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Removed unused parameter from several functions in FStateDefinitions class
src/p_states.cpp:724:54: warning: parameter ‘actor’ set but not used [-Wunused-but-set-parameter] https://forum.zdoom.org/viewtopic.php?t=58364
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parent
bd08568b90
commit
274951839a
3 changed files with 13 additions and 17 deletions
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@ -322,18 +322,16 @@ bool PClassActor::SetReplacement(FName replaceName)
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void AActor::Finalize(FStateDefinitions &statedef)
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{
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AActor *defaults = this;
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try
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{
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statedef.FinishStates(GetClass(), defaults);
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statedef.FinishStates(GetClass());
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}
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catch (CRecoverableError &)
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{
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statedef.MakeStateDefines(nullptr);
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throw;
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}
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statedef.InstallStates(GetClass(), defaults);
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statedef.InstallStates(GetClass(), this);
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statedef.MakeStateDefines(nullptr);
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}
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@ -721,7 +721,7 @@ void FStateDefinitions::RetargetStates (intptr_t count, const char *target)
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//
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//==========================================================================
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FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype, char *name)
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FState *FStateDefinitions::ResolveGotoLabel (PClassActor *mytype, char *name)
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{
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PClassActor *type = mytype;
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FState *state;
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@ -741,7 +741,6 @@ FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype,
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if (stricmp (classname, "Super") == 0)
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{
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type = ValidateActor(type->ParentClass);
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actor = GetDefaultByType(type);
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}
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else
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{
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@ -763,7 +762,6 @@ FState *FStateDefinitions::ResolveGotoLabel (AActor *actor, PClassActor *mytype,
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if (type != stype)
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{
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type = static_cast<PClassActor *>(stype);
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actor = GetDefaultByType (type);
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}
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}
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}
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@ -836,16 +834,16 @@ void FStateDefinitions::FixStatePointers (PClassActor *actor, TArray<FStateDefin
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//
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//==========================================================================
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void FStateDefinitions::ResolveGotoLabels (PClassActor *actor, AActor *defaults, TArray<FStateDefine> & list)
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void FStateDefinitions::ResolveGotoLabels (PClassActor *actor, TArray<FStateDefine> & list)
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{
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for (unsigned i = 0; i < list.Size(); i++)
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{
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if (list[i].State != NULL && list[i].DefineFlags == SDF_LABEL)
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{ // It's not a valid state, so it must be a label string. Resolve it.
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list[i].State = ResolveGotoLabel (defaults, actor, (char *)list[i].State);
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list[i].State = ResolveGotoLabel (actor, (char *)list[i].State);
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list[i].DefineFlags = SDF_STATE;
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}
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if (list[i].Children.Size() > 0) ResolveGotoLabels(actor, defaults, list[i].Children);
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if (list[i].Children.Size() > 0) ResolveGotoLabels(actor, list[i].Children);
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}
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}
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@ -1004,7 +1002,7 @@ int FStateDefinitions::AddStates(FState *state, const char *framechars, const FS
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//
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//==========================================================================
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int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
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int FStateDefinitions::FinishStates(PClassActor *actor)
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{
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int count = StateArray.Size();
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@ -1023,7 +1021,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
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FixStatePointers(actor, StateLabels);
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// Fix state pointers that are gotos
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ResolveGotoLabels(actor, defaults, StateLabels);
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ResolveGotoLabels(actor, StateLabels);
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for (i = 0; i < count; i++)
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{
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@ -1047,7 +1045,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
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break;
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case SDF_LABEL:
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realstates[i].NextState = ResolveGotoLabel(defaults, actor, (char *)realstates[i].NextState);
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realstates[i].NextState = ResolveGotoLabel(actor, (char *)realstates[i].NextState);
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break;
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}
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}
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@ -1055,7 +1053,7 @@ int FStateDefinitions::FinishStates(PClassActor *actor, AActor *defaults)
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else
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{
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// Fix state pointers that are gotos
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ResolveGotoLabels(actor, defaults, StateLabels);
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ResolveGotoLabels(actor, StateLabels);
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}
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return count;
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}
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@ -113,9 +113,9 @@ class FStateDefinitions
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FStateDefine *FindStateAddress(const char *name);
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FState *FindState(const char *name);
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FState *ResolveGotoLabel(AActor *actor, PClassActor *mytype, char *name);
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FState *ResolveGotoLabel(PClassActor *mytype, char *name);
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static void FixStatePointers(PClassActor *actor, TArray<FStateDefine> & list);
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void ResolveGotoLabels(PClassActor *actor, AActor *defaults, TArray<FStateDefine> & list);
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void ResolveGotoLabels(PClassActor *actor, TArray<FStateDefine> & list);
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public:
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FStateDefinitions()
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@ -129,7 +129,7 @@ public:
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void AddStateLabel(const char *statename);
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int GetStateLabelIndex (FName statename);
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void InstallStates(PClassActor *info, AActor *defaults);
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int FinishStates(PClassActor *actor, AActor *defaults);
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int FinishStates(PClassActor *actor);
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void MakeStateDefines(const PClassActor *cls);
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void AddStateDefines(const FStateLabels *list);
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