mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
This commit is contained in:
parent
a937f709aa
commit
2997f31f9f
41 changed files with 57 additions and 70 deletions
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@ -445,7 +445,6 @@ enum ActorRenderFlag
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RF_SPRITEFLIP = 0x08000000, // sprite flipped on x-axis
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RF_ZDOOMTRANS = 0x10000000, // is not normally transparent in Vanilla Doom
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RF_ZDOOMADD = 0x20000000, // is not normally additive in Vanilla Hexen/Heretic/Strife
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};
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// This translucency value produces the closest match to Heretic's TINTTAB.
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@ -1004,13 +1004,6 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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RenderStyle.SrcAlpha = STYLEALPHA_One;
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RenderStyle.DestAlpha = STYLEALPHA_Zero;
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}
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if (thing->renderflags & RF_ZDOOMADD)
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{
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RenderStyle.BlendOp = STYLEOP_Add;
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RenderStyle.SrcAlpha = STYLEALPHA_Src;
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RenderStyle.DestAlpha = STYLEALPHA_InvSrc;
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}
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}
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if (trans >= 1.f - FLT_EPSILON && RenderStyle.BlendOp != STYLEOP_Shadow && (
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(RenderStyle.SrcAlpha == STYLEALPHA_One && RenderStyle.DestAlpha == STYLEALPHA_Zero) ||
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@ -148,8 +148,6 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
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args.SetClipPlane(clipPlane);
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if ((thing->renderflags & RF_ZDOOMTRANS) && r_vanillatrans)
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args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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else if ((thing->renderflags & RF_ZDOOMADD) && r_vanillatrans)
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args.SetStyle(LegacyRenderStyles[STYLE_Translucent], thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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else
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args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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args.SetSubsectorDepthTest(true);
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@ -347,7 +347,6 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(RF, DONTINTERPOLATE, AActor, renderflags),
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DEFINE_FLAG(RF, SPRITEFLIP, AActor, renderflags),
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DEFINE_FLAG(RF, ZDOOMTRANS, AActor, renderflags),
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DEFINE_FLAG(RF, ZDOOMADD, AActor, renderflags),
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// Bounce flags
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DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
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@ -217,8 +217,6 @@ namespace swrenderer
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{
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if (thing->renderflags & RF_ZDOOMTRANS)
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vis->RenderStyle = LegacyRenderStyles[STYLE_Normal];
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if (thing->renderflags & RF_ZDOOMADD)
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vis->RenderStyle = LegacyRenderStyles[STYLE_Translucent];
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}
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vis->FillColor = thing->fillcolor;
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vis->Translation = thing->Translation; // [RH] thing translation table
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@ -75,7 +75,7 @@ class BeastBall : Actor
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-NOBLOCKMAP
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+WINDTHRUST
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "beast/attack";
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}
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@ -105,7 +105,7 @@ class Puffy : Actor
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+MISSILE
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+NOTELEPORT
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+DONTSPLASH
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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States
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@ -192,7 +192,7 @@ class SorcererFX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -411,7 +411,7 @@ class Sorcerer2FX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -459,7 +459,7 @@ class Sorcerer2FXSpark : Actor
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+NOGRAVITY
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+NOTELEPORT
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+CANNOTPUSH
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -484,7 +484,7 @@ class Sorcerer2FX2 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -228,7 +228,7 @@ class HereticImpBall : Actor
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+SPAWNSOUNDSOURCE
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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States
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@ -205,7 +205,7 @@ class TeleGlitter1 : Actor
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{
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Default
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{
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+NOBLOCKMAP +NOGRAVITY +MISSILE +ZDOOMADD
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+NOBLOCKMAP +NOGRAVITY +MISSILE +ZDOOMTRANS
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RenderStyle "Add";
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Damage 0;
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}
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@ -144,7 +144,7 @@ class HeadFX1 : Actor
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+THRUGHOST
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -196,7 +196,7 @@ class HeadFX2 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -225,7 +225,7 @@ class HeadFX3 : Actor
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Damage 5;
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Projectile;
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+WINDTHRUST
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+ZDOOMADD
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+ZDOOMTRANS
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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-NOBLOCKMAP
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@ -135,7 +135,7 @@ class MummyFX1 : Actor
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+SEEKERMISSILE
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+ZDOOMADD
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+ZDOOMTRANS
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}
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States
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{
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@ -64,7 +64,7 @@ class SnakeProjA : Actor
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-ACTIVATEPCROSS
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+WINDTHRUST
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "snake/attack";
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}
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@ -244,7 +244,7 @@ class BlasterPuff : Actor
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+NOBLOCKMAP
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+NOGRAVITY
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+PUFFONACTORS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "weapons/blasterhit";
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}
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@ -129,7 +129,7 @@ class CrossbowFX1 : Actor
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SeeSound "weapons/bowshoot";
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DeathSound "weapons/bowhit";
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Obituary "$OB_MPCROSSBOW";
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+ZDOOMADD
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+ZDOOMTRANS
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}
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States
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@ -292,7 +292,7 @@ class PhoenixFX2 : Actor
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DamageType "Fire";
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Projectile;
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RenderStyle "Add";
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+ZDOOMADD
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+ZDOOMTRANS
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Obituary "$OB_MPPPHOENIXROD";
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}
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@ -143,7 +143,7 @@ class HornRodFX1 : Actor
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Damage 3;
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Projectile;
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+WINDTHRUST
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+ZDOOMADD
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+ZDOOMTRANS
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-NOBLOCKMAP
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RenderStyle "Add";
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SeeSound "weapons/hornrodshoot";
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@ -178,7 +178,7 @@ class HornRodFX2 : Actor
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Health 140;
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Projectile;
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RenderStyle "Add";
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+ZDOOMADD
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+ZDOOMTRANS
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SeeSound "weapons/hornrodpowshoot";
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DeathSound "weapons/hornrodpowhit";
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Obituary "$OB_MPPSKULLROD";
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@ -366,7 +366,7 @@ class RainPillar : Actor
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Projectile;
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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Obituary "$OB_MPPSKULLROD";
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}
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@ -132,7 +132,7 @@ class StaffPuff2 : Actor
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+NOBLOCKMAP
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+NOGRAVITY
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+PUFFONACTORS
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+ZDOOMADD
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+ZDOOMTRANS
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AttackSound "weapons/staffpowerhit";
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}
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@ -142,7 +142,7 @@ class GoldWandFX1 : Actor
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Damage 2;
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Projectile;
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RenderStyle "Add";
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+ZDOOMADD
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+ZDOOMTRANS
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DeathSound "weapons/wandhit";
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Obituary "$OB_MPPGOLDWAND";
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}
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@ -145,7 +145,7 @@ class WizardFX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -290,7 +290,7 @@ class BishopFX : Actor
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Projectile;
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+SEEKERMISSILE
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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+STRIFEDAMAGE +ZDOOMADD
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+STRIFEDAMAGE +ZDOOMTRANS
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RenderStyle "Add";
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DeathSound "BishopMissileExplode";
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}
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@ -154,7 +154,7 @@ class CentaurFX : Actor
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Damage 4;
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Projectile;
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "CentaurLeaderAttack";
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DeathSound "CentaurMissileExplode";
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@ -72,7 +72,7 @@ class CFlameFloor : Actor
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{
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Default
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{
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+NOBLOCKMAP +NOGRAVITY +ZDOOMADD
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+NOBLOCKMAP +NOGRAVITY +ZDOOMTRANS
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RenderStyle "Add";
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}
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States
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@ -93,7 +93,7 @@ class FlamePuff : Actor
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{
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Radius 1;
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Height 1;
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+NOBLOCKMAP +NOGRAVITY +ZDOOMADD
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+NOBLOCKMAP +NOGRAVITY +ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "ClericFlameExplode";
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AttackSound "ClericFlameExplode";
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@ -159,7 +159,7 @@ class CircleFlame : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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DeathSound "ClericFlameCircle";
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Obituary "$OB_MPCWEAPFLAME";
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@ -217,7 +217,7 @@ class CFlameMissile : FastProjectile
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Damage 8;
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DamageType "Fire";
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+INVISIBLE
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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Obituary "$OB_MPCWEAPFLAME";
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}
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@ -205,7 +205,7 @@ class Demon1FX1 : Actor
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DamageType "Fire";
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Projectile;
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "DemonMissileFire";
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DeathSound "DemonMissileExplode";
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@ -393,7 +393,7 @@ class Demon2FX1 : Actor
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DamageType "Fire";
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Projectile;
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+SPAWNSOUNDSOURCE
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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SeeSound "DemonMissileFire";
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DeathSound "DemonMissileExplode";
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@ -311,7 +311,7 @@ class DragonFireball : Actor
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DamageType "Fire";
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Projectile;
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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DeathSound "DragonFireballExplode";
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}
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@ -365,7 +365,7 @@ class DragonExplosion : Actor
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+NOBLOCKMAP
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+NOTELEPORT
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+INVISIBLE
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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DeathSound "DragonFireballExplode";
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}
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@ -307,7 +307,7 @@ class AxePuffGlow : AxePuff
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Default
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{
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+PUFFONACTORS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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Alpha 1;
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}
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@ -168,7 +168,7 @@ class FSwordMissile : Actor
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Damage 8;
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Projectile;
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+EXTREMEDEATH
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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DeathSound "FighterSwordExplode";
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Obituary "$OB_MPFWEAPQUIETUS";
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@ -436,7 +436,7 @@ class FireDemonMissile : Actor
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Projectile;
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RenderStyle "Add";
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DeathSound "FireDemonMissileHit";
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+ZDOOMADD
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+ZDOOMTRANS
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}
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States
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{
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@ -5,7 +5,7 @@ class FlameSmallTemp : Actor
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Default
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{
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+NOTELEPORT
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -29,7 +29,7 @@ class FlameLargeTemp : Actor
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Default
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{
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+NOTELEPORT
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -64,7 +64,7 @@ class FlameSmall : SwitchableDecoration
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{
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+NOTELEPORT
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+INVISIBLE
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+ZDOOMADD
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+ZDOOMTRANS
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Radius 15;
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RenderStyle "Add";
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}
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@ -98,7 +98,7 @@ class FlameLarge : SwitchableDecoration
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{
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+NOTELEPORT
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+INVISIBLE
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+ZDOOMADD
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+ZDOOMTRANS
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Radius 15;
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RenderStyle "Add";
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}
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@ -1125,7 +1125,7 @@ class SorcSpark1 : Actor
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+NOBLOCKMAP
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+DROPOFF
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+NOTELEPORT
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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States
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@ -165,7 +165,7 @@ class LightningCeiling : Lightning
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Damage 8;
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Projectile;
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+CEILINGHUGGER
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -320,7 +320,7 @@ class LightningFloor : LightningCeiling
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{
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-CEILINGHUGGER
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+FLOORHUGGER
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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@ -376,7 +376,7 @@ class LightningZap : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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Obituary "$OB_MPMWEAPLIGHTNING";
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}
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@ -11,7 +11,7 @@ class FireBall : Actor
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DamageType "Fire";
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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DeathSound "Fireball";
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}
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@ -317,7 +317,7 @@ class SerpentFX : Actor
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Damage 4;
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Projectile;
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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DeathSound "SerpentFXHit";
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}
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@ -655,7 +655,7 @@ class MinotaurFX1 : Actor
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+ZDOOMADD
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+ZDOOMTRANS
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RenderStyle "Add";
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}
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States
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@ -97,7 +97,7 @@ class SentinelFX1 : Actor
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DamageType "Disintegrate";
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Projectile;
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+STRIFEDAMAGE
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+ZDOOMADD
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+ZDOOMTRANS
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MaxStepHeight 4;
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RenderStyle "Add";
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}
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@ -112,7 +112,7 @@ class SpectralLightningBase : Actor
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+ACTIVATEIMPACT
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+ACTIVATEPCROSS
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+STRIFEDAMAGE
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+ZDOOMADD
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+ZDOOMTRANS
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MaxStepHeight 4;
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||||
RenderStyle "Add";
|
||||
SeeSound "weapons/sigil";
|
||||
|
@ -258,7 +258,7 @@ class SpectralLightningHTail : Actor
|
|||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
+DROPOFF
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
RenderStyle "Add";
|
||||
}
|
||||
States
|
||||
|
|
|
@ -632,7 +632,7 @@ class TeleportSwirl : Actor
|
|||
Default
|
||||
{
|
||||
+NOBLOCKMAP
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
RenderStyle "Add";
|
||||
Alpha 0.25;
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ class StrifeSpark : StrifePuff
|
|||
{
|
||||
Default
|
||||
{
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
RenderStyle "Add";
|
||||
}
|
||||
States
|
||||
|
|
|
@ -49,7 +49,7 @@ class Bang4Cloud : Actor
|
|||
{
|
||||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
RenderStyle "Add";
|
||||
VSpeed 1;
|
||||
}
|
||||
|
|
|
@ -85,7 +85,7 @@ class FlameMissile : Actor
|
|||
Projectile;
|
||||
-NOGRAVITY
|
||||
+STRIFEDAMAGE
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
MaxStepHeight 4;
|
||||
RenderStyle "Add";
|
||||
SeeSound "weapons/flamethrower";
|
||||
|
|
|
@ -217,7 +217,7 @@ class PhosphorousFire : Actor
|
|||
+NOTELEPORT
|
||||
+NODAMAGETHRUST
|
||||
+DONTSPLASH
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
RenderStyle "Add";
|
||||
Obituary "$OB_MPPHOSPHOROUSGRENADE";
|
||||
}
|
||||
|
|
|
@ -181,7 +181,7 @@ class MaulerPuff : Actor
|
|||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
+PUFFONACTORS
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
RenderStyle "Add";
|
||||
DamageType "Disintegrate";
|
||||
}
|
||||
|
@ -207,7 +207,7 @@ class MaulerTorpedo : Actor
|
|||
DamageType "Disintegrate";
|
||||
Projectile;
|
||||
+STRIFEDAMAGE
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
MaxStepHeight 4;
|
||||
RenderStyle "Add";
|
||||
SeeSound "weapons/mauler2fire";
|
||||
|
@ -270,7 +270,7 @@ class MaulerTorpedoWave : Actor
|
|||
DamageType "Disintegrate";
|
||||
Projectile;
|
||||
+STRIFEDAMAGE
|
||||
+ZDOOMADD
|
||||
+ZDOOMTRANS
|
||||
MaxStepHeight 4;
|
||||
RenderStyle "Add";
|
||||
Obituary "$OB_MPMAULER";
|
||||
|
|
Loading…
Reference in a new issue