- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags

- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
This commit is contained in:
Rachael Alexanderson 2017-06-01 13:13:30 -04:00
parent eeaf6214f7
commit 00bfee8b1e
8 changed files with 46 additions and 23 deletions

View File

@ -396,13 +396,11 @@ enum ActorFlag7
MF7_FORCEZERORADIUSDMG = 0x10000000, // passes zero radius damage on to P_DamageMobj, this is necessary in some cases where DoSpecialDamage gets overrideen.
MF7_NOINFIGHTSPECIES = 0x20000000, // don't start infights with one's own species.
MF7_FORCEINFIGHTING = 0x40000000, // overrides a map setting of 'no infighting'.
MF7_SPRITEFLIP = 0x80000000, // sprite flipped on x-axis
};
enum ActorFlag8
{
MF8_FRIGHTENING = 0x00000001, // for those moments when halloween just won't do
MF8_INSCROLLSEC = 0x00000002, // actor is partially inside a scrolling sector
MF8_ZDOOMTRANS = 0x00000004, // is not normally transparent in Vanilla Doom
};
// --- mobj.renderflags ---
@ -444,6 +442,10 @@ enum ActorRenderFlag
RF_INTERPOLATEANGLES = 0x01000000, // [MC] Allow interpolation of the actor's angle, pitch and roll.
RF_MAYBEINVISIBLE = 0x02000000,
RF_DONTINTERPOLATE = 0x04000000, // no render interpolation ever!
RF_SPRITEFLIP = 0x08000000, // sprite flipped on x-axis
RF_ZDOOMTRANS = 0x10000000, // is not normally transparent in Vanilla Doom
RF_ZDOOMADD = 0x20000000, // is not normally additive in Vanilla Hexen/Heretic/Strife
};
// This translucency value produces the closest match to Heretic's TINTTAB.

View File

@ -75,7 +75,7 @@ CUSTOM_CVAR(Int, gl_fuzztype, 0, CVAR_ARCHIVE)
}
EXTERN_CVAR (Float, transsouls)
EXTERN_CVAR (Bool, r_canontrans)
EXTERN_CVAR (Bool, r_vanillatrans)
extern TArray<spritedef_t> sprites;
extern TArray<spriteframe_t> SpriteFrames;
@ -801,7 +801,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
sprangle = 0.;
rot = 0;
}
patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror, !!(thing->flags7 & MF7_SPRITEFLIP));
patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror, !!(thing->renderflags & RF_SPRITEFLIP));
}
if (!patch.isValid()) return;
@ -817,7 +817,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
gltexture->GetSpriteRect(&r);
// [SP] SpriteFlip
if (thing->flags7 & MF7_SPRITEFLIP)
if (thing->renderflags & RF_SPRITEFLIP)
thing->renderflags ^= RF_XFLIP;
if (mirror ^ !!(thing->renderflags & RF_XFLIP))
@ -832,7 +832,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
ur = gltexture->GetSpriteUL();
}
if (thing->flags7 & MF7_SPRITEFLIP) // [SP] Flip back
if (thing->renderflags & RF_SPRITEFLIP) // [SP] Flip back
thing->renderflags ^= RF_XFLIP;
r.Scale(sprscale.X, sprscale.Y);
@ -993,14 +993,25 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
{
trans = 1.f;
}
if ((thing->flags8 & MF8_ZDOOMTRANS) && r_canontrans)
{ // [SP] "canonical transparency" - with the flip of a CVar, disable transparency for Doom objects
trans = 1.f;
RenderStyle.BlendOp = STYLEOP_Add;
RenderStyle.SrcAlpha = STYLEALPHA_One;
RenderStyle.DestAlpha = STYLEALPHA_Zero;
}
if (r_vanillatrans)
{
// [SP] "canonical transparency" - with the flip of a CVar, disable transparency for Doom objects,
// and disable 'additive' translucency for certain objects from other games.
if (thing->renderflags & RF_ZDOOMTRANS)
{
trans = 1.f;
RenderStyle.BlendOp = STYLEOP_Add;
RenderStyle.SrcAlpha = STYLEALPHA_One;
RenderStyle.DestAlpha = STYLEALPHA_Zero;
}
if (thing->renderflags & RF_ZDOOMADD)
{
RenderStyle.BlendOp = STYLEOP_Add;
RenderStyle.SrcAlpha = STYLEALPHA_Src;
RenderStyle.DestAlpha = STYLEALPHA_InvSrc;
}
}
if (trans >= 1.f - FLT_EPSILON && RenderStyle.BlendOp != STYLEOP_Shadow && (
(RenderStyle.SrcAlpha == STYLEALPHA_One && RenderStyle.DestAlpha == STYLEALPHA_Zero) ||
(RenderStyle.SrcAlpha == STYLEALPHA_Src && RenderStyle.DestAlpha == STYLEALPHA_InvSrc)

View File

@ -31,7 +31,7 @@
EXTERN_CVAR(Float, transsouls)
EXTERN_CVAR(Int, r_drawfuzz)
EXTERN_CVAR (Bool, r_canontrans)
EXTERN_CVAR (Bool, r_vanillatrans)
bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
{
@ -146,8 +146,10 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
args.SetStencilTestValue(stencilValue);
args.SetWriteStencil(true, stencilValue);
args.SetClipPlane(clipPlane);
if ((thing->flags8 & MF8_ZDOOMTRANS) && r_canontrans)
if ((thing->renderflags & RF_ZDOOMTRANS) && r_vanillatrans)
args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
else if ((thing->renderflags & RF_ZDOOMADD) && r_vanillatrans)
args.SetStyle(LegacyRenderStyles[STYLE_Translucent], thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
else
args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
args.SetSubsectorDepthTest(true);

View File

@ -38,7 +38,7 @@
#include "serializer.h"
CVAR (Bool, r_drawtrans, true, 0)
CVAR (Bool, r_canontrans, false, CVAR_ARCHIVE)
CVAR (Bool, r_vanillatrans, false, CVAR_ARCHIVE)
CVAR (Int, r_drawfuzz, 1, CVAR_ARCHIVE)
// Convert legacy render styles to flexible render styles.

View File

@ -322,10 +322,8 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(MF7, FORCEZERORADIUSDMG, AActor, flags7),
DEFINE_FLAG(MF7, NOINFIGHTSPECIES, AActor, flags7),
DEFINE_FLAG(MF7, FORCEINFIGHTING, AActor, flags7),
DEFINE_FLAG(MF7, SPRITEFLIP, AActor, flags7),
DEFINE_FLAG(MF8, FRIGHTENING, AActor, flags8),
DEFINE_FLAG(MF8, ZDOOMTRANS, AActor, flags8),
// Effect flags
DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
@ -347,6 +345,9 @@ static FFlagDef ActorFlagDefs[]=
DEFINE_FLAG(RF, YFLIP, AActor, renderflags),
DEFINE_FLAG(RF, INTERPOLATEANGLES, AActor, renderflags),
DEFINE_FLAG(RF, DONTINTERPOLATE, AActor, renderflags),
DEFINE_FLAG(RF, SPRITEFLIP, AActor, renderflags),
DEFINE_FLAG(RF, ZDOOMTRANS, AActor, renderflags),
DEFINE_FLAG(RF, ZDOOMADD, AActor, renderflags),
// Bounce flags
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),

View File

@ -1007,7 +1007,7 @@ namespace swrenderer
DAngle sprangle = thing->GetSpriteAngle((sprite.pos - viewpoint.Pos).Angle(), viewpoint.TicFrac);
bool flipX;
FTextureID tex = sprdef->GetSpriteFrame(thing->frame, -1, sprangle, &flipX, !!(thing->flags7 & MF7_SPRITEFLIP));
FTextureID tex = sprdef->GetSpriteFrame(thing->frame, -1, sprangle, &flipX, !!(thing->renderflags & RF_SPRITEFLIP));
if (tex.isValid())
{
if (flipX)

View File

@ -68,7 +68,7 @@
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
EXTERN_CVAR(Bool, gl_light_sprites)
EXTERN_CVAR (Bool, r_canontrans)
EXTERN_CVAR (Bool, r_vanillatrans)
namespace swrenderer
{
@ -147,7 +147,7 @@ namespace swrenderer
renderflags ^= renderportal->MirrorFlags & RF_XFLIP;
// [SP] SpriteFlip
if (thing->flags7 & MF7_SPRITEFLIP)
if (thing->renderflags & RF_SPRITEFLIP)
renderflags ^= RF_XFLIP;
// calculate edges of the shape
@ -213,8 +213,13 @@ namespace swrenderer
if (thing->flags5 & MF5_BRIGHT)
vis->renderflags |= RF_FULLBRIGHT; // kg3D
vis->RenderStyle = thing->RenderStyle;
if ((thing->flags8 & MF8_ZDOOMTRANS) && r_canontrans)
vis->RenderStyle = LegacyRenderStyles[STYLE_Normal];
if (r_vanillatrans)
{
if (thing->renderflags & RF_ZDOOMTRANS)
vis->RenderStyle = LegacyRenderStyles[STYLE_Normal];
if (thing->renderflags & RF_ZDOOMADD)
vis->RenderStyle = LegacyRenderStyles[STYLE_Translucent];
}
vis->FillColor = thing->fillcolor;
vis->Translation = thing->Translation; // [RH] thing translation table
vis->FakeFlatStat = fakeside;

View File

@ -75,6 +75,7 @@ class BeastBall : Actor
-NOBLOCKMAP
+WINDTHRUST
+SPAWNSOUNDSOURCE
+ZDOOMADD
RenderStyle "Add";
SeeSound "beast/attack";
}
@ -104,6 +105,7 @@ class Puffy : Actor
+MISSILE
+NOTELEPORT
+DONTSPLASH
+ZDOOMADD
RenderStyle "Add";
}
States