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Added Wads.FindLump() to ZScript
https://forum.zdoom.org/viewtopic.php?t=57814
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2 changed files with 17 additions and 0 deletions
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@ -1086,6 +1086,16 @@ int FWadCollection::FindLump (const char *name, int *lastlump, bool anyns)
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return -1;
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}
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DEFINE_ACTION_FUNCTION(_Wads, FindLump)
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{
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PARAM_PROLOGUE;
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PARAM_STRING(name);
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PARAM_INT_DEF(startlump);
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PARAM_INT_DEF(ns);
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const bool isLumpValid = startlump >= 0 && startlump < Wads.GetNumLumps();
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ACTION_RETURN_INT(isLumpValid ? Wads.FindLump(name, &startlump, 0 != ns) : -1);
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}
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//==========================================================================
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//
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// W_FindLumpMulti
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@ -631,7 +631,14 @@ struct Wads
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ns_firstskin,
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}
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enum FindLumpNamespace
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{
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GlobalNamespace = 0,
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AnyNamespace = 1,
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}
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native static int CheckNumForName(string name, int ns, int wadnum = -1, bool exact = false);
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native static int FindLump(string name, int startlump = 0, FindLumpNamespace ns = GlobalNamespace);
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}
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struct TerrainDef native
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