Removed unused parameter from several functions in FStateDefinitions class

src/p_states.cpp:724:54: warning: parameter ‘actor’ set but not used [-Wunused-but-set-parameter]
https://forum.zdoom.org/viewtopic.php?t=58364
This commit is contained in:
alexey.lysiuk 2017-11-05 13:15:42 +02:00
parent bd08568b90
commit 274951839a
3 changed files with 13 additions and 17 deletions

View file

@ -322,18 +322,16 @@ bool PClassActor::SetReplacement(FName replaceName)
void AActor::Finalize(FStateDefinitions &statedef)
{
AActor *defaults = this;
try
{
statedef.FinishStates(GetClass(), defaults);
statedef.FinishStates(GetClass());
}
catch (CRecoverableError &)
{
statedef.MakeStateDefines(nullptr);
throw;
}
statedef.InstallStates(GetClass(), defaults);
statedef.InstallStates(GetClass(), this);
statedef.MakeStateDefines(nullptr);
}

View file

@ -721,7 +721,7 @@ void FStateDefinitions::RetargetStates (intptr_t count, const char *target)
//
//==========================================================================
FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype, char *name)
FState *FStateDefinitions::ResolveGotoLabel (PClassActor *mytype, char *name)
{
PClassActor *type = mytype;
FState *state;
@ -741,7 +741,6 @@ FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype,
if (stricmp (classname, "Super") == 0)
{
type = ValidateActor(type->ParentClass);
actor = GetDefaultByType(type);
}
else
{
@ -763,7 +762,6 @@ FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype,
if (type != stype)
{
type = static_cast<PClassActor *>(stype);
actor = GetDefaultByType (type);
}
}
}
@ -836,16 +834,16 @@ void FStateDefinitions::FixStatePointers (PClassActor *actor, TArray<FStateDefin
//
//==========================================================================
void FStateDefinitions::ResolveGotoLabels (PClassActor *actor, AActor *defaults, TArray<FStateDefine> & list)
void FStateDefinitions::ResolveGotoLabels (PClassActor *actor, TArray<FStateDefine> & list)
{
for (unsigned i = 0; i < list.Size(); i++)
{
if (list[i].State != NULL && list[i].DefineFlags == SDF_LABEL)
{ // It's not a valid state, so it must be a label string. Resolve it.
list[i].State = ResolveGotoLabel (defaults, actor, (char *)list[i].State);
list[i].State = ResolveGotoLabel (actor, (char *)list[i].State);
list[i].DefineFlags = SDF_STATE;
}
if (list[i].Children.Size() > 0) ResolveGotoLabels(actor, defaults, list[i].Children);
if (list[i].Children.Size() > 0) ResolveGotoLabels(actor, list[i].Children);
}
}
@ -1004,7 +1002,7 @@ int FStateDefinitions::AddStates(FState *state, const char *framechars, const FS
//
//==========================================================================
int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
int FStateDefinitions::FinishStates(PClassActor *actor)
{
int count = StateArray.Size();
@ -1023,7 +1021,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
FixStatePointers(actor, StateLabels);
// Fix state pointers that are gotos
ResolveGotoLabels(actor, defaults, StateLabels);
ResolveGotoLabels(actor, StateLabels);
for (i = 0; i < count; i++)
{
@ -1047,7 +1045,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
break;
case SDF_LABEL:
realstates[i].NextState = ResolveGotoLabel(defaults, actor, (char *)realstates[i].NextState);
realstates[i].NextState = ResolveGotoLabel(actor, (char *)realstates[i].NextState);
break;
}
}
@ -1055,7 +1053,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
else
{
// Fix state pointers that are gotos
ResolveGotoLabels(actor, defaults, StateLabels);
ResolveGotoLabels(actor, StateLabels);
}
return count;
}

View file

@ -113,9 +113,9 @@ class FStateDefinitions
FStateDefine *FindStateAddress(const char *name);
FState *FindState(const char *name);
FState *ResolveGotoLabel(AActor *actor, PClassActor *mytype, char *name);
FState *ResolveGotoLabel(PClassActor *mytype, char *name);
static void FixStatePointers(PClassActor *actor, TArray<FStateDefine> & list);
void ResolveGotoLabels(PClassActor *actor, AActor *defaults, TArray<FStateDefine> & list);
void ResolveGotoLabels(PClassActor *actor, TArray<FStateDefine> & list);
public:
FStateDefinitions()
@ -129,7 +129,7 @@ public:
void AddStateLabel(const char *statename);
int GetStateLabelIndex (FName statename);
void InstallStates(PClassActor *info, AActor *defaults);
int FinishStates(PClassActor *actor, AActor *defaults);
int FinishStates(PClassActor *actor);
void MakeStateDefines(const PClassActor *cls);
void AddStateDefines(const FStateLabels *list);