Added PSPF_MIRROR.

- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
This commit is contained in:
Major Cooke 2017-05-25 19:46:36 -05:00
parent d633e8afc1
commit a111c59286
4 changed files with 13 additions and 2 deletions

View file

@ -98,7 +98,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
// calculate edges of the shape
scalex = (320.0f / (240.0f * r_viewwindow.WidescreenRatio)) * vw / 320;
tx = sx - (160 - r.left);
tx = (psp->Flags & PSPF_MIRROR) ? ((160 - r.width) - (sx + r.left)) : (sx - (160 - r.left));
x1 = tx * scalex + vw/2;
if (x1 > vw) return; // off the right side
x1 += viewwindowx;
@ -107,6 +107,13 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
x2 = tx * scalex + vw / 2;
if (x2 < 0) return; // off the left side
x2 += viewwindowx;
/*
if (psp->Flags & PSPF_MIRROR)
{
float dist = 320.f - sx;
x1 += dist * scalex;
x2 += dist * scalex;
}*/
// killough 12/98: fix psprite positioning problem
@ -130,7 +137,8 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
y1 = viewwindowy + vh / 2 - (ftexturemid * scale);
y2 = y1 + (r.height * scale) + 1;
if (!(mirror) != !(psp->Flags & PSPF_FLIP))
if (!(mirror) != !(psp->Flags & (PSPF_FLIP|PSPF_MIRROR)))
{
fU2 = tex->GetSpriteUL();
fV1 = tex->GetSpriteVT();

View file

@ -141,6 +141,7 @@ DEFINE_FIELD_BIT(DPSprite, Flags, bAddBob, PSPF_ADDBOB)
DEFINE_FIELD_BIT(DPSprite, Flags, bPowDouble, PSPF_POWDOUBLE)
DEFINE_FIELD_BIT(DPSprite, Flags, bCVarFast, PSPF_CVARFAST)
DEFINE_FIELD_BIT(DPSprite, Flags, bFlip, PSPF_FLIP)
DEFINE_FIELD_BIT(DPSprite, Flags, bMirror, PSPF_MIRROR)
//------------------------------------------------------------------------
//

View file

@ -68,6 +68,7 @@ enum PSPFlags
PSPF_FLIP = 1 << 6,
PSPF_FORCEALPHA = 1 << 7,
PSPF_FORCESTYLE = 1 << 8,
PSPF_MIRROR = 1 << 9,
};
class DPSprite : public DObject

View file

@ -726,6 +726,7 @@ enum EPSpriteFlags
PSPF_FLIP = 1 << 6,
PSPF_FORCEALPHA = 1 << 7,
PSPF_FORCESTYLE = 1 << 8,
PSPF_MIRROR = 1 << 9,
};
// Default psprite layers