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- Make sure a hung worker thread always crashes the application
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parent
aff9205057
commit
e27e89b57d
3 changed files with 38 additions and 2 deletions
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@ -33,6 +33,11 @@
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#include "r_thread.h"
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#include "swrenderer/r_memory.h"
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#include "swrenderer/r_renderthread.h"
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#include <chrono>
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#ifdef WIN32
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void PeekThreadedErrorPane();
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#endif
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CVAR(Bool, r_multithreaded, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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@ -73,10 +78,20 @@ void DrawerThreads::Execute(DrawerCommandQueuePtr commands)
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void DrawerThreads::WaitForWorkers()
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{
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using namespace std::chrono_literals;
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// Wait for workers to finish
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auto queue = Instance();
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std::unique_lock<std::mutex> end_lock(queue->end_mutex);
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queue->end_condition.wait(end_lock, [&]() { return queue->tasks_left == 0; });
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if (!queue->end_condition.wait_for(end_lock, 5s, [&]() { return queue->tasks_left == 0; }))
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{
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#ifdef WIN32
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PeekThreadedErrorPane();
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#endif
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// Invoke the crash reporter so that we can capture the call stack of whatever the hung worker thread is doing
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int *threadCrashed = nullptr;
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*threadCrashed = 0xdeadbeef;
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}
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end_lock.unlock();
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// Clean up
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@ -57,6 +57,11 @@
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#include "swrenderer/r_memory.h"
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#include "swrenderer/r_renderthread.h"
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#include "swrenderer/things/r_playersprite.h"
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#include <chrono>
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#ifdef WIN32
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void PeekThreadedErrorPane();
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#endif
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Int, r_clearbuffer)
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@ -217,9 +222,18 @@ namespace swrenderer
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// Wait for everyone to finish:
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if (Threads.size() > 1)
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{
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using namespace std::chrono_literals;
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std::unique_lock<std::mutex> end_lock(end_mutex);
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finished_threads++;
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end_condition.wait(end_lock, [&]() { return finished_threads == Threads.size(); });
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if (!end_condition.wait_for(end_lock, 5s, [&]() { return finished_threads == Threads.size(); }))
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{
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#ifdef WIN32
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PeekThreadedErrorPane();
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#endif
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// Invoke the crash reporter so that we can capture the call stack of whatever the hung worker thread is doing
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int *threadCrashed = nullptr;
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*threadCrashed = 0xdeadbeef;
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}
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finished_threads = 0;
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}
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@ -821,6 +821,13 @@ void ShowErrorPane(const char *text)
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}
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}
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void PeekThreadedErrorPane()
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{
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// Allow SendMessage from another thread to call its message handler so that it can display the crash dialog
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MSG msg;
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PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE);
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}
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//==========================================================================
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//
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// DoMain
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