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Fixed player falling through narrow notch upon unmorphing
https://forum.zdoom.org/viewtopic.php?t=56230
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@ -267,6 +267,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
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mo->Vel.X = mo->Vel.Y = 0;
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player->Vel.Zero();
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mo->Vel.Z = pmo->Vel.Z;
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mo->floorz = pmo->floorz;
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if (!(pmo->special2 & MF_JUSTHIT))
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{
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mo->renderflags &= ~RF_INVISIBLE;
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