cpp include gl_system.h. 2017-11-25 13:56:17 +01:00
Christoph Oelckers
836970f012 - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
Magnus Norddahl
637a9dff9b - Rename voxels.cpp to models_voxel.cpp to avoid having two source files with the same name (confuses debuggers and some build tools) 2017-11-25 13:22:59 +01:00
Magnus Norddahl
7bb92812b8 - Move models into r_data 2017-11-25 13:19:00 +01:00
Magnus Norddahl
679f42db78 - Remove model GL dependencies except for the matrix classes 2017-11-25 13:00:44 +01:00
Magnus Norddahl
56477c8f89 - Fix 'Requested invalid render buffer sizes' when executing the reverbedit command from fullscreen 2017-11-25 12:20:00 +01:00
Magnus Norddahl
b25f191e85 - Move shared model code out of the GL renderer 2017-11-25 12:11:57 +01:00
Christoph Oelckers
430ed532ef Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-11-25 11:37:46 +01:00
Christoph Oelckers
87816f811f - removed windows.h include from a few files which do not need it anymore. 2017-11-25 10:58:33 +01:00
alexey.lysiuk
074a8e4895 Fixed issue with endless waiting for next tic
https://forum.zdoom.org/viewtopic.php?t=58426&p=1028622#p1028547
2017-11-25 11:48:38 +02:00
alexey.lysiuk
0f5ff5a5de Removed obsolete files after timer code refactoring 2017-11-25 11:48:22 +02:00
Magnus Norddahl
a120a4657e - Apply viewpoint roll 2017-11-24 22:03:46 +01:00
Rachael Alexanderson
6d43c5cdc6 Merge remote-tracking branch 'origin/friendly_window_title' 2017-11-24 14:41:25 -05:00
Rachael Alexanderson
5e29b1c89c Merge branch 'newtimercode4' 2017-11-24 14:39:58 -05:00
Rachael Alexanderson
c80c2ba635 - added 100% CPU fix provided by Leonard2: https://forum.zdoom.org/viewtopic.php?p=1028500#p1028500 2017-11-24 14:38:55 -05:00
Christoph Oelckers
ed871c3bf8 Merge remote-tracking branch 'remotes/origin/texman_models' 2017-11-24 19:14:08 +01:00
Rachael Alexanderson
297f00aa4b - fix model rotation some more
- a couple compiler warning fixes
2017-11-23 22:37:07 -05:00
Rachael Alexanderson
5181e3ebb2 - rewound time from 2917 to 2017. At least, at this point, we know ZDoom's future is secure. 2017-11-23 22:04:42 -05:00
Rachael Alexanderson
3842071b23 - implemented i_timescale to control the flow of time. 2017-11-23 21:54:04 -05:00
Rachael Alexanderson
1f00810f40 - re-doubled the model rotation code 2017-11-23 21:27:16 -05:00
Rachael Alexanderson
16e6fbf5bf - commit fix - todo: need to re-double/floatify the model timers again 2017-11-23 21:12:50 -05:00
Rachael Alexanderson
fd5b8cdbf7 Merge remote-tracking branch 'origin/master' into newtimercode4
# Conflicts:
#	src/gl/models/gl_models.cpp
2017-11-23 21:08:09 -05:00
Magnus Norddahl
00d7dd0c64 - Implement model rendering in softpoly 2017-11-24 00:39:10 +01:00
Magnus Norddahl
f1e7df542f - Create model renderer abstraction to share more model drawing between renderers 2017-11-24 00:38:52 +01:00
Christoph Oelckers
734f5104dd Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-11-22 21:43:01 +01:00
Christoph Oelckers
978fdfb273 - tested and fixed UMAPINFO parser.
Although this looks like it's working with the test file I used it still needs some stress testing!
2017-11-22 21:42:48 +01:00
Magnus Norddahl
e7e9d1a942 - Fixed bug introduced by removing a little bit too much from the rect drawers 2017-11-22 19:02:25 +01:00
Magnus Norddahl
9052ee6bc8 - Added scaled fuzz to softpoly pal drawer 2017-11-22 18:54:49 +01:00
Magnus Norddahl
f04fca75f7 - Add scaled fuzz to softpoly sse2 drawer 2017-11-22 18:46:45 +01:00
Magnus Norddahl
4e4f94db2f - Implement newer scaled fuzz in softpoly's truecolor non-sse drawer 2017-11-22 06:32:55 +01:00
Magnus Norddahl
0ef8105e6b - Add missing r_draw.cpp in CMakeLists.txt 2017-11-21 18:57:44 +01:00
Rachael Alexanderson
495fc79fe9 - added dpJudas's drawer fix for the upscaled fuzz drawing 2017-11-21 05:26:46 -05:00
Rachael Alexanderson
505da5bf4f Merge branch 'master' of https://github.com/coelckers/gzdoom into newtimercode4 2017-11-21 05:23:00 -05:00
Rachael Alexanderson
47e9975e90 - fixed a couple of fixes from the previous commit 2017-11-21 05:20:02 -05:00
Rachael Alexanderson
2bc86b52c8 - fixed a few of the more obvious logic errors 2017-11-21 04:06:24 -05:00
Magnus Norddahl
5532266b14 - Fix softpoly sprite positioning bug 2017-11-20 22:43:44 +01:00
Christoph Oelckers
6389b6b914 - UMAPINFO parser, including some convenience additions to FScanner.
Not tested yet!
2017-11-19 23:04:15 +01:00
alexey.lysiuk
cf9a364f71 textures for models 2017-11-19 18:02:14 +02:00
Christoph Oelckers
f0dc619b5b - fixed bad use of FScanner::GetNumber and GetFloat in code inherited from ZDoomGL.
This could lead to bad error messages if some malformed definitions were used.
2017-11-19 15:30:45 +01:00
Rachael Alexanderson
de19efa79d - trying again: fix shader targets being case sensitive 2017-11-19 04:48:30 -05:00
Rachael Alexanderson
351de94311 - fixed: Accidentally committed in-progress work... again
Partial Revert "- fixed: Made shader targets not case sensitive"

This reverts commit 2c24d2e047.
2017-11-19 04:46:52 -05:00
Rachael Alexanderson
2c24d2e047 - fixed: Made shader targets not case sensitive 2017-11-19 04:41:07 -05:00
Rachael Alexanderson
f1405f68a7 Merge remote-tracking branch 'origin/master' into friendly_window_title 2017-11-18 14:08:33 -05:00
alexey.lysiuk
c2b4efbea0 Fixed applying of brightmaps to overridden textures
https://forum.zdoom.org/viewtopic.php?t=58444
2017-11-18 17:07:42 +02:00
raa-eruanna
28d47d463f - fix linux compile
# Conflicts:
#	src/posix/sdl/sdlvideo.cpp
2017-11-18 08:20:58 -05:00
alexey.lysiuk
35bb9ba9d3 Implemented setting of window title in Cocoa backend
# Conflicts:
#	src/posix/cocoa/i_video.mm
2017-11-18 08:19:15 -05:00
Rachael Alexanderson
c3c637a0cc - set i_friendlywindowtitle to true by default 2017-11-18 08:17:18 -05:00
alexey.lysiuk
80b47cafb4 Fixed detection of the first entry from internal IWADINFO
https://forum.zdoom.org/viewtopic.php?t=58333
2017-11-18 14:37:12 +02:00
Rachael Alexanderson
e867d75712 Merge remote-tracking branch 'origin/master' into newtimercode4 2017-11-15 22:33:27 -05:00
Rachael Alexanderson
e418663a26 - fixed: Reverted an accident in a previous commit where I_StartTic() was moved inappropriately. The new location fixed a mouse stutter, however, it causes net desyncs so it cannot be used here. 2017-11-15 22:20:55 -05:00
Rachael Alexanderson
909daadd75 - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
Christoph Oelckers
16fa0cba21 - fixed comparison.
The timer reset must also occur when the values are equal, meaning they got set during the same millisecond.
2017-11-15 18:02:41 +01:00
Rachael Alexanderson
ab32cb4c88 - track level start time for the shader system, reset the shaders. 2017-11-15 11:06:21 -05:00
Rachael Alexanderson
d2bc24737b - put in timer resets for the shader system, so that they can continue being passed as floats 2017-11-14 22:46:28 -05:00
Rachael Alexanderson
763222b571 - fixed: high uptime was causing overloads in uint32_t and float structures (float losing loss of precision) - this caused any computer online for more than a few days to experience jankiness with internal animations such as rotations and shader timers. Unfortunately, this sounds the death knell for 32-bit platforms, since uint64_t is now required in time-critical structures, which will hurt performance tremendeously, but 64-bit systems will be unaffected. 2017-11-14 16:15:25 -05:00
Christoph Oelckers
5935e14c09 - exported P_Thing_Warp to ZScript. 2017-11-13 21:00:17 +01:00
Christoph Oelckers
0323f54384 - rename I_FPSTime function.
- now that the frame buffer stores its render time, the 'ms' return from I_GetTimeFrac is not needed anymore, we may just as well use the globally stored value instead.

The only feature this value was ever used for was texture warping.
2017-11-13 00:54:32 +01:00
Christoph Oelckers
96e9eadd97 - removed I_MSTime entirely after checking how the wipe code actually works.
Since this calls I_WaitVBL, which resets the frame time, it was essentially just like calling a real-time timer anyway and nothing in it required a specific 0-timepoint.
The same applies to the ZScript interface. All it needs is a millisecond-precise timer with no semantics attached.
2017-11-13 00:38:04 +01:00
Christoph Oelckers
2c65f08011 - more timer cleanup
* store the frame time in the current screen buffer from where all render code can access it.
* replace some uses of I_MSTime with I_FPSTime, because they should not use a per-frame timer. The only one left is the wipe code but even this doesn't look like it needs either a per-frame timer or a timer counting from the start of the playsim.
2017-11-13 00:28:43 +01:00
Christoph Oelckers
e94109f1c3 - Inside the renderer, use only the time value being passed to RenderView.
The voxel rotation code of the software renderer and R_SetupFrame still called I_FPSTime directly.
2017-11-12 23:53:46 +01:00
Christoph Oelckers
f54475b1f1 - I_FPSTime may not return the time at frame start.
This is used for real-time profiling and as such needs to return the current time or most of its uses will break.
2017-11-12 23:39:48 +01:00
Christoph Oelckers
93e9c383fa - get the timer used for animation only once at the very beginning of the frame and pass it on to the renderer to avoid any dependencies on the timer's implementation. 2017-11-12 18:51:11 +01:00
Christoph Oelckers
0289d9ad9f - the timing compensation which was necessary for millisecond-precise timing is not needed anymore with nanoseconds. 2017-11-12 13:49:53 +01:00
alexey.lysiuk
5d83ee5e89 Exposed String.Remove() function to ZScript
https://forum.zdoom.org/viewtopic.php?t=58402
2017-11-12 14:44:21 +02:00
Magnus Norddahl
efa7c3cacf - Fix typo in I_FPSTimeNS 2017-11-12 13:22:52 +01:00
Magnus Norddahl
e3141a4af3 - Upgrade timer code to use nanosecond accuracy internally 2017-11-12 12:57:19 +01:00
Christoph Oelckers
0db0f2f7b9 - removed redundant POSIX version of I_WaitVBL 2017-11-12 12:12:51 +01:00
Christoph Oelckers
e50b012c87 - fixed: Model rotation should use the time of the current frame's start, not the time of the time of processing the particular actor.
Reading the time directly would result in different values for different viewpoints in a scene or for different objects in the same scene which is not how this is supposed to work.
2017-11-12 12:04:11 +01:00
alexey.lysiuk
285834ae5b Fixed return state of player entered event
https://forum.zdoom.org/viewtopic.php?t=58433
2017-11-12 11:03:08 +02:00
Christoph Oelckers
d9808e6d68 - there were still some old definitions left... 2017-11-12 10:02:29 +01:00
Christoph Oelckers
6bd76d6b5a - fixed compilation in debug mode.
- moved timer definitions into their own header/source files. d_main is not the right place for this.
- removed some leftover cruft from the old timer code.
2017-11-12 09:06:40 +01:00
Magnus Norddahl
7d63c3324d - Fix macOS compile errors 2017-11-12 03:51:37 +01:00
Magnus Norddahl
307d8931d8 - Switch to C++11 steady clock
- Move the C++11 implementation to d_main
- Remove the platform specific timer implementations
2017-11-12 03:12:22 +01:00
Magnus Norddahl
090943eaa4 - Fix freeze interpolation bug 2017-11-11 17:28:38 +01:00
Magnus Norddahl
28401cd674 - Rewrite win32 game tick timer backend to use performance counters and only calculate values once per frame 2017-11-11 17:28:20 +01:00
Rachael Alexanderson
cdf0733c8b - added latching CVARs to CVARINFO 2017-11-11 09:37:41 -05:00
Rachael Alexanderson
5716dfe050 - put limits on A_SoundVolume 2017-11-10 08:21:28 -05:00
alexey.lysiuk
0e706bfecf Use tmpfileplus() instead of tempnam()
Finally get rid of security or deprecated warnings cause by tempnam() function usage
2017-11-07 11:50:07 +02:00
alexey.lysiuk
e6c9ccf3a1 Changed tmpfileplus() to our needs
Removed exclusive flag, made it C++ friendly, replaced unlink() with remove()
2017-11-07 11:13:53 +02:00
alexey.lysiuk
e60c6d35c3 Added tmpfileplus 2.0.0
https://www.di-mgt.com.au/c_function_to_create_temp_file.html
https://www.di-mgt.com.au/tmpfileplus-2.0.0.zip
2017-11-07 11:13:53 +02:00
Chris Robinson
f353f8b5aa Improved OpenGL profile selection in SDL backend
https://forum.zdoom.org/viewtopic.php?t=56852
2017-11-07 11:05:06 +02:00
Major Cooke
d422392b94 Extended LineAttack() with offsets and new flags
Added forward and side offsets for LineAttack() function
Added absolute offset and absolute position flags for LineAttack() function
2017-11-07 11:02:54 +02:00
alexey.lysiuk
4beefb7007 Removed warning for uninitialized variables in ZScript
This reverts commit 8104ef5189
2017-11-06 15:38:28 +02:00
Magnus Norddahl
d4ebe51e83 - Place the HUD model correctly in the world so that shader light calculations work 2017-11-05 15:35:03 +01:00
Magnus Norddahl
23e5d81746 - Implement VSMatrix::inverseMatrix 2017-11-05 15:32:42 +01:00
alexey.lysiuk
61ead4f470 Better STL compatibility for array iterator
Extended iterator with types and functions required to use array objects in STL algorithms
2017-11-05 15:20:25 +02:00
alexey.lysiuk
274951839a Removed unused parameter from several functions in FStateDefinitions class
src/p_states.cpp:724:54: warning: parameter ‘actor’ set but not used [-Wunused-but-set-parameter]
https://forum.zdoom.org/viewtopic.php?t=58364
2017-11-05 15:20:25 +02:00
Magnus Norddahl
bd08568b90 - Fix wrong math for model/light distance check 2017-11-05 13:28:56 +01:00
Christoph Oelckers
fafc636476 - allow allocating constructor of TArray to also reserve the allocated data and use this to properly handle the precalc arrays for the texture resizer. 2017-11-03 17:27:32 +01:00
alexey.lysiuk
8104ef5189 Added warning for uninitialized variables in ZScript
https://forum.zdoom.org/viewtopic.php?t=57868
2017-11-03 16:23:41 +02:00
alexey.lysiuk
dac5777a70 Removed obsolete declarations from codegen.h 2017-11-03 12:44:28 +02:00
alexey.lysiuk
81ea9fb372 Added runtime check for negative array indices in VM
https://forum.zdoom.org/viewtopic.php?t=57886
2017-11-02 18:01:13 +02:00
alexey.lysiuk
57de598e48 Added implicit scope for if/else, while and do/while statements in ZScript
Scope is added only for variable or constant definition so it will no longer leak to outer scope
https://forum.zdoom.org/viewtopic.php?t=57848
2017-11-02 17:10:54 +02:00
alexey.lysiuk
587f6f0f91 Added wait for debugger feature to Cocoa backend
Use -wait_for_debugger command line switch to display message box on startup
It's available in Debug configuration only
2017-11-02 14:49:08 +02:00
alexey.lysiuk
de7d8995d5 Added string representation of 'static const' token
No more 'Unknown(-141)' in 'Expecting ...' error message
2017-11-02 14:45:35 +02:00
alexey.lysiuk
62e91b23bd Extended String.LastIndexOf() with endIndex parameter
https://forum.zdoom.org/viewtopic.php?t=57326
2017-11-01 15:24:05 +02:00
raa-eruanna
7d4f8af245 - fixed compile on Linux and (maybe?) Mac 2017-11-01 04:13:10 -04:00
Rachael Alexanderson
d313ef4b61 - de-init DoomStartupInfo on 'restart' ccmd so that the window title always contains the correct game information. 2017-10-31 20:00:58 -04:00
Rachael Alexanderson
d16ad3dcb5 - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
alexey.lysiuk
415ed57713 Added Wads.CheckNumForFullName() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 15:11:49 +02:00
alexey.lysiuk
2f45218f70 Added Wads.ReadLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
91fda180de Added Wads.FindLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
2017-10-29 11:36:22 +02:00
alexey.lysiuk
c4865d2bb6 Exposed string split functionality to ZScript
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
3b3f2e20cc Added ability to split FString on tokens
https://forum.zdoom.org/viewtopic.php?t=58114
2017-10-28 11:44:12 +03:00
alexey.lysiuk
40a348b1f1 Fixed potential crash in resolving of multiple assignment
https://forum.zdoom.org/viewtopic.php?t=58055
https://forum.zdoom.org/viewtopic.php?t=58237
2017-10-27 18:15:24 +03:00
Rachael Alexanderson
2fd5d0da54 - improve speed for ARMv7 processors by specifying hardware float calculations, and tuning it specifically for the Cortex-a7 CPU (for Raspberry Pi 2). 2017-10-25 09:31:55 -04:00
alexey.lysiuk
5f7a06c66e Fixed non-portable usage of __solaris__ preprocessor definition
GCC: this use of "defined" may not be portable [-Wexpansion-to-defined]
Clang: macro expansion producing 'defined' has undefined behavior [-Wexpansion-to-defined]
2017-10-24 15:32:43 +03:00
alexey.lysiuk
f40a31409d Added ability to get texture name from script
Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Rachael Alexanderson
66773b6a1a - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
alexey.lysiuk
50d39771c0 Fixed out of bound read in zip file loader 2017-10-23 12:31:39 +03:00
alexey.lysiuk
cb982ec313 Use FString::Back() when possible
Changed usages of str[str.Len() - 1] to str.Back()
2017-10-23 11:55:20 +03:00
alexey.lysiuk
d526ddf7ae Extended FString class with functions to get first and last characters 2017-10-23 11:49:54 +03:00
alexey.lysiuk
3e43572a87 Added move semantics to FString class 2017-10-23 11:48:04 +03:00
alexey.lysiuk
7d97963005 Reduced code duplication in FString class
Moved resetting of string data to null value into own function
2017-10-23 11:45:58 +03:00
David Carlier
b871b1898d OpenBSD build fix.
- No timidity user defined parameters supported.
- Shared libraries versioning policy differs on OpenBSD.
2017-10-21 14:49:41 -04:00
alexey.lysiuk
724d711d1f Fixed a few cases when IWAD was checked by hardcoded index 2017-10-21 11:10:36 +03:00
alexey.lysiuk
13584b9a9d Fixed applying of compatibility settings for IWADs
https://forum.zdoom.org/viewtopic.php?t=58239
2017-10-21 10:47:13 +03:00
Dugan Chen
4f5b459703 Remove SHARE_DIR from FileSearch.Directories for *nix 2017-10-15 07:56:09 -04:00
Rachael Alexanderson
07c3291262 - fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one 2017-10-14 17:44:17 -04:00
Rachael Alexanderson
4fb355d8da - added 'startuptype' to iwadinfo, allowing to change the game startup screen with custom iwads 2017-10-14 17:41:43 -04:00
Rachael Alexanderson
30c6cf82ca - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
Rachael Alexanderson
0ccd388d91 - reverted the texture flip from the previous commit 2017-10-12 12:44:00 -04:00
Rachael Alexanderson
1b6f77a473 - fixed: inverted vertically texture uniforms for custom post-process shaders, and also changed their input format to BGRA to match the standard. 2017-10-12 11:54:56 -04:00
Dugan Chen
2e4ffbb1d1 If *nix, add default gzdoom.pk3 directory t File.Search paths 2017-10-12 10:46:26 -04:00
Leonard2
80701927e8 Fixed: don't interpolate view movements if a key press didn't result in any changes. 2017-10-11 19:01:37 +02:00
Rachael Alexanderson
7d67d5e998 - fixed possible erroneous comparison, also fixed a couple compiler warnings in the process 2017-10-10 07:23:05 -04:00
Rachael Alexanderson
fc0ae896b2 - remove vid_tft and vid_nowidescreen and associated menu option. Their functionality was supersceded and extended by vid_aspect==3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant. 2017-10-10 06:38:07 -04:00
Rachael Alexanderson
69abf095c9 - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rachael Alexanderson
44373b414f - bump for 3.3pre 2017-10-07 19:36:42 -04:00
alexey.lysiuk
65966badb2 Fixed crash on attempt to register IDs for undefined class
https://forum.zdoom.org/viewtopic.php?t=46670&start=16#p1021785
2017-10-07 16:30:49 +03:00
alexey.lysiuk
57ecc4ce30 Removed the last deprecated method in Cocoa backend
src/posix/cocoa/i_input.mm:482:36: warning: 'convertScreenToBase:' is deprecated: first deprecated in macOS 10.7 - Use -convertRectFromScreen: instead [-Wdeprecated-declarations]
2017-10-07 15:13:59 +03:00
alexey.lysiuk
7a43fa6ed7 Cocoa window uses OpenGL 2.1 for software renderer 2017-10-07 15:13:41 +03:00
alexey.lysiuk
557958577b Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
AntiBlueQuirk
9e07babde5 Fixed flags when demoting interactive portals
Interactive portals demoted to visual due to not having a back-sector would not have their interactive flag properly cleared.
2017-10-03 08:15:14 +02:00
AntiBlueQuirk
4884a1f785 Fixed bugs with Line_PortalSetTarget and added more portal geometry warnings
- A bug exists where portals that have been deactivated with Line_PortalSetTarget cannot be reactivated, even if given a valid target.
- Another bug exists where portals that were created in an inactive state (using a target line tag of 0) could never be activated. (Even with the above bugfix.)
- Linked portals that have been demoted to teleport portals because they do not have a return portal now emit a warning.
- Portals that are supposed to be traversable, but do not have back-sector now demote to visual portals and emit a warning, because nothing could ever possibly traverse them anyway.
2017-10-03 08:15:14 +02:00
Chris Robinson
bbaec90f61 Fix speed of sound and unit scale 2017-10-01 07:39:26 +02:00
Magnus Norddahl
e71e4b6dc8 - Improved transfer heights support in softpoly 2017-09-30 23:58:11 +02:00
Magnus Norddahl
0ee021a972 - Improve transfer heights support in softpoly 2017-09-29 05:23:17 +02:00
Rachael Alexanderson
3031d48bfb - added TID to actorlist and similar commands output 2017-09-28 11:34:01 -04:00
alexey.lysiuk
48f9e53580 Added better error message for invalid class/struct member
https://forum.zdoom.org/viewtopic.php?t=57959
2017-09-24 10:25:05 +03:00
Magnus Norddahl
cfc1bfd1e2 - Fixed FxPow::Resolve not specifying the ValueType 2017-09-24 01:15:58 +02:00
Magnus Norddahl
d7164ba4e1 - Don't apply dynamic light to fullbright sprites 2017-09-23 16:22:22 +02:00
Magnus Norddahl
5ffd26abeb - Add dynamic lights to the non-sse true color drawer 2017-09-23 15:51:40 +02:00
Magnus Norddahl
f3ba92f03c - Add dynamic light to sprites 2017-09-23 14:14:59 +02:00
JimmyZD
abc8e4deac Added four text colors: ice, fire, sapphire, teal
https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
alexey.lysiuk
f174111128 Fixed read beyond buffer boundary during font color parsing
Printing of string that ends with '\c' led to undefined behavior
Example: 'echo \c' in console
2017-09-23 11:57:06 +03:00
Magnus Norddahl
789214200c - Attenuated lights support 2017-09-23 02:27:39 +02:00
AraHaan
e15a84f062 Changed Fatal Error Dialog title.
This is to match all the parts that says GZDoom.
2017-09-22 19:13:08 +02:00
Magnus Norddahl
ca2ef805b8 - Implement the affine part of the dynamic lights in the softpoly TC SSE2 drawer 2017-09-22 00:57:51 +02:00
Magnus Norddahl
94a33229cc - Remove unused function argument 2017-09-22 00:56:14 +02:00
Magnus Norddahl
dd8a114bb8 - Initial dynamic light support for softpoly 2017-09-21 05:39:16 +02:00
Magnus Norddahl
afdeed305b - Fix typo 2017-09-21 04:39:40 +02:00
Magnus Norddahl
59ee89b622 - Make the relationship between TriMatrix, TriVertex and ShadedTriVertex more clean 2017-09-21 01:21:21 +02:00
Magnus Norddahl
b6b78176d2 - Add FVector4 and DVector4 to the family of vectors 2017-09-21 00:42:06 +02:00
David Carlier
9f742f8aaa fixing wrong free calls 2017-09-17 11:34:46 +03:00
alexey.lysiuk
e081a0d810 Fixed crash on attempt to get actor state named 'None'
https://forum.zdoom.org/viewtopic.php?t=57885
2017-09-17 11:25:55 +03:00
Rachael Alexanderson
e6b6cb354b - fixed: playersprite in the classic software renderer was acting oddly with a forced aspect ratio, similar to the bug fixed in ac566f4 2017-09-16 16:09:00 -04:00
alexey.lysiuk
1eda8aba6b Fixed name comparison in checking of IWADINFO lump
https://forum.zdoom.org/viewtopic.php?t=57835
2017-09-16 17:02:08 +03:00
Magnus Norddahl
afab50b489 - Added subdivision coverage testing and an alternative triangle renderer for speed comparison 2017-09-16 15:48:39 +02:00
alexey.lysiuk
52634dbec1 Fixed compilation warning reported by GGC/Clang
src/w_wad.cpp:284:20: warning: comparison of integers of different signs: 'unsigned int' and 'int' [-Wsign-compare]
2017-09-16 12:54:09 +03:00
Rachael Alexanderson
72054fb5e2 - implemented pixelratio for the classic software renderer 2017-09-16 05:26:18 -04:00
Rachael Alexanderson
3531f3e285 - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
Rachael Alexanderson
ae4dad64f7 - fixed: Do not attempt to look up negative IWAD indices. 2017-09-13 18:23:53 -04:00
Rachael Alexanderson
765646ee1c - fixed: Changed IWAD_FILENUM to a dynamic lookup. 2017-09-13 04:19:03 -04:00
Rachael Alexanderson
ffa11dec54 - added bounds checker for all calls to vid_scalemode code - apparently it was possible to start gzdoom with vid_scalemode==8 from previous valid values and cause it to crash. 2017-09-13 02:45:37 -04:00
Rachael Alexanderson
f1676c3d75 Merge branch 'archive_split' 2017-09-12 19:27:22 -04:00
Rachael Alexanderson
ac566f4a84 - fixed: PlayerSprite in softpoly was not calculated correctly. Sprite will now not go all sorts of crazy places when you enable alternative scaling or forced aspect modes. 2017-09-12 15:56:35 -04:00
Rachael Alexanderson
8454e09694 - fixed: I was using the wrong check to determine which renderer was in use. Ooops. It now checks for the actual (active) renderer rather than the state of vid_glswfb 2017-09-12 14:32:29 -04:00
Rachael Alexanderson
1e4d7534c4 - remove gl_legacy_mode check in the glswfb 2017-09-12 08:57:27 -04:00
Rachael Alexanderson
79fc219afd - allow OpenGL 3.0 MESA drivers to use vid_glswfb 2017-09-12 08:18:22 -04:00
Magnus Norddahl
d0fbdd1314 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-09-12 02:40:29 +02:00
Magnus Norddahl
70220fb4cc - Slightly improve softpoly opaque pass performance 2017-09-12 02:40:09 +02:00
alexey.lysiuk
f5f7cd9fed Fixed broken FOV in SetCameraToTexture() ACS function 2017-09-11 12:22:22 +03:00
nashmuhandes
d80f9634e3 Change default shadowmap quality to 512 at dpJudas's advice (https://forum.zdoom.org/viewtopic.php?p=1016143#p1016143) 2017-09-10 12:46:55 -04:00
nashmuhandes
3ff1597640 Change minimum shadowmap quality to 128. 2017-09-10 12:46:55 -04:00
Rachael Alexanderson
4b82bb50df - removed scale resolutions and added vid_scalefactor to replace them. 2017-09-10 12:29:07 -04:00
Magnus Norddahl
0924cc3f0f - Fix crash when switching levels 2017-09-10 17:11:17 +02:00
Magnus Norddahl
4d671fb618 - Improve softpoly culling performance 2017-09-10 16:29:57 +02:00
Rachael Alexanderson
432afd9edf - privatized the namespace in r_videoscale.cpp completely 2017-09-10 09:50:49 -04:00
Rachael Alexanderson
86a66cd554 - refactored r_videoscale.cpp to use a table.
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Chris Robinson
666198dec8 Don't allow Timidity++ pipes less than 20ms
This prevents Timidity++ from playing externally, so it now always goes through
the sound system. Aside from the issues relating to controlling playback, that
functionality has been busted for who knows how long anyway since Open() always
tries to create a pipe and sound stream regardless of the calculated size.
2017-09-10 07:25:29 -04:00
Chris Robinson
1b1f8d605f Add menu entries for selecting the timidity config 2017-09-10 07:25:29 -04:00
Chris Robinson
49df5a7f16 Add a cvar for the timidity++ config file 2017-09-10 07:25:29 -04:00
Chris Robinson
8f8c2ef2ef Build Timidity++ args separately on non-Windows
Rather than building a command line that's going to be manually split into
individual arguments passed to execvp, build the individual arguments directly.
2017-09-10 07:25:29 -04:00
Chris Robinson
5b3fbfde6d Read all data from the Timidity++ pipe
For non-Windows systems, read() may be non-blocking and can return less than
the requested amount if the timidity process hasn't written enough audio yet.
2017-09-10 07:25:29 -04:00
Rachael Alexanderson
67936a2630 - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
Rachael Alexanderson
69b85753f2 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 05:57:56 -04:00
Magnus Norddahl
5ab0f34aca - Don't draw 3d floor walls that have zero height or less 2017-09-10 02:18:07 +02:00
Magnus Norddahl
4706c56690 - Fix portals crashing softpoly 2017-09-10 02:17:18 +02:00
Rachael Alexanderson
76f805062a - updated icon for linux/unix 2017-09-09 13:18:47 -04:00
Rachael Alexanderson
bcc5830467 - don't call BaseFileSearch inside of d_iwad.cpp since it is supposed to be treated as a private function. 2017-09-09 06:37:08 -04:00
Rachael Alexanderson
9a7f727aa4 - fixed: zd_extra.pk3 now loads before the iwad. 2017-09-09 06:21:40 -04:00
Rachael Alexanderson
9d2b114657 - rename gzdoom_optional_assets.pk3 to zd_extra.pk3 2017-09-09 05:54:06 -04:00
alexey.lysiuk
8a37356c33 New .icns macOS icon from the same images as Window .ico 2017-09-09 11:28:33 +03:00
Rachael Alexanderson
7cc073b7d2 - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
Rachael Alexanderson
f71a6e249d - remove unsafe math operations for armv8 2017-09-07 15:56:00 -04:00
Rachael Alexanderson
cfdfd7acef - remove unsafe math operations for armv8 2017-09-07 15:55:39 -04:00
Rachael Alexanderson
6f98c5e8fb - replace potentially infringing static EXE assets (including icons) with ones from GZDoom-GPL 2017-09-07 04:13:30 -04:00
Rachael Alexanderson
b7f6126bcd - First commit of archive split - preserve original assets
- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
2017-09-07 04:08:09 -04:00
Magnus Norddahl
7a1274ab76 - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
alexey.lysiuk
85ffeebb96 Fixed IWAD detection for case-sensitive file systems
https://forum.zdoom.org/viewtopic.php?t=57770
2017-09-05 10:33:07 +03:00
Magnus Norddahl
dd0bc02eec - Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn 2017-09-02 18:17:55 +02:00
Magnus Norddahl
23aebaecc6 - Cleaned up some copyright statements
- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl
0f0cf7261e - Remove unused code 2017-09-02 15:02:06 +02:00
nashmuhandes
7195af40f8 Bump DEMOGAMEVERSION due to changes to DEM_FOV and DEM_MYFOV commands. 2017-09-02 09:57:48 +02:00
nashmuhandes
3c39d51c83 Fixed a wrong variable type declaration. 2017-09-02 09:57:48 +02:00
nashmuhandes
c885b6aa35 Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
Christoph Oelckers
2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
Christoph Oelckers
eade38fb09 - fixed crash when defining a global constant which references a class member constant in its value. 2017-09-02 08:14:50 +02:00
Christoph Oelckers
12ad7ee933 Do not call DoEffect when predicting player movement. 2017-09-02 07:57:03 +02:00
nashmuhandes
f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
Magnus Norddahl
b80bf6930a - Translucent 3d floor plane support 2017-09-02 02:51:09 +02:00
Magnus Norddahl
393373a661 - Clean up plane rendering code slightly 2017-09-02 02:12:29 +02:00
Magnus Norddahl
fbaa3e7cb0 - Removed unused cull function argument 2017-09-02 01:34:36 +02:00
Magnus Norddahl
e851734b33 - Added translucent 3d floor walls support 2017-09-02 01:24:57 +02:00
Magnus Norddahl
b3916c1d01 - Add FF_UPPERTEXTURE and FF_LOWERTEXTURE support to softpoly 2017-09-02 00:35:48 +02:00
alexey.lysiuk
122f5d9515 Fixed crash caused by script number collision of ACS typed scripts
Wrong typed script can be picked when the same ACS script number is used for different script types from multiple behavior lumps
Although script in particular state is discarded and null pointer could be dereferenced
https://forum.zdoom.org/viewtopic.php?t=57718
2017-08-31 11:40:16 +03:00
alexey.lysiuk
ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
Magnus Norddahl
77faab5a75 - Fixed overflow for precise blend mode 2017-08-29 19:25:05 +02:00
alexey.lysiuk
20d7c01fc8 Fixed Infinity and NaN floating point values formatting as string
https://forum.zdoom.org/viewtopic.php?t=57706
2017-08-29 11:39:50 +03:00
nashmuhandes
541fac8c6b Cleaned up and shorted the code for R_SetFOV. 2017-08-28 21:14:11 -04:00
nashmuhandes
30966ef951 Use a fallback FOV for the R_SetFOV call. 2017-08-28 21:14:11 -04:00
nashmuhandes
42db31b816 Added per-actor camera FOV. 2017-08-28 21:14:11 -04:00
Magnus Norddahl
27dfebdb7d - Fix plane light levels used when a sector has a lightlist 2017-08-29 01:22:10 +02:00
Magnus Norddahl
293f62fcd2 - Striped wall (lightlist) support
- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl
8c146e4e71 - Transfer light support 2017-08-27 17:27:49 +02:00
Magnus Norddahl
45388d8a31 - Clip decals to the wall part 2017-08-27 17:18:39 +02:00
Christoph Oelckers
948e50e458 - fixed: The struct field compiler did not check for forward declared type references that hadn't been resolved yet. 2017-08-27 12:31:47 +02:00
Christoph Oelckers
485c4c71b5 - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
Christoph Oelckers
e424ef63f2 - fixed: Sprites drawn in the opaque pass still need to set their texture mode so that they can be drawn with STYLE_Stencil. 2017-08-27 09:58:25 +02:00
Christoph Oelckers
ca47b138be - fixed missing check for bad IWADs. 2017-08-27 09:57:37 +02:00
Christoph Oelckers
2e670ae71d - fixed: When offsetting the projectile for testing, P_CheckMissileSpawn must also reset the projectile's sector to its new location.
If this isn't done the portal checks may fail and create incorrect positioning info.
2017-08-27 09:16:04 +02:00
Mike Swanson
1bc8fe7312 Add GOG path for Doom 3: BFG Edition 2017-08-26 09:01:02 +02:00
alexey.lysiuk
fae52d398b Properly handle VM abort exception when occurred in menu
https://forum.zdoom.org/viewtopic.php?t=57677
2017-08-25 15:36:06 +03:00
alexey.lysiuk
7b98fdb910 Added ToInt() and ToDouble() functions to ZScript string
https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
Magnus Norddahl
b9dc06a4c8 - Fix crash in legacy and deferred light paths 2017-08-21 18:42:07 +02:00
alexey.lysiuk
2375823055 Adapted Cocoa IWAD picker to recent changes in IWAD loading 2017-08-20 12:35:40 +03:00
Christoph Oelckers
cc3e36cfdc - reinstate '.wad' default extension for -iwad parameter. 2017-08-20 10:50:19 +02:00
Christoph Oelckers
2e845584c3 - removed the Linux specific handling for adding upper- and lowercase variants of the IWAD names to the list. Since the new code is doing case insensitive comparisons with a directory scan this is no longer needed to find the files. 2017-08-20 09:37:13 +02:00
Christoph Oelckers
62cbddb7d2 - fixed comparison with previously loaded IWAD. There still was an unnecessary call to ExtractFileBase in there which mangled the name. 2017-08-20 09:28:36 +02:00
alexey.lysiuk
cafd1ca26e Fixed compilation of non-Windows targets 2017-08-20 09:50:51 +03:00
Christoph Oelckers
a6d09596cf - this shouldn't have gotten reverted. 2017-08-20 08:03:48 +02:00
Christoph Oelckers
9878477612 Revert "- fix linux compile"
This reverts commit b8c0e78c91 et al.

Instead, use the already provided access function I_FindName to get the file name from findstate_t.
Also made the contents of findstate_t private so that use of the access functions is required to retrieve the information and direct access triggers a compile error.
2017-08-20 08:01:41 +02:00
Rachael Alexanderson
1ee3239f9e - fixed compile on Clang 2017-08-19 22:57:48 -04:00
Rachael Alexanderson
b7d26b3fa1 - fixed Linux IWAD search thanks to a suggestion by Chris on the forum. Moved the search macros to i_system.h for both platforms. Neither are compatible with the other. This can be improved upon later, but for now, at least the major compile issue is fixed. 2017-08-19 22:10:45 -04:00
raa-eruanna
b8c0e78c91 - fix linux compile 2017-08-19 17:32:10 -04:00
Christoph Oelckers
f3d31e055f - print the version at the start of the log. 2017-08-19 20:13:12 +02:00
Christoph Oelckers
cdff5bdc08 - rewrite of the IWAD loading mechanism.
The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.

(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
Magnus Norddahl
2f5535dbca - Fix HOM for Line_Horizon specials when used with a skybox 2017-08-19 14:32:34 +02:00
Rachael Alexanderson
45d5eac6ad - fix last commit - somehow it pushed an old version of the fix (yet again?...) - this is the proper fix. 2017-08-19 06:03:26 -04:00
Rachael Alexanderson
dae83f989b - fixed: changing 'uiscale' did not always update the screen size properly. 2017-08-19 05:58:04 -04:00
alexey.lysiuk
69e7bb57d4 Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
alexey.lysiuk
ec42e30614 Fixed compilation warning reported by Clang
src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Rachael Alexanderson
1cddd1efaf - RFF_UNCLIPPEDTEX is no longer supported in SoftPoly. 2017-08-18 23:04:11 -04:00
Magnus Norddahl
05ca52d693 - Fix texture coordinates for 3d floor walls 2017-08-19 00:53:41 +02:00
Rachael Alexanderson
b8ab626609 - add sloped 3D floor support to the poly renderer's GetCaps() 2017-08-18 18:33:19 -04:00
Rachael Alexanderson
8a7090b4b7 Revert "- In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling."
- fixed accidental QZDoom rename

This reverts commit eb425f206a.
2017-08-18 18:19:39 -04:00
Rachael Alexanderson
eb425f206a - In software rendering, lights now check if they are too far above or below a certain plane before rendering. An example of this is in unloved.pk3 where in map02, some lights are above the ceiling. 2017-08-18 18:14:43 -04:00
Magnus Norddahl
dd6e0b63f2 - Fix typo in pal drawers that caused rendering errors for non-64x64 flats 2017-08-18 21:12:44 +02:00
Magnus Norddahl
c144eefdad - Draw sloped 3d floors 2017-08-18 20:19:17 +02:00
alexey.lysiuk
54abe5f5d4 Fixed handling of default arguments in Actor.GiveSecret() 2017-08-18 11:22:18 +03:00
Magnus Norddahl
8034793193 - Wrap midtex support 2017-08-17 23:14:02 +02:00
Magnus Norddahl
c2fa360bbc - Improve 3d floor and underwater rendering 2017-08-17 22:34:23 +02:00
Magnus Norddahl
7993ad987c - Fix texture coordinates for lines split into multiple segments in softpoly 2017-08-17 20:54:44 +02:00
Magnus Norddahl
3cf5fb45ae - Add camera extra light to flats 2017-08-17 00:28:58 +02:00
Magnus Norddahl
122c56f005 - Add fog boundary support to softpoly 2017-08-17 00:10:43 +02:00
David Carlier
8d8c353465 Attempty to free memory leaks. 2017-08-16 16:31:23 -04:00
Magnus Norddahl
fbd381988b - Fix wall UV scaling and offsetting bugs in softpoly 2017-08-16 22:26:05 +02:00
Magnus Norddahl
c3562fead2 Merge branch 'dynlightmodels' 2017-08-15 00:27:26 +02:00
alexey.lysiuk
c7d28b0a24 Fixed incorrect damage flags' checks for A_Kill...() functions
Only GCC 7 reported this as a warning but only for one occurrence:
src/p_actionfunctions.cpp:5909:22: warning: enum constant in boolean context [-Wint-in-bool-context]
2017-08-13 17:48:49 +03:00
alexey.lysiuk
d645e55545 Unified suppression of format warnings for GCC and Clang
This disables the following compilation warning reported by Clang:
src/p_3dfloors.cpp:1002:24: warning: format specifies type 'char *' but the argument has type 'int' [-Wformat]
2017-08-13 17:39:15 +03:00
alexey.lysiuk
eb52088487 Fixed compilation warnings reported by Clang
src/gl/scene/gl_sprite.cpp:685:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/polyrenderer/scene/poly_sprite.cpp:297:34: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/swrenderer/scene/r_opaque_pass.cpp:975:35: warning: '&&' within '||' [-Wlogical-op-parentheses]
src/sound/mididevices/music_timiditypp_mididevice.cpp:548:30: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-08-13 16:42:08 +03:00
alexey.lysiuk
b077518c89 Fixed crash when morph item is used from ACS
https://forum.zdoom.org/viewtopic.php?t=57571
2017-08-13 16:15:31 +03:00
alexey.lysiuk
4afface97c Fixed camera rotation from FraggleScript
https://forum.zdoom.org/viewtopic.php?t=57559
2017-08-13 12:22:48 +03:00
Magnus Norddahl
6d6c25bb26 - Add sprite adjustment to softpoly 2017-08-13 01:10:33 +02:00
Magnus Norddahl
bf38fd57b0 - Replace subsector gbuffer in softpoly with a zbuffer 2017-08-12 15:16:31 +02:00
Christoph Oelckers
4483d665d4 - fixed: FastProjectile's movement code was missong a portal check. 2017-08-12 13:58:16 +02:00
alexey.lysiuk
89980d9e77 Fixed linking with GCC and Clang toolchains 2017-08-12 14:41:23 +03:00
Christoph Oelckers
ba9cf02385 - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
Christoph Oelckers
f52e767b51 - fixed: a destination-less line portal should be ignored by the sight checking code. 2017-08-12 12:51:45 +02:00
Christoph Oelckers
4261a0c592 - print a warning if a decal definition cannot find an animator.
This is important because DECALDEF cannot tentatively find animators declared after the decal.
2017-08-12 12:30:42 +02:00
Christoph Oelckers
aa8424982c - fixed: The color for untranslated font was missing its alpha channel. 2017-08-12 12:04:40 +02:00
Christoph Oelckers
163b10286f - Reset interpolation coordinates for all actors before the current thinking turn instead of at the start of each actor's own Tick function so that indirect actor movement gets properly interpolated. 2017-08-12 11:48:36 +02:00
Christoph Oelckers
c1de32896c - addressed incorrect ACS printbold implementation: For native Hexen maps it will now be correct, but all others will have to set a flag in MAPINFO's 'gameinfo' section to avoid problems with numerous ZDoom maps depending on the incorrect implementation. 2017-08-12 10:20:34 +02:00
Christoph Oelckers
b4fa95ab15 - handle state label resolution in a non-actor cpntext more gracefully.
Note that this is merely a hotfix. Properly handling this to allow universal use of state scopes will require more work in cases where a scoped state is being accessed through a non-self pointer.
2017-08-12 10:04:06 +02:00
Christoph Oelckers
0db79f8dec - removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug. 2017-08-12 09:15:59 +02:00
alexey.lysiuk
ef9c3b4f54 Fixed unset inflictor in WorldThingDamaged event
https://forum.zdoom.org/viewtopic.php?t=57527
2017-08-09 16:16:33 +03:00
alexey.lysiuk
33beca6e6f Exposed ToLower() and ToUpper() string functions to ZScript
https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
raa-eruanna
507122b778 - put in actorinlines include as suggested by dpjudas here, to fix compile: https://forum.zdoom.org/viewtopic.php?f=2&t=57484 2017-08-04 09:13:20 -04:00
Jonathan Russell
03640a16ea - removed ZScript DrawLine palcolor arg 2017-08-03 02:09:48 +01:00
Jonathan Russell
941d89042a - externalise DCanvas::DrawLine to ZScript 2017-08-03 01:20:55 +01:00
Magnus Norddahl
801fbddd47 - Fix gcc compile error
- Fix weapon null pointer crash
2017-08-02 01:41:48 +02:00
Magnus Norddahl
aaa00cbcb9 - Include all lights touching a model actor's render radius 2017-08-01 00:43:58 +02:00
Magnus Norddahl
04be9fe6f2 - Remove test code committed by accident 2017-07-31 20:09:45 +02:00
Rachael Alexanderson
8dff91915a - remove vestigial version.h include from r_portal.cpp. This should stop r_all.o from compiling every single commit. 2017-07-31 11:12:08 -04:00
Kevin Caccamo
7ff0040f30 Add a null pointer at the end of TimidityArgs
This actually got the execvp call working consistently for me; now I can listen to MIDI music in GZDoom again.
2017-07-31 11:05:28 -04:00
Kevin Caccamo
a4370a3529 Null-terminate strings 2017-07-31 11:05:28 -04:00
Kevin Caccamo
ff35620a09 Fix freeze when timidity_exe is not set to timidity's absolute path 2017-07-31 11:05:28 -04:00
Kevin Caccamo
18e76c978c Fix code style, and make some minor changes
Assume timidity is in the user's PATH if not the specified location
Also, get the error message for the execvp failure if it does fail
2017-07-31 11:05:28 -04:00
Kevin Caccamo
233fce7ef6 Initial attempt to make timidity work on Linux again
Add code to find the timidity executable, and split the command line into separate arguments by spaces.
For some reason, this doesn't work, although reverting 64e96c5f makes timidity work again.
2017-07-31 11:05:28 -04:00
Christoph Oelckers
49b77f3a17 - added per-level exit texts independent of the current cluster.
This is mainly to support UMAPINFO which does not have clusters but has been extended to define separate exit texts for each target map that can be reached from a given map.
Special names 'normal' and 'secret' can be used to define texts specific to the default exits.

New MAPINFO properties:

* exittext = mapname, "text"...
* textmusic = mapname, "musicname", order
* textflat = mapname, flatname
* textpic = mapname, picname

textflat and textpic are like 'flat' and 'pic' for clusters, one defines a tiled background, the other a fullscreen image.
Setting an empty exittext will disable a cluster-based text screen that may apply to the given map.
2017-07-30 22:50:27 +02:00
Rachael Alexanderson
c07a4461a0 - fixed: GetCaps() did not account for r_drawvoxels cvar 2017-07-30 10:45:05 -04:00
Magnus Norddahl
d5733f515c - Support binding textures for custom PP shaders 2017-07-30 13:59:25 +02:00
alexey.lysiuk
6a5bad0beb Added developer message about unknown GAMEINFO entry 2017-07-30 12:26:18 +03:00
Rachael Alexanderson
b6c15b997a - added 'r_debug_disable_vis_filter' cvar for debug purposes, to show all objects regardless of their actor filter fields. 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
1bfc2faa49 - added 'r_showcaps' command which serves as a documentation for available flags and shows what flags are in use by the current rendering settings 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
91ff447a90 - fixed compile from last commit
- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
712d21e26a - implement per-renderer sprite hiding based on the actor's render feature flags
- hook the thing up to zscript (does not currently compile)
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
8bb5687159 - Implemented GetCaps() for the software renderer
- fixed: Forgot to describe Brightmap capability in the GL Renderer
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
9a9fe7c133 - implemented GetCaps() for OpenGL
- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
64deba45a3 - added another render filter 2017-07-29 17:03:43 -04:00
Rachael Alexanderson
80bb1d908a - basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
raa-eruanna
0df2779004 - fixed mac compile(hopefully?) 2017-07-29 17:03:18 -04:00
raa-eruanna
af32edd054 - fixed linux compile 2017-07-29 16:47:10 -04:00
Magnus Norddahl
7d21fe6d75 - Fix mouse position being wrong when vid_scalemode is active 2017-07-29 19:26:53 +02:00
Rachael Alexanderson
3540440bf6 - add 1280x800 scale mode 2017-07-27 12:19:41 -04:00
Rachael Alexanderson
10e1600faf - Replaced one more vid_scalemode check with a more versatile ViewportIsScaled43 check 2017-07-27 12:19:41 -04:00
raa-eruanna
5795e0fd3e - included another header in order to fix an error reported by travis ci 2017-07-27 03:37:01 -04:00
Rachael Alexanderson
030450b6a9 - fixed: include missing header 2017-07-27 03:08:42 -04:00
Rachael Alexanderson
16e38816ba - oops, forgot one thing in the last commit... 2017-07-27 03:07:19 -04:00
Rachael Alexanderson
30087f7cd7 - cleaned up the video scale mode code a bit, in order to increase future flexibility. 2017-07-27 03:05:01 -04:00
Rachael Alexanderson
f1a6ef9cc8 - changed sv_singleplayerrespawn from 'latch' to 'cheat' since it was originally coded before the CVAR_CHEAT flag was implemented. 2017-07-26 13:34:17 -04:00
Rachael Alexanderson
012496ee98 - added cheat protection to sv_damagefactor* 2017-07-26 13:32:45 -04:00
Magnus Norddahl
cbda6e9427 - Improve dynamic lights for the HUD model 2017-07-26 09:18:05 +02:00
Magnus Norddahl
0c0f0789c2 - Improved dynamic lights on models 2017-07-25 23:00:09 +02:00
Magnus Norddahl
d2e0933a81 - Fix packed normal order bug 2017-07-25 20:20:13 +02:00
Magnus Norddahl
4e14ed4e9e - Hook up model normals 2017-07-25 20:20:12 +02:00
Rachael Alexanderson
e0494b6f13 - fixed an issue with previous commit that undid some scaling code 2017-07-25 08:09:01 -04:00
David Carlier
64e96c5f46 OpenBSD support 2017-07-25 07:56:19 -04:00
Rachael Alexanderson
e42500c07a Revert "- ported Linux crash fix to Mac"
This reverts commit 6a49251722.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722 - ported Linux crash fix to Mac 2017-07-25 06:55:29 -04:00
Magnus Norddahl
d8c6966917 - Fixed startup crash on Linux 2017-07-25 11:51:15 +02:00
Christoph Oelckers
b81a23c5e5 - fixed return type of CountsAsKill. 2017-07-25 08:14:46 +02:00
Rachael Alexanderson
28af2fe66b - maxviewpitch now affects the 2.5D software renderer 2017-07-24 10:33:44 -04:00
Christoph Oelckers
cd2a349c36 - fixed name generation for cached nodes to not contain any ':'. A colon inside a file name will cause Windows to write the data to an alternate data stream. 2017-07-24 09:20:35 +02:00
Magnus Norddahl
e06f87cf10 - Added 0.75x scale mode 2017-07-24 08:35:27 +02:00
Magnus Norddahl
1ce3b4c79c - Fix dynamic light clamping issue in truecolor drawers 2017-07-23 23:45:43 +02:00
Magnus Norddahl
bf4d7234e1 - Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors 2017-07-23 22:04:00 +02:00
Magnus Norddahl
1a4cf16168 - Fix swtruecolor cvar messing up the chosen video mode 2017-07-23 20:54:03 +02:00
Magnus Norddahl
18f0f6be4b - Pixel stretch for 320x200 and 640x400 in glswfb 2017-07-23 17:26:55 +02:00
Rachael Alexanderson
2f37c4b272 - added vid_scalemode == 4 to super-sample the screen 2017-07-23 11:24:04 -04:00
Magnus Norddahl
449c4cb711 - Pixel stretch 320x200 and 640x400 scale modes in the GL renderer 2017-07-23 17:18:25 +02:00
Rachael Alexanderson
45a37211e4 - added special handling for vid_scalemode == [1||2] to force video aspect scaling off unless the user explicitly specified an aspect override. 2017-07-23 10:49:13 -04:00
Rachael Alexanderson
b30b93f40f - made postprocess shader parsing a little more strict, will error out more frequently with common mistakes. 2017-07-23 06:11:04 -04:00
alexey.lysiuk
7436693860 Enabled dynamic stack size in ZScript parser generated by Lemon
https://forum.zdoom.org/viewtopic.php?t=57322
2017-07-23 11:54:16 +03:00
Magnus Norddahl
370e53befe - Replace vid_max_width and vid_max_height with vid_scalemode for the GL software framebuffer backend
- Fix a crash if the window was resized before creating a game
- Fix main menu scaling being wrong if the video mode didn't match the unscaled screen size
2017-07-23 04:23:13 +02:00
Magnus Norddahl
c3702ae9e7 Add vid_scalemode support to GL framebuffer 2017-07-23 00:33:56 +02:00
Rachael Alexanderson
2e6c4eeab9 - removed NOSAVE flags from sv_damagefactor* cvars so that they get put in a savegame 2017-07-22 08:25:39 -04:00
Rachael Alexanderson
a958d2ad72 - fixed pixel centering for unaccelerated player sprites 2017-07-22 08:01:27 -04:00
Rachael Alexanderson
04db494310 - 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies' 2017-07-22 07:25:58 -04:00
Magnus Norddahl
8311a18282 - Fix plane pixel center sampling bug 2017-07-22 12:29:46 +02:00
Magnus Norddahl
3ff021608d - Fix pixel center sampling bug in SWCanvas::DrawTexture 2017-07-22 10:40:30 +02:00
alexey.lysiuk
c56cd245ac Added IndexOf() and LastIndexOf() functions to ZScript string type
https://forum.zdoom.org/viewtopic.php?t=57313
2017-07-22 10:54:32 +03:00
Magnus Norddahl
ebd20daed8 - Fix wall texture sampling to be done at pixel centers 2017-07-22 01:45:06 +02:00
Rachael Alexanderson
8d95ee6882 - 'Player' is turbo! cheat is no longer shown in single player. 2017-07-21 17:21:58 -04:00
Magnus Norddahl
5be74890b7 - Fix missing pixels on walls in palette mode for npot2 textures 2017-07-21 22:48:44 +02:00
Christoph Oelckers
714ada01aa Merge remote-tracking branch 'remotes/origin/qzdoom-merge' 2017-07-20 18:33:20 +02:00
Christoph Oelckers
e8e940d221 - fixed portal handling for P_CheckMissileSpawn to obey commonly established rules about portal types. 2017-07-20 18:32:54 +02:00
Christoph Oelckers
ffc529d100 - let r_*_cull variables default to 0. 2017-07-20 14:23:45 +02:00
Christoph Oelckers
03ed0656e1 - fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
This fixes two issues:

* timer related texture animations are not being recreated multiple times if a scene renders multiple viewpoints (e.g. camera textures or portals.)
* interpolation is smoother when maps have a high think time of multiple milliseconds. A good map to see the difference would be ZDCMP2 which has a think time of 4-5 milliseconds. With the timer taken in real time after the thinkers have run and VSync on this resulted in alternating time slices of 11 and 21 ms between frame interpolations instead of an even 16 as should be done for smooth 60 fps because roughly every second frame was offset by those 5 ms.
2017-07-20 14:20:50 +02:00
Rachael Alexanderson
d020ec68d2 Merge branch 'master' into qzdoom-merge 2017-07-20 06:43:03 -04:00
Rachael Alexanderson
bc38f7f776 - changed gl_ssao_portals default to 1 2017-07-20 06:41:34 -04:00
Rachael Alexanderson
77617a2757 Merge branch 'master' into qzdoom-merge 2017-07-19 17:32:41 -04:00
Rachael Alexanderson
5918167fb3 - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
Rachael Alexanderson
62a4eb6b6d - fixed a comment in version.h about the current ZScript version (it was out of date) 2017-07-19 11:04:53 -04:00
alexey.lysiuk
bbb8374b06 Fixed applying of color to untranslated fonts in hardware renderer
https://forum.zdoom.org/viewtopic.php?t=57268
2017-07-19 15:00:55 +03:00
alexey.lysiuk
f4672d67bc Fixed crash when drawing untranslated font
https://forum.zdoom.org/viewtopic.php?t=57268
2017-07-19 13:24:19 +03:00
Rachael Alexanderson
1f6d15c741 - Rename QZDoom back to GZDoom again for merge. 2017-07-19 06:13:05 -04:00
Rachael Alexanderson
bac72600f0 Merge remote-tracking branch 'origin/master' into qzdoom-merge 2017-07-19 06:11:13 -04:00
Christoph Oelckers
579840987d - added per-class think time profiling tool. 2017-07-17 10:21:58 +02:00
Rachael Alexanderson
a383dacbe6 Merge https://github.com/coelckers/gzdoom 2017-07-16 01:38:25 -04:00
alexey.lysiuk
490e873602 Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
Rachael Alexanderson
a3e782a164 Merge https://github.com/coelckers/gzdoom 2017-07-15 03:48:13 -04:00
Rachael Alexanderson
9eb0b64ab0 - Added new "sv_damagefactor*" variables.
sv_damagefactorplayer: Scales damage for player
sv_damagefactorfriendly: Scales damage for all other +FRIENDLY objects
sv_damagefactormobj: Scales damage for everything else (incl. monsters and decorations)
2017-07-15 03:38:10 -04:00
Christoph Oelckers
ac30e47ab4 - Added an 'srand' call to the RBG initialization.
This is needed because 'rand' gets used by parts of the sound code (e.g. playlists.)
2017-07-15 09:34:07 +02:00
Christoph Oelckers
daca12600d - fixed: The ADDA_RK opcode used the wrong constant type for the offset it adds to the pointer. 2017-07-15 09:14:39 +02:00
Christoph Oelckers
98124c8049 - avoid using plain chars as variables.
This is all I found with a quick search, there's probably more...
2017-07-15 09:01:02 +02:00
Rachael Alexanderson
c1e3f10802 Merge https://github.com/coelckers/gzdoom 2017-07-15 00:24:25 -04:00
alexey.lysiuk
970adff5e7 Use multiple threads for xBRZ upscaling
Implementation relies on Concurrency Runtime, Grand Central Dispatch aka libdispatch or OpenMP depending on their availability
2017-07-14 16:01:38 +03:00
alexey.lysiuk
ac811f99c0 Fixed uninitialized variable in XLAT parser
https://forum.zdoom.org/viewtopic.php?t=57109
2017-07-13 18:05:58 +03:00
alexey.lysiuk
c6351825b8 Enable Core Profile on macOS only when OpenGL 3.3 is available 2017-07-13 18:05:58 +03:00
Rachael Alexanderson
7728875a7f - Added 'enabled' property for PP shaders, to automatically enable them without ZScript 2017-07-13 05:57:12 -04:00
Magnus Norddahl
c38d0c1637 Merge branch 'line_distance_cull' into qzdoom
# Conflicts:
#	src/swrenderer/scene/r_opaque_pass.cpp
2017-07-12 07:11:43 +02:00
Magnus Norddahl
7d1de667be - Added r_line_distance_cull cvar that culls lines beyond the specified distance 2017-07-12 06:56:34 +02:00
Rachael Alexanderson
25900031f5 Merge https://github.com/coelckers/gzdoom 2017-07-11 06:22:51 -04:00
Rachael Alexanderson
25ab31e92c - corrected transferred sky offsets using ZDoom 2.8.1 source - the sky needed to be offset by 28 units. 2017-07-11 05:53:21 -04:00
Rachael Alexanderson
28950b8a5d - q2.1pre version 2017-07-10 13:15:52 -04:00
Rachael Alexanderson
e2744102c5 Merge https://github.com/coelckers/gzdoom 2017-07-10 11:39:46 -04:00
Rachael Alexanderson
d2c8a5c33d Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 65bb8a5185, reversing
changes made to 619281de64.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson
26355ece82 Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 035c036eb2, reversing
changes made to 61660bf147.
2017-07-10 11:29:30 -04:00
Rachael Alexanderson
8c0706e56f Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom"
This reverts commit 56806e3243, reversing
changes made to e1a2de4989.
2017-07-10 11:26:41 -04:00
Rachael Alexanderson
04b1163188 Revert "Add a comment"
This reverts commit d2f4dd41f8.
2017-07-10 11:25:38 -04:00
alexey.lysiuk
2e33165edf Moved freeing of data stored in HUD message objects to OnDestroy() function
https://forum.zdoom.org/viewtopic.php?t=57163
2017-07-10 10:41:50 +03:00
Rachael Alexanderson
e1b4bb11ba Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3 - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
Magnus Norddahl
c8e713b067 - Remember maximized window state 2017-07-09 15:12:31 +02:00
alexey.lysiuk
afe1199b69 Fixed sound looping when stream length is a multiply of buffer size
https://forum.zdoom.org/viewtopic.php?t=57164
2017-07-09 13:28:16 +03:00
Rachael Alexanderson
15d92b346d Merge https://github.com/coelckers/gzdoom 2017-07-08 09:31:43 -04:00
Magnus Norddahl
00893763ed Merge branch 'custom_postprocess' into qzdoom 2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7 - Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
alexey.lysiuk
58b348e75a Skip autogenerated mouse move events in Cocoa backend regardless of mode 2017-07-08 13:36:55 +03:00
alexey.lysiuk
9292b23bb4 Restore mouse position when entering GUI capture mode in Cocoa backend 2017-07-08 12:46:38 +03:00
Magnus Norddahl
a4b96f7673 - Fix linker error 2017-07-06 18:02:27 +02:00
Magnus Norddahl
69a3d10cb6 Merge branch 'custom_postprocess' into qzdoom
# Conflicts:
#	src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl
8a0e801cb5 - Move custom postprocess shader to its own file 2017-07-06 05:36:01 +02:00
Rachael Alexanderson
1cfaae78d9 - Add new "scene" target for custom postprocess shaders
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-06 04:45:51 +02:00
Rachael Alexanderson
2bfd7859e4 Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146 - Specify shader uniforms from ZScript 2017-07-03 22:30:49 +02:00
Rachael Alexanderson
5c87cdd786 - Add new "scene" target for custom postprocess shaders
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-02 21:04:22 -04:00
Rachael Alexanderson
edb45cd70d Merge remote-tracking branch 'origin/custom_postprocess' 2017-07-02 19:56:57 -04:00
Magnus Norddahl
1b5f3da9c5 - Fix lump lookup 2017-07-03 01:50:51 +02:00
Magnus Norddahl
befe081683 - Upload custom texture 2017-07-03 01:29:03 +02:00
Magnus Norddahl
ee6d7cf17e - Add initial postprocess shader support to GLDEFS file 2017-07-03 01:26:02 +02:00
Rachael Alexanderson
0d8b7c55ef - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
Rachael Alexanderson
bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0 - added a vid_saturation control - works in postprocessing, only. 2017-07-02 16:45:06 -04:00
Rachael Alexanderson
6a402c28d8 Merge https://github.com/coelckers/gzdoom 2017-07-02 16:36:46 -04:00
Rachael Alexanderson
aa2a39da19 Revert "- Remove r_sprite_distance_cull"
This reverts commit 44546ce16a.
2017-07-02 16:35:40 -04:00
Magnus Norddahl
205350e726 - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
Magnus Norddahl
6d8281c812 - Fix voxel clipping for r_scene_multithreaded 2017-07-02 18:22:28 +02:00
Magnus Norddahl
4545539045 - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
Magnus Norddahl
adcc7588ec - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
Magnus Norddahl
efb1a8d113 - Don't add 3D floor dummy draw segments to the list 2017-07-02 14:46:19 +02:00
Magnus Norddahl
e19c8eba62 - Switch sprite drawing to use the interesting draw segments list
- Stop adding 3D floor "fake" draw segments to the interesting segments list
- Rename InterestingSegments list to TranslucentSegments
2017-07-01 23:55:41 +02:00
Rachael Alexanderson
c3cc3637db Merge https://github.com/coelckers/gzdoom 2017-07-01 13:12:25 -04:00
Christoph Oelckers
5a761dd3c3 - fixed alpha of palette index 0 for ice and alpha translations. 2017-07-01 16:19:41 +02:00
alexey.lysiuk
71b70d74a9 Fixed error handling in vector by scalar multiplication
https://forum.zdoom.org/viewtopic.php?t=57089
2017-07-01 12:37:31 +03:00
alexey.lysiuk
925274ca0c Added name of upcoming macOS to OS detection 2017-07-01 12:29:25 +03:00
Magnus Norddahl
42fedd0f4c - Improve sprite performance when there are many draw segments 2017-07-01 03:31:06 +02:00
Magnus Norddahl
44546ce16a - Remove r_sprite_distance_cull 2017-07-01 03:29:28 +02:00
Rachael Alexanderson
17aceac912 Merge https://github.com/coelckers/gzdoom 2017-06-29 03:50:22 -04:00
Magnus Norddahl
0cd575363f - Add r_sprite_distance_cull that per default culls all things further than 5000 units away 2017-06-28 19:55:11 +02:00
Christoph Oelckers
c74356a1c0 - made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson
c15880a2fc Merge https://github.com/coelckers/gzdoom 2017-06-27 17:38:26 -04:00
Magnus Norddahl
9c3361dfe2 - Fix stat fps to write something slightly more useful 2017-06-27 21:15:26 +02:00
Christopher Bruns
e9f03102f4 Update fixed color map for each eye, so light goggles would work in both eyes in stereo 3d modes. 2017-06-27 17:55:11 +02:00
Rachael Alexanderson
cf400ba2db Merge https://github.com/coelckers/gzdoom 2017-06-25 23:44:33 -04:00
Magnus Norddahl
b6e035e796 - Implemented radial fog support in software light mode 2017-06-25 15:02:34 +02:00
Rachael Alexanderson
7592e6d5de Merge https://github.com/coelckers/gzdoom 2017-06-25 00:18:19 -04:00
Magnus Norddahl
f34ededdef - Improved fuzz rendering in software renderer by scaling it relative to 320x200 2017-06-25 00:35:15 +02:00
Rachael Alexanderson
9cb9121549 Merge https://github.com/coelckers/gzdoom 2017-06-24 11:31:01 -04:00
alexey.lysiuk
279b1e27dc Made usage of assertions in VM code consistent
https://forum.zdoom.org/viewtopic.php?t=56995
2017-06-22 10:36:08 +03:00
Rachael Alexanderson
9001009fcf Merge https://github.com/coelckers/gzdoom 2017-06-22 01:42:33 -04:00
Rachael Alexanderson
f49794d6c6 - fixed: Due to recent changes, textures now use 'bgra' format in OpenGL. The palette tonemap shader had not yet been updated to reflect this. 2017-06-21 19:00:51 -04:00
Rachael Alexanderson
bdc99d9768 - fixed: fillsimplepoly drawer was using an inverted scale, leading to incorrect automap texture display. 2017-06-21 04:03:37 -04:00
Rachael Alexanderson
e60d627e88 Merge https://github.com/coelckers/gzdoom 2017-06-21 03:04:06 -04:00
Magnus Norddahl
fa36677bdb - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
Rachael Alexanderson
ff257fcfd7 Merge https://github.com/coelckers/gzdoom 2017-06-20 09:39:12 -04:00
Christoph Oelckers
f909b82074 - fixed: Blood translations did not properly treat color 0 as transparent. 2017-06-20 09:10:19 +02:00
Rachael Alexanderson
cc9fa8a6f5 - fixed: Prevent /0 errors when calculating console scale, which could happen in certain rare situations. 2017-06-19 23:46:07 -04:00
Rachael Alexanderson
e290274fb7 - fixed: Now fully fixed the 3d floor + fog boundary issue.
- Revert "- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this."

This reverts commit 7e292fbfec.
2017-06-19 17:19:44 -04:00
Rachael Alexanderson
7e292fbfec - Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this. 2017-06-19 17:05:53 -04:00
Magnus Norddahl
8af76b96d8 - Fix clearfog crash 2017-06-19 20:36:28 +02:00
Rachael Alexanderson
d454fafc9e Merge https://github.com/coelckers/gzdoom 2017-06-19 03:22:23 -04:00
Magnus Norddahl
490d7e3a35 - Remove clearfog goto 2017-06-19 00:55:32 +02:00
Magnus Norddahl
8beafbb7da - Fix voxel speed regression in the palette software renderer 2017-06-18 19:45:15 +02:00
Christoph Oelckers
3b024c347b - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
Christoph Oelckers
cf1d94c9bb - fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct. 2017-06-18 09:23:56 +02:00
Christoph Oelckers
a1694a79c6 - removed the FGLBitmap class and replaced all uses with the regular FBitmap.
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
Rachael Alexanderson
c70dac2d7f Merge https://github.com/coelckers/gzdoom 2017-06-16 13:27:03 -04:00
alexey.lysiuk
eda55b25ee Fixed code generation for vector parameters with default values
https://forum.zdoom.org/viewtopic.php?t=56915
2017-06-16 11:58:24 +03:00
alexey.lysiuk
c22017f981 Made two Hexen maps compatibility options data driven 2017-06-14 16:10:01 +03:00
alexey.lysiuk
5874d01a73 All compatibility options are now applied for IWAD maps
https://forum.zdoom.org/viewtopic.php?t=56867
2017-06-14 15:24:11 +03:00
Rachael Alexanderson
96df3aed01 Merge https://github.com/coelckers/gzdoom 2017-06-12 00:56:25 -04:00
Rachael Alexanderson
2ff492d005 - fix compile on Windows 2017-06-12 00:38:50 -04:00
Rachael Alexanderson
a148212215 Merge commit 'f1ad42c' 2017-06-12 00:22:59 -04:00
Christoph Oelckers
842e8b68b4 - blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer. 2017-06-12 00:00:55 +02:00
Christoph Oelckers
f1ad42c4e5 - instead of discarding protected menu replacements, try to merge them with the original version.
Testing with Adventures of Square this mostly works, but it is clear that a list of old and deleted CVARs still needs to be added so that any items referring to those can be eliminated as well. Some stuff is still slipping through that refers to features which no longer exist.
2017-06-11 22:30:40 +02:00
Christoph Oelckers
ee3d73478a - added blanket protection to all submenus of OptionsMenu, except the player menu.
Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Christoph Oelckers
8482653bbc Menu protection features
- added a '-nocustommenu' command line options. This is for disabling user menus that intentionally or accidentally disable crucial menu features.
- do not allow replacement of the main options menu. This menu contains engine-critical settings and may change at any time when new features get added. For now it will be the only one that gets protected but this may soon be extended to some of its submenus as well.
2017-06-11 08:52:04 +02:00
Magnus Norddahl
3b8570003a - Improved softpoly sprite clipping 2017-06-10 11:16:58 +02:00
Magnus Norddahl
a0cc78d6aa - Fix softpoly wall clipping bug 2017-06-10 10:16:42 +02:00
Rachael Alexanderson
a48203ef1d Merge https://github.com/coelckers/gzdoom 2017-06-10 01:00:38 -04:00
alexey.lysiuk
7a29128f6b Fixed menu class replacement
https://forum.zdoom.org/viewtopic.php?t=56824
2017-06-09 14:08:26 +03:00
Rachael Alexanderson
63d9148604 Merge https://github.com/coelckers/gzdoom 2017-06-09 05:57:10 -04:00
Christoph Oelckers
8c053c0141 - let P_CheckMissileSpawn also clear MF2_PCROSS before checking the move. 2017-06-08 09:00:26 +02:00
Major Cooke
15df231a95 - Fixed: Vel3DFromAngle's internal function call had the pitch and angle parameters backwards: 2017-06-08 08:54:30 +02:00
Rachael Alexanderson
717e9dd0d8 Merge https://github.com/coelckers/gzdoom 2017-06-07 16:46:21 -04:00
Christoph Oelckers
8b19ae98ea - consolidated the two averageColor instances. 2017-06-07 22:42:59 +02:00
Christoph Oelckers
55df3a91ec - fixed: P_CheckMissileSpawn's setup for P_TryMove must be done in a way that allows detecting portal transitions.
By setting the position before the call any portal lying between the actual spawn point and the check position would be skipped.
2017-06-07 22:42:59 +02:00
Rachael Alexanderson
78061f1cf7 - fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false. 2017-06-07 03:55:02 -04:00
Christoph Oelckers
446d1eb9c8 - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
Rachael Alexanderson
921ce9247e Merge https://github.com/coelckers/gzdoom 2017-06-05 10:40:15 -04:00
Major Cooke
b86aed5b01 Added polysoft render support for PSPF_MIRROR. 2017-06-05 10:39:18 -04:00
svdijk
c698f10257 Fix setting of the gl_legacy_mode cvar. 2017-06-05 14:45:24 +02:00
Christoph Oelckers
3b818171d5 - do not let P_AdjustFloorCeil use the return from P_CheckPosition if floorz is greater than ceilingz.
This can only happen if some thing gets placed somewhere it doesn't physically fit in and as a result of the floor move would be pushed into an even more invalid place.

See https://forum.zdoom.org/viewtopic.php?f=2&t=56764
2017-06-05 12:20:59 +02:00
alexey.lysiuk
c7b895c8ff Fixed applying of clip rect to screen dimming
https://forum.zdoom.org/viewtopic.php?t=56719
2017-06-05 09:48:09 +03:00
Christoph Oelckers
1ed415014e - fixed: 'self' may never be null for native VM functions so it must always abort if null gets passed. 2017-06-05 08:43:12 +02:00
Major Cooke
17fc58f712 Added PSPF_MIRROR to software renderer. 2017-06-04 21:41:21 -04:00
Rachael Alexanderson
5d40b2c36c Merge https://github.com/coelckers/gzdoom 2017-06-04 21:04:33 -04:00
Rachael Alexanderson
757957bfac - prevent SetShaded action function from messing up the RGB-to-PAL conversion with a possible overflow
- add RGB-to-PAL support for UDMF fillcolor property
2017-06-04 14:46:03 -04:00
Christoph Oelckers
91680a1e8d - fixed incorrect number of returns in SetRandomSeed. 2017-06-04 18:56:03 +02:00
Rachael Alexanderson
5185ebbc28 - fixed: Add light diminishing to true-color stencil drawers
- fixed: Non-SSE AddClampShadedBgra (stencil) drawer did not handle overflows
2017-06-04 12:46:39 -04:00
Rachael Alexanderson
62374cf3bc - fixed: add light diminishing support to rgb666 palette stencil drawers 2017-06-04 12:26:04 -04:00
Christoph Oelckers
211783c110 - added the UDMF sector scroll fields from Eternity.
These are currently untested and need review, especially regarding the scroll factor that gets applied to the numbers.
2017-06-04 18:03:43 +02:00
Rachael Alexanderson
564e24be28 - Added truecolor support to truecolor stencil drawers 2017-06-04 12:00:15 -04:00
Rachael Alexanderson
291b36f7b5 - Fix startup errors 2017-06-04 08:01:02 -04:00
Rachael Alexanderson
c340a6f794 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/r_data/r_vanillatrans.cpp
#	src/r_data/r_vanillatrans.h
#	src/swrenderer/things/r_sprite.cpp
2017-06-04 07:24:35 -04:00
Christoph Oelckers
1cb3514b05 - use 0 as the default for r_vanillatrans.
As nice as the automatic is, this will trigger far too many cases where it will disable translucency for mods that only change some texts. Dehacked is very often only used for non-actor related modifications.
If the automatic is supposed to be the default it needs to do a lot more thorough checks to avoid bug reports due to misunderstanding the feature.
2017-06-04 12:39:39 +02:00
Rachael Alexanderson
c18134dbd3 - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
4686ba78a0 - Add licenses to r_vanillatrans files 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7 - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01 - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-04 12:30:35 +02:00
Rachael Alexanderson
64b22f6cb3 Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
Rachael Alexanderson
c3808bbc2d - Add licenses to r_vanillatrans files 2017-06-03 20:17:44 -04:00
Rachael Alexanderson
deb62ee156 Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/gl/scene/gl_sprite.cpp
#	src/polyrenderer/scene/poly_sprite.cpp
#	src/swrenderer/things/r_sprite.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e - Added auto-detection scheme for r_vanillatrans
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852 - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797 - Change shadowmap resolution from 1024 to 128 2017-06-03 21:19:34 +02:00
Christoph Oelckers
1df7dc81e6 - fixed: The statusbar's MustDrawLog method was called with an incorrect number of parameters. 2017-06-03 19:44:22 +02:00
Magnus Norddahl
797cb94b4f - Add stat shadowmap to get performance for the upload part of the shadow maps 2017-06-03 19:24:54 +02:00
Magnus Norddahl
7edb75d299 - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
Magnus Norddahl
d38dae5de8 - Add gpu stat that displays how much time the GPU spent on named GL groups 2017-06-03 18:14:24 +02:00
jplebreton
2c7a0c87c8 add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing. 2017-06-03 18:02:27 +02:00
Magnus Norddahl
f593e2aa3c - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
Rachael Alexanderson
6605bd70df Merge https://github.com/coelckers/gzdoom 2017-06-02 14:23:30 -04:00
Rachael Alexanderson
b240ad0814 - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 12:24:03 -04:00
Kirill Gavrilov
2a8ebc6c27 Fixed broken Interleaved 3D output when GL Sampler objects are used 2017-06-02 09:10:38 +02:00
Rachael Alexanderson
723319cc6b Merge https://github.com/coelckers/gzdoom 2017-06-02 01:10:47 -04:00
Rachael Alexanderson
bf12d38afd - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b - Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45 - Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle 2017-06-02 01:10:45 -04:00
Rachael Alexanderson
5502421901 - fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
- this fixes crosshairs being drawn black
2017-06-01 16:21:15 -04:00
Christopher Bruns
d2f4dd41f8 Add a comment 2017-06-01 01:02:46 -04:00
Rachael Alexanderson
b78cb6c693 Merge https://github.com/coelckers/gzdoom 2017-06-01 01:02:17 -04:00
Magnus Norddahl
c30010370e - Fix voxels not being rendered when the replaced sprite texture doesn't exist 2017-06-01 00:26:25 +02:00
Rachael Alexanderson
b8074a4e53 - Sync VER_MAJOR and VER_MINOR in version.h with GZDoom parent. 2017-05-31 09:15:13 -04:00
Rachael Alexanderson
e72ae3f266 Merge ../gzdoom
# Conflicts:
#	src/version.h
#	wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Christoph Oelckers
1bd3098dec - Now we are at 3.2pre. 2017-05-31 12:52:38 +02:00
Christoph Oelckers
d8d4723ae1 - removed PCD_GetActorZ double check. 2017-05-31 11:52:51 +02:00
Christoph Oelckers
1465102ba0 - added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions. 2017-05-31 11:33:57 +02:00
Christoph Oelckers
afa2888acb - fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL. 2017-05-31 10:41:43 +02:00
Christoph Oelckers
977d5988c5 - fixed weapon sprite light calculation for low light levels. 2017-05-31 09:27:50 +02:00
Rachael Alexanderson
56806e3243 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-30 14:59:24 -04:00
Christopher Bruns
857c183e5f Default to statically linking OpenVR API directly from the public API source files. 2017-05-30 13:59:14 -04:00
Rachael Alexanderson
e1a2de4989 Merge https://github.com/coelckers/gzdoom 2017-05-30 12:43:14 -04:00
Christoph Oelckers
b50123ec6b - avoid function call in VM code.
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
2017-05-30 17:50:56 +02:00
alexey.lysiuk
62bac1d612 Added check for nullptr to CLSS and META instructions of scripting VM
https://forum.zdoom.org/viewtopic.php?t=56667
2017-05-30 18:09:51 +03:00
alexey.lysiuk
0c90253a5d Fixed potentially broken portal rendering after OpenGL context change
https://forum.zdoom.org/viewtopic.php?t=56393
2017-05-30 13:01:51 +03:00
Rachael Alexanderson
04e6551bbd Merge https://github.com/coelckers/gzdoom 2017-05-29 12:59:14 -04:00
alexey.lysiuk
3b61be3145 Removed dependency on dxguid library
It's impossible to use VS2017 with XP compatible toolset otherwise
2017-05-29 14:46:56 +03:00
alexey.lysiuk
0f936f39d8 Rewrote directory creation function for Windows
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
2017-05-29 12:20:30 +03:00
Rachael Alexanderson
4fd010e5e0 Merge https://github.com/coelckers/gzdoom 2017-05-29 04:54:01 -04:00
Rachael Alexanderson
2f7d512acf Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom 2017-05-29 04:53:39 -04:00
Rachael Alexanderson
b7295775b9 - Print out warnings when Direct3D initialization fails. 2017-05-29 01:01:08 -04:00
Rachael Alexanderson
5384f26b69 Merge https://github.com/coelckers/gzdoom 2017-05-28 20:16:08 -04:00
Magnus Norddahl
1505f75669 - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
Rachael Alexanderson
035c036eb2 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-28 10:50:24 -04:00
Rachael Alexanderson
61660bf147 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-05-28 10:50:06 -04:00
Christopher Bruns
9db4dfd963 Link to platform specific openvr library, and install it, and update license headers. 2017-05-28 10:28:07 -04:00
alexey.lysiuk
e56cda1350 Fixed crash on change particular sound options
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
2017-05-28 17:18:35 +03:00
Rachael Alexanderson
65bb8a5185 Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom 2017-05-28 07:13:27 -04:00
Rachael Alexanderson
619281de64 Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd, reversing
changes made to 0fb1a0604c.
2017-05-28 07:12:41 -04:00
Christopher Bruns
a49afd5bfc Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson
a05c38fefd Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom 2017-05-28 01:33:59 -04:00
Rachael Alexanderson
0fb1a0604c Merge https://github.com/coelckers/gzdoom 2017-05-27 21:52:43 -04:00
Christopher Bruns
a149b54226 Maybe avoid gcc compile problem with forward declared enum. 2017-05-27 20:16:00 -04:00
Christopher Bruns
c1bacdbf92 Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets. 2017-05-27 19:42:49 -04:00
Rachael Alexanderson
4545bb2fa1 - rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated. 2017-05-27 04:52:43 -04:00
Rachael Alexanderson
872db304f0 Merge https://github.com/coelckers/gzdoom 2017-05-27 04:31:53 -04:00
Magnus Norddahl
b111a708da - Fix compile error and some warnings 2017-05-27 06:27:36 +02:00
Magnus Norddahl
3f991429d1 - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
Major Cooke
35583621cf PSPF_MIRROR now corrects the bobx direction. 2017-05-26 18:28:09 -05:00
Rachael Alexanderson
40bbb70799 Merge https://github.com/coelckers/gzdoom 2017-05-26 18:17:35 -04:00
Major Cooke
636e36b90d Clean-up. 2017-05-26 11:34:26 -05:00
alexey.lysiuk
67d313cf25 Fixed megasphere item selection in bot code
https://forum.zdoom.org/viewtopic.php?t=56604
2017-05-26 11:54:42 +03:00
Major Cooke
a25a536c9f Removed the auto PSPF_FLIP implimentation. 2017-05-25 20:40:54 -05:00
Major Cooke
a111c59286 Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson
5c30a99aa9 Merge https://github.com/coelckers/gzdoom 2017-05-25 10:39:14 -04:00
alexey.lysiuk
d633e8afc1 Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
https://forum.zdoom.org/viewtopic.php?t=56582
2017-05-25 10:41:06 +03:00
Rachael Alexanderson
538bfabef8 Merge https://github.com/coelckers/gzdoom 2017-05-23 06:17:46 -04:00
Christoph Oelckers
9d73e4c635 - fixed errors in wallsprite setup for the classic software renderer:
* it did not use the correct texture.
* it had a math error in the right edge's y-coordinate calculation.
2017-05-23 09:37:38 +02:00
Dugan Chen
bc0f9023f6 Add mem_fn header to oalsound.cpp 2017-05-22 21:54:58 +02:00
Rachael Alexanderson
7600fdb200 Merge https://github.com/coelckers/gzdoom 2017-05-22 13:10:19 -04:00
svdijk
bdfc42182f OPLsynth: Default to center panning. 2017-05-22 09:15:02 +02:00
Christoph Oelckers
7bc5573baa - call P_FindParticleSubsectors before rendering a save picture in OpenGL.
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers
fc0855fac7 - fixed size of particles in the hardware renderer.
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Christoph Oelckers
be2cfddb17 - handle the case where SBARINFO only contains a mugshot definition and fall back to the current statusbarclass if creating an SBARINFO-based statusbar fails. 2017-05-21 12:06:22 +02:00
Magnus Norddahl
e27e89b57d - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
Rachael Alexanderson
3955b7a4f8 Merge https://github.com/coelckers/gzdoom 2017-05-21 05:52:27 -04:00
Magnus Norddahl
aff9205057 - Fix mipmap filtering bug when using nearest filter 2017-05-21 11:01:37 +02:00
svdijk
371a8755c2 vid_glswfb: Prevent defunct windows. 2017-05-20 23:21:51 +02:00
Rachael Alexanderson
fd0602a163 Merge https://github.com/coelckers/gzdoom 2017-05-19 23:40:51 -04:00
Christoph Oelckers
fc8639226d - yet again Visual Studio's autocompletion feature deleted some tildes. 2017-05-19 21:36:32 +02:00
Christoph Oelckers
a4231ffd00 - more handling of some very broken old ATI drivers. 2017-05-19 21:33:48 +02:00
Christoph Oelckers
e1cd0dc588 - major optimization on carry scroller code.
The old version was checking every single actor in every single sector for being affected by a carry scroller if there was so much as a single such scroller in the map.
Changed it so that the scroll thinker flags all actors in the affected sectors so that these expensive calculations can be skipped for everything else.
This change and reduce think time by 1/3 on maps like ZDCMP2 (on the test machine it went down from 6 ms to 4 ms on this map.)
2017-05-19 16:31:44 +02:00
Christoph Oelckers
9fc309d5b5 - stop the music when processing a fatal error. 2017-05-19 12:20:33 +02:00
Christoph Oelckers
c1e64fa576 - fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
- fixed: Spawning actors on the rail trail must ignore the sparsity CVARs completely.
2017-05-19 12:03:20 +02:00
Christoph Oelckers
c8e631bf26 - fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible. 2017-05-19 11:42:44 +02:00
Christoph Oelckers
97b664968e - removed a few unused VM opcodes. 2017-05-19 10:27:22 +02:00
Rachael Alexanderson
1472627f6a Merge https://github.com/coelckers/gzdoom 2017-05-17 22:15:48 -04:00
Major Cooke
bb1e927c46 Give the parameter a better name to associate by. 2017-05-17 23:03:22 +02:00
Major Cooke
65f13b0927 - Added a Z offsetting parameter to the ZScript LineAttack function.
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
Rachael Alexanderson
0f54d7f854 Merge https://github.com/coelckers/gzdoom 2017-05-17 08:53:34 -04:00
alexey.lysiuk
a92f889e44 Fixed recently introduced compilation warnings
src\v_video.cpp(1771): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
src\v_video.cpp(1773): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
2017-05-16 16:39:07 +03:00
Rachael Alexanderson
a93efb1e9e - slightly increase source code readability by moving a flag from one line to another. 2017-05-16 09:52:50 +02:00
Rachael Alexanderson
8192ad73bd - changed fall damage so it is max 'TELEFRAG_DAMAGE - 1' instead of a flat 999 (it used to check for >=1000). 2017-05-16 09:52:50 +02:00
Rachael Alexanderson
c6946cc672 - removed all instances of CF_POWERBUDDHA 2017-05-16 09:52:50 +02:00
Rachael Alexanderson
fe023b5ca4 - changed Buddha powerup from a flag to an inventory check 2017-05-16 09:52:50 +02:00
Major Cooke
b1a8ef54f6 - Fixed bitwise comparison. 2017-05-16 09:52:50 +02:00
Major Cooke
6bbbd28a08 - Added missing LAXTELEFRAGDMG support to SelfDamageFactor. 2017-05-15 19:19:35 +02:00
Rachael Alexanderson
a96ef5276d - Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
- Speaking of frightening, added +FRIGHTENING flag.
2017-05-15 19:17:46 +02:00
Rachael Alexanderson
7ded20ca05 Merge https://github.com/coelckers/gzdoom 2017-05-15 03:27:58 -04:00
Dmitri Kourennyi
3b20c26275 Fix A_CheckProximity setting pointer to dead things when it shouldn't.
When using A_CheckProximity with CPXF_SETTARGET, the target pointer could
be set to a dead monster even without the CPXF_COUNTDEAD and CPXF_DEADONLY
flags. This is becuase the check for death would occur after setting the
pointer.

Fix simply moves death check to occur before setting pointers.
2017-05-14 20:01:18 +02:00
Major Cooke
795f8f0578 - Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Christoph Oelckers
6a34092742 - fixed automap positioning with linked portals and a camera actor that is transitioning a sector portal. 2017-05-14 13:12:39 +02:00
Christoph Oelckers
437dd68d79 - the Render state must be applied before performing a portal clear screen, because it would still be set to stencil drawing at this point. 2017-05-14 12:42:25 +02:00
Rachael Alexanderson
a7025b5563 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/version.h
2017-05-14 06:41:56 -04:00
Christoph Oelckers
8a91153aeb - Why does the Visual Studio editor hate tildes so much...? 2017-05-14 12:36:13 +02:00
Christoph Oelckers
ef7e4fe678 - draw empty portals in black, not the last set color. 2017-05-14 12:31:51 +02:00
Christoph Oelckers
0f80b7dcb6 - fixed: P_CollectConnectedGroups should abort if it tries to collect the same portal group more than once, because this would indicate an infinite loop. 2017-05-14 12:24:52 +02:00
Christoph Oelckers
1767dd6a42 - fixed: A_CheckBlock performed item pickup checks which could be done in completely inappropriate spots if this function was used from weapon overlays, for example. 2017-05-14 11:55:32 +02:00
svdijk
6dd570c538 Menu: Fix cycling the "midi devices" menu option. 2017-05-14 12:12:12 +03:00
svdijk
b6ef9fae3e SDLGLFB: Implement mouse coordinate scaling for the menus. 2017-05-14 12:12:12 +03:00
Magnus Norddahl
788b9f6d54 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-05-14 08:55:39 +02:00
Magnus Norddahl
31125486ad - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
Christoph Oelckers
b346dd0c09 - added a check for unconnected linked line portals. 2017-05-13 17:45:59 +02:00
alexey.lysiuk
f0d40d6a8a Added check for patch set existence before loading in FluidSynth
This helps to avoid flooding of output with the following messages on every MIDI song change:
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GM.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GM.sf2"
2017-05-13 17:56:26 +03:00
alexey.lysiuk
27384fc70d Do not create symlink to executable on macOS too
This link in build directory pointed to non-existing file since we started to create application bundle with CMake
2017-05-13 17:01:24 +03:00
Magnus Norddahl
4554d90b1d Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-05-13 15:49:09 +02:00
Magnus Norddahl
0a4f4aaffd - Stop using sqrt when calculating texture coordinates 2017-05-13 15:48:55 +02:00
alexey.lysiuk
3ab4a2238e Removed some remains of sound system MIDI device 2017-05-13 16:45:02 +03:00
alexey.lysiuk
a8e379553e Copy default soundfont in post build step 2017-05-13 15:49:23 +03:00
alexey.lysiuk
a01c6b1d65 Fixed build of non-Windows targets
src/sound/mididevices/music_fluidsynth_mididevice.cpp:355:13: error: use of undeclared identifier 'BaseFileSearch'
2017-05-13 14:29:29 +03:00
Christoph Oelckers
ba37f093e0 - use FluidSynth as default MIDI device and allow loading a 'gzdoom.sf2' sound font if none is specified. The search rules for this file will be the same as for gzdoom.pk3. 2017-05-13 12:33:14 +02:00
Rachael Alexanderson
d1c6d8543b Merge https://github.com/coelckers/gzdoom 2017-05-13 04:17:54 -04:00
Chris Robinson
e1fc33c38f Don't downmix sounds when AL_SOFT_source_spatialize is available 2017-05-12 21:38:45 +02:00
Magnus Norddahl
7af11b1963 - Offset sky in softpoly by 180 degrees 2017-05-12 17:59:22 +02:00
Magnus Norddahl
7a2be275af - Fix interpolator bug in softpoly 2017-05-12 17:47:11 +02:00
Magnus Norddahl
5c6cbd17a1 - Move polyobj rendering to be handled as a special case in RenderPolyScene 2017-05-12 17:26:17 +02:00
Magnus Norddahl
f7d1a2a574 - Add polyobj support to softpoly 2017-05-12 14:05:32 +02:00
Rachael Alexanderson
d907f18e4c Merge https://github.com/coelckers/gzdoom 2017-05-12 07:45:46 -04:00
Rachael Alexanderson
029788976d - fully fix Strife1.wad's MAP10 shooting range.
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
ac244b3229 Merge https://github.com/coelckers/gzdoom 2017-05-10 05:15:49 -04:00
alexey.lysiuk
8fbb5372b2 Fixed 32-bit Windows crash reporter
Restored old exception handling for 32-bit Windows executable
Tested on 32-bit Windows XP (previously exited without notification), 64-bit Windows 7 and 10 (previously deadlocked in system DLLs)
2017-05-10 11:34:48 +03:00
Chris Robinson
092b339c8f Replace usleep with nanosleep for macOS too 2017-05-10 09:44:54 +02:00
Magnus Norddahl
f492e92cb5 - Handle degenerate triangles either sent as input or caused by clipping 2017-05-10 02:43:00 +02:00
Chris Robinson
7ad61a97ed Fix handling long wait times on POSIX's I_WaitVBL
usleep only works for sleeping up to one second. The function is also
deprecated and nanosleep should be used instead.
2017-05-09 23:21:32 +02:00
svdijk
fd8613a11e CMake: Fix building on 32-bit Linux (Core 2 Duo) again. 2017-05-09 20:48:48 +02:00
Chris Robinson
60cc91e000 Properly unload the backend sound buffers 2017-05-09 19:13:52 +02:00
Christoph Oelckers
0a8083e280 - fixed default obituary handling for predefined damagetypes. 2017-05-09 19:04:07 +02:00
Christoph Oelckers
2bf8e8f1c0 - fixed: InitClipper was missing a call to Clipper.Clear. 2017-05-09 12:20:49 +02:00
Christoph Oelckers
8be7ff01dd - removed some pointless restrictions from AActor::IsOkayToAttack which prevented its use on normal monsters.
This all made sense as long as the function was only used internally but that's not the case anymore.
2017-05-09 09:57:38 +02:00
Christoph Oelckers
c6a516089e - fixed: OPLio::WriteTremolo wrote the wrong value for operator #0. 2017-05-08 22:46:35 +02:00
Christoph Oelckers
762ba13cd9 - store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering. 2017-05-08 19:30:51 +02:00
Christoph Oelckers
4a5fe65ce8 - added missing check for RenderStyle None to GL weapon drawer. 2017-05-08 19:13:18 +02:00
alexey.lysiuk
bdac1c3ad1 Fixed problem with looping of particular music tracks
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 18:07:02 +03:00
Christoph Oelckers
26325edddc - fixed Ogg tag validation. 2017-05-08 17:00:09 +02:00
alexey.lysiuk
f7b8dadedb Made size of music stream buffer customizable
Use snd_streambuffersize CVAR to set buffer size in kilobytes, from 16 to 1024
Name of existed CVAR from removed FMOD sound backend is used
Increased default size of stream buffer to 64 kB like it was in FMOD backend
2017-05-08 10:30:16 +03:00
alexey.lysiuk
3d100e6578 Removed unused #include's from music_libsndfile.cpp 2017-05-08 10:30:16 +03:00
alexey.lysiuk
e1266685d9 Use proper function to set sound offsets in samples
This fixes the following compilation warnings:
src\sound\oalsound.cpp(1588): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
src\sound\oalsound.cpp(1796): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
2017-05-08 10:29:41 +03:00
Rachael Alexanderson
cdb68f159c Merge https://github.com/coelckers/gzdoom 2017-05-07 21:29:12 -04:00
alexey.lysiuk
e848abf4df Fixed restoration of absolute time position for sounds
Loading of saved game no longer restarts sounds from beginning
2017-05-07 13:00:06 +03:00
Rachael Alexanderson
0941cda7cc Merge https://github.com/coelckers/gzdoom 2017-05-07 05:07:22 -04:00
Magnus Norddahl
81de951abc - Fix missing include 2017-05-06 22:25:18 +02:00
Magnus Norddahl
f083109b51 - Add SSE code to OpenGLSWFrameBuffer::OpenGLPal::Update to workaround a broken auto-vectorizer in GCC 2017-05-06 22:03:32 +02:00
Christoph Oelckers
7f7be9e393 - fixed compile errors in last commit. 2017-05-06 20:38:36 +02:00
alexey.lysiuk
85bb5192b3 Replaced sectorflooroffset with more generic compatibility parameter
New parameter setsectoroffset can set offset of floor or ceiling

# Conflicts:
#	src/compatibility.cpp
2017-05-06 19:43:35 +02:00
alexey.lysiuk
de97b753f6 Added compatibility parameter to set wall textures 2017-05-06 19:43:35 +02:00
alexey.lysiuk
cd8aa252ae Added compatibility parameter to set thing skills
# Conflicts:
#	src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Magnus Norddahl
9011f0ed5b - Fix texture coordinates for sloped walls 2017-05-06 18:44:06 +02:00
Chris Robinson
996ce4497d Add a resampler option for the OpenAL backend 2017-05-06 18:07:31 +02:00
Magnus Norddahl
aca628acaf - Improve wall texture coordinates in softpoly 2017-05-06 15:48:04 +02:00
Christoph Oelckers
567c21cdeb - fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it. 2017-05-06 10:44:29 +02:00
Rachael Alexanderson
678949ccd4 Merge https://github.com/coelckers/gzdoom 2017-05-06 00:52:02 -04:00
Magnus Norddahl
5c1dc900e3 - Slightly improve sky rendering in softpoly 2017-05-06 01:43:05 +02:00
Christoph Oelckers
bb12dabe2b - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
Rachael Alexanderson
fa3846ccc6 Merge https://github.com/coelckers/gzdoom 2017-05-05 00:36:22 -04:00
Magnus Norddahl
4fcea96a1c - Improve softpoly sky rendering a little bit 2017-05-05 03:27:22 +02:00
Christoph Oelckers
2dff0e7309 - fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
This gets called from several places, and the only one passing in potentially byte swapped values is P_LoadLineDefs.
All other uses of this function were essentially broken on PowerPC.
2017-05-04 23:52:16 +02:00
Rachael Alexanderson
118976129d Merge https://github.com/coelckers/gzdoom 2017-05-04 02:38:13 -04:00
Christoph Oelckers
99a61e74c7 - fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition. 2017-05-04 00:37:43 +02:00
Rachael Alexanderson
5a450b5eaa - fixed: +FLIPSPRITE works in mirrors in OpenGL now. 2017-05-03 15:56:33 -04:00
Rachael Alexanderson
00a4993654 - forgot to implement +SPRITEFLIP for OpenGL 2017-05-03 21:13:31 +02:00
Rachael Alexanderson
2acb485121 - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
alexey.lysiuk
8303d8bbd1 Fixed name of mpg123 shared library on Linux
https://forum.zdoom.org/viewtopic.php?t=56253
2017-05-03 16:56:22 +03:00
Christoph Oelckers
f9445e96f5 - fixed: DPSprite::GetRenderStyle returned the wrong alpha value. 2017-05-03 10:27:20 +02:00
Rachael Alexanderson
00dab8677a - fixed: Changing fullscreen while vid_renderer != currentrenderer will cause a fake vid_renderer to be passed to the mode change function in order to prevent a crash. 2017-05-03 10:05:46 +02:00
Rachael Alexanderson
a9412ec815 Merge https://github.com/coelckers/gzdoom 2017-05-02 23:26:34 -04:00
Magnus Norddahl
e68da4cd6b - Fix crash in glswfb if vid_hw2d is toggled off 2017-05-02 22:56:31 +02:00
Magnus Norddahl
c8070c65d4 - Add support for drawing decals on 3d floors in the software renderer 2017-05-02 22:26:13 +02:00
Magnus Norddahl
17108e575a - Add support for drawing decals on 3d floors in softpoly 2017-05-02 22:24:32 +02:00
alexey.lysiuk
43fc5633af Fixed player falling through narrow notch upon unmorphing
https://forum.zdoom.org/viewtopic.php?t=56230
2017-05-02 17:22:50 +03:00
alexey.lysiuk
f73f42c4a6 Removed unsuccessful attempt to fix sndfile unaligned access
This reverts commit 8a36bf5c09.
2017-05-02 11:22:18 +03:00
Rachael Alexanderson
a59336908c Merge https://github.com/coelckers/gzdoom 2017-05-02 03:13:40 -04:00
Christoph Oelckers
aac6e65842 - fixed: FxActionSpecialCall did not resolve float to int casts. 2017-05-01 22:44:58 +02:00
Christoph Oelckers
050acc9271 - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
alexey.lysiuk
dcded0e183 Handle unloading of canvas textures properly
https://forum.zdoom.org/viewtopic.php?t=56207
2017-05-01 16:20:25 +03:00
Rachael Alexanderson
ebf33ed24e Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
2017-04-30 22:16:01 -04:00
Christoph Oelckers
b84f7bcada - scriptified the weapon firing logic. 2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb - the last scriptified bits of P_PlayerThink. 2017-05-01 00:27:58 +02:00
Chris Robinson
6044c876ab Update LASTRUNVERSION to handle the snd_hrtf change
Also snd_hrtf now uses -1 for "auto" and 0 for "off", which makes more sense.
2017-05-01 00:26:28 +02:00
Rachael Alexanderson
65399bf075 - fixed: Added currentrenderer checks to SDL and COCOA implementations of 'swtruecolor' 2017-04-30 16:35:16 -04:00
Rachael Alexanderson
dfa5a3cd07 - Changed cocoa backend's s_currentRenderer to match PC version's 'currentrenderer' to address a possible Mac compilation issue. 2017-04-30 16:21:11 -04:00
Christoph Oelckers
6e25c34fda - more player code exported 2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56 - exported P_PlayerThink to ZScript. 2017-04-30 22:17:50 +02:00
Rachael Alexanderson
8c992647de - fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer 2017-04-30 16:11:34 -04:00
Rachael Alexanderson
588d028499 Merge https://github.com/coelckers/gzdoom 2017-04-30 16:00:52 -04:00
Chris Robinson
aae6ded2dd Add snd_hrtf back in to allow enabling HRTF again
It's now an Int type instead of Bool. Older config files that had it set to
"true" or "false" will interpret it as 0, which is Auto (the default).
2017-04-30 18:41:39 +02:00
alexey.lysiuk
9a7aa7a7b4 Fixed map name in demos recorded with * argument
https://mantis.zdoom.org/view.php?id=642
2017-04-30 16:35:28 +03:00
Rachael Alexanderson
aae9b33198 - fixed: Swapping swtruecolor no longer crashes in OpenGL mode after selecting Software in the menu 2017-04-30 07:39:00 -04:00
alexey.lysiuk
8a36bf5c09 Fixed potential crash in sndfile reader on Intel platform
https://mantis.zdoom.org/view.php?id=640
2017-04-30 12:01:28 +03:00
svdijk
4c803b6615 CMake: Fix building on 32-bit Linux (Core 2 Duo). 2017-04-29 13:36:33 +02:00
alexey.lysiuk
be496a89d9 Fixed silent sounds on first play, stereo and precached only
https://mantis.zdoom.org/view.php?id=637
2017-04-29 11:44:13 +03:00
Rachael Alexanderson
1d980b87b4 Merge https://github.com/coelckers/gzdoom 2017-04-28 22:14:15 -04:00
Christoph Oelckers
ec1aeaf384 - allow changing to the current map by using "*" as argument. Implemented for 'map', 'changemap' and 'recordmap'. 2017-04-28 11:39:47 +02:00
Rachael Alexanderson
9fc2f805de Merge https://github.com/coelckers/gzdoom 2017-04-27 14:29:28 -04:00
Christoph Oelckers
694b48423a - fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
This could result in lost states for weapons because the weapon class did not get added to the array.
2017-04-27 10:52:00 +02:00
Christoph Oelckers
22b70dd222 - fixed: For the last block in an MP3 the buffer address was incorrectly incremented. 2017-04-27 10:08:24 +02:00
Christoph Oelckers
21af612224 - avoid double loading sound data for monoization. 2017-04-26 20:51:06 +02:00
Christoph Oelckers
b5dc5ceb3c - removed some unused static variables 2017-04-26 14:48:33 +02:00
Rachael Alexanderson
6fa7c9ee0c Merge https://github.com/coelckers/gzdoom 2017-04-25 20:54:45 -04:00
Christoph Oelckers
99579efd0d - fixed a few issues with libmpg123 not correctly reporting the sound's length and issues with repeatedly rewinding the song. 2017-04-25 21:30:11 +02:00
Christoph Oelckers
f866e0f02f - saved the wrong version. 2017-04-25 21:05:36 +02:00
Christoph Oelckers
090502b243 - moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash. 2017-04-25 19:55:05 +02:00
Christoph Oelckers
9375edda11 - removed p_buildmap.cpp.
This code had been broken for years and inactive for several months. Since there is really little point fixing it it may just be removed entirely.
2017-04-25 12:40:08 +02:00
alexey.lysiuk
2bb16c684f Fixed crash caused by 0-length lines in UDMF
When line was removed during processing bogus entries remained in sidedefs array
2017-04-24 15:57:30 +03:00
Rachael Alexanderson
88f8c4afcc Merge https://github.com/coelckers/gzdoom 2017-04-24 08:09:34 -04:00
Chris Robinson
f97efefe7e Set the source gain to 0 before stopping it
Stopping a source in the middle of playback can causing undesirable "popping"
from a sudden change in amplitude. Setting the source gain to 0 gives OpenAL
the opportunity to ramp the source's output to 0, where it can be safely
stopped without causing a sudden change in amplitude.
2017-04-24 13:12:43 +02:00
Chris Robinson
78231d5ba1 Remove unused URLSong functionality
This isn't supported with the OpenAL backend, and instead of trying to make a
workaround for it, a better approach would probably be to make a FileReader
implementation that handles URLs.
2017-04-24 13:12:43 +02:00
alexey.lysiuk
e78d88094d Removed obsolete timer workaround from Cocoa backend 2017-04-23 17:35:35 +03:00
alexey.lysiuk
6fb1689d02 Disabled truecolor software renderer on PowerPC by default
Performance on such old hardware is not acceptable
2017-04-23 17:35:35 +03:00
alexey.lysiuk
ab8759049d Enabled GLSW framebuffer in Cocoa backend by default
Added fallback to generic Cocoa implementation if it's not available (i.e. without OpenGL Core Profile support)
Value of vid_glswfb CVAR is now saved to configuration file
2017-04-23 17:35:35 +03:00
Christoph Oelckers
f9735c44de - fixed signedness issues in OPL code. 2017-04-23 15:40:03 +02:00
alexey.lysiuk
70abf19f76 Replaced pointless comparison with loop_start range check
src/sound/oalsound.cpp:1285:17: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
2017-04-23 14:49:36 +03:00
alexey.lysiuk
93fa9ac1c9 Include gitinfo.h in version.h on Windows only
Avoid building of several files on each pull/reset/amend/cherry-pick/etc on macOS and Linux
2017-04-23 14:49:36 +03:00
alexey.lysiuk
bd74cf85a4 Added selection of frame buffer implementation in Cocoa backend
Added vid_glswfb CVAR but set it to false by default for compatibility reasons
2017-04-23 14:49:36 +03:00
alexey.lysiuk
ea3b47d0ad Added generic workaround for double type alignment
This fixes not only 32-bit Linux/macOS builds but PowerPC Mac target too
2017-04-23 14:49:36 +03:00
alexey.lysiuk
1c6cc3e28f Proper detection of Intel 64-bit architecture
Size of pointer check was not enough
2017-04-23 14:49:36 +03:00
alexey.lysiuk
680d1b2dd6 Moved all CMake modules and launcher templates to designated directory
Let's not pollute root directory with various files
2017-04-23 14:49:36 +03:00
Christoph Oelckers
c519e76280 - fixed calculation of clipping rect's lower edge. 2017-04-23 12:58:40 +02:00
Christoph Oelckers
82b032680c - delete the MMX function, too. 2017-04-23 12:12:49 +02:00
Christoph Oelckers
ace0568d09 - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
Magnus Norddahl
63e0310961 - add non-sse version of the softpoly drawers 2017-04-23 11:05:48 +02:00
Christoph Oelckers
2621c460e3 Revert "- add CPU.bSSE2 branching support to softpoly"
This reverts commit 545241aa06.

These commits are WIP stuff that should not be in the master branch. A work branch has been created to finalize this code.
2017-04-23 10:39:07 +02:00
Chris Robinson
c2391d6a0d Fix the default loop end point 2017-04-23 09:06:34 +02:00
Chris Robinson
4b7834465b Fix off-by-one error for the loop end 2017-04-23 09:06:34 +02:00
Rachael Alexanderson
c71d23f519 Merge https://github.com/coelckers/gzdoom 2017-04-22 22:02:20 -04:00
Magnus Norddahl
fe2864d396 - add the AVX-2 softpoly drawer to the repository for completeness sake (not currently used) 2017-04-22 22:15:09 +02:00
Magnus Norddahl
9c805d1867 - added non-sse version of the true color softpoly drawers 2017-04-22 22:05:47 +02:00
alexey.lysiuk
173fa31383 Fixed internal Dehacked support
https://mantis.zdoom.org/view.php?id=619
2017-04-22 22:58:45 +03:00
alexey.lysiuk
e4c73cfc5f Fixed compilation on Linux
src/polyrenderer/drawers/poly_triangle.cpp:212:20: error: ‘CPU’ was not declared in this scope
src/polyrenderer/drawers/screen_triangle.cpp:955:6: error: ‘CPU’ was not declared in this scope
2017-04-22 22:21:34 +03:00
Magnus Norddahl
545241aa06 - add CPU.bSSE2 branching support to softpoly 2017-04-22 20:38:06 +02:00
Christoph Oelckers
3608299e61 - serialize AActor::boomwaterlevel.
After changing the splash code this looks necessary.
2017-04-22 15:52:24 +02:00
Christoph Oelckers
882279d600 - clamp the loop end point to the sample size for sound effects so that bogus values do not render the loop start ineffective. 2017-04-22 15:49:39 +02:00
Christoph Oelckers
dc3df4e897 - remove mod_dumb CVAR. This now effectively disabled module playback because the OpenAL backend cannot substitute for it, unlike FMod. 2017-04-22 10:59:52 +02:00
alexey.lysiuk
ecbfb255f7 Fixed handling of default values in EventHandler.SendNetworkEvent() 2017-04-22 10:28:53 +03:00
alexey.lysiuk
370b639ab1 Fixed crash on returning to title screen
https://mantis.zdoom.org/view.php?id=615
2017-04-22 09:58:38 +03:00
Rachael Alexanderson
b2ba7a4e18 Merge https://github.com/coelckers/gzdoom 2017-04-21 18:15:48 -04:00
alexey.lysiuk
4e1e527b2c Fixed compilation with Clang
src/sound/oalsound.cpp:1288: error: non-constant-expression cannot be narrowed from type 'uint32_t' (aka 'unsigned int') to 'ALint' (aka 'int') in initializer list [-Wc++11-narrowing]
2017-04-21 22:07:06 +03:00
Christoph Oelckers
3ccd4aa0d1 - fixed: The powerup icons did not blink when expiring. 2017-04-21 18:08:30 +02:00
Christoph Oelckers
0ed3ee6267 - updated the license in fmopl.cpp to the one in the current version of the original file. 2017-04-21 17:48:40 +02:00
Christoph Oelckers
f7a22154b7 - fixed: loop_end needs a different default in the sound effect code than in the music code. 2017-04-21 16:25:36 +02:00
Christoph Oelckers
b3f3500ce5 - added loop tag reading for Ogg and Flac sound effects. Due to lack of test material this is currently untested.
- removed unaligned memory access in FindLoopTags.
2017-04-21 12:29:50 +02:00