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https://github.com/ZDoom/gzdoom-gles.git
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commit
118976129d
12 changed files with 44 additions and 10 deletions
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@ -396,6 +396,7 @@ enum ActorFlag7
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MF7_FORCEZERORADIUSDMG = 0x10000000, // passes zero radius damage on to P_DamageMobj, this is necessary in some cases where DoSpecialDamage gets overrideen.
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MF7_NOINFIGHTSPECIES = 0x20000000, // don't start infights with one's own species.
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MF7_FORCEINFIGHTING = 0x40000000, // overrides a map setting of 'no infighting'.
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MF7_SPRITEFLIP = 0x80000000, // sprite flipped on x-axis
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};
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// --- mobj.renderflags ---
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@ -682,6 +682,13 @@ void D_Display ()
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// [RH] change the screen mode if needed
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if (setmodeneeded)
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{
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int oldrenderer;
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extern int currentrenderer;
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EXTERN_CVAR(Int, vid_renderer)
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oldrenderer = vid_renderer; // [SP] Save pending vid_renderer setting (hack)
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if (currentrenderer != vid_renderer)
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vid_renderer = currentrenderer;
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// Change screen mode.
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if (Video->SetResolution (NewWidth, NewHeight, NewBits))
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{
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@ -700,6 +707,7 @@ void D_Display ()
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// Reset the mouse cursor in case the bit depth changed
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vid_cursor.Callback();
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}
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vid_renderer = oldrenderer; // [SP] Restore pending vid_renderer setting
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}
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// change the view size if needed
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@ -521,7 +521,7 @@ void gl_InitModels()
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path = "";
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sc.MustGetString();
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memset(&smf, 0, sizeof(smf));
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smf.modelIDs[1] = smf.modelIDs[2] = smf.modelIDs[3] = -1;
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smf.modelIDs[0] = smf.modelIDs[1] = smf.modelIDs[2] = smf.modelIDs[3] = -1;
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smf.xscale=smf.yscale=smf.zscale=1.f;
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smf.type = PClass::FindClass(sc.String);
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@ -800,7 +800,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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sprangle = 0.;
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rot = 0;
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}
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patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror);
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patch = sprites[spritenum].GetSpriteFrame(thing->frame, rot, sprangle, &mirror, !!(thing->flags7 & MF7_SPRITEFLIP));
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}
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if (!patch.isValid()) return;
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@ -814,6 +814,11 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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if (thing->renderflags & RF_YFLIP) std::swap(vt, vb);
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gltexture->GetSpriteRect(&r);
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// [SP] SpriteFlip
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if (thing->flags7 & MF7_SPRITEFLIP)
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thing->renderflags ^= RF_XFLIP;
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if (mirror ^ !!(thing->renderflags & RF_XFLIP))
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{
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r.left = -r.width - r.left; // mirror the sprite's x-offset
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@ -826,6 +831,9 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
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ur = gltexture->GetSpriteUL();
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}
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if (thing->flags7 & MF7_SPRITEFLIP) // [SP] Flip back
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thing->renderflags ^= RF_XFLIP;
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r.Scale(sprscale.X, sprscale.Y);
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float rightfac = -r.left;
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@ -322,7 +322,6 @@ std::pair<FRenderStyle, float> DPSprite::GetRenderStyle(FRenderStyle ownerstyle,
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mystyle.CheckFuzz();
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if (Flags & PSPF_RENDERSTYLE)
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{
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ownerstyle.CheckFuzz();
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if (Flags & PSPF_FORCESTYLE)
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{
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returnstyle = mystyle;
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@ -372,6 +371,10 @@ std::pair<FRenderStyle, float> DPSprite::GetRenderStyle(FRenderStyle ownerstyle,
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returnalpha = owneralpha * alpha;
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}
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}
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else
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{
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returnalpha = owneralpha;
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}
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// Should normal renderstyle come out on top at the end and we desire alpha,
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// switch it to translucent. Normal never applies any sort of alpha.
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@ -381,7 +384,7 @@ std::pair<FRenderStyle, float> DPSprite::GetRenderStyle(FRenderStyle ownerstyle,
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returnalpha = owneralpha * alpha;
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}
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return{ returnstyle, clamp<float>(float(alpha), 0.f, 1.f) };
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return{ returnstyle, clamp<float>(float(returnalpha), 0.f, 1.f) };
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}
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//---------------------------------------------------------------------------
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@ -64,7 +64,7 @@ PalEntry OtherGameSkinPalette[256];
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//
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//===========================================================================
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FTextureID spritedef_t::GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror)
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FTextureID spritedef_t::GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror, bool flipagain)
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{
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if ((unsigned)frame >= numframes)
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{
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@ -77,10 +77,18 @@ FTextureID spritedef_t::GetSpriteFrame(int frame, int rot, DAngle ang, bool *mir
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spriteframe_t *sprframe = &SpriteFrames[spriteframes + frame];
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if (rot == -1)
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{
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if (sprframe->Texture[0] == sprframe->Texture[1])
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if ((sprframe->Texture[0] == sprframe->Texture[1]) && flipagain)
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{
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rot = (360.0 - ang + 45.0 / 2 * 9).BAMs() >> 28;
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}
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else if (sprframe->Texture[0] == sprframe->Texture[1])
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{
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rot = (ang + 45.0 / 2 * 9).BAMs() >> 28;
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}
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else if (flipagain)
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{
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rot = (360.0 - ang + (45.0 / 2 * 9 - 180.0 / 16)).BAMs() >> 28;
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}
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else
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{
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rot = (ang + (45.0 / 2 * 9 - 180.0 / 16)).BAMs() >> 28;
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@ -37,7 +37,7 @@ struct spritedef_t
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uint8_t numframes;
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uint16_t spriteframes;
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FTextureID GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror);
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FTextureID GetSpriteFrame(int frame, int rot, DAngle ang, bool *mirror, bool flipagain = false);
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};
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extern TArray<spriteframe_t> SpriteFrames;
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@ -322,6 +322,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF7, FORCEZERORADIUSDMG, AActor, flags7),
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DEFINE_FLAG(MF7, NOINFIGHTSPECIES, AActor, flags7),
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DEFINE_FLAG(MF7, FORCEINFIGHTING, AActor, flags7),
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DEFINE_FLAG(MF7, SPRITEFLIP, AActor, flags7),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -52,7 +52,7 @@ FModule MPG123Module{"MPG123"};
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#elif defined(__APPLE__)
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#define MPG123LIB "libmpg123.0.dylib"
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#else
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#define MPG123LIB "libmpg123.so.1"
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#define MPG123LIB "libmpg123.so.0"
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#endif
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bool IsMPG123Present()
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@ -1006,7 +1006,8 @@ namespace swrenderer
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auto &viewpoint = Thread->Viewport->viewpoint;
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DAngle sprangle = thing->GetSpriteAngle((sprite.pos - viewpoint.Pos).Angle(), viewpoint.TicFrac);
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bool flipX;
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FTextureID tex = sprdef->GetSpriteFrame(thing->frame, -1, sprangle, &flipX);
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FTextureID tex = sprdef->GetSpriteFrame(thing->frame, -1, sprangle, &flipX, !!(thing->flags7 & MF7_SPRITEFLIP));
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if (!tex.isValid()) return false;
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if (flipX)
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@ -145,6 +145,10 @@ namespace swrenderer
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// [RH] Flip for mirrors
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renderflags ^= renderportal->MirrorFlags & RF_XFLIP;
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// [SP] SpriteFlip
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if (thing->flags7 & MF7_SPRITEFLIP)
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renderflags ^= RF_XFLIP;
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// calculate edges of the shape
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const double thingxscalemul = spriteScale.X / tex->Scale.X;
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@ -81,7 +81,7 @@ class SVETalismanRed : Inventory
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toucher.FindInventory("SVETalismanBlue"))
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{
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toucher.A_Print("$MSG_TALISMANPOWER");
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GiveInventoryType("SVETalismanPowerup");
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toucher.GiveInventoryType("SVETalismanPowerup");
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}
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}
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return useok;
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