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Fixed: don't interpolate view movements if a key press didn't result in any changes.
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parent
7d67d5e998
commit
80701927e8
3 changed files with 8 additions and 14 deletions
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@ -328,12 +328,12 @@ void D_PostEvent (const event_t *ev)
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int look = int(ev->y * m_pitch * mouse_sensitivity * 16.0);
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if (invertmouse)
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look = -look;
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G_AddViewPitch (look);
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G_AddViewPitch (look, true);
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events[eventhead].y = 0;
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}
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if (!Button_Strafe.bDown && !lookstrafe)
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{
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G_AddViewAngle (int(ev->x * m_yaw * mouse_sensitivity * 8.0));
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G_AddViewAngle (int(ev->x * m_yaw * mouse_sensitivity * 8.0), true);
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events[eventhead].x = 0;
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}
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if ((events[eventhead].x | events[eventhead].y) == 0)
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@ -608,24 +608,20 @@ void G_BuildTiccmd (ticcmd_t *cmd)
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if (Button_Right.bDown)
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{
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G_AddViewAngle (angleturn[tspeed]);
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LocalKeyboardTurner = true;
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}
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if (Button_Left.bDown)
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{
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G_AddViewAngle (-angleturn[tspeed]);
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LocalKeyboardTurner = true;
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}
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}
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if (Button_LookUp.bDown)
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{
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G_AddViewPitch (lookspeed[speed]);
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LocalKeyboardTurner = true;
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}
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if (Button_LookDown.bDown)
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{
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G_AddViewPitch (-lookspeed[speed]);
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LocalKeyboardTurner = true;
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}
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if (Button_MoveUp.bDown)
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@ -701,12 +697,10 @@ void G_BuildTiccmd (ticcmd_t *cmd)
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if (joyaxes[JOYAXIS_Pitch] != 0)
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{
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G_AddViewPitch(joyint(joyaxes[JOYAXIS_Pitch] * 2048));
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LocalKeyboardTurner = true;
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}
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if (joyaxes[JOYAXIS_Yaw] != 0)
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{
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G_AddViewAngle(joyint(-1280 * joyaxes[JOYAXIS_Yaw]));
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LocalKeyboardTurner = true;
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}
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side -= joyint(sidemove[speed] * joyaxes[JOYAXIS_Side]);
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@ -794,7 +788,7 @@ void G_BuildTiccmd (ticcmd_t *cmd)
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//[Graf Zahl] This really helps if the mouse update rate can't be increased!
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CVAR (Bool, smooth_mouse, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
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void G_AddViewPitch (int look)
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void G_AddViewPitch (int look, bool mouse)
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{
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if (gamestate == GS_TITLELEVEL)
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{
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@ -837,11 +831,11 @@ void G_AddViewPitch (int look)
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}
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if (look != 0)
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{
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LocalKeyboardTurner = smooth_mouse;
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LocalKeyboardTurner = (!mouse || smooth_mouse);
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}
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}
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void G_AddViewAngle (int yaw)
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void G_AddViewAngle (int yaw, bool mouse)
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{
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if (gamestate == GS_TITLELEVEL)
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{
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@ -857,7 +851,7 @@ void G_AddViewAngle (int yaw)
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LocalViewAngle -= yaw;
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if (yaw != 0)
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{
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LocalKeyboardTurner = smooth_mouse;
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LocalKeyboardTurner = (!mouse || smooth_mouse);
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}
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}
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@ -89,10 +89,10 @@ void G_DoReborn (int playernum, bool freshbot);
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void G_DoPlayerPop(int playernum);
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// Adds pitch to consoleplayer's viewpitch and clamps it
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void G_AddViewPitch (int look);
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void G_AddViewPitch (int look, bool mouse = false);
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// Adds to consoleplayer's viewangle if allowed
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void G_AddViewAngle (int yaw);
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void G_AddViewAngle (int yaw, bool mouse = false);
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#define BODYQUESIZE 32
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class AActor;
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