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- forgot to implement +SPRITEFLIP for OpenGL
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2acb485121
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1 changed files with 2 additions and 2 deletions
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@ -800,7 +800,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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sprangle = 0.;
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rot = 0;
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}
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patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror);
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patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror, !!(thing->flags7 & MF7_SPRITEFLIP));
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}
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if (!patch.isValid()) return;
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@ -814,7 +814,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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if (thing->renderflags & RF_YFLIP) std::swap(vt, vb);
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gltexture->GetSpriteRect(&r);
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if (mirror ^ !!(thing->renderflags & RF_XFLIP))
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if ((mirror ^ !!(thing->renderflags & RF_XFLIP)) || (thing->flags7 & MF7_SPRITEFLIP))
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{
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r.left = -r.width - r.left; // mirror the sprite's x-offset
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ul = gltexture->GetSpriteUL();
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