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Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
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parent
ec42e30614
commit
69e7bb57d4
3 changed files with 12 additions and 1 deletions
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@ -602,6 +602,16 @@ DEFINE_ACTION_FUNCTION(AActor, GiveSecret)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, GiveSecret)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(activator, AActor);
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PARAM_BOOL_DEF(printmessage);
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PARAM_BOOL_DEF(playsound);
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P_GiveSecret(activator, printmessage, playsound, -1);
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return 0;
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}
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//============================================================================
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//
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// P_PlayerOnSpecialFlat
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@ -530,6 +530,7 @@ struct LevelLocals native
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native int GetUDMFInt(int type, int index, Name key);
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native double GetUDMFFloat(int type, int index, Name key);
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native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
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native static void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
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native static void StartSlideshow(Name whichone = 'none');
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native static void WorldDone();
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native static void RemoveAllBots(bool fromlist);
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@ -17,7 +17,7 @@ class SecretTrigger : Actor
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override void Activate (Actor activator)
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{
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activator.GiveSecret(args[0] <= 1, (args[0] == 0 || args[0] == 2));
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Level.GiveSecret(activator, args[0] <= 1, (args[0] == 0 || args[0] == 2));
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Destroy ();
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}
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