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- Fix interpolator bug in softpoly
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@ -115,9 +115,9 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
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DontMapLines = dontmaplines;
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R_SetupFrame(Viewpoint, Viewwindow, actor);
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P_FindParticleSubsectors();
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PO_LinkToSubsectors();
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R_SetupFrame(Viewpoint, Viewwindow, actor);
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if (APART(R_OldBlend)) NormalLight.Maps = realcolormaps.Maps;
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else NormalLight.Maps = realcolormaps.Maps + NUMCOLORMAPS * 256 * R_OldBlend;
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